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THE  PERCEIVED  INTRUSIVENESS  OF  IN-­‐APP  ADVERTISING    

    By   Björn  Sinnema    

   

University  of  Groningen   Faculty  of  Economics  and  Business  

MSc  Marketing   Master  Thesis  

 

4th  of  February  2014    

         

Björn  Sinnema  

Witte  de  Withstraat  10   9726EC  Groningen   0646355292  

bjornsinnema@gmail.com  

Student  number:  S2234300  

Supervisor:  Dr.  J.A.  Voerman  

Second  supervisor:    Dr.  D.  Trampe  

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MANAGEMENT  SUMMARY  

Back  in  the  days  marketers  did  not  even  consider  to  set  up  marketing  campaigns  with   mobile  phones  included  as  message  transmitter  (medium).  However,  nowadays  mobile   phones  are  everywhere  and  used  at  any  time  and  any  place.  The  main  reason  for  this  is   the  advances  in  technology  and  the  rise  of  mobile  application  downloads.  This  arouses   the  interest  of  marketers  and  therefore  this  study  will  be  directed  towards  the  field  of   mobile   advertising   and   especially   in-­‐app   advertising.   In-­‐app   advertisements   are   advertisements   displayed   within   mobile   applications   before,   during,   or   after   using   the   app.  These  in-­‐app  advertisements  are  possible  in  a  lot  of  formats  and  features,  but  until   now   little   is   know   about   likable   and   successful   formats   for   this   medium.   Perceived   intrusiveness   is   one   of   the   factors   that   plays   a   significant   role   in   the   likability   of   advertisements   on   the   Internet,   therefore   perceived   intrusiveness   of   in-­‐app   advertisements  will  be  used  as  a  starting  point  for  this  research.  Extensive  research  on   these   topics   distinguishes   size   and   congruency   of   in-­‐app   advertisements   as   possible   important   variables   on   perceived   intrusiveness.     Next   to   that   a   potential   moderating   influence  is  expected  by  attitude  towards  advertising  in  general  and  familiarity  with  the   app.  This  leads  to  the  following  problem  statement.  

 

What  is  the  effect  of  the  size  and  the  congruency  of  in-­‐app  mobile  advertising  on  the   perceived  intrusiveness  of  consumers?  

 

To   test   the   effects,   a   2   (Advertisement   Size)   x   2   (Advertisement   Congruency)   factorial   design  is  devised,  using  an  online  questionnaire  to  gather  data  (N=130).  The  statistical   analysis  is  done  using  the  ANCOVA  analysis  method.  In  the  distributed  questionnaire,  an   example   of   a   possible   in-­‐app   advertisement   is   displayed.   This   advertisement   is   manipulated  to  feature  1)  Size  and  2)  Congruency.  Size  is  manipulated  by  displaying  two   conditions   with   large   size   advertisements   and   two   conditions   with   small   size   advertisements.   Congruency   is   manipulated   by   showing   also   two   condition   with   a   congruent   advertisement   (advertorial)   and   two   conditions   with   an   incongruent   advertisement.    

 

The   analysis   of   the   ANCOVA   test   and   subsequently   the   test   for   homogeneity   of  

regression  slopes  resulted  in  the  support  of  one  of  the  hypotheses.  All  other  hypothesis  

had  to  be  rejected  while  the  analysis  showed  no  significant  results  .  

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Due   to   the   findings   of   existing   research   it   was   expected   that   larger   advertisements   would   lead   to   higher   levels   of   perceived   intrusiveness   in   comparison   to   smaller   advertisements.   The   outcomes   of   this   research   support   these   findings.   This   hints   that   consumers  prefer  smaller  size  advertisements  on  their  mobile  phone.    

 

When  the  effect  of  congruency  on  perceived  intrusiveness  is  concerned,  it  can  be  seen   that  there  is  no  significant  effect  measured  by  the  analysis.  Existing  literature  suggested   a   higher   level   of   perceived   intrusiveness   for   incongruent   advertisements.   Despite   the   outcomes  do  not  show  a  significant  effect  to  support  this  finding,  the  outcomes  show  a   clear  direction  in  accordance  with  earlier  literature.    

 

The  hypothesized  moderating  influence  of  attitude  towards  advertising  in  general  could   also   not   be   supported   by   the   outcomes   of   this   research.   It   was   hypothesized   that   attitude   towards   advertising   in   general   would   affect   the   relationship   of   advertisement   size  with  perceived  intrusiveness.    

 

Due  to  a  non-­‐normal  distribution,  covariate  familiarity  was  left  out  of  the  main  analysis.  

An   alternative   analysis   with   all   variables   including   familiarity   did   not   give   significant  

other   results.   Also   for   familiarity   there   was   no   moderating   effect   or   direct   effect  

noticeable.   However,   from   these   outcomes   concerning   the   alternative   analysis,   no  

conclusions  can  be  drawn  due  to  the  non-­‐normal  distribution  of  familiarity.    

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PREFACE    

This  master  thesis  is  the  end  product  of  my  time  as  a  marketing  management  student  at   the  University  of  Groningen.  The  past  five  months  were,  at  times,  a  big  struggle  due  to   circumstances  in  my  surroundings.  In  this  period  I  learned  a  lot  about  marketing  and  its   field  of  research  but  also  about  me  as  person  and  the  people  surrounding  me.      

 

The   field   of   marketing   I   became   interested   in   when   writing   my   thesis   for   my   former   study,   during   my   time   as   an   advertisement   marketer   at   Sanoma   Men’s   Magazines.  

Choosing   a   research   topic   for   this   research   was   not   very   easy,   because   I   wanted   to   finalize  my  time  as  a  student  with  a  study  about  an  interesting  and  challenging  subject   that  would  contribute  to  the  existing  field  of  marketing  research.    In  the  end  my  interest   in   digital   devices,   guidance   of   Liane   Voerman   and   the   virtually   uncultivated   field   of   research  brought  me  to  the  subject  of  this  thesis.      

 

The  process  of  writing  a  thesis  will  be  different  for  every  individual.  For  me  the  period   was  not  the  easiest  and  without  the  support  and  understanding  of  my  surroundings  it   would  have  been  even  harder.  Therefore,  I  would  like  to  thank  a  few  people.  First  of  all,  I   would  like  to  thank  Liane  Voerman  for  her  enthusiastic  guidance  during  the  past  period,   but   most   of   all   because   of   her   understanding   and   support   during   difficult   moments.  

Furthermore,   I   would   like   to   thank   Eurosonic   marketing   manager   Marije   Jansen   for   giving   me   the   freedom   in   writing   this   thesis   during   my   internship.   Also,   my   friends   deserve   to   be   referred   while   they   encouraged   me   during   moments   of   stress   and   low   motivation   levels.   Last   but   definitely   not   least,   I   thank   my   loving   parents   for   their   inexhaustible  support,  not  only  during  this  period  of  writing  my  thesis  but  also  during   all  activities  I  have  undertaken  in-­‐  and  outside  school  until  now.    

     

Björn  Sinnema    

     

Tijnje,  February  2014  

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1.0   INTRODUCTION  ...  7  

1.1   MOBILE  PHONES  ...  7  

1.2   MOBILE  APPLICATIONS  ...  8  

1.3   MOBILE  ADVERTISING  ...  8  

1.4   INTRUSIVENESS  ...  9  

1.5     IN-­‐APP  ADVERTISING  ...  10  

1.6     PROBLEM  STATEMENT  ...  11  

1.7     STRUCTURE  OF  THESIS  ...  13  

2.0   LITERATURE  REVIEW  ...  14  

2.1   IN-­‐APP  ADVERTISEMENT  SIZE  ...  14  

2.2   CONGRUENCY  ...  15  

2.3   ATTITUDES  TOWARDS  ADVERTISING  IN  GENERAL  ...  16  

2.4   APP  FAMILIARITY  ...  17  

2.5   CONCEPTUAL  MODEL  ...  19  

3.0   METHODOLOGY  ...  21  

3.1   RESEARCH  DESIGN  ...  21  

3.1.1.  ADVERTISEMENT  SIZE  MANIPULATION  ...  24  

3.1.2.  CONGRUENCY  MANIPULATION  ...  24  

3.2   OPERATIONALIZATION  OF  CONCEPTS  ...  25  

3.2.1.  DEPENDENT  VARIABLE  ...  25  

3.2.2.  INDEPENDENT  VARIABLE  ...  25  

3.2.3.  COVARIATE  1:  ATTITUDE  TOWARDS  ADVERTISING  ...  26  

3.2.4.  COVARIATE  2:  APP  FAMILIARITY  ...  29  

3.2.5  SOCIO  DEMOGRAPHIC  FACTORS  ...  30  

3.3   SAMPLE  CHARACTERISTICS  ...  30  

3.4   PLAN  OF  ANALYSIS  ...  31  

3.5   NORMALITY  TEST  ...  32  

3.6   HOMOGENEITY  OF  SLOPES  ...  33  

3.6.1     MAIN  ANALYSIS  ...  34  

3.6.2   ALTERNATIVE  ANALYSIS  ...  35  

4.0   RESULTS  AND  ANALYSIS  ...  36  

4.1   FINAL  ANALYSIS  ...  36  

4.2   ALTERNATIVE  ANALYSIS  ...  38  

4.3   HYPOTHESES  TESTING  ...  39  

5.0     DISCUSSION  ...  41  

5.1     DISCUSSION  OF  MAIN  EFFECTS  ...  41  

5.2   DISCUSSION  OF  COVARIATE  INFLUENCE  ...  42  

5.3   MANGERIAL  IMPLICATIONS  ...  43  

5.4   LIMITATIONS  AND  FUTURE  RESEARCH  ...  43  

REFERENCES  ...  45  

APPENDICES  ...  52  

QUESTIONNAIRE  TRANSCRIPT  ...  55  

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1.0   INTRODUCTION  

While   travelling   by   bus   or   train,   watching   TV,   drinking   beer   in   a   pub   or   even   during   lectures  my  mobile  phone  is  always  with  me.  Because  of  the  advanced  technologies,  the   mobile   phone   offers   me   the   possibility   to   take   pictures,   check   weather   forecasts,   play   music  and  off  course  contact  friends  and  family  at  any  place  and  time.    My  mobile  phone   is  packed  with  mobile  applications  that  offer  these  kinds  of  possibilities.  When  opening   or  using  certain  apps  also  advertisements  can  appear.  These  advertisements  interrupt   me  in  my  activity  and  force  me  in  some  way  to  watch  them.    Some  I  perceive  as  annoying   and  some  I  evaluate  more  positive.  The  way  I  react  towards  it  depends  on  many  factors,   but  what  are  these  factors?  

 

Mobile  applications  offer  marketers  many  new  ways  to  advertise,  but  the  execution  will   be   an   important   aspect   for   success.   It   poses   the   question   many   marketers   are   facing   today.   Although   the   opportunities   for   advertising   seem   to   be   limitless,   marketers   are   aiming   for   a   favourable   evaluation   of   the   advertising   and   more   specifically   for   their   advertised  product.  How  do  consumers  perceive  this  so-­‐called  in-­‐app  advertising?  And   which  advertising  formats  turn  out  to  be  most  suitable  for  a  digital  device  as  the  mobile   phone  is?  

 

1.1   MOBILE  PHONES  

Mobile  phones  are  widespread  and  used  all  over  the  world.  Since  the  nineties  there  is  an   explosive   growth   in   mobile   phones   and   the   use   of   these   digital   devices   (Bauer   et   al.  

2005).   In   2013,   the   number   of   global   mobile   phone   subscriptions   reached   6.8   billion,  

which  is  almost  equal  to  the  world  population  of  7.1  billion  (Sanou,  2013).  The  mobile  

phone   is   recognized   by   the   International   Telecommunications   Union   as   one   of   the  

fastest  growing  communication  technologies  ever,  even  faster  then  the  explosive  growth  

of  the  Internet  in  the  nineties  (Rao,  2003).  The  nature  of  mobile  phones  changed  with  

the  introduction  of  the  iPhone  in  2007  (Chiem  et  al.  2010).  The  release,  of  one  of  the  first  

so-­‐called   “smartphones”,   even   has   been   described   as   a   turning   point   in   mobile  

technology  (Okazaki  et  al.  2011).    Since  the  launch  of  the  iPhone,  a  mobile  phone  is  more  

and   more   seen   as   multi-­‐purpose   mobile   Internet   device   (smartphone   that   also   can   be  

used   for   text,   voice   and   multimedia   purposes)   (Tripathi   &   Siddiqui,   2008).   This   wide  

range  of  diverse  multimedia  purposes  offered  by  the  smartphone  open  up  a  whole  new  

world  of  possibilities  for  many  involved  stakeholders.    

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1.2   MOBILE  APPLICATIONS  

One   of   the   factors   that   contributed   to   the   rise   of   the   smartphone   and   its   exponential   growth  is  the  corresponding  app  market  (Yang,  2013).    Most  phones  come  with  a  couple   of   mobile   applications   (apps),   which   can   be   defined   as   software   applications   that   are   designed   for   these   mobile   phones   (Yang,   2013).   In   some   way   they   are   extending   the   mobile   phone’s   capabilities.   Nowadays,   millions   of   consumers   use   mobile   apps   for   keeping  track  of  news,  digital  shopping,  playing  games  and  social  networking.  But  these   apps  are  also  increasingly  popular  in  the  business  world  (Chiem  et  al.  2012).  Due  to  the   popularity   of   mobile   applications,   an   infinite   number   of   cheap   and   rather   basic   applications   are   now   booming   on   the   mobile   applications   marketplace   (Erman   2011).  

Market   research   forecasts   show   76.9   billion   apps   will   be   downloaded   in   2014,   which   will  bring  overall  total  to  185  billion  downloads  (Yang,  2013).  These  forecasts  confirm   the  flourishing  business  of  mobile  applications  and  the  accompanying  app  marketplace.        

 

1.3   MOBILE  ADVERTISING  

Because   of   the   rapid   growth   of   app   downloading   and   usage,   the   subject   already   generated   substantial   interest   among   marketers.   More   specifically   the   increase   in   mobile  phones  and  technology  advances  where  a  trigger  for  marketers  to  increase  their   advertising   efforts   for   products   and   services   through   the   mobile   phone   medium   type   (Tsang,   Ho   &   Liang,   2004).   According   to   Okazaki   (2006),   mobile   phones   can   be   even   seen  as  the  most  promising  medium  type  for  advertising.    The  term  mobile  advertising  is   referring   to   “advertising   or   marketing   messages   delivered   to   portable   devices,   either   through  download  or  wirelessly”  (Laszlo,  2009).    

 

In  many  respects,  mobile  advertising  can  be  seen  as  a  very  similar  construct  to  Internet   advertising.    Just  like  Internet  advertising,  mobile  advertising  transmits  digital  images,   texts,   voices   with   personalized,   responsive   and   immediate   capabilities   and   is   an   emerging  construct  (Yoon&Kim,  2001).  Next  to  that,  the  construct  is  similar  to  the  push-­‐  

and  pull  types  of  advertising  on  the  Internet  (Park  et  al.,  2008).  Push  mobile  advertising  

is   defined   as   sending   or   “pushing”   advertising   messages   to   consumers,   usually   via   an  

alert  or  text  message  (Barnes,  2002).  The,  so-­‐called,  “pull”  variant  of  mobile  advertising  

is   considered   by   Barnes   (2002)   as   “placing   advertisements   on   browsed   wireless  

content,   usually   promoting   (free)   content.   When   consumers   use   a   mobile   device   as   a  

browser,  the  effect  of  an  ad  is  similar  to  that  of  a  Web  banner.  If  consumers  receive  text  

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or   multimedia   promotional   messages   in   the   mobile   setting,   it   works   the   same   as   an   email  advertisement.    

 

Barnes’s  classification  is  a  good  starting  point  because  the  push-­‐versus-­‐pull  distinction   has   been   widely   used   in   the   research   that   the   authors   have   reviewed.   Prior   to   the   iPhone,  companies  engaged  in  mobile  marketing  were  limited  in  how  they  could  reach   consumers,   relying   primarily   on   push   message   types   such   as   text   messaging   and   Multimedia   Messaging   Service   (Haghirian,   2005).   Mobile   applications   and   the   opportunity  for  marketers  to  make  use  of  pull  advertising  have  opened  up  new  frontiers   in   mobile   marketing   and   allowed   marketers   to   make   use   of   the   full   potential   of   the   mobile  phone  as  a  marketing  channel  (Chiem  et  al.  2012).  However,  the  successfulness   in  performance  and  outcomes  for  this  large  set  of  new  opportunities  do  depend  on  a  lot   of  factors.    

 

1.4   INTRUSIVENESS  

One   of   the   factors   that   possibly   does   affect   the   successfulness   or   likability   of   an   advertisement  on  a  mobile  phone  is  the  level  of  perceived  intrusiveness.  More  and  more   critics   namely   believe   that   consumers   find   some   types   of   digital   marketing   to   be   intrusive  and  therefore  annoying  (Li,  Edwards,  Lee,  2002).  This  effect  can  in  potential  be   provoked   by   a   certain   kind   of   advertisement   format.   Promotional   messages   that   are   interrupting   the   current   (online)   activity   of   the   consumer   create   negative   sentiments   directed  to  the  brand  (Smith,  2011).  The  interruption  also  interferes  with  the  person’s   vigilance,  limiting  the  data  that  is  allowed  to  be  received  and  potentially  liked  (McCoy  et   al.,   2007).   Therefore,   an   intrusive   message   is   not   the   aim   of   the   marketer,   since   the   consumer   may   not   understand   the   advertised   message   as   intended   by   the   marketer   (Smith,   2011).   The   fact   that   consumers   are   developing   or   already   have   developed   negative   attitudes   towards   digital   marketing   activities   and   even   considered   to   be   intrusive,  is  also  stressed  in  previous  research  about  this  subject.  (Li,  Edwards,  &  Lee,   2002;  McCoy  et  al.  2007;  Ranchhod,  2007).  Consumers  especially  do  not  like  messages   that  are  diverting,  distracting,  compelled,  or  hindering  their  current  activity.    

 

Particularly   pop-­‐up   advertisements   can   be   intrusive   to   consumers   because   of   the   fact  

that   they   interrupt   current   (online)   activities   (Li   et   al.,   2002).     A   reaction   of   the  

consumer  is  required  to  close  the  pop-­‐up  and  proceed  with  the  current  activity.  Pop-­‐ups  

interrupt   the   consumer   in   “reaching   their   goal”.     For   a   mobile   phone   the   level   of  

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perceived   intrusiveness   could   be   even   higher   because   the   screen   size   almost   forces   marketers   to   make   use   of   full   page   advertisements   and   therefore   blocking   the   whole   current  activity  of  the  consumer.    

 

Aaker   &   Bruzzone   (1985)   underline   that   an   annoying   ad   is   provoking,   leads   to   impatience   and   is   initiating   anger.     However,   some   marketers   consider   irritation   and   effectiveness  to  be  very  close  to  each  other  and  even  can  go  hand  in  hand  (Li,  Edwards,   Lee,  2002).  Notwithstanding  the  fact  that  advertisement  intrusiveness  is  not  necessarily   negative,  advertisements  (and  the  marketers  behind  the  advertisement)  cannot  permit   themselves  to  provoke  irritation  to  the  extent  it  leads  to  negative  effects  (Li,  Edwards,   Lee,   2002).   Intrusiveness   can   ultimately   even   lead   to   avoidance   of   the   advertisement   (Bauer  &  Greyser  1968;  Li  et  al.  2002).  Ad  avoidance  encompasses  all  activities  by  media   consumers   that   differentially   reduce   their   exposure   to   the   content   of   advertisements   (Speck  &  Elliott  1997).  

 

1.5     IN-­‐APP  ADVERTISING  

In-­‐app   advertising   is   a   logic   step   for   marketers   who   want   to   piggyback   on   the   flourishing  business  of  mobile  applications.  These,  so-­‐called,  In-­‐app  advertisements  help   marketers   develop   more   relevant   and   specific   advertisements   for   consumers,   because   advertisements   can   be   combined   with   mobile   applications   that   are   most   suitable   for   their   brand   or   product.   However,   as   noted   in   chapter   1.4   mobile   advertising   can   be   perceived  as  intrusive  and  even  could  lead  to  ad  avoidance  (Bauer  et  al.  1968;  Li  et  al.  

2002).   Therefore,   marketers   need   to   take   a   careful   look   at   what   in-­‐app   advertising   formats  and  features  to  use  before  setting  up  a  whole  advertising  campaign.    

 

In-­‐app   advertisements   are   a   kind   of   “pull”   campaigns   that   are   portrayed   opening,  

playing  or  after  using  mobile  applications  (Barnes,  2002).  This  way  of  advertising  can  be  

executed   in   many   different   ways.   The   advertising   formats   are   broadly   comparable   to  

advertising   on   the   Internet   (computer),   only   screen   size   and   therefore   advertisement  

size   are   considered   different.   Main   formats   for   in-­‐app   advertising   are   banners  

brandished   along   with   the   screen   content   (Top   of   the   screen),   or   mobile   web   posters  

(Full  screen  advertisements)  (Bhave,  Jain  &  Roy,  2013).  Within  these  main  formats  for  

in-­‐app   advertising,   there   are   different   features   possible.     These   features   are   not   yet  

discussed  for  mobile  phone  advertising  but  Ying,  Korneliussen  &  Grønhaug  (2009)  did    

sum   up   the   different   features   for   Internet   advertising.   For   this   research,   the   features  

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suitable  for  in-­‐app  advertising  are  covered:  

 

-­‐ Congruency:   The   advertisement   is   in   line   with   the   editorial   content   of   the   application.   Best   example   of   a   congruent   advertisement   format   is   an   advertorial.    

-­‐ Placement:  Placement  has  two  concepts,  placement  in  time  and  placement  at   the  page.  At  the  page  advertisement  can  be  placed  on  top  or  bottom  of  the   page   or   even   in   a   corner.   In   time   the   advertisements   can   be   placed   at   the   beginning,   during   a   break,   in   the   middle   of   the   experience   or   at   the   end   of   app  usage.  Advertisements  in  time  are  especially  very  common  in  games.    

-­‐ Execution:  Also  execution  knows  different  constructs.    

o Sound:   In-­‐app   advertisements   can   be   accompanied   with   sound   effects  or  voice-­‐overs.    

o Size:   Although   there   is   a   limited   screen   size   for   mobile   phones,   an   app   advertisement   can   have   different   sizes.   Most   of   the   time   this   feature  goes  hand  in  hand  with  placement.  When  an  app  is  placed  in   a  corner  then  the  ad  will  not  be  very  big.  This  also  will  dependent  on   the   advertised   format.   Banners   do   not   cover   the   whole   page   and   therefore  most  of  the  times  will  be  smaller.  

o Animation:   This   could   be   moving   images   or   a   flickering   banner   for   example.   According   to   animation   is   by   far   the   most   powerful   attention-­‐getting  device  used  in  web  advertising.  

-­‐ Pop-­‐up:  A  very  well  know  construct  within  Internet  advertising.  It  is  in  some     way   a   kind   of   ad   execution.   A   pop-­‐up   does   appear   on   screen   during   a   consumer’s  experience  with  the  app.    

 

1.6     PROBLEM  STATEMENT  

Mobile   advertising   is   still   a   young   discipline.   Attempts   to   review   research   about   the  

subject  struggled  because  very  little  literature  had  been  published  (Perlado  &  Barwise,  

2004).   Until   now,   research   on   intrusiveness   of   advertising   has   primarily   focused   on  

magazine   advertising   (Ha,   1996),   television   advertising   (Aaker   &   Bruzzone   1985)   and  

Internet  advertising  (Gao  et  al.  2004).  To  my  best  knowledge  there  are  very  few  studies  

that  focus  on  mobile  advertising  and  their  effect  on  the  perceived  intrusiveness.    Given  

the  phenomenal  growth  in  mobile  phone  usage  and  especially  smartphone  usage  with  

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the  accompanying  downloadable  apps,  it  is  interesting  but  also  important  to  determine   which  features  of  mobile  advertisements  provoke  consumers  perceived  intrusiveness.    

 

As   described   in   chapter   1.5   there   are   different   in-­‐app   advertising   formats   with   a   diversity   of   features.   Existing   research   on   intrusiveness   within   mobile   advertising,   raises   screen   size   as   an   issue   that   made   participants   more   sensitive   to   intrusive   advertising  formats  as  compared  to  for  example  advertisement  on  computers  (Truong,   Simmons   &   Palmer,   2009)   Especially   because   the   type   of   reactions   on   transmitted   advertising   messages   depend   on   several   factors,   including   size   (Nelson,   2002).   To   my   best  knowledge,  there  is  no  research  about  mobile  advertising  that  includes  the  size  of   the  advertisement  as  a  possible  affecting  factor.  Therefore  advertisement  size  will  be  an   interesting   first   independent   variable   in   this   research.   As   second   variable   for   this   research,  advertisement  congruency  will  be  used.  Congruent  advertisements  are  in  line   with   the   editorial   content   of   the   app   (Chook,   1985).   Congruent   web   advertisements   prove  to  have  favourable  effects  on  perceived  intrusiveness  (Edwards,  Li  &  Lee,  2002).  

Because  congruent  advertisements  blend  with  the  app  content  and  are  displayed  on  the   smaller   screens   of   mobile   phones   there   is   a   possibility   that   congruent   advertisements   are  harder  to  notice.  It  will  be  interesting  to  know  more  about  how  this  is  perceived  and   how   the   outcome   is   in   comparison   with   earlier   knowledge   about   congruency   on   the   Internet.   Knowing   how   consumers   perceive   these   congruent   advertisements   may   be   helpful  to  marketers  in  their  choice  of  advertising  format  and  accompanying  features  in   mobile  applications.    

 

Therefore,  the  the  problem  statement  in  this  research  will  be:  

 

What   is   the   effect   of   the   size   and   the   congruency   of   in-­‐app   mobile   advertising   on   the   perceived  intrusiveness  of  consumers?  

 

To  answer  the  problem  statement,  the  research  will  be  divided  in  different  parts.  Under   mentioned   research   question   are   meant   to   keep   a   clear   line   in   the   research   and   eventually  will  help  answering  the  overarching  problem  statement:  

 

1. What  is  the  effect  of  in-­‐app  advertisement  size  on  perceived   intrusiveness?  

2. What  is  the  effect  of  advertisement  congruency  on  perceived  

intrusiveness?  

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Next   to   the   expected   main   effects   there   are   also   potential   moderating   effects.   Existing   research   shows   that   attitudes   towards   advertising   in   general   influence   the   attitude   towards  the  ad  when  experiencing  it  (Mehta,  2002).  Therefore  it  will  be  interesting  to   research  if  attitude  towards  advertising  in  general  is  affecting  the  relationship  between   the   independent   variable   and   dependent   variable,   but   also   if   this   covariate   has   direct   effect  on  the  perceived  intrusiveness.    The  same  yields  for  app  familiarity.  According  to   Nelson   (2002),   familiarity   is   one   of   the   most   important   influencing   factors   in   the   possible  provoking  of  reactions  by  advertised  messages.    Therefore  also  the  construct  of   familiarity   will   be   part   of   the   research   as   covariate,   where   both   direct   and   indirect   effects  will  be  measured.    

 

3. How  does  attitude  towards  advertising  in  general  influence  the   relationship  of  in-­‐app  advertisements  and  perceived  intrusiveness?  

4. How  does  app  familiarity  influence  the  relationship  of  in-­‐app   advertisements  and  perceived  intrusiveness?  

 

This   research   will   make   a   contribution   to   existing   literature   by   further   enhancing   the   present   scanty   knowledge   about   mobile   adverting   and   the   perceived   intrusiveness   of   advertising   on   this   electronic   media   device.   Herein,   the   knowledge   of   perceived   intrusiveness   of   in-­‐app   advertisement   is   especially   important   because   perceived   intrusiveness   is   believed   to   be   an   indicator   for   advertising   effectiveness   (Aaker   &  

Bruzzone,1985).   Developing   a   better   understanding   of   advertisement   size   and   congruency   and   their   influence   on   intrusiveness,   should   allow   for   the   creation   of   less   irritating/annoying  advertisements  and  therefore  enhance  effectiveness.    

 

1.7     STRUCTURE  OF  THESIS  

To  be  able  to  answer  the  research  question,  this  report  has  the  following  structure.  First,   a  theoretical  framework  is  provided  to  embed  this  research’s  most  important  constructs   and   variables   in   existing   literature.   Then,   based   on   the   theoretical   framework,   hypotheses  and  a  conceptual  model  are  provided  to  give  an  overview  of  the  constructs   that  will  be  part  of  the  analysis.  Next,  the  research  design  will  be  discussed,  followed  by   the  results  of  this  research.  After  that  the  analysis  and  discussion  of  the  results  will  be   provided,   which   will   lead   to   relevant   conclusions   and   managerial   implications.   This   paper  will  conclude  with  limitations  and  possible  directions  for  further  research.    

 

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2.0   LITERATURE  REVIEW  

To  be  able  to  research  the  effects  of  in-­‐app  advertisement  on  perceived  intrusiveness,  a   sound  theoretical  understanding  of  the  involved  variables  is  needed.  In  this  chapter  the   involved  variables  will  be  discussed.  First,  the  effect  of  advertisement  size  on  perceived   intrusiveness  will  be  discussed,  followed  by  the  effect  of  advertisement  congruency  on   perceived   intrusiveness.   Then,   two   possible   covariates   will   be   discussed,   namely   attitude  toward  advertising  and  familiarity  with  the  application.    These  both  variables   will  be  discussed  on  both  their  direct  and  indirect  effect  on  perceived  intrusiveness.    

 

2.1   IN-­‐APP  ADVERTISEMENT  SIZE  

Size   is   an   important   feature   of   advertising   and   has   been   proven   one   of   the   notable   factors  leading  to  consumer  attention  towards  the  specific  advertisement  (Li  &  Bukovac,   1999;  Hendon,  1973).  An  increase  in  advertisement  size  in  general  means  an  enhanced   level   of   attention   (Troldahl   &   Roberts,   1965).   Although   large   size   advertisements   can   have  a  positive  effect  on  attention,  this  will  not  directly  suggest  a  positive  evaluation  of   the  advertisement  itself.  Especially  for  mobile  phones,  large  size  advertisements  can  be   perceived  as  intrusive  due  to  the  small  screen  size.    

 

Existing   research   on   advertisement   size   and   their   effect   on   intrusiveness   are   mainly   focused  on  traditional  advertising  (e.g.  print  and  TV)  and  computers  (Internet).  General   outcomes   are   that   size   can   affect   the   attitude   (brand   belief)   of   the   consumer   (Homer,   1995;  Kirmani,  1990).  Especially  large-­‐size  web  posters  for  the  Internet  (e.g.  pop-­‐ups  or   full  screen  size  advertisements)  are  perceived  to  be  more  intrusive  than  those  smaller  in   size  (Ying,  Korneliussen  &  Grønhaug,  2009).    Possible  reason  for  this  effect  could  be  that   larger  size  advertisements  are  more  overwhelming  than  the  smaller  size  advertisements   and  therefore  may  interrupt  a  user’s/viewer’s  cognitive  process.    Possible  downside  for   marketers   when   choosing   small   size   advertisements   could   be   that   it   is   at   risk   to   be   neglected.   The   same   research   also   reports   the   stronger   oppressing   effect   of   full-­‐page   pop-­‐ups,  while  small  size  pop-­‐ups  do  not  invade  the  viewer’s  field  of  vision  violently  and   therefore  are  perceived  less  intrusive  (Ying,  Korneliussen  &  Grønhaug,  2009)  

 

In   this   sense   the   size   of   in-­‐app   advertisements   will   certainly   affect   the   perceived  

intrusiveness  of  the  consumer,  In  particular  because  of  the  relative  small  screen  size  of  

mobile  phones  compared  to  that  of  computers.  Recent  literature  does  confirm  the  fact  

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that   smaller   screen   size   affects   consumers   sensitivity   to   intrusive   advertising   on   their   mobile  phone,  when  compared  to  other  (digital)  devices  (Truong  &  Simmons,  2010).    

 

Therefore,  hypothesis  1  will  be:  

 

H1:     In-­‐app  advertisements  that  are  small  in  size  will  be  perceived  less  intrusive  than   those  bigger  in  size  

 

2.2   CONGRUENCY  

Usually,  advertisements  are  embedded  in  a  specific  medium  type  and  surrounded  by  for   example   editorial   content,   articles,   other   advertisements   and/or   more   (Chook,   1985;  

Soldow   &   Principe,   1981).   Existing   literature   proves   that   the   medium   is   affecting   the   response  of  the  consumer  to  the  embedded  advertisement  in  that  specific  medium  (De   Pelsmacker   et   al.   2002;   van   Reijmersdal   et   al.   2010).   More   specifically,   congruent   advertising,  which  is  related  to  the  or  in  in  line  with  (editorial)  content,  in  general  has   more   favourable   evaluations   as   result.   (Aaker   &   Brown,   1972).   Advertising   which   relates  to  and  matches  the  editorial  content  is  considered  more  valuable  by  consumers   because  it  is  also  in  line  with  their  specific  interests  (Cannon,  1982).  Also,  ad  evaluations   are  enhanced  by  congruent  advertising  in  contrast  to  the  more  unfavourable  evaluations   when   encountering   incongruent   advertisements   (Dahlen,   2005).   Furthermore,   congruent   advertisements   can   be   perceived   as   more   positive   social   influences   while   they  are  in  line  with  the  “expected”  content  of  the  medium  (Edwards,  Li  &  Lee,  2002).  

Congruency   in   general   leads   to   more   favourable   evaluating   of   the   advertisement,   because   it   is   more   predictable   (while   in   line   with   expectations)   and   as   a   consequence   more  likable  (Mandler,  1982).  Dahlen  et  al.  (2008)  find  that  incongruent  advertisements   get  a  higher  level  of  attention  and  therefore  lead  to  more  cognitive  processing.  In  many   cases   these   (extreme)   incongruent   advertising   leads   to   frustration   and   irritation,   followed   by   a   bigger   chance   in   unfavourable   evaluations   because   of   this   increased   demand   in   cognitive   effort   (Janssens,   De   Pelsemacker   &   Geuens,     2012).   Current   cognitive  activity  is  less  disturbed/interrupted  due  to  a  congruent  advertisement,  which   ensures   that   these   kinds   of   advertisements   are   not,   or   in   a   lesser   extend,   being   perceived   as   a   threat   to   the   freedom   of   the   consumer   (Edwards,   Li   &   Lee,   2002).  

Moreover,  a  higher  level  of  attention  because  of  incongruent  advertisement  placing  does  

not   necessarily   lead   to   more   favourable   evaluations   towards   the   advertisement  

(Janssens,  De  Pelsemacker  &  Geuens,    2012).    

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When  recapping  a  conclusion  can  be  drawn  that  congruent  advertisements  lead  to  more   favourable   evaluations   of   the   advertisement,   while   incongruent   advertisements   in   general  are  perceived  as  quite  negative.    

 

This  gives  rise  to  the  second  hypothesis  in  this  study:  

 

H2:   In-­‐app  advertisements  that  are  congruent  with  the  format  of  the  app  content  will   be  perceived  as  less  intrusive  than  ads  that  are  not  congruent.  

 

2.3   ATTITUDES  TOWARDS  ADVERTISING  IN  GENERAL  

Advertisements   are   developed   to,   in   the   end,   affect   buying   behaviour   in   a   positive   manner   by   trying   to   evoke   a   certain   positive   attitude   towards   the   advertised   subject.  

Existing  research  shows  that  attitudes  to  advertising  influence  the  attitude  towards  the   advertisement  when  experiencing  it  (e.g.,  Mehta,  2002;  Mackenzie,  Belch  &  Lutz,  1986;  

Muehling,   1987;   Shimp,   1981).   Overall   attitudes   toward   advertising   do   affect   the   involvement  with  specific  advertisements  (Brackett  &  Carr,  2001;  Briggs  &  Hollis,  1997).  

This   indicates   that   attitudes   towards   advertising   in   general   influence   the   way   an   advertisement   is   experienced.   Unfavourable   attitudes   before   encountering   the   advertisement  will  lead  to  negative  effects  on  the  experience  of  the  advertisement  and   therefore  also  a  possible  higher  degree  of  sensitivity  to  perceived  intrusiveness.    

 

Especially   after   the   seventies,   there   was   a   noticeable   increase   in   negative   attitudes   towards  advertising  (Zanot,  1981;  Zanot,  1984).    For  a  long  time,  attitudes  of  consumers   towards  advertising  in  general  have  been  found  to  be  more  negative.  TV  advertising,  for   example,   was   considered   misleading   by   a   majority   of   viewers   (Schlosser,   Shavitt   &  

Kanfer,   1999).   Existing   literature   investigated   major   media   types   and   discovered   that  

particularly   newspapers   and   TV   displayed   a   high   level   of   ad-­‐related   communication  

problems   (disrupting   and   hindering   consumer’s   current   activities)(Elliot   &   Speck,  

1998).     Disruption   and/or   hindering   consumer   search   and   perceived   clutter   were  

related  to  more  negative  attitudes  and  a  higher  level  of  ad  avoidance.  The  effect  of  these  

ad-­‐related   communication   problems   varied   over   the   different   researched   media   types  

(Elliot  &  Speck,  1998).    Tsang,  Ho  &  Liang  (1990)  did  also  report  about  these  differences  

and  found  that  radio  advertisements  triggered  a  lower  sense  of  irritation  than  television  

advertisements,   because   radio   often   serves   as   music   for   the   background.   The   field   of  

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attitudes   toward   advertising   in   general   is   argued   by   many   significant   studies   (Zanot,   1981;  Shavitt,  Lowrey  &  Haefner,  1998;  Mittal,  1994;  Larkin,  1977;  Andrews,  Lysonski  

&Durvasula,  1991)  Nevertheless,  the  effect  of  these  attitudes  and  its  direct  effect  on  the   perceived  intrusiveness  has  hardly  been  studied.  Therefore  a  further  examination  of  this   subject   will   be   interesting   to   perform.   The   direct   effect   on   perceived   intrusiveness   is   expected  to  be  stronger  for  consumers  with  a  negative  attitude  towards  advertising  in   general.  This  means  that  a  positive  attitude  towards  advertising  in  general  will  lead  to  a   lower   level   of   perceived   intrusiveness   in   comparison   to   a   negative   attitude   towards   advertising  in  general.    

 

This  leads  to  the  third  hypothesis:  

 

H3a:   A  more  positive  attitude  towards  advertising  in  general  leads  to  a  lower  sense  of   perceived  intrusiveness  in  a  direct  effect.  

 

As  mentioned  in  this  chapter,  attitude  toward  advertising  is  influencing  the  experiencing   of   the   advertisement.   Since   advertisement   size   is   perceived   to   have   an   effect   on   intrusiveness  (Ch.  2.1),  it  will  be  interesting  to  find  out  if  this  perceived  intrusiveness  is   moderated   by   the   attitude   towards   advertising   in   general.   A   large   advertisement   is   thought   to   be   perceived   as   more   intrusive   then   small   size   advertisements.   A   positive   attitude  towards  advertising  in  advance  may  cause  a  more  favourable  experience  when   encountering  the  app.  The  user  of  the  app  does  not  mind  the  advertisement  because  in   general  he  has  a  favourable  attitude  towards  advertising.    

 

To  research  this  statement  the  following  hypothesis  will  be:  

 

H3b:     The  more  positive  the  consumer’s  attitude  towards  advertising  in  general,  the   lesser  the  impact  of  advertisement  size  on  the  consumer’s  perceived  intrusiveness.    

 

2.4   APP  FAMILIARITY  

Existing   literature   proposes   brand   familiarity   as   an   important   variable   that   in   several  

respects  influences  the  consumers  advertising  experience  (Campbell  &  Keller,  2003).  It  

reflects   the   extent   in   direct   and   indirect   experience   of   the   consumer   with   a   brand   or  

advertised  product  (Alba  &  Hutchinson,  1987).  Familiarity  is  described  as  somebody’s  

understanding  of  an  entity,  most  of  the  time  based  on  prior  experience,  interactions  and  

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the   learning   of   encountering   the   process   time   after   time   (Komiak   &   Benbasat,   2006).  

Brand  familiarity  can  be  compared  with  app  familiarity  because  in  a  certain  way  mobile   applications  can  be  considered  brands.    

 

According   to   Corritore   et   al.   (2003)   a   familiar   site   has   a   greater   chance   to   induce   positive   feelings   towards   the   website.     The   research   states   that   website   familiar   consumers  may  perceive  less  anxiety  and  more  pleasure  from  their  experience  with  the   website  because  they  know  all  characteristics  of  this  particular  site.    This  indicates  that   familiarity   is   positively   influencing   consumer   experience,   while   they   know   through   prior  experiences,  what  can  be  expected.    

 

Which   reactions   are   provoked   by   the   transmitted   advertising   messages,   depend   on   several   factors.   As   mentioned   above,   prior   experience   is   one   of   these   important   influencing  factors  (Nelson,  2002).    The  level  of  experience  and  therefore  the  familiarity   with  the  brand  can  be  enhanced  by  frequent  exposure  to  the  brand  (Park  &  Stoel,  2005).  

Also  it  is  said  that  brands  with  higher  levels  of  familiarity  are  more  liked  by  consumers.  

Well-­‐known   brands   therefore   provoke   more   favourable   attitudes   from   the   consumer   (Colombo  &  Morrison,  1989).    This  could  also  indicate  that  consumers  who  are  familiar   with  the  brand,  in  this  case  the  app,  know  what  to  expect  by  prior  experience.  Therefore   they  also  know  if  there  is  advertising  within  the  app  and  if  so,  what  kind  of  advertising   format  to  expect.  This  indicates  a  direct  effect  between  the  level  of  familiarity  with  the   app  and  the  potential  perceived  intrusiveness  resulting  from  this  familiarity.  This  direct   effect   is   expected   to   be   stronger   for   consumers   with   a   high   level   of  unfamiliarity   with   the  app.  This  because  the  consumer  does  not  know,  or  does  not  exactly  know  what  to   expect   and   therefore   the   level   of   perceived   intrusiveness   is   expected   to   be   higher,   indicating   that   a   high   familiarity   leads   to   a   lower   sense   of   perceived   intrusiveness.  

Meaning   that   familiar   consumers   do   feel   less   interrupted,   irritated   and   annoyed   in   comparison  to  unfamiliar  consumers.    

 

This  gives  rise  to  the  fourth  hypothesis:  

 

H4a:     High  familiarity  with  the  app  leads  to  a  lower  sense  of  consumer  perceived   intrusiveness  in  a  direct  effect  

 

In   this   study,   familiarity   is   assumed   to   moderate   the   effect   of   the   advertising   formats  

(size   and   congruency)   on   perceived   intrusiveness.   Prior   experience   with   the   app   and  

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therefore  a  certain  kind  of  familiarity  with  the  app  can  result  in  a  positive  effect  on  the   relationship   of   in-­‐app   advertising   on   perceived   intrusiveness   of   the   advertisement.  

When   a   consumer   is   familiar   with   an   app,   then   he/she   knows   what   to   expect   and   therefore   also   knows   if   and   what   kind   of   advertisement   formats   will   be   shown.   This   indicates   that   a   consumer   could   perceive   large   and   incongruent   apps   as   less   intrusive   then  when  the  same  consumer  does  not  have  any  experience  with  the  application.      

 

This  leads  to  the  following  hypotheses  in  this  study:  

 

H4b:   The  higher  the  Familiarity  with  the  app,  the  lesser  the  impact  of  advertisements   size  on  the  consumer’s  perceived  intrusiveness  

 

H4c:   The  higher  the  familiarity  with  the  app,  the  lesser  the  impact  of  advertisement   congruency  on  the  consumer’s  perceived  intrusiveness    

 

2.5   CONCEPTUAL  MODEL  

Based  on  the  concepts  described  in  the  literature  review  and  the  subsequent  hypotheses   described  in  this  chapter  (repeated  in  table  1),  the  following  conceptual  model  can  be   presented   (see   Fig.   1).   Following   the   described   constructs,   it   is   assumed   that   an   advertisement  larger  in  size  is  perceived  more  intrusive  then  a  small  advertisement.  For   congruency  it  is  expected  to  be  perceived  more  intrusive  when  the  advertised  format  is   incongruent   with   its   editorial   environment.     However,   it   is   expected   that   these   effects   will  be  moderated  by  the  following  covariance’s:    Whether  the  consumer  has  a  positive   or   negative   attitude   towards   advertising   in   general   and   whether   the   consumer   is   familiar  with  the  app  or  not.    Both  of  these  covariates  are  also  expected  to  have  a  direct   effect  on  the  perceived  intrusiveness  by  the  consumer.    

 

Table  1.  Hypotheses   Hypothesis    

H1   In-­‐app  advertisements  that  are  small  in  size  will  be  perceived  less  intrusive  than     those  bigger  in  size  

H2   In-­‐app  advertisements  that  are  congruent  with  the  format  of  the  app  content  will   be  perceived  as  less  intrusive  than  ads  that  are  not  congruent.  

H3a   A  more  positive  attitude  towards  advertising  in  general  leads  to  a  lower  

sense  of  perceived  intrusiveness  in  a  direct  effect.  

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Fig  1.  Conceptual  Framework    

     

 

 

H3b   The   more   positive   the   consumer’s   attitude   towards   advertising   in   general,   the   lesser  the  impact  of  advertisement  size  on  the  consumer’s  perceived  intrusiveness.  

H4a   High   familiarity   with   the   app   leads   to   a   lower   sense   of   consumer   perceived  intrusiveness  in  a  direct  effect    

H4b   The  higher  the  Familiarity  with  the  app,  the  lesser  the  impact  of  advertisements   size  on  the  consumer’s  perceived  intrusiveness  

H4c   The   higher   the   familiarity   with   the   app,   the   lesser   the   impact   of   advertisement   congruency  on  the  consumer’s  perceived  intrusiveness  

H2  

H3a  

H4a   H1  

Attitudes  towards   advertising  in  

general  

Familiarity  

H3b  

H4b  

H4c  

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3.0   METHODOLOGY  

The   previous   chapter   summarized   the   hypotheses   and   concluded   with   a   conceptual   model.  To  test  the  composed  conceptual  model,  an  empirical  research  is  executed.  This   chapter   covers   the   methodology   of   this   research.     First   the   research   design   will   be   discussed,   followed   by   the   operationalization   of   the   constructs.   Subsequently,   the   measurement  of  these  constructs  is  discussed.  Followed  by  sample  characteristics  and  a   test   for   normality.   This   chapter   concludes   with   a   test   of   homogeneity   of   slopes   after   indicating  the  plan  of  analysis.  

 

3.1   RESEARCH  DESIGN    

To   provide   an   answer   to   the   research   questions   and   eventually   to   the   problem   statement   a   quantitative   research   will   be   executed   in   the   form   of   a   between-­‐subject   experimental   design.   The   design   will   consist   of   a   2   (Advertisement   Size)   x   2   (Congruency)  factorial  design  carried  out  through  an  online  questionnaire  (See  build  up   in   table   2).   The   questionnaire   will   be   digitally   distributed   randomly   among   Dutch   people,  since  the  displayed  application  and  advertisement  will  be  in  Dutch.  

 

Table  2.  Questionnaire  build-­‐up  

     

The   questionnaire   will   be   posted   online,   this   in   trying   to   speed   up   the   data   collection   and  to  be  more  flexible  than  with  traditional  paper  questionnaires.      Biggest  advantage  is   that  the  collected  data  will  already  be  in  a  digital  format  (Malhotra,  2008).  This  will  lead   to  easier  processing  of  the  questionnaire  data  and  results.  Also,  an  online  questionnaire   is   more   in   favour   to   a   traditional   questionnaire   for   the   respondents,   because   they   can  

Build  up  of  questionnaire   1.  Introduction  

2.  Manipulation  of  advertisements  

3.  Questions  concerning  perceived  intrusiveness   4.  Manipulation  checks  

5  Questions  concerning  familiarity  with  the  app  

6.  Questions  concerning  attitude  towards  advertisements  in  general  

7.   Socio-­‐  demographic  questions  

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