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The  Joint  Impact  of  Humor,  Media  Context  and  Product  Type  on  

Advertising  Effectiveness  and  the  Moderating  Role  of  Need  for  

Cognition  and  Need  for  Humor  

 

 

 

 

Bernd  Fabian  Batke  

The  Effect  of  Humor  in  Advertising        

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The  Effect  of  Humor  in  Advertising  

 

The  Joint  Impact  of  Humor,  Media  Context  and  Product  Type  on  

Advertising  Effectiveness  and  the  Moderating  Role  of  Need  for  

Cognition  and  Need  for  Humor  

 

 

November  2009  

 

 

 

 

 

 

 

 

 

Bernd  Fabian  Batke  (s1488023)  

Kleine  Rozenstraat  19A  

9712TL  Groningen  

E-­‐mail:  

berndbatke@me.com

 

University  of  Groningen,  Marketing  

MscBA  Strategic  Marketing  

Supervisor:  Dr.  Debra  Trampe  

 

 

 

 

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Preface  

I   am   indebted   to   a   lot   of   people   for   this   Master   Thesis   and   the   Master   Degree   in   general,   which   would  have  been  very  difficult  without  the  support,  help,  and  patience  of  my  family  and  friends.  It  is   my  privilege  to  express  my  gratitude  to  a  number  of  people  for  their  helping  part  in  various  stages  of   my  Master  Degree.  First  of  all,  I  would  like  to  thank  my  wonderful  family  (Josef,  Eva,  Stephanie,  Jan,   Kai,  Carla)  who  have  always  encouraged  me  to  work  hard  and  who  always  supported  me  in  order  to   achieve  my  goals  and  dreams.  They  give  meaning  to  my  life.  I  would  also  like  to  thank  some  of  my   great  friends:  Juliane  Goettert,  a  fellow  student,  for  accompanying  me  throughout  my  study.  I  will   never   forget   our   strong   friendship   and   the   long   UB   hours   with   her;   Julian,   Janos,   Chris,   Raphael,   Vanessa,  Nina,  Esther,  Maarten  and  Nicolas  for  providing  me  with  tremendous  source  of  inspiration   through  out  my  studies.  I  also  would  like  to  thank  all  the  people  who  helped  me  with  the  Master   Thesis.   First,   I   would   like   to   thank   Dr.   Debra   Trampe   for   her   support,   patience   and   professional   guidance   with   this   thesis.   It   would   have   been   difficult   to   achieve   the   goals,   especially   of   the   experimental  design,  without  her  support  and  constructive  feedback.  Moreover,  I  would  like  to  thank   all  the  160  participants  of  this  study  and  Mrs.  Bocklage,  who  arranged  the  laboratory  setting.  

I  hope  that  this  Master  Thesis  will  be  interesting  for  the  reader,  even  though  the  chances  of  laughing   are  very  low  due  to  its  scientific  nature.  Humor  in  advertising  is,  in  particular,  a  topic  of  interest  to   advertisers  and  they  should  consider  the  following  quotation  in  memorable  words.  

“Humor  in  advertising  is  like  a  gun  in  the  hands  of  a  child.  You  have  to  know  how  to  use  it.  Otherwise,   it  can  blow  up  on  you.”  (Miller,  1992)  

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Management  Summary  

Consumers  are  frequently  exposed  to  a  large  amount  of  television  advertisements.  In  considering  the   many  and  varied  effects  of  advertising  a  central  issue  is  what  type  of  advertisement  should  be  used.

 

This  research  concentrates  on  humorous  advertisements  since  they  are  a  great  part  of  advertising   today.  Most  advertising  studies  about  this  topic  show  inconsistent  results  which  suggest  the  need  for   further   research.   Thus,   this   study   investigates   the   effectiveness   of   humor   in   advertising.   Media   context   in   which   an   advert   is   inserted   and   product   type   are   hypothesized   to   interact   with   the   advertisement.  It  is  expected  that  humorous  advertisements  are  more  effective  for  low-­‐risk  products   as  those  ads  require  less  product  information.  In  addition,  this  type  of  ad  should  be  shown  within  a   humorous  program,  as  the  audience  desires  the  program  to  be  continued  i.e.  a  humorous  ad  does   not  interrupt  the  humorous  program.    

Previous  inconsistent  results  could  also  be  explained  by  individual  differences  in  the  participants  of   the  studies.  In  this  Master  Thesis,  two  psychographic  factors  are  hypothesized  to  have  a  moderating   effect   on   the   aforementioned   interaction,   namely   need   for   cognition   (NFC)   and   need   for   humor   (NFH).  The  former  deals  with  the  way  consumers  collect  and  process  information,  whereas  the  latter   represents  consumers’  “sense  of  humor”.  Low-­‐NFC  individuals  collect  less  product  information  and   process  it  less  thoroughly  than  individuals  high  in  NFC.  Due  to  the  fact  that  humor  is  an  element  of   the   ad   that   is   often   not   directly   related   to   the   product   features,   it   is   expected   that   humor   in   advertising   is   more   effective   among   low-­‐NFC   individuals.   It   is   further   assumed   that   high-­‐NFH   individuals  prefer  humorous  ads  in  a  humorous  program  because  of  their  general  behavior  of  seeking   humor.  In  turn,  advertized  low-­‐risk  products  are  best  suited  for  those  subjects  since  this  product  type   is  more  effective  for  humorous  ads.  Finally,  a  joint  interplay  of  NFC  and  NFH  is  expected,  implying   that  humor  in  advertising  is  more  effective  among  those  subjects  low  in  NFC  and  high  in  NFH  as  both   are  more  receptive  to  humor.  

In  order  to  address  the  research  issues,  a  2x2x2  factorial  design  was  employed  and  responses  from   160   students   from   a   German   university   were   examined.   Advert   (humorous   vs.   non-­‐humorous),   media  context  (humorous  vs.  non-­‐humorous)  and  product  type  (low-­‐risk  vs.  high-­‐risk)  were  the  three   independent   variables;   Attitude   towards   the   ad   (AttAd),   attitude   towards   the   brand   (AttBr)   and   purchase  intention  (PurIn)  represented  the  dependent  variables.  Results  reveal  that  there  is  a  three-­‐ way  interaction  between  the  three  variables.  As  expected,  the  impact  of  humorous  ads  on  AttBr  and   PurIn  was  more  pronounced  for  low-­‐risk  products  in  a  humorous  program.    

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are  more  effective,  while  among  high-­‐NFC  subjects  non-­‐humorous  ads  are  associated  with  a  higher   AttBr  (consistent  for  both  program  types).  Regarding  NFH,  humorous  ads  have  a  higher  impact  on   AttBr  within  a  humorous  program  among  high-­‐NFH  subjects  compared  to  low-­‐NFH  subjects.  While   this   is   in   line   with   expectations,   the   next   two   findings   contradict   them.   First,   humorous   ads   score   higher   on   AttBr   among   low-­‐NFH   subjects   within   a   non-­‐humorous   program   and   second,   non-­‐ humorous  ads  are  in  general  more  effective  among  high-­‐NFH  subjects.  Unfortunately,  the  absence  of   a  joint  interplay  between  NFC  and  NFH  could  not  shed  more  light  on  this  surprising  issue.  

All   in   all,   this   Master   Thesis   concludes   that   humor   in   advertising   is   most   effective   for   low-­‐risk   products   in   humorous   programs.  Involvement   is   lower   for   low-­‐risk   products   because   decisions   are   routine  and  lower  cost  and  in  turn,  audience  has  a  lower  motivation  to  process  product  information   in  an  advertisement  and  thus  follow  the  peripheral  route  to  persuasion.  As  a  consequence,  humor   which   is   seen   as   a   peripheral   cue,   is   most   effective   for   low-­‐risk   products.   Regarding   program,   it   seems   that   audience   desires   a   humorous   program   to   be   continued   i.e.   a   humorous   ad   within   a   commercial   break   of   a   humorous   program.   Furthermore,   humorous   ads   are   found   to   be   superior   among  low-­‐  (versus  high)  NFC  subjects  because  they  collect  less  information  and  process  the  advert   less  thoroughly  i.e.  they  follow  the  peripheral  route  to  persuasion.  Surprisingly,  non-­‐humorous  ads   are   superior   for   high-­‐   (versus   low)   NFH   subjects   within   both   programs,   which   contradicts   the   framework   of   the   NFH   construct.   The   findings   have   practical   implications   for   advertisers   who   use   humorous  ads.  On  the  one  hand,  if  a  low-­‐risk  product  is  advertized,  a  humorous  ad  should  be  shown   within  a  humorous  program.  On  the  other  hand,  in  case  of  a  high-­‐risk  product,  a  humorous  ad  should   be  inserted  into  a  non-­‐humorous  program.  In  addition,  NFC  and  NFH  are  useful  as  a  segmentation   tool.  That  is,  market  research  could  identify  media  that  draws  certain  groups  of  people  with  relatively   lower  and  higher  levels  of  NFC/NFH  and  adjust  adverts  according  to  the  findings  above.  

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Table  of  contents    

 

 

 

 

 

 

 

 

page  

1.  Introduction    

 

 

 

 

 

 

 

 

8  

2.  Background  

 

 

 

 

 

 

 

 

 

9  

 

2.1  Explanation  of  Humor  &  How  it  Works             9  

2.1.1  Cognitive  Theories               9

  2.1.2  Superiority  Theories               10

  2.1.3  Relief  Theories                 10

  2.1.4  Facilitating  Conditions               11

  2.1.5  Advertising  Effectiveness  and  Humor           11     2.2  Humor  and  Media  Context                 13

    2.2.1  Context  Effects                 13  

    2.2.2  Context  Effects  on  Humor               14  

  2.3  Humor  and  Product  Type                 17       2.3.1  Humor  and  the  Elaboration  Likelihood  Model         17

    2.3.2  Product  Color  Matrix  (PCM)             17

    2.3.3  Using  Humor  with  Different  Products           18  

  2.4  Humor  and  Audience  Factors               18

    2.4.1  Need  for  Cognition               19

    2.4.2  Need  for  Humor                 19

    2.4.3  Joint  Interplay  of  NFC  and  NFH             20  

3.  Research  Questions  and  Hypotheses  

 

 

 

 

 

21  

4.  Methodology    

 

 

 

 

 

 

 

 

23  

 

4.1  Pretests                     23       4.1.1  Pretest  for  the  Selection  of  TV  Programs           23       4.1.2  Pretest  for  the  Selection  of  Adverts           24       4.1.3  Pretest  for  Product  Risk               24  

  4.2  Research  Design  and  Participants  of  the  Main  Study         25     4.3  Procedure                     26  

  4.4  Measurements                   26

    4.4.1  Perceived  Humor                 26

    4.4.2  Perceived  Product  Risk               26

    4.4.3  Psychographic  Factors  (NFC  &  NFH)           27  

    4.4.4  Dependent  Measures               27  

5.  Results    

 

 

 

 

 

 

 

 

 

28  

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    5.5.2  Need  for  Humor  as  a  Moderator             37     5.5.3  Joint  Interplay  of  NFC  and  NFH             39  

6.  Conclusion  

 

 

 

 

 

 

 

 

 

40  

 

6.1  Management  Recommendations               42   6.2  Limitations  and  Future  Research               43  

References    

 

 

 

 

 

 

 

 

 

46  

Appendices    

 

 

 

 

 

 

 

 

 

49  

  Appendix  A:  Humor  Types                 49       Appendix  A-­‐1:  Example  of  cognitive  theory           50       Appendix  A-­‐2:  Example  of  superiority  theory           50     Appendix  A-­‐3:  Example  of  relief  theory             51  

Appendix  B:  Advertising  Studies               52     Appendix  B-­‐1:  Media  context  &  humor             53     Appendix  B-­‐2:  Product  type  &  humor             54     Appendix  B-­‐3:  Audience  factors  &  humor           55  

  Appendix  C:  Pretests                   56

    Appendix  C-­‐1:  Program                 57

    Appendix  C-­‐2:  Chocolate  ads               58

    Appendix  C-­‐3:  Car  ads                 58

    Appendix  C-­‐4:  Product  type  risk               59  

  Appendix  D:  Research  Questionnaire               61       Appendix  D-­‐1:  Research  Questionnaire             62  

    Appendix  D-­‐2:  Short  form  of  the  need  for  cognition  scale       66     Appendix  D-­‐3:  Need  for  levity  scale             67  

  Appendix    E:  Statistical  Assumptions               68     Appendix  E-­‐1:  Spread  vs.  level  plot  for  AttAd,  AttBr  and  PurIn       69     Appendix  E-­‐2:  Tests  of  normality             69     Appendix  E-­‐3:  Histograms  for  the  eight  groups  (AttAd)         71     Appendix  E-­‐4:  Histograms  for  the  eight  groups  (AttBr)         72     Appendix  E-­‐5:  Histograms  for  the  eight  groups  (PurIn)         72  

Appendix  E-­‐6:  Boxplots                 73

  Appendix  E-­‐7:  Correlation  analysis  (for  AttAd,  AttBr  and  PurIn)       73   Appendix  F:  Manipulation  Checks               74

    Appendix  F-­‐1:  Humor                 75

    Appendix  F-­‐2:  Product                 76  

Appendix  G:  MANOVA  &  ANOVA  Results  (Hypothesis  I)         77     Appendix  G-­‐1:  General  Linear  Model  (MANOVA)         78

    Appendix  G-­‐2:  ANOVA  results  (for  AttAd,  AttBr  and  PurIn)       83  

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List  of  Tables  

Table  1:  Program/adverts  (Furnham  et  al.,  1998)             14  

Table  2:  Program/adverts  (De  Pelsmacker  et  al.,  2002)             15  

Table  3:  Product  Color  Matrix  (PCM)                 18  

Table  4:  Manipulated  independent  variables               25  

Table  5:  Factorial  design                   25  

Table  6:  Univariate  tests  of  homoscedasticity               29  

Table  7:  Comparison  of  original-­‐  and  5%  trimmed  mean             31  

Table  8:  Mean  humor  evaluation  scores                 31  

Table  9:  Regression  analysis  of  NFC,  advert  and  program           35  

Table  10:  Regression  analysis  of  NFC,  advert  &  product             36  

Table  11:  Regression  analysis  of  NFH,  advert  &  program           37  

Table  12:  Regression  analysis  of  NFH,  advert  &  product             38  

Table  13:  Regression  analysis  of  NFC,  NFH  &  advert             39  

Table  14:  Summary  of  hypotheses                 42  

     

List  of  Figures  

Figure  1:  The  Challenge  Model  of  Humor               9  

Figure  2:  Integrating  humor  theories                 11  

Figure  3:  Advertising  effectiveness                 12  

Figure  4:  Hypothesis  I                     21  

Figure  5:  Hypothesis  II                     23  

Figure  6:  Conceptual  Model                   28  

Figure  7:  Two-­‐way  interaction  between  advert  &  product           32  

Figure  8:  Three-­‐way  interaction  (AttBr)                 33  

Figure  9:  Three-­‐way  interaction  (PurIn)                 34  

Figure  10:  Moderating  effect  of  NFC  on  program  &  advert           36  

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1. Introduction  

Humor  is  a  phenomenon  that  is  universal  to  humans.  Nevertheless,  it  is  a  paradox  that  there  is  so   little  agreement  among  scholars  about  what  it  is,  how  it  operates  or  what  to  label  it.  A  dictionary   definition   describes   humor   as   “   The   quality   of   being   laughable,   or   comical;   funniness”   and   “something   designed   to   induce   laughter   or   amusement”   (American   Heritage   Dictionary,   1987).   Researchers   in   advertising   have   long   been   interested   in   understanding   the   relationship   between   humor  and  advertising  effectiveness.  According  to  Sutherland  and  Sylvester  (2000),  who  assert  that   humor  remains  one  of  the  least  understood  elements  in  advertising,  the  main  question  still  is  if  it  is   worthwhile   for   managers   to   use   this   creative   element.   Indeed,   the   use   of   humor   in   advertising   remains  a  controversial  for  managers  and  researchers  alike.  

 

1. Humor   proponents   claim   that   humorous   executions   generate   audience   attention,   increase   ad   memorability,  and  enhance  ad/brand  liking  and  persuasiveness.  If  an  ad  shows  a  brand’s  charm   or   playfulness,   it   often   resonates   in   the   hearts   and   minds   of   the   audience.   Consequently,   this   results  in  positive  advertising  outcomes.  

2. Humor  opponents,  however,  argue  that  humor  inadvertently  draws  attention  to  itself  and  away   from  the  advertiser’s  product.  Moreover,  due  to  its  complexity,  it  engenders  different  responses   for   different   individuals,   is   not   suitable   for   every   product   type   and   cannot   be   inserted   into   arbitrary  media  programs.      

With   respect   to   this,   academic   studies   on   this   subject   have   shown   humor   to   have   positive   effects   (e.g.  Duncan  &  Nelson,  1985),  mixed  effects  (e.g.  Chattopadhyay  &  Basu,  1990),  and  no  effect  (e.g.   Wu  et  al.,  1989).  This  lack  of  systematic  empirical  results  contrasts  with  humor’s  widespread  use  and   advertising   practitioners’   view   that   humor   enhances   various   measures   of   advertising   effectiveness   (Madden  &  Weinberger,  1984).  Obviously,  facing  the  decision  to  use  humor  in  advertisement,  it  is   still  not  straightforward  if  this  creative  element  will  enhance  effectiveness.  Thus,  this  study  focuses   on  the  question:  What  is  the  impact  of  humor  on  advertising  effectiveness?    

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of  humor.  Thus,  the  goal  of  this  research  is  to  provide  a  clearer  picture  of  humor’s  role  in  advertising   by   examining   media   context   and   product   type   with   possible   moderating   effects   of   audience   characteristics.  

   

2. Background  

2.1  Explanation  of  Humor  &  How  it  Works  

Gulas  and  Weinberger  (2006)  developed  the  Challenge  Model  of  Humor  (see  figure  1).  Each  element   will  be  evaluated  on  in  the  upcoming  sections.  However,  due  to  a  lack  of  previous  research,  a  focus   will   be   on   the   interaction   effects   of   humor,   media   context   and   product   type   on   outcomes.   In   this   regard,  possible  moderating  variables,  namely  need  for  humor  (NFH)  and  need  for  cognition  (NFC),   are  investigated.      

Theories   about   humor   have   emerged   which   broadly   fall   into   three   wide   categories,   namely   (1)  

Cognitive-­‐perceptual   (including   incongruity   theories);   (2)   Superiority   (affective-­‐evaluative   theories);  

and   (3)   Relief   (including   psychodynamic   factors).   To   understand   the   complexity   of   humor   in   advertising,  these  will  be  briefly  described  (see  appendix  A  for  examples).  

Figure  1:  The  Challenge  Model  of  Humor  (adapted  from  Gulas  &  Weinberger,  2006)  

 

2.1.1 Cognitive  Theories  

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the  incongruity-­‐only  proponents  (Bateson,  1953;  Koestler,  1964;  Nerhardt,  1976).  According  to  them,   the  greater  divergence  from  expectations  the  funnier  the  material  (only  incongruity  is  sufficient  to   elicit  humorous  response).  The  second  group  believes  that  incongruity  only  accounts  for  some  humor   but  that  most  humor  necessitates  resolution.  Incongruity  Resolution  (IR)  theorists  such  as  Suls  (1983)   found  that  IR  humor  depends  on  (1)  rapid  resolution  of  the  incongruity;  (2)  playful  context  with  cues   signifying  that  the  ad  is  not  to  be  taken  serious;  and  (3)  an  appropriate  mood  for  the  listener.  With   respect   to   advertising,   there   is   indeed   a   greater   effect   of   IR   compared   to   Incongruity-­‐only   based   humor  (Flaherty,  Weinberger,  &  Gulas,  2004).    

2.1.2 Superiority  Theories  

Superiority  (also  called  disparagement)  in  humor  deals  with  the  social  function  of  humor.  In  brief,  it  is   about   laughing   at   someone   else.   For   every   humorous   situation   there   is   a   loser   and   a   winner.   In   Gruner’s  (1997)  view,  superiority  theory  is  the  dominant  and  only  universal  thread  that  is  present  in   all  humor.  In  the  field  of  advertising,  superiority  is  less  common  than  incongruity.  Speck  (1987)  found   that  30%  of  television  ads  attempting  humor  used  disparagement,  while  humorous  magazine  ads  are   found  to  have  only  8%  (Spotts,  Weinberger,  &  Parsons,  1997).  

2.1.3 Relief  Theories  

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Figure  2:  Integrating  humor  theories  

 

2.1.4 Facilitating  Conditions  

There   are   five   contextual   cues,   which   make   humor   work.   First,   play   signals   communicate   to   the   audience   that   the   situation   is   not   a   serious   one   (McGhee,   1979).  Second,   humor   stimulus   such   as   surprise  is  related  to  the  amount  of  mirth.  In  an  advertising  context,  Alden  and  Hoyer  (1993)  found   that   surprise   is   the   prevailing   factor   in   determining   the   effect   of   incongruity   humor.   The   third   contextual  cue  is  schema  familiarity,  which  is  necessary  for  an  incongruity  to  lead  to  surprise  (Alden,   Mukherjee,   &   Hoyer,   2000).   It   explains   why   humor   developed   in   one   country   works   but   fails   in   another   where   the   audience   does   not   know   the   schema.   Fourth,   execution   receptivity   refers   to   a   predisposition  toward  the  humor  in  a  particular  advertising.  For  instance,  audience  has  become  more   receptive   to   sexual   humor   and   more   sensitive   to   racial   humor   in   advertising.   Fifth,   arousal   is   important   to   establish   a   humor   situation.   The   challenge   model   shows   them   in   a   circular   and   not   sequential  order  due  to  the  variety  of  humor  forms  which  demand  maximum  flexibility  in  order  to   anticipate  the  conditions  that  can  promote  humor.  In  case  these  facilitating  conditions  cause  mirth   as  a  humor  response,  there  are  various  outcomes  possible.  Advertising  academics  investigate  those   outcomes  and  refer  to  them  as  advertising  effectiveness.  

2.1.5 Advertising  Effectiveness  and  Humor  

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Researches  about  attention  effects  of  humor  in  advertising  have  found  consistently  positive  effects.   Examining  actual  magazine  ads  (Madden  &  Weinberger,  1982),  television  ads  (Stewart  &  Furse,  1986)   and  radio  ads  (Weinberger  &  Campbell,  1991),  humor  has  been  found  to  have  a  positive  effect  on   attention.  The  same  result  was  shown  in  the  laboratory  (Madden,  1982;  Duncan  &  Nelson,  1995;  Wu   et   al.,   1989).   Findings   are   contradictory   for   comprehension   and   recognition.   Several   studies   found   humor  to  have  a  positive  effect  on  the  former  (Duncan  et  al.,  1984;  Stewart  &  Furse,  1986;  Speck,   1987;   Weinberger   &   Campbell,   1991;   Zhang   &   Zinkhan,   1991).   Others,   however,   found   a   negative   relationship   between   humor   and   comprehension   (Cantor   &   Venus,   1980;   Gelb   &   Zinkhan,   1986;   Lammers  et  al.,  1983).  Regarding  recognition,  either  no  effect  or  a  situational  impact  on  only  one  or   two  product  types  were  found  (Belch  &  Belch,  1984;  Spotts  et  al.,  1997;  Geuens  &  De  Pelsmacker,   1998).  Scholars  exploring  source  credibility  show  mixed  results  as  well.  Positive  results  were  found  by   four  studies  (McCollum  &  Spielman,  1982;  Belch  &  Belch,  1984;  Speck,  1987;  Chattpadhyay  &  Basu,   1990),  four  indicated  neutral  and  mixed  effects  (Brooker,  1981;  Madden,  1982;  Gelb  &  Pickett,  1983;   Wu  et  al.,  1989),  and  three  found  a  negative  relationship  (Madden,  1982;  Speck,  1987;  Sutherland  &   Middleton,  1983).  Thus,  overall  research  indicates  that  source  credibility  is  not  enhanced  by  humor   in  advertising.    

Advertising   effectiveness   is   usually   examined   by   the   variables   attitude   towards   the   ad   (hereafter   AttAd),  attitude  towards  the  brand  (hereafter  AttBr)  and  purchase  intention  (hereafter  PurIn)  (Chung   &   Zhao,   2003).   Mitchell   and   Olson   (1981)   first   examined   AttAd   which   is   defined   as   an   affective   construct  representing  feelings  of  favorability/unfavorability  towards  the  advertising.  They  showed   that  affective  reactions,  compared  to  purely  cognitive  reactions,  are  just  as  important  with  respect  to   audience  responses  to  commercials.  More  specifically,  they  found  a  linkage  between  AttAd  and  AttBr   which  is  supported  in  many  other  consumer  studies  (Belch  &  Belch,  1983;  Gelb  &  Pickett,  1983;  Park   &   Mittal,   1985;   Zinkhan   &   Zinkhan,   1985;   Zhang,   1996).   This   mediating   role   is   important   to   the   understanding   of   how  humor  works  in  a  persuasive  communication.  Humor   is   a   peripheral   cue   and   mainly   generates   affective   responses.  This  suggests  that  humor  draws  more  attention   to  the  ad  and  works  primarily  as  an  influencer  of  an  affect-­‐ laden   ad   attitude   which   in   turn   influences   brand   attitude   through  the  affect  transfer  hypothesis  (MacKenzie,  Lutz,  &   Belch  1986).  Accordingly,  AttAd  has  a  mediating  role  that   intervenes   between   humor   and   brand   attitude.   Indeed,   Gula’s   and   Weinberger’s   (2006)   review   showed   that  

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twelve  of  thirteen  studies  found  a  strong  positive  link  between  humor  and  AttAd.  Regarding  humor   and   AttBr   evidence   is   also   strong,   with   nine   positive   results,   one   no   finding   and   two   negative   findings.  

As  far  a  PurIn  is  concerned,  which  is  the  plan  to  purchase  a  particular  product  or  service  in  the  future,   several  researchers  found  that  humorous  ads  are  no  more  effective  than  non-­‐humorous  ones  (Gelb   &  Pickett,  1983;  Belch  &  Belch,  1984;  Gelb  &  Zinkhan,  1986;  Zhang  &  Zinkhan,  1991)  while  others   indicated   that   humor   enhances   persuasion   (Chattopadhyay   &   Basu,   1990;   Scott   et   al.,   1990;   Weinberger  &  Campbell,  1991;  Smith,  1993).    

As  mentioned  earlier,  the  effects  of  humor  on  various  outcome  variables  are  not  straightforward  and   further  investigation  is  required.   Especially  three  categories  of  factors  influence  the   elaboration  of   humor  by  audience  (De  Pelsmacker  et  al.,  2002).  First,  situational  factors  such  as  media  context  and   product  type  constitute  two  factors.  The  other  deals  with  characteristics  of  the  audience.  Each  will  be   described  in  turn  in  the  following  sections.  

2.2 Humor  and  Media  Context   2.2.1 Context  Effects  

Media   context   is   defined   as   the   characteristics   of   the   content   of   the   medium   in   which   an   ad   is   inserted   and   how   the   exposed   persons   perceive   them   (De   Pelsmacker   et   al.,   2002).   From   a   managerial   point   of   view,   media   context   effects   are   essential   for   media   planning   because   effectiveness   of   advertising   might   increase   when   embedded   in   the   appropriate   media   context.   Context   effects   on   non-­‐humorous   ads   provide   some   evidence   of   an   interaction   effect   between   program  environment  and  commercials  included  within  that  environment  (Coulter,  1998;  Kamins  et   al.,  1991;  Mathur  &  Chattopadhyay,  1991).  Goldberg  and  Gorn  (1987)  examined  interaction  between   happy   or   sad   TV   programs   and   emotional   or   informative   ads.   Their   results   show   that   advertising   effectiveness  (recall)  is  stronger  for  viewers  of  the  happy  program  compared  to  viewers  of  the  sad   program.  This  is  known  as  the  mood  congruent  effect.  Kamins  et  al.  (1991)  also  used  happy  and  sad   TV  programs  to  induce  mood.  They  found  that  a  happy  advertising  is  evaluated  more  positively  on   various   measures   of   advertising   effectiveness   (ad   liking   and   purchase   intention)   if   placed   within   a   happy   program.   Moreover,   subjects   evaluated   sad   commercials   more   favorably   in   a   sad   program   context.  Those  findings  are  in  line  with  the  Consistency  Effects  Model  (Kamins  et  al.,  1991).    

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model.  Consequently,  for  a  happy  or  sad  program,  advertisements  are  evaluated  favorably  if  the  ad  is   not   perceived   as   interrupting   the   program   (“consistent   effect”).   In   case   the   audience   desires   the   program  to  be  interrupted/continued  and  the  ad  does  not  supply  this  relief,  the  ad’s  evaluation  will   be  unfavorably  following  either  happy  or  sad  program  content  (“polar  effect”).  Hence,  the  findings  of   Kamins  et  al.  (1991)  support  the  “consistent  effect”,  in  which  subjects  desire  continuance  i.e.  a  happy   ad-­‐happy  program  combination  results  in  higher  advertising  evaluation.  Thus,  some  types  of  context   may   be   more   appropriate   for   certain   types   of   advertising   than   for   others.   The   section   below   will   elaborate  on  the  issue  of  when  subjects  prefer  consistency  and  when  they  do  not.  

2.2.2 Context  Effects  on  Humor  

With  respect  to  humor,  only  few  studies  have  focused  on  the  interaction  effect  between  humor  and   media  context  (see  appendix  B-­‐1).  Referring  to  the  logic  of  Kamins  et  al.  (1991),  humorous  ads  should   be  more  suitable  in  similar  humorous  context  (consistent)  than  in  a  contrasting  rational  context  (non-­‐ consistent).  Nevertheless,  context  effects  with  an  emphasis  on  humor  are  contradictory.  On  the  one   hand,  research  found  no  significant  effects  (Cantor  &  Venus,  1980;  Madden,  1982;  Markiewicz,  1974)   or  only  limited  effects  (Murphy,  Cunningham,  &  Wilcox  1979).  On  the  other  hand,  Perry  et  al.  (1997)   suggest  that  the  more  humorous  a  program  is,  the  more  dangerous  it  is  to  include  a  humorous  ad  in   the  program.  They  argue  that  those  humorous  ads  must  feature  a  higher  level  of  humor  than  would   otherwise  be  the  case  in  order  to  be  recalled  after  exposure  to  a  high-­‐humor  program.  A  limitation  of   their  study  is  that  they  only  included  humorous  programs  in  their  study.  Thus,  programs  other  than   those  involving  humor  should  be  investigated  with  humorous  and  non-­‐humorous  advertisements.     Furnham  et  al.  (1998)  considered  the  above  limitation  in  their  research  and  examined  the  effects  of   program   context   on   the   memory   of   humorous   TV   ads.   Within   a   2x2   lab   experimental   design,   six   humorous  and  six  non-­‐humorous  ads  were  placed  into  either  humorous  (comedy  of  30  min)  or  non-­‐ humorous  (news  of  30  min)  TV  programming,  resulting  in  four  conditions  (see  table  1):  

Table  1:  Program/adverts  (Furnham  et  al.,  1998)  

Medium   Program   Type  of  ad   Products  

Humorous   Vauxhall  Corsa  (car),  Cadbury’s  Chocolate  Break   (drinking  chocolate),  Abbott  Ale  (beer),  Texaco   Clean  system  3  (petrol),  Imperial  leather  mild   (soap),  and  Roysters  Big  Pan  popcorn  

Television   Humorous  (“You’ve   been  framed”)   Non-­‐humorous   (Early  morning   news)   Non-­‐

humorous   Rowenta  Aquaglide  (electric  iron),  Domestos  bleach,  Phillips  CDI  (compact  disc   player),  Typhoo  tea,  Vauxhall  Frontera  (car),   Neurofen  cold  and  non-­‐prescription  

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Regarding   procedure,   participants   were   92   adolescents   aged   16   to   18   years   who   were   randomly   allocated   to   the   four   treatment   conditions   (see   above).   They   were   told   that   the   experiment   deals   with  program-­‐evaluation,  and  the  advertisements  were  not  mentioned.  The  six  advertisements  were   inserted   into   the   centre   break   of   each   program.   After   watching   the   program   and   advertisement,   participants   responded   to   the   questionnaire   about   recall   and   recognition.   More   specifically,   free   recall,  product  recognition,  brand  name  recognition  and  cued  recall  formed  the  dependent  variables.   According  to  their  study,  both  ad  types  are  more  effective  (better  recalled  and  recognized)  in  non-­‐ humorous  programming  than  in  humorous  programming.  Furthermore,  unaided  and  free  recall  for   humorous   ads   was   improved   in   the   non-­‐humorous   program   compared   to   the   humorous   program.   Non-­‐humorous  ads  also  fared  better  in  non-­‐humorous  programming  but  not  to  the  same  degree  as   did  humorous  advertisements.  Generally,  serious  program  may  offer  a  more  favorable  environment   for  advertising  as  far  as  unaided  recall  is  concerned.  In  conclusion,  humor  with  non-­‐humor  is  better   than  humor  with  humor.  

De  Pelsmacker  et  al.  (2002)  accomplished  the  most  comprehensive  results  on  this  subject.  In  a  3x3   experimental   design,   they   investigated   three   different   types   of   programs   and   advertisements:   humorous,  warm  feeling,  and  rational.  In  their  experiment,  six  TV  and  six  print  ads  (two  humorous,   two  warm,  two  rational)  were  then  combined  in  both  a  TV  format  and  a  print  format  (see  table  2).  

Table  2:  Program/adverts  (De  Pelsmacker  et  al.,  2002)  

Medium   Program   Type  of  ad   Products  

Television   Warm   (travel  program)   Humorous  (Simpsons)   Rational  (documentary   about  Egyptian   pyramids)       Warm   Humorous   Rational    

           Sony  Handy  cam   Quickast  food)   Skoda  Felicia  (car)  

                   Pampers   Gamma  (DIY)   Vizir  Ultra  (cleaning)  

Magazine  

Warm  (articles  on  travel  

and  children  and   photographs  evoking  a   warm  feeling)  

Humorous  (cartoons,  

jokes,  funny  texts)  

Rational  (collection  of  

informative  articles)       Warm   Humorous   Rational       Callebaut  (chocolate)   Fristi  (fruit  drink)  

Knorr  (soup)       Zoviraz  (pharma)   Sedergine  (pharma)   Lipofactor  (beauty)  

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of   314   subjects,   representative   of   the   Dutch-­‐speaking   population   of   Belgium,   was   selected   and   randomly  divided  into  nine  equal  groups.  Each  group  dealt  with  four  contexts  and  four  ads,  namely   with  two  TV  spots  and  contexts  and  two  print  ads  and  contexts.  The  TV  programs  had  a  length  of  ten   minutes,   which   were   interrupted   halfway   through   by   an   ad,   whereas   the   10-­‐page   mock   magazine   contained  an  ad  on  the  fifth  page.  After  each  context  and  ad  grouping,  AttAd,  brand  recall  and  ad   content  recall  were  measured  (dependent  variables).    

Product   category   involvement   constituted   a   moderating   factor   in   the   study.   According   to   De   Pelsmacker  et  al.  (2002),  it  is  the  moderating  factor  that  accounts  for  previous  contradictory  results   of   other   studies.   An   audience   with   low   product   category   involvement   requires   less   product   information  and  devotes  less  attention  to  advertising  stimuli.  Thus,  peripheral  cues  are  relevant  for   an   ad   to   be   effective.   In   view   of   that,   a   congruent   media   context   serves   as   a   peripheral   cue,   activating  knowledge  structures  and  easing  message  elaboration  (priming  effect).  In  this  case,  their   study  found  that  congruent  media  context  leads  to  more  positive  AttAd.  If  a  person  has  high  product   category   involvement,   a   stimulating   contrast   between   the   ad   and   media   context   stimulates   this   audience  to  process  the  message  centrally  which  is  intensified  through  the  resulting  perception  of   novelty/unexpectedness  (contrast  effect).  Priming  the  associative  structures  is  not  relevant  or  even   counterproductive.   Referring   this   to   the   results   of   the   study,   advertising   messages   shown   in   congruent   media   context   (media   context   and   ad   are   similar)   will   be   less   effective   than   messages   shown  in  non-­‐congruent  context.  Nevertheless,  ad  content-­‐  and  brand  recall  was  not  influenced  by   the  interaction  between  congruency  and  product  category  involvement.    

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Even  though  various  researchers  investigated  humor  and  media  context  in  advertising,  none  of  the   studies  examined  media  context  effects  on  different  product  types  and  psychographic  factors.  One   important  factor  could  be  differences  between  low-­‐risk  versus  high-­‐risk  products.  Indeed,  previous   studies  have  shown  an  effect  of  medium  type  on  the  effect  of  ads  for  different  products  and  thus,   similar   effects   are   assumed   for   media   context   (Gulas   &   Weinberger,   2006).   In   addition,   there   are   individual  differences  and  consumers  react  differently  to  different  types  of  context/ad  combinations.   Here,  the  influence  of  need  for  cognition  and  need  for  humor  should  be  explored  (De  Pelsmacker  et   al.,  2002).  The  next  two  sessions  elaborate  on  these  two  variables.    

2.3 Humor  and  Product  Type  

2.3.1 Humor  and  the  Elaboration  Likelihood  Model  (ELM)  

It  is  critical  for  advertisers  to  understand  how  humor  works  in  advertising.  At  the  same  time,  there   has   been   an   ongoing   discussion   in   the   marketing   literature   how   audience   process   information.   Cacioppo   and   Petty   (1986)   developed   the   Elaboration   Likelihood   Model   (ELM)   which   is   a   model   of   persuasion   resolving   many   of   the   inconsistencies   in   the   literature.   In   this   model,   motivation   and   ability  to  process  a  message  is  different  for  the  audience.  Moreover,  the  message  of  the  ad  could  be   either   focused   on   attributes   of   the   product   or   on   message   elements   that   are   secondary   to   the   message.  The  ELM  comprises  two  routes  to  persuasion.  First  of  all,  highly  motivated  individuals  with   a   high   ability   to   process   information   take   on   the   central   route.   Second,   an   audience   with   a   low   motivation  to  process  and  a  low  ability  to  engage  in  product  information  use  the  peripheral  route  to   persuasion.   The   former   is   matched   with   messages   dominated   by   information   while   the   latter   employs  peripheral  cues  such  as  humor,  music  or  celebrities.  With  respect  to  humor  in  advertising,   advertisers  use  it  as  a  peripheral  cue  in  low-­‐motivation/low-­‐ability  situations  (Spotts,  Weinberger,  &   Parsons,  1997).  

2.3.2 Product  Color  Matrix  (PCM)  

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higher   because   decisions   are   complex   and   higher   cost.   Thus,   these   are   ads   where   audience   has   a   higher  motivation  or  need  to  process  information.  

Table  3:  Product  Color  Matrix  (PCM)  

  Functional  products   Expressive  products  

White  goods   Red  goods  

High-­‐risk  products   Insurances  Business  equipment   Large  appliances  

Jewelry   Motorcycle   Sports  car  

Blue  goods   Yellow  goods  

Low-­‐risk  products   Detergents   Motor  oil  and  gas   Non-­‐dessert  foods  

Snacks  and  candy   Desserts  

Alcohol    

2.3.3 Using  Humor  with  Different  Products  

Few  humor  studies  have  examined  the  effects  of  humor  with  different  products  (see  appendix  B-­‐2).   Though  previous  research  indicates  that  higher  risk  red  and  white  products  generally  have  the  lowest   levels  of  humor  usage,  while  lower  risk  yellow  and  blue  products  have  the  highest.  Moreover,  humor   is   most   often   used   for   yellow   goods   and   least   often   for   red   goods   in   radio,   magazine   and   TV   advertising  (Gulas  &  Weinberger,  2006).  This  is  in  line  with  the  ELM  framework  because  yellow  goods   are  suited  for  a  low-­‐involvement  audience,  where  consumers  spend  little  time  seeking  information.   Their  advertisement  could  be  simple  and  humor  could  be  effective.  At  the  opposite,  red  goods  are   high-­‐involvement  products  and  audience  with  a  high-­‐involvement  seeks  specific  information  on  the   product  per  se.    

Again,  only  few  studies  have  explicitly  studied  the  impact  of  humor  with  different  products  and  thus   more   research   in   this   field   is   needed   (Gulas   &   Weinberger,   2006).   More   specifically,   a   final   assumption   is   that   product   type   interacts   with   humor   and   media   context   on   advertising   effectiveness.  In  particular,  low-­‐risk  products,  which  require  less  product  information,  are  best  suited   for  humorous  ads  (peripheral  cue)  and  thus,  should  be  inserted  into  a  humorous  program  (priming  

effect).  

2.4 Humor  and  Audience  Factors  

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focus  will  be  on  the  latter  as  few  studies  have  dealt  with  the  effect  of  individual  differences  in  the   advertising  humor  literature  (Zhang,  1996).  

2.4.1 Need  for  Cognition  

The  advertising  humor  literature  shows  inconsistent  results  which  could  potentially  be  attributable   to   inherent   individual   differences   in   the   participants   of   the   studies.   More   specifically,   there   are   systematic  individual  differences  among  people  in  their  desire  to  engage  in  issue-­‐relevant  thinking   when   they   form   their   attitudes   (Cacioppo   et   al.,   1986).   Cacioppo   and   Petty   (1982)   named   this   conceptualization  of  such  a  desire  need  for  cognition  (NFC).  It  is  defined  as  “an  individuals  tendency   to  engage  in  and  enjoy  cognitive  endeavors”.  NFC  can  be  illustrated  in  the  context  of  the  ELM  (Petty   &  Cacioppo,  1986).  Accordingly,  individuals  high  in  NFC  follow  the  central  rather  than  the  peripheral   route   to   persuasion   (Geuens   &   De   Pelsmacker,   2002).   Thus,   they   collect   more   information   and   process   it   more   thoroughly   than   individuals   low   in   NFC.   Humor   has   often   been   employed   as   a   peripheral   cue   in   advertisements   which   is   an   element   of   the   ad   that   is   not   directly   related   to   the   product  features.  When  the  peripheral  route  is  invoked  under  low-­‐NFC  conditions,  the  presence  of   likable  cues  such  as  humor  impacts  persuasion,  whereas  under  high-­‐NFC  conditions,  the  quality  of   the  argument,  not  humor,  influences  persuasion.  In  fact,  this  is  what  was  found  by  Zhang  (1996).  He   tested  a  humorous  and  a  non-­‐humorous  print  ad  containing  weak  or  strong  arguments  for  a  fictitious   brand.  His  findings  suggest  that  humor  only  mattered  for  low-­‐NFC  individuals  and  the  strengths  of   the  message  argument  only  for  the  high-­‐NFC  audience.  Geuens  and  De  Pelsmacker  (2002),  however,   found  no  significant  interaction  between  NFC  and  humor.  According  to  their  study,  humor  seems  to   have   a   uniformly   positive   impact   on   both   low-­‐   and   high-­‐NFC   individuals   which   contradicts   the   findings   of   Zhang   (1996).   Given   the   mixed   findings,   the   question   remains   if   humor   is   effective   in   persuading  high-­‐NFC  individuals  (see  appendix  A-­‐3).  Thus,  individual  differences  in  NFC  appear  to  be   an   area   where   additional   research   is   required.   Accordingly,   this   study   investigates   possible   moderating   effects   of   NFC   on   humor,   media   context   and   product   type.   Congruent   media   context   operates   as   a   peripheral   cue   (priming   effect).   Low-­‐NFC   subjects   are   more   receptive   to   peripheral   cues   like   humor   and   require   less   product   information,   and   in   this   case   it   is   assumed   that   humor   works  best  for  low-­‐risk  products  in  a  humorous  program.  

2.4.2 Need  for  Humor  

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humor,  internal  whimsy,  and  external  whimsy)  play  a  role  in  defining  an  individual’s  overall  need  for   levity.  Internal  humor  is  the  need  to  generate  humor,  while  external  humor  is  the  need  to  experience   humor  from  external  sources.  Those  two  dimensions  represent  the  humor  portion  of  the  measure,   called  need  for  humor  (NFH).  Cline,  Altsech,  and  Kellaris  (2003)  found  that  an  individual’s  NFH  plays  a   significant  role  in  moderating  responses  to  humorous  advertising.  In  particular,  results  indicate  that   consumers  high  in  NFH  form  more  favorable  attitudes  toward  humorous  ads,  but  also  may  reveal  less   favorable  attitudes  to  ads  with  lower  levels  of  humorous  content  (see  appendix  B-­‐3).    

With  respect  to  humor,  media  context  and  product  type,  it  is  further  assumed  that  high-­‐NFH  subjects   prefer  humorous  advertising  in  a  humorous  program  due  to  their  general  behavior  of  seeking  humor.   Accordingly,   low-­‐risk   products   are   most   effective   for   those   subjects   because   as   mentioned   earlier,   low-­‐risk  products  are  suited  best  for  humorous  ads.  So  in  particular  two  audience  factors  moderate   the   role   of   humor   on   advertising   effectiveness.   Consequentially,   there   is   a   possible   relationship   between   NFC   and   NFH   on   the   effects   of   humorous   ads.   As   individual’s   NFC   affects   motivation   to   process  an  ad,  it  should  influence  the  moderating  role  of  NFH.  

2.4.3 Joint  Interplay  of  NFC  and  NFH  

Cline,   Altsech,   and   Kellaris   (2003)   investigated   this   joint   interplay   of   NFC   and   NFH   on   humorous   advertising  effectiveness.  Their  research  reports  information  on  how  NFC  and  NFH  relate.  That  is,  the   moderating  role  of  NFH  on  the  effect  of  humor  on  AttAd  is  more  pronounced  among  individuals  with   lower  NFC.  On  the  one  hand,  high-­‐NFC  individuals,  who  use  systematic  processing,  tend  to  focus  on   the  arguments  of  an  ad.  In  turn,  their  need  for  humor  is  blocked  and  they  do  not  process  peripheral   humor.  On  the  other  hand,  low-­‐NFC  individuals  use  heuristic  processing  with  humor  as  a  peripheral   cue.  In  the  presence  of  high-­‐NFH  attitudes,  subjects  respond  more  positively  to  humorous  ads.  Thus,   those  low  in  NFC  and  high  in  NFH  respond  more  favorably  to  a  humorous  ad  than  those  high  in  NFC   and  low  in  NFH.    

This   research   is   the   only   present   research,   investigating   the   joint   effects   of   NFC   and   NFH   on   the   humor-­‐ad  effectiveness  relationship  and  various  questions  remain  unresolved.  As  mentioned  above,  

do   audience   factors   such   as   NFH   and   NFC   influence   other   variables   such   as   media   context   and   product  type?  Furthermore,  how  and  to  what  extent  are  NFH  and  NFC  interrelated?  As  mentioned  

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