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MA  Thesis    

New  Media  and  Digital  Cultures   University  of  Amsterdam  

Student:       Jan  Zuilhof   Student  nr:       6152139   Date  of  completion:   14-­‐11-­‐2014   Supervisor:       Michael  Dieter   Second  Marker:       Marc  Tuters  

       

       

       

 

 

The  Soundtracked  Self:  Algorithmic  

Individuation  on  Spotify  

 

 

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I  would  like  to  thank  Michael  Dieter  for  supervising  this  thesis.  The  conversions  that  we   have  had  about  the  topic  and  relevant  literature  were  truly  insightful  and  have  helped   me  a  lot.  His  patience  is  also  very  much  appreciated.  Although  he  left  the  University  of   Amsterdam  before  I  did,  he  continued  the  supervision  process,  for  which  I  am  very   grateful.    

 

 

 

 

 

 

 

 

 

 

 

 

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INTRODUCTION   4  

1.  CAPTURING  ATTENTION:  LEISURE  OR  LABOUR?   6  

1.1  INTRODUCTION   6  

1.2  DEMOCRACY  ON  THE  WEB   6  

1.3  EXPLOITED  PROSUMERS   8  

1.4  ALIENATION:  THE  DOUBLE  LOGIC  OF  PROSUMPTION   10  

1.5  CONCLUSION   13  

2.  INDIVIDUATION  IN  THE  COMPUTATIONAL  INDUSTRIES   15  

2.1  INTRODUCTION   15  

2.2  PSEUDO-­‐INDIVIDUATION  IN  THE  CULTURE  INDUSTRY   15  

2.3  RECORDING  OF  TRACES:  ASSOCIATION   20  

2.4  CONCLUSION   24  

3.  ALGORITHMIC  RECOMMENDATION:  INDIVIDUATION  THROUGH  SPOTIFY   25  

3.1  INTRODUCTION   25  

3.2  BEATS  IN  BITS   27  

3.3  SOUNDTRACKING  YOUR  LIFE   31  

3.4  DOWN  TO  BUSINESS   40  

CONCLUSION   46   LITERATURE   49  

 

 

 

 

 

 

 

 

 

 

 

 

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INTRODUCTION  

"Maybe with motion sensors in phones, we can start guessing things like 'are you running, biking or driving?' Maybe it has a temperature sensor, or a heart rate sensor so we can get a sense of whether you're tense.

Maybe it connects to some other services, for example if we know more about your sleeping habits we know what time you're likely to go to sleep or what time you wake up it can be personalised."

-Donovan Sung- Product manager at Spotify (Smith)  

       

When  my  girlfriend  and  I  wake  up  in  the  morning,  we  will  sometimes  listen  to  the  radio.   Whether  it  plays  mostly  depends  on  how  we  communicate:  “shall  I  turn  it  on?...  shall  I   turn  it  off?...  should  it  be  louder?  The  decisions  that  we  make  are  based  on  the  opinions   of  two  humans  that  either  have  to  debate,  or  agreed  upon  it  in  the  first  place.  Whichever   one  of  those  it  is,  we  have  explicitly  expressed  how  we  feel  about  it,  and  by  this  have   made  it  into  a  collaborative  practice.  During  the  day,  many  more  of  these  types  of   situations  happen.  When  friends  come  over  for  diner,  should  there  be  music  playing  in   the  background?  And  if  yes,  which  music  will  every  one  like  at  least  to  some  extent?   What  radio  station  do  the  most  people  like  to  listen  to  at  work?  All  of  these  things  can  be   discussed,  and  people  can  communicate  their  preferences  in  a  way  that  everybody   understands.  In  the  past  years,  however,  another  approach  for  selecting  music  has  also   gained  popularity.  Whereas  humans  have  been  curators  during  the  first  century  of   recorded  music,  this  can  now  also  be  delegated  to  algorithms.  Although  both  human-­‐to-­‐ human  and  algorithmic  recommendations  rely  on  the  preferences  of  people,  they  also   differ  from  each  other;  algorithms  can  process  information  in  ways  that  go  beyond   human  comprehension.    

This  thesis  is  about  how  such  ways  influence  individuation.  To  look  for  those   implications,  Spotify  is  used  a  case  study  because  the  service  has  caught  much  attention   in  the  past  years  and  is  explicit  about  its  motivation,  which  is  revitalizing  the  music   industry.  Why  Spotify  is  also  important  is  its  data  driven  approach.  In  the  quote  on  the   top  of  this  page,  Spotify’s  Donovan  Sung  speaks  about  possible  future  directions  that   Spotify  might  go  in.  Although  this  is  still  speculation,  it  does  signify  that  the  extraction  of   data  might  get  even  more  abstract  than  it  sometimes  already  is  now.  This  abstraction  is   an  important  thread  for  my  project  here.  In  a  sense,  my  approach  is  quite  the  opposite  of  

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Spotify’s,  which  means  that  I  will  look  for  answers  that  cannot  be  found  in  data  alone   but  should  be  searched  in  theorizations.  

The  research  question  that  will  guide  me  through  this  thesis  is:  how  do  the  discursive  

and  technological  dimensions  of  Spotify  influence  individuation?  To  find  an  answer  to  this  

question,  I  will  treat  how  relations  between  humans  and  web  platforms  can  be  theorized   terms  of  labour  in  the  first  chapter.  Concluding  this  chapter,  I  will  offer  a  definition  of   the  widely  used  concept  of  prosumption.  In  the  second  chapter,  I  will  focus  on  theories   about  how  the  distribution  of  media  influences  individuation.  This  chapter  also  

functions  to  introduce  the  vocabulary  of  associated  and  dissociated  milieus,  which  will   be  used  later.  The  case  study  of  Spotify  will  be  treated  in  the  third  and  final  chapter.  For   this  analysis,  the  theories  about  prosumption,  association  and  dissociation  will  be  used   as  a  framework.          

   

 

 

 

 

 

 

 

 

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1.  CAPTURING  ATTENTION:  LEISURE  OR  LABOUR?  

 

1.1  Introduction  

In  this  chapter,  I  will  discuss  the  first  part  of  the  theoretical  background  for  this  thesis.   Understanding  relevant  debates  about  the  economy  on  the  web  and  its  influence  on   subjectivity  is  crucial  for  the  analysis  of  Spotify  that  will  follow  in  the  third  chapter.  I   will  begin  by  briefly  sketching  out  why  the  democratic  and  emancipatory  character  that   the  web  sometimes  seems  to  have  should  not  be  taken  for  granted,  but  instead  

examined  critically.  Next,  I  will  move  into  a  more  specific  direction,  which  is  a  Marxist   description  of  the  economy  on  the  web.  Doing  so,  I  will  show  that  the  traditional  Marxist   concepts  of  exploitation  and  alienation  have  undergone  a  transformation,  yet  are  still   present  in  today’s  digital  structures.  This  chapter  also  functions  as  an  introduction  to   the  second  chapter,  where  I  will  go  further  into  the  influence  of  corporate  orchestrated   media  on  subjectivity.    

 

1.2  Democracy  on  the  Web  

The  web  offers  many  opportunities  for  people  to  communicate  and  express  themselves.   However,  these  opportunities  are  restricted  by  technological  rule  sets.  User  generated   content  is  not  only  information  produced  by  an  individual,  but  also  a  composition  of  the   rule  set  of  a  specific  platform  and  an  act  or  acts  performed  by  people.  There  are  

numerous  examples  of  websites  and  –applications  that  allow  users  to  perform  an  act   that  influences  what  happens  in  that  particular  space.  Social  media  like  Facebook  enable   people  to  interact  with  each  other,  and  potentially  anything  that  can  be  expressed  in   written  language  can  be  discussed  there.  Instagram  lets  its  users  take  any  picture  of  the   real  world  and  upload  it  to  their  database.  The  rhetoric  of  these  types  of  platforms  often   suggests  that  anything  can  be  done.  Facebook  states  that  its  mission  is  to  “give  the   people  power  and  make  the  world  more  open  and  connected”  (“About  Facebook”).   Instagram  lets  people  share  their  lives  in  an  easy  way  for  free  (“Instagram”).  But  the   way  in  which  these  platforms  are  set  up  contributes  to  what  can  and  cannot  be  done.   While  a  person  can  decide  what  status  update  he  or  she  will  like  or  comment  on,  it  is   Facebook  that  has  decided  that  you  can  like-­‐  or  comment  on  a  status  update.  On  

Instagram  you  can  share  every  moment  of  your  life,  but  Instagram  also  arranges  the  set   of  filters  you  can  choose  from  so  your  friends  will  see  your  life  in  a  very  ‘Instagram  way’.  

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So  although  people  obviously  contribute  to  web  platforms  in  their  own  way,  the  spaces   and  conditions  through  which  they  move  partly  shape  their  roles.    

  Furthermore,  this  is  complicated  by  the  way  various  platforms  are  

interconnected.  Music  platforms  such  as  Spotify  and  Soundcloud,  or  video  platforms   such  as  YouTube  and  Vimeo  all  encourage  their  users  to  ‘share’  content  on  social  media   like  Facebook  and  Twitter.  Facebook  and  Twitter  even  encourage  their  users  to  link   content  between  the  two  platforms,  so  that  a  message  posted  on  one  will  also  appear  on   the  other.  All  of  these  platforms  work  according  to  their  own  logic  and  follow  their  own   business  model,  and  both  them  and  their  users  have  their  own  agendas.  The  result  of   this  is  a  complicated  system  of  spaces,  structures,  and  acts,  in  which  various  actors  with   different  needs  move.    

  What  this  system  –  the  web  -­‐  is  has  been  theorized  in  various  ways  in  the  past   decades.  One  term  that  has  resonated  for  years  was  ‘web  2.0’  (O’Reilly  2007).  It  was   used  to  describe  a  new  structure  of  the  web  in  which  companies  “leverage  customer-­‐self   service  and  algorithmic  data  management  to  reach  out  to  the  entire  web”  (ibid:  21),  and   “network  effects  from  user  contributions  are  the  key  to  market  dominance”  (ibid:  24).   While  O’Reilly  mainly  writes  about  business  models,  the  same  shift  has  also  been   noticed  in  cultural  studies.  In  Convergence  Culture  (2006),  Henry  Jenkins  argues  that   new  media  reshape  old  media.  He  acknowledges  that  these  changes  are  corporate   driven,  but  he  also  writes  that  it  is  up  to  the  people  whether  they  are  ready  for  greater   participation  (ibid:  243).  Many  more  have  argued  that  this  phenomenon  –  often  

described  as  ‘prosumption’  –  on  web  2.0  platforms  has  changed  the  role  of  consumers  in   the  sense  that  they  are  more  empowered  and  conscious  now,  and  the  web  is  a  largely   democratic  medium  (Andriole  2010:  78,  Bruns  2008:  np,  Deuze  2007:  244,  Leadbeater   2008:  6,  Lin  2007:  102,  Tapscott  &  Williams  2010:  np).    

  There  are  others,  however,  that  claim  that  these  accounts  tend  to  focus  on  the   aspect  of  participation  without  critically  examining  its  implications.  Authors  should  take   into  account  that  the  web  is  still  ruled  by  big  corporations  that  turn  user  generated   content  into  large  profits.  Van  Dijck  &  Nieborg  (2009:  869)  argue  that  Jenkins   recognizes  the  difference  between  producers  and  consumers,  but  his  rhetoric  is  the   same  as  that  of  business  manifestos  that  do  not  make  this  distinction.  Elsewhere,  Van   Dijck  (Van  Dijck  2009:  42)  has  argued  that  user  agency  should  be  understood  in  its   complexity,  since  “the  boundaries  between  commerce,  content  and  information  are   currently  redrawn”.  According  to  Christian  Fuchs,  moreover,  positive  claims  about  the   revolutionary  characteristics  of  web  2.0  platforms  should  be  more  modest.  The  web  has   always  been  communicative,  but  recent  developments  such  as  greater  bandwidth  and  

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cheaper  technologies  such  as  digital  cameras  make  it  possible  for  people  to  create  more   content  (Fuchs  2011:  289).  So  although  the  web  might  now  be  a  space  in  which  people   can  actively  engage  in  content  creation,  it  is  important  to  critically  theorize  the  social   and  economic  implications  of  these  new  platforms.      

 

1.3  Exploited  Prosumers  

One  very  specific  direction  that  the  previously  mentioned  discussion  gone  into  is   whether  what  happens  on  the  web  can  be  described  in  Marxist  terms.  Marx  wrote  the   trilogy  of  Capital  in  the  same  period  that  the  telephone  was  invented,  and  the  web   would  not  be  there  for  another  century.  The  object  of  his  analysis  was  capitalism  with   factory  owners  and  their  employees,  which  seems  to  differ  quite  a  lot  from  people   engaging  in  online  activities  in  their  leisure  time.  However,  since  value  is  created  by   activities  of  people  on  the  web,  a  Marxist  framework  can  still  be  relevant  to  gain  insight   in  the  relations  that  exist  between  platforms  and  their  users.  Many  web  platforms  are   corporate  driven,  and  since  users  generate  content  that  is  turned  into  profit,  the   question  arises  if  they  are  being  exploited.  In  this  section,  I  will  juxtapose  different   perspectives  regarding  this  question.  This  is  often  strongly  related  to  the  concept  of   alienation.  I  will  turn  to  this  in  the  next  section,  and  how  this  can  be  related  to  the  web   and  prosumption.      

To  find  an  answer  to  these  questions,  I  will  begin  with  a  brief  explanation  of   what  exploitation  in  the  Marxist  tradition  is.  According  to  Marx,  value  can  be  measured   in  units  of  time.  The  wage  that  the  worker  gets  paid  to  produce  goods  is  reflected  in  the   value  of  the  product.  This  is  accompanied  by  the  value  of  the  goods  that  have  been  used,   which  is  also  based  on  the  labour  time  spent  to  produce  them  (Marx  1972:  116).  

However,  there  is  a  difference  between  value  and  price,  since  there  does  not  have  to  be  a   correlation  between  the  labour  hours  used  to  produce  a  good  and  the  price  that  the   seller  sets.  So  value  can  be  expressed  in  units  of  time,  while  the  price  can  be  expressed   in  money  (Fuchs  2012:  634).    

Marx  called  the  part  of  the  price  that  “the  capitalist  gets  from  the  worker  without   the  return  of  an  equivalent”  (Wendling  2009:  81)  surplus  value.  Surplus  value  solely   benefits  the  bourgeois  employer,  since  the  employed  working  class  only  earn  their   wage.  The  difference  between  the  bourgeoisie  and  the  working  class  is  that  the  former   owns  the  means  of  production,  while  the  latter  can  only  sell  their  labour  time  for  a  set   amount  of  money.  The  surplus  value  generated  in  this  process  can  be  reinvested  in  more   means  of  production,  solidifying  the  position  of  the  bourgeoisie,  and  making  him  or  her  

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richer.  In  this  scenario,  the  bourgeoisie  earns  money  passively  while  the  working  class  is   exploited  since  people  are  not  fully  compensated  for  what  their  labour  is  worth.        

 

There  are  significant  differences  between  the  web  and  the  factories  that  Marx  wrote   about.  Users  of  web  platforms  often  engage  in  their  activities  without  the  expectation  of   economic  revenue,  while  factory  workers  go  to  their  jobs  to  make  a  living.  However,   web  platforms  are  often  corporate  driven,  and  their  users  can  generate  surplus  value   just  like  factory  workers.  While  users  of  platforms  are  not  fully  compensated  financially   for  their  work,  Tiziana  Terranova  argues  that  it  is  too  easy  to  simply  dismiss  labour  in   the  digital  economy  as  an  “innovative  development  of  the  familiar  logic  of  capitalist   exploitation”  (2000:  33).  Rather,  it  reflects  a  complex  relation  between  labour  and   people  that  is  widespread  in  late  capitalist  societies.  However,  she  also  writes  that  the   internet  is  one  specific  instance  where  this  can  be  made  apparent.  For  her,  the  digital   economy  is  connected  to  the  social  factory  that  Italian  Autonomous  Marxists  describe  as   a  situation  where  work  has  shifted  from  the  factory  to  society.  This  allows  for  labour  to   be  seen  as  something  that  happens  in  society  as  a  whole  instead  of  in  the  factory  alone.   From  this  perspective,  who  is  exploited  where  becomes  much  more  complicated  then   when  a  clear  separation  between  labour  and  leisure  time  is  drawn.  Whereas  the  factory   worker  was  exploited  during  his  labour,  which  had  the  sole  purpose  of  earning  wages,  a   member  of  the  social  factory  contributes  to  the  complete  apparatus  of  society,  while  not   necessarily  getting  paid.  Like  society  at  large,  the  web  is  a  space  where  people  

contribute  “free  labour”  (ibid)  because  they  like  it,  even  though  they  generate  money   that  they  will  never  see.    

  This  leads  to  some  people  stressing  that  the  labour  theory  of  value  is  not   applicable  to  social  media,  because  value  is  expressed  differently.  To  “create  and  

reaffirm  affective  bonds”  (Arvidsson  &  Colleoni  2012:  136)  constitutes  value,  and  this  is   not  only  to  boost  the  sale  of  commodities  but  acts  as  a  complicated  network  of  exchange   between  firms  and  actors.  The  work  that  users  of  web  platforms  do  is  often  beneficial   for  both  those  firms  and  actors,  which  would  make  exploitation  an  irrelevant  concept.   Furthermore,  if  the  surplus  value  generated  on  those  platforms  would  be  divided  among   all  of  its  users,  this  would  hardly  produce  any  noticeable  income  (ibid:  138).  Moreover,   the  value  of  web  platforms  is  often  dependent  on  affective  investments,  which    

 

…can  be  interpreted  as  a  symptom  of  a  transition  away  from  a  Fordist,  industrial   model  of  accumulation  where  the  value  of  a  company  is  mainly  related  to  its   ability  to  extract  surplus  value  from  its  workers  (to  use  Marxian  terminology),  to   an  informational  finance-­‐centred  model  of  accumulation  where  the  value  of  a  

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company  is  increasingly  related  to  its  ability  to  maintain  a  convention  or  brand   that  justifies  a  share,  in  terms  of  financial  rent,  of  the  global  surplus  that   circulates  on  financial  markets.  (ibid:  145-­‐146)  

 

But  even  if  this  might  be  true,  the  creation  and  reaffirmation  of  those  affective  bonds  is   time  consuming.  The  more  time  people  spend  on  web  platforms,  the  more  data  they   generate  by  refining  their  profiles.  This  allows  for  better  personal  targeting  (Fuchs   2012:  639),  but  also  contributes  to  the  financial  bubble  around  a  commercial  platform.   This  means  that,  even  if  not  in  the  traditional  sense,  people  tweeting,  liking  and  sharing   more  create  more  value  by  making  a  platform  attractive  for  investors.  It  takes  a  lot  of   time  and  effort  to  establish  and  maintain  the  brand  name  that  Ardvisson  &  Colleoni   write  about.  However,  individuals  who  do  these  hours  of  work  do  not  see  any  money  as   compensation.  Fuchs  (2011:  298)  argues  that  workers  on  the  web  can  be  divided  into   two  categories,  which  are  paid  employees  and  unpaid  prosumers.  Ritzer  &  Jurgenson   state  something  similar;  for  capitalists,  unpaid  employees  are  even  better  then  low  paid   ones.  For  them,  working  consumers  create  “nothing  but  surplus  value”  (2010:  26).     Although  all  these  people  do  not  get  paid,  they  are  constantly  (and  successfully)   being  persuaded  to  spend  more  time  on  web  platforms.  Using  platforms  is  made  

comfortable  through  the  use  of  browser  cookies  that  remember  people’s  preferences   such  as  login  details.  But  many  websites  also  offer  a  personalized  environment  in  which   previously  gathered  data  is  used  to  select  content  that  might  be  interesting  to  the  user,   avoiding  the  risk  that  her  or  she  will  get  bored  and  disengage.  Google  Search  takes   location,  but  also  search  history  into  account  when  presenting  its  results  for  a  query   (“About  Google”).  Facebook  and  its  algorithm  make  sure  that  users  get  to  see  stories  of   others  they  have  recently  interacted  with,  or  content  that  concerns  topics  that  they   seemed  interested  in  before  (Owens  and  Vickrey).  Websites  where  goods  are  explicitly   sold  like  Amazon  suggest  more  and  more  products  to  buy  till  infinity,  but  sites  like   YouTube  and  IMDB  that  are  ‘free’  to  use  too  constantly  show  their  users  what  they  also   might  be  interested  in.  This  capturing  of  attention  makes  sure  that  efforts  of  free   labourers  are  indeed  mutually  “enjoyed  and  exploited”  (Terranova  2000:  33).      

 

1.4  Alienation:  The  Double  Logic  of  Prosumption  

Exploitation  and  alienation  are  concepts  that  are  often  related  to  each  other.  In  Marxist   theory,  exploited  labour  alienates  the  factory  worker,  because  he  or  she  has  no  direct   affiliation  with  or  power  over  the  product  that  he  or  she  produces.  To  understand  this  

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dialectic,  it  is  important  to  grasp  the  distinction  between  objectification  and  alienation.   According  to  Marx,  objectification  exists  in  the  relation  between  human  work  and   passive  material.  People  can  shape  nature,  and  by  this  create  a  world  in  which  they  can   live.  In  a  capitalist  society,  however,  this  objectification  becomes  alienated.  This  is  a   mode  of  production  where  the  “fruits  and  tools”  (Wendling  2009:  15)  of  production  are   unjustly  distributed.  Employers  own  the  means  of  production,  and  the  workers  do  not   appropriate  the  produced  goods  but  instead  get  money  in  exchange.  The  worker   becomes  alienated  from  the  product  he  or  she  produces  as  well  as  from  his  or  her  life   activity,  since  the  labour  is  “barbarous  and  detested”  (ibid:  49).    

  For  his  theory,  Marx  falls  back  on  Aristotle’s  concept  of  use-­‐value  and  exchange-­‐ value.  Whereas  use  value  actually  relates  to  what  can  be  done  with  a  product,  exchange   value  signifies  what  one  can  expect  in  return  if  it  is  traded.  For  Marx,  this  also  brings   about  a  double  character  of  labour.  The  first  is  qualitative,  and  the  ones  who  did  the   work  directly  enjoy  the  result.  The  second  is  abstract  labour  that  is  quantitatively   measurable.  In  the  process  of  qualitative  labour,  which  can  be  expressed  in  use-­‐value,   objectification  takes  place.  Abstract  labour,  however,  can  be  expressed  in  exchange   value,  and  this  is  here  where  the  worker  becomes  alienated  (ibid:  52).      

For  Marx,  this  does  not  only  mean  that  the  worker  is  estranged  from  the  actual   product  he  or  she  produces,  but  also  lacks  self-­‐realisation  in  the  process.  That  the   bourgeoisie  owns  the  means  of  material  production  empowers  them  to  also  regulate   mental  production.  Since  the  working  class  has  no  power  over  the  material  means,  it  is   also  subjected  to  the  intellectual  production  that  is  scripted  by  the  ruling  class.  Although   alienation  finds  its  roots  in  the  economic  and  the  technical,  this  psychological  dimension   in  widespread  in  society.  In  this  way,  the  concept  of  alienation  transcends  being  a   feature  of  specific  economic  relations  to  a  mode  that  characterizes  social  life  as  a  whole,   which  influences  the  becoming  of  subjectivity.  This  leads  to  a  false  consciousness  in   which  the  subject  holds  the  “illusion  of  an  individual  producer  whose  subjectivity  and   sociality  are  founded  in  the  acts  of  labour  and  exchange”  (Ibid:  49).          

   

Like  exploitation,  alienation  on  the  web  has  been  theorized  and  compared  to  alienation   in  industrial  society.  From  one  perspective,  alienation  has  been  reduced  because  

motivations  for  online  prosumption  differ  greatly  from  factory  work.  In  many  instances,   people  engage  in  activities  that  they  choose,  not  because  the  feel  like  they  need  to  but   simply  because  they  like  it.  On  platforms  like  Facebook,  YouTube  and  Instagram,   prosumption  is  enjoyed  for  both  its  productive  and  its  consumptive  qualities.  They   could  not  exist  if  their  users  would  not  feel  any  affiliation  with  them,  because  they  

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facilitate  “consumption  that  is  possible  because  it  is  simultaneously  productive”  (Rey   2012:  408).  They  simply  need  their  users  to  like  what  happens  there.  In  this  sense,  late   capitalism  actually  benefits  from  minimalizing  alienation,  since  reduction  of  

experienced  alienation  means  more  capturing  of  attention.    

  This  attention,  however,  is  not  all  that  is  captured.  Whereas  the  factory  worker   saw  and  touched  what  he  produced,  the  productive  dimension  of  prosumption  has  a   double  character.  On  the  one  hand,  people  communicate  intentionally.  On  the  other,   large  portions  of  data  are  collected  and  saved  into  databases  during  the  process  of   prosumption.  The  exact  details  of  what  is  being  captured  remain  hidden,  so  the   prosumer  never  really  knows  what  information  he  or  she  gives,  and  to  whom.  This   metadata  “or  information  about  information”  (Pasquinelli  2014:  14)  is  also  a  product  of   prosumption,  but  one  that  the  worker  has  not  direct  affiliation  with,  and  is  thus  

alienated  from.  Part  of  this  is  often  used  to  enhance  the  use-­‐value  of  the  platform  for  the   specific  user.  The  user  that  becomes  an  “ambient  producer”  (Rey  2012:  410)  can  only   guess  which  part  that  is.  This  can  be  related  back  to  the  Fordist  mode  of  production,  in   which  the  factory  worker  is  alienated  from  his  product  also  because  he  or  she  only   contributes  to  the  end  product  by  executing  a  task  that  is  only  a  small  part  of  the  entire   production  process,  while  for  the  capitalist,  it  is  the  end  product  that  counts.  In  

prosumption,  two  degrees  of  alienation  take  place.  The  first  being  that  metadata  is   extracted;  the  second  being  that  this  is  not  even  a  complete  product.  So  prosumption  can   be  experienced  as  “socially  constructed  relations…”  that  are  “…‘voluntary’  and  

‘empowering’  (which  at  a  lived,  concrete  level,  they  are)  yet,  in  some  fundamental   respects,  they  are  not”  (Comor  2010:  319).  This  is  apparent,  for  example,  where  data  is   being  gathered  of  which  the  prosumer  never  knows  exactly  when,  where,  and  what  is   done  with  it.  

  Furthermore,  this  metadata  has  exchange-­‐value  because  it  can  be  sold  or   directly  used  for  better  personally  targeted  advertisement.  Moreover,  improving  the   user  experience  using  this  metadata  means  that  capturing  attention  becomes  easier,   resulting  in  even  more  data.  An  example  of  what  can  happen  to  the  exchange  value  of  a   platform  when  all  this  data  accumulates  is  the  market  value  of  Facebook,  which  is  now   over  200  billion  dollars  (“Facebook  Inc.  Stock  Quote”).  The  alienation  of  metadata  from   prosumption  is  then  directly  related  to  the  exploitation  of  prosumers.    

The  algorithms  that  aggregate  and  process  this  gathered  metadata  are  the  centre   of  growing  interest  (Pasquinelli  2014:  14).  For  Pasquinelli,  algorithms  should  be  divided   in  two  categories;  the  first  kind  translates  information  into  other  types  of  information,   the  second  one  extracts  metadata.  This  second  category  includes  Google’s  Pagerank  and  

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Facebook’s  algorithm,  but  also  Spotify’s  recommender  algorithm  that  I  will  later  discuss.   These  algorithms  are  continuously  redesigned  to  meet  the  specific  needs  of  the  people   that  use  them  to  generate  profit,  so  that  they  facilitate  “control,  accumulation  and   ‘augmentation  of  surplus  value’“  (ibid:15).  Pasquinelli  suggests  that,  

 

If  Simondon  recognized  already  the  industrial  machine  as  an  info-­‐mechanical   relay  between  flows  of  energy  and  information,  a  further  bifurcation  of  the   machinic  phylum  should  be  proposed  to  recognize  the  information  machine  as  a   meta-­‐informational  relay  whose  algorithms  handle  both  flows  of  information   and  metadata.  Metadata  can  be  logically  conceived  as  the  ‘measure’  of  

information,  the  computation  of  its  social  dimension  and  its  transformation  into   value.  

 

Metadata  is  thus  the  crucial  link  here  between  prosumption,  exploitation  and  alienation.   It  is  extracted,  abstracted,  and  processed  into  new  information,  generating  surplus   value.    

 

1.5  Conclusion  

In  this  chapter,  I  have  treated  various  perspectives  on  activities  on  the  web  and  what   these  imply.  I  have  mainly  focused  on  Marxist  frameworks,  and  how  these  can  be  related   to  the  web  as  it  is  today.  Although  the  project  of  this  thesis  is  not  to  engage  with  this   specific  vocabulary,  these  theories  are  very  helpful  in  understanding  the  digital   economy.  People  on  the  web  are  exploited,  but  the  account  of  exploitation  needs  to  be   updated  since  exploited  activity  is  also  enjoyed.    

Like  exploitation,  alienation  on  the  web  takes  place  in  different  dimensions  than   in  the  traditional  Marxist  sense.  A  double  logic  takes  place,  in  which  traditional  

alienation  is  diminished  only  to  make  place  for  a  newer,  less  conscious  type  that  is,   however,  inherent  to  communication  on  many  web  platforms.  This  unconscious   alienation  will  be  the  starting  point  for  the  next  chapter,  where  I  will  treat  some  

theorizations  about  the  relation  between  corporate  owned  media  and  human  subjects.      

At  this  point,  I  do  wish  to  briefly  reflect  on  some  terms  for  the  sake  of  my  argument.   Although  a  lot  of  literature  in  new  media  is  concerned  with  web  2.0,  I  will  avoid  using   this  term  in  the  rest  of  this  thesis.  The  term  inconsistently  refers  to  many  different   platforms  that  work  in  many  different  ways  and  have  different  business  models,  if  these   are  even  present.  Some  are  based  on  premium  models  for  revenues,  while  others  gather   their  income  from  advertising.  Some  combine  these  systems  and  work  with  a  ‘freemium’   model,  in  which  the  paying  user  will  get  more  options,  customization  and  less  

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advertising.  There  are  definitely  patterns  that  can  be  recognized,  but  there  are  just  too   many  different  types  of  websites  that  overlap  and  a  lot  has  happened  since  the  term  was   first  coined.    

The  term  ‘prosumption’,  however,  I  will  use  in  my  argument  for  pragmatic   reasons,  although  I  agree  with  Van  Dijck  (2009:  42)  this  simple  term  might  distract  from   the  complexity  of  the  concept.  It  is  important  not  to  forget  that  many  acts  performed  on   platforms  also  shape  that  same  platform  in  unique  ways.  The  feedback  loop  between  the   platform  and  the  actor  constitute  what  both  the  platform  and  the  actor  can  be.  However,   there  often  is  a  difference  between  what  the  prosumer  produces  and  what  he  or  she   consumes,  and  wherever  this  distinction  is  relevant  I  will  point  this  out  (for  example,   Facebook  users  directly  produce  and  consume  the  same  type  of  content  as  well  as   produce  metadata  that  they  do  not  directly  consume).  So  although  I  do  acknowledge   that  there  is  difference  between  traditional  consumption  and  prosumption,  I  want  to   make  clear  that  the  paradigm  of  production,  distribution  and  consumption  has  by  no   means  been  transcended.  Rather,  I  argue  that  prosumption  exists  as  a  connection   between  production  and  consumption  as  well  as  between  different  actors  and  their   specific  products.  In  this  sense,  prosumption  should  not  be  seen  as  an  individual  act  but   as  an  aggregate  of  collective  activities  inside  a  system.  This  aggregate  of  activities,   however,  has  different  consequences  for  different  parties.  Although  I  do  realize  that  this   is  not  a  radical  view,  it  should  be  pointed  out  because  it  is  exactly  the  complexity  of  the   concept  that  is  relevant  for  my  later  analysis  of  Spotify.    

 

 

 

 

 

 

 

 

 

 

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2.  INDIVIDUATION  IN  THE  COMPUTATIONAL  

INDUSTRIES  

 

2.1  Introduction  

In  this  chapter,  I  will  move  to  a  discussion  of  theories  that  concern  the  production,   consumption  and  distribution  of  cultural  products.  Besides  introducing  a  different   approach  to  algorithms  that  can  complement  what  I  have  written  about  in  the  previous   chapter,  this  also  allows  me  to  get  closer  to  Spotify  as  the  main  object  of  this  thesis.  I  will   begin  this  chapter  by  elaborating  on  Max  Horkheimer  and  Theodor  Adorno’s  account  of   the  “culture  industry”  (2002:  94),  and  where  the  links  and  discontinuities  are  with  what   David  Berry  has  described  as  ‘computational  industries’  (2014:  25).  Next,  I  will  move  to   Bernard  Stiegler’s  theory  of  the  “programming  industry”  (2011:  np),  which  both  

criticizes  and  complements  Horkheimer  and  Adorno’s  analysis.  I  will,  moreover,  discuss   Stiegler’s  concept  of  ‘associated-­‐  and  dissociated  milieus’  (2010:  82),  and  look  at  how   this  will  prove  to  be  useful  for  theorizing  subjectivity  in  the  digital  economy.  This   account  will  then  serve  as  the  main  theoretical  framework  through  which  I  will  analyse   Spotify’s  material  dimensions  in  chapter  3.      

 

2.2  Pseudo-­‐Individuation  in  the  Culture  Industry  

In  the  chapter  ‘The  Culture  Industry:  Enlightenment  as  Mass  Deception”  of  their  book  

Dialectics  of  Enlightenment,  which  first  appeared  in  1944,  Horkheimer  and  Adorno  

(2002)  introduce  the  notion  of  the  culture  industry  to  describe  that  cultural  production   and  distribution  have  come  to  be  industrial  processes.  For  them,  the  culture  industry   impresses  “the  same  stamp  on  everything”  (ibid:  94).  They  argue  that  monopolies  rule   mainstream  culture,  because  large  corporations  carefully  plan  the  construction  of   cultural  artefacts,  which  include  architecture,  but  also  movies  and  television.  They  write   that  all  mass  culture  is  the  same  in  this  situation,  and  its  creators  do  not  even  pretend   that  it  is  art  anymore.  As  the  creative  industries  today  do,  people  identified  their  fields   of  work  as  industrial  already  then.      

Like  Marx,  they  notice  that  this  organizational  structure  has  large  implications   for  the  subject,  because  those  who  have  the  economic  means  acquire  power  over  society   with  technology.  This  is  apparent,  for  example,  in  radio.  Whereas  communication  over   the  telephone  enables  two  parties  to  equally  participate  in  a  conversation,  radio   “democratically  makes  everyone  equally  into  listeners,  in  order  to  expose  them  in  

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authoritarian  fashion  to  the  same  programs  put  out  by  different  stations”  (ibid:  95-­‐96).   In  this  system,  Horkheimer  and  Adorno  argue,  private  broadcasters  are  denied  freedom   and  have  to  work  by  the  rules  that  have  been  imposed  on  them  from  above.  Talent  gets   scouted  by  professionals  and  absorbed  by  the  industry,  with  which  all  spontaneity  is   removed.  So  Horkheimer  and  Adorno’s  analysis  of  the  culture  industry  leads  them  to   conclude  that  it  is  organized  in  a  top-­‐down  structure  in  which  people  are  subjected  to   ruling  monopolies.    

  In  various  respects,  this  differs  greatly  from  the  way  in  which  the  creative   industries  on  the  web  are  organized.  Algorithmic  recommendation  devices  have   replaced  much  of  the  careful  planning  of  artefacts  that  is  done  by  humans.  Besides,  the   web  is  a  space  where  communication  heads  in  multiple  directions  instead  of  only  top   down.  Recommender  algorithms  are  set  up  to  be  a  feedback  loop  between  people  and   technology,  distributing  content  by  a  logic  that  does  not  categorize  groups  of  people,  but   targets  individual  users.  Furthermore,  actual  content  production  and  distribution  are   now  for  everybody;  the  technological  means  to  make  artefacts  such  as  music,  videos  and   blogs  are  affordable  to  most  people,  and  everyone  that  is  connected  to  the  web  has   various  options  to  choose  from  regarding  the  distribution  of  their  duplicable  creations.         However,  there  is  more  to  Horkheimer  and  Adorno’s  analysis.  According  to   them,  the  top  down  structure  that  they  write  about  leads  to  a  society  in  which  people   are  ‘pseudo-­‐individuated’  (ibid:  125).  In  industrial  production,  both  procedures  and   goods  are  often  standardized  to  maximize  efficiency.  The  interchangeability  of  parts   lowers  production  costs,  since  it  is  cheaper  to  produce  one  kind  of  tire  that  fits  three   cars,  than  design  and  produce  three  separate  types  of  tire.  However,  Horkheimer  and   Adorno  argue,  this  greater  efficiency  also  lead  to  homogeneity  in  the  end  products  that   are  sold.  Many  goods  are  largely  identical,  but  carry  different  price  tags.  This  is  

illustrated,  for  example,  by  the  Chrysler  range  and  General  Motors  products  being   basically  the  same  (ibid:  97).  The  products  that  are  produced  by  the  industry  are   categorized  into  different  classes.  The  distinctions  between  goods  are  made  very  clear,   so  every  consumer  can  choose  which  type  of  product  he  or  she  wishes  to  engage  with.   The  part-­‐interchangeability  is  hidden  here,  and  individuality  made  clear.  However,   Horkheimer  and  Adorno  argue,  this  individuality  is  not  real  because  everyone  gets  the   same  product  in  a  different  package  anyway.  Adorno  argues  elsewhere  that  this  also   happens  in  popular  music,  where  the  structure  of  every  pop  song  is  the  same,  so  that  the   trained  listener  will  know  when  the  chorus  begins  in  advance,  and  the  beginning  and   end  follow  simple  harmonic  schemes.  Songs  must  become  pre-­‐digested  to  ensure  that   consumers  do  not  have  to  struggle  with  them.  But  novelty  is  suggested  with  every  new  

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hit  song  by  introducing  new  hooks  that  are  carefully  worked  out  by  professionals.  The   part  interchangeability  that  facilitates  this,  however,  has  to  remain  hidden  for  this   illusion  of  novelty  to  be  sustained  (Adorno  1941:  np,  Gendron  1986:  23).    

  However,  while  the  production  of  music  could  be  seen  as  an  analogy  to  the   production  of  cars,  there  are  certain  differences  in  their  production  processes  that  are   worth  mentioning.  Bernard  Gendron  (1986:  28)  argues  that  typical  industrial  

production  involves  a  Fordist  assembly  line  in  the  process,  while  for  music,  this  

assembly  line  is  only  present  in  the  production  of  carriers  on  which  music  is  distributed,   such  as  a  vinyl  discs  or  CDs.  He  writes  that  an  original  text,  whether  spoken  or  written,   is  not  something  that  lends  itself  to  be  mass-­‐produced.  Recordings  of  songs  are  written   texts  in  this  context,  and  the  assembly  line  metaphor  can  only  be  used  for  the  

duplication  of  material  carriers  of  these  songs.  In  industrial  production,  part-­‐

interchangeability  is  used  because  standardization  makes  production  efficient.  In  music,   however,  this  efficiency  is  reached  only  in  the  stage  of  distribution  of  copies  of  a  song,  a   time  at  which  the  song  has  already  been  made.  The  production  of  this  song  itself  does   not  involve  an  assembly  line,  so  for  Gendron,  the  concept  of  standardization  for  greater   efficiency  makes  no  sense  here.  

 

 

Figure  1.  Loopmasters  website  with  options  for  sounds  in  different  genres.  Loopmasters.  Web.  9  Nov.  

2014  

 

What  Gendron  did  not  foresee  was  that  some  decades  later,  interchangeable  parts  of   music  are  actually  being  sold  in  the  form  of  sample  banks  and  software  presets,  often   pre-­‐formatted  to  different  genres  to  prevent  producers  from  spending  too  much  time   looking  for  the  exact  right  part  that  will  fit  their  needs  (see  figure  1).  It  is  no  surprise   that  large  corporations  such  as  Loopmasters  and  Native  Instruments  orchestrate  this  

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efficiency  in  music  production.  The  parts  are  exchangeable  to  such  an  extent  that  it  has   been  made  explicit.  While  it  could  be  argued  that  the  ability  to  make  music  outside  of   expensive  professional  studios  is  empowering,  selling  sounds  as  parts  also  allows  such   corporations  to  explicitly  push  and  re-­‐articulate  categorizations  in  a  top  down  structure.   This  calls  to  mind  Horkheimer  and  Adorno’s  pseudo-­‐individuation,  but  in  this  context   choices  about  consumption  are  also  about  production.  Computer  musicians  can  buy  pre-­‐ recorded  sounds  such  as  drum  hits,  piano  chords  and  vocals.  These  parts  are  

professionally  made  by  recording  and  mixing  engineers  to  potentially  be  used  in  many   different  songs.  They  can  be  browsed  in  music  software,  and  the  musician  can  make  his   own  composition  of  fabricated,  mass-­‐distributed  interchangeable  parts.  Traditional   studio  music  production  would  have  also  involved  musicians  and  engineers,  but  these   would  work  towards  an  end  product  instead  of  an  interchangeable  part.  In  this  sense,   music  software  becomes  a  digital  assembly  line  that  uses  duplicates  of  original   recordings  to  save  time  and  money.  However,  the  mode  of  production  is  unlike  the   Fordist  since  the  assembler  does  not  repeat  the  same  task  over  and  over  again.  He  or   she  makes  choices  about  which  interchangeable  parts  fit  best.  So  whereas  Gendron   rightly  notices  that  traditional  studio  music  production  does  not  follow  an  assembly  line   logic,  these  techniques  are  now  indeed  sometimes  used  to  make  music  production   efficient,  but  in  radically  different  ways  because  individuals  take  care  of  the   composition.    

The  material  dimensions  of  digital  music  also  imply  different  possibilities  for   distribution.  In  a  digital  domain  such  as  the  web,  original  texts  can  be  reproduced  till   infinity  at  only  the  cost  of  disc  space  and  the  network  that  people  are  already  connected   to.  So  one  relevant  question  that  comes  to  mind  is  how  distribution  through  streaming   media  is  related  to  the  assembly  line  metaphore.  Streaming  media  serve  end  products;   recorded,  processed  and  compressed  in  music  software,  written  on  the  server  of   platforms  like  YouTube,  Soundcloud  and  Spotify,  and  ready  for  people  to  consume.   However,  the  material  dimension  of  distribution  here  lies  in  the  connection  between  the   server  and  the  machines  that  request  the  information  that  will  be  played  back  as  music.   Files  are  only  distributed  when  an  actual  request  is  made,  and  the  only  carrier  that   serves  the  sole  purpose  of  transporting  this  specific  package  of  information  is  written  in   code.  While  the  assembly  line  in  the  production  of  music  is  to  a  certain  extent  more   present  then  ever,  it  has  started  to  fade  away  in  distribution.    

This  assembly  line  then  makes  place  for  a  new  artefact:  metadata  that  is  used  for   profiling  users  as  consumers  for  third  parties  as  well  as  capturing  attention  on  the   platform.  For  Horkheimer  and  Adorno,  monitoring  of  popularity  also  happens  in  the  

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culture  industry.  Both  part-­‐interchangeability  and  market  research  signify  that  cultural   products  can  be  seen  as  quantified  goods.  While  the  former  lowers  production  costs,  the   latter  makes  it  easier  to  categorize  products  and  target  consumers.  Artworks  are  

succumbed  to  the  instance  of  their  economic  value,  which  turns  them  into  fetishized   commodities  of  which  the  production  has  to  be  efficient,  and  how  they  are  perceived   becomes  a  quantified  statistic.  Horkheimer  and  Adorno  write  that  the  industry  

designates  this  system  as  necessary  because  identical  goods  need  to  be  distributed  to  an   unlimited  amount  of  consumption  points.  According  to  producers,  the  consumers  would   happily  embrace  this  without  struggle,  since  it  already  was  their  own  wish  anyway.   Adorno  and  Horkheimer  disagree,  stating  that  the  attitude  of  the  public  is  part  of  the   system  rather  than  an  excuse  for  it  (Horkheimer  &  Adorno  2002:  96).    

Like  alienation  for  Marx,  this  pseudo-­‐individuation  can  be  seen  as  state  of  the   people  under  capitalism,  although  the  former  directly  addresses  factory  workers  while   the  subjects  of  the  latter  are  consumers.  Control  is  key  here,  and  the  few  set  out  the   rules  for  the  many.  On  the  web,  this  control  exists  in  protocols,  or  “conventional  rules   that  govern  the  set  of  possible  behaviour  patterns  within  a  heterogeneous  network”   (Galloway  2004:  83).  This  standardization  of  formats  allows  different  types  of  software   and  languages  to  communicate  with  one  another  by  encoding  and  decoding  packets  of   information  so  that  they  can  be  properly  transported.  On  the  one  hand,  protocols  are   necessary  for  the  network  to  function  properly,  but  on  the  other  hand  this  implies   certain  power  relations  that  are  backgrounded  so  that  the  rhetoric  of  web  platforms  can   remain  empowering  and  democratic.  Whereas  the  culture  industry’s  control  over  

distribution  was  largely  centralized,  Galloway  argues  that  “protocol  is  how  technological   control  exists  under  decentralization”  (ibid).  However,  recent  accounts  of  large  web   platforms  show  that  power  is  often  also  centrally  organized  again.  As  these  “walled   gardens”  (Berners-­‐Lee  2010:  82)  grow  large  enough  it  gets  harder  for  others  to  

compete,  and  since  their  walls  are  also  written  in  protocol,  it  could  now  be  argued  that   this  is  where  control  still  exists  after  re-­‐centralization.    

 

So  although  the  relation  between  media  and  people  has  changed  a  lot,  the  abstraction  of   the  production  process  shows  similarities  with  the  way  flows  of  information  are  

abstracted  in  software  in  general,  and  web  platforms  in  particular.  In  both  the  culture   industry  and  the  computational  industry,  the  end  product  that  the  customer  gets  served   is  the  result  of  a  machine  of  which  the  workings  are  intentionally  made  cloudy.  Where   standardization  -­‐  of  material  parts  and  production  processes  -­‐  and  market  research  

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accounted  for  this  in  the  culture  industry,  abstracted  protocols  and  metadata   characterize  the  computational  industry.        

 Because  Horkheimer  and  Adorno  extracted  their  theory  of  pseudo-­‐individuation   from  their  analysis  of  the  culture  industry,  and  the  computational  industry  has  a  

different  economy,  I  will  move  beyond  this  concept.  However,  although  the  process  of   individuation  through  the  consumption  of  cultural  products  has  changed,  it  remains   relevant  for  the  analysis  that  follows.  In  the  next  section,  I  will  turn  to  a  more  detailed   account  of  individuation  by  introducing  Bernard  Stiegler’s  work  and  the  accompanying   vocabulary.  

 

2.3  Recording  of  Traces:  Association  

Whereas  Horkheimer  and  Adorno  were  mainly  concerned  with  how  the  culture  industry   imposes  products  from  above,  a  framework  in  which  the  relation  between  the  human   subject  and  technology  is  emphasized  more  offers  a  different  perspective.  One  of  such   theories  can  be  found  in  Stiegler’s  work,  who  criticizes  the  analysis  of  Horkheimer  and   Adorno  because  for  him,  the  culture  industry  requires  a  critique  of  Kantianism,  so  using   Kantian  schematism  to  analyse  it  is  not  apt  (2011:  np).  For  Kant,  the  schema  is  a  

category  of  the  mind  that  comes  prior  to  external  images.  Stiegler,  however,  argues  that   if  it  is  necessary  to  make  a  distinction  between  schema  and  images,  it  should  also  be   noted  that  these  two  concepts  could  only  exist  in  relation  to  one  another.  The  mind  is   always  penetrated  by  external  images.  This  originary  technicity  means  that  humans  are   the  product  of  technology  as  well  as  the  other  way  around,  so  for  Stiegler  there  has   always  been  a  relation  between  humans  and  technology  and  what  constitutes  us  a   human  beings  is  our  relation  to  that  technology  (Lechte  2012:  80,  Stiegler  2011:  42,   Verbeek  2008:  388).  This  also  helps  to  address  the  condition  of  subjectivity  in  a   different  way  than  I  have  done  before.  The  Marxist  framework  allows  for  a  theory  in   which  technology  facilitates  the  alienation  of  humans  from  their  labour.  But  like  the   Kantian  schema,  the  theory  of  alienation  arguably  assumes  the  existence  of  an  authentic   subject  prior  to  relations  with  technology.  By  reframing  both  alienation  and  pseudo-­‐ individuation  as  dissociation  using  Stiegler’s  work  allows  me  to  focus  more  on  the   composition  of  human  and  non-­‐human  elements  that  interact  with  each  other.        

Although  their  method  was  invalid  to  Stiegler,  in  his  2004  essay  ‘Suffocated  Desire,  or   How  the  Cultural  Industry  Destroys  the  Individual’,  he  also  writes  that  Horkheimer  and   Adorno  were  right  about  that  culture  industry’s  “aim  is  to  ensure  the  flow  of  new  

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