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University of Groningen

What's the Story?

Toth, Abigail Grace; Charest, Monique ; van Rij, Jacolien; Järvikivi, Juhani

IMPORTANT NOTE: You are advised to consult the publisher's version (publisher's PDF) if you wish to cite from it. Please check the document version below.

Publication date: 2019

Link to publication in University of Groningen/UMCG research database

Citation for published version (APA):

Toth, A. G., Charest, M., van Rij, J., & Järvikivi, J. (2019). What's the Story? Eye Movements in a

Continuous Discourse. Poster session presented at 41st Annual Meeting of the Cognitive Science Society , Montreal, Canada.

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(2)

What’s the Story?

Eye Movements in a Continuous Discourse

Abigail Toth

1, 2

, Monique Charest

3

, Jacolien van Rij

2

& Juhani Järvikivi

1

1

Department of Linguistics, University of Alberta,

2

Department of Artificial Intelligence, University of Groningen,

3

Department of Communication Sciences and Disorders, University of Alberta

Figure 1. Average proportion of target looks across Time Bin

Figure 2. Average proportion of target looks across the story

Method

Participants:

15 children(mage= 4.8; 4.2-5.6) 12 adults (mage= 20.0; 18.2-22.0)

Electronic storybook with ETG:

5-minutes/22-pages 5 animal characters

Multiple referring expressions

Analysis:

Logistic Generalized Additive Mixed Model (looks to target vs.

looks elsewhere)

❏ Time Bin

❏ Story Position

❏ Children vs. Adults ❏ NPs vs. Pronouns

Figure 3. Interaction surface for all 4 experimental conditions

Adult Pronoun Child Pronoun Adult NP Child NP

Results & Discussion

After a RE looks to the target referent increased (Figure 1)

Likelihood decreased as the story unfolded (Figure 2)

GAMM model (visualized in Figure 3):

Nonlinear interaction between Time Bin and Story Position for all

4 experimental conditions

Differences between NPs and pronouns, as well as children and

adults

The role that the visual scene plays changes as the discourse

unfolds over time

Eye gaze is likely influenced by a referent’s discourse status

Maintaining mental

representation

Already know who the referents are and generally

what is going on

Eye movements reflect processing for which the

timing is not well understood

Building mental

representation

Trying to figure out who is doing what to whom

Close time-locking between linguistic input and

corresponding eye movements

Introduction

Eye gaze response

reflects underlying

process involved in

online language

comprehension

Visual world

paradigm (VWP):

eye movements are

monitored while

listening to spoken

language input

Referring expressions (RE): noun phrases (NPs)(‘lion’) and

pronouns (‘he’):

After hearing a RE there is an increase in the proportion of

looks to the target referent

(e.g., Cooper, 1974; Järvikivi, et al., 2005; Kaiser & Trueswell, 2008)

‘The three friends made it to the playground. But before Bear and Fox could ask Duckling any questions, he was already too swinging on swings. Luckily, he swung so high that he spotted his friend Frog at the top of the slide. He jumped off the swings and headed towards Frog.’

‘’But before anyone could start looking, Duckling spotted Daddy Duck across the pond! He flapped his wings with excitement. Daddy Duck looked up and saw Duckling. He sighed with relief and started swimming across the pond.’

‘Here is a monkey and a tiger. The tiger hit the monkey by the

mountain. He wanted to go home’

Limitations:

Carefully designed

tasks

Series of isolated items

Limited number of

entities in the visual

scene

What happens to eye movements

Referenties

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