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Paola Monachesi

YOU PLACE IT!

GEOGAMES AND URBAN PLANNING

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Introduction

¨  City as playground where the physical and digital dimensions interact through the use of media.

¨  City: Top down urban development

¨  Shaping (public) urban spaces

¨  Public participation in urban planning

¨  Geogames: You place it!

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Serious Games

¨  YouPlaceIt!

¤  A serious digital game for achieving consensus in Urban Planning

¨  Collaboration with:

¨  Kavita Vemuri (Internation Institute of Information Technology, Hyderabad, India) and her team

¨  Funding (until 2014): DIETY, Government of India, Scheme: National Programme on Perception

Engineering (NPPE) Phase II, Serious Games.

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Research question

¨  Can we create online digital games that can support public participation in urban planning?

¤  Decision making game-based models that would help to model participatory processes in urban planning

¨  Platform for decision making and conflict resolution

¨  Play and test different scenarios about the use of

space

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Case study: Dharavi, Mumbai, India

¨  More than 1 mio inhabitants

¨  230 hektares

¨  The master plan presented by the government has

not been accepted by the inhabitants and other

stakeholders

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Case study: Dharavi, Mumbai, India

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You PlaceIt!: current state

¤  Focus on building consensus through negotiations

¤  Single player game

¤  Negotiations related to planning and building road infrastructure in Dharavi

¤  Player negotiates on the basis of space occupied and

obstacles to be removed

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UU seed funding

¨  Collaboration with CS department @ UU

¤  Fabiano Dalpiaz

¤  Joske Houtkamp

¤  RA: Ioana Cocu

¨  Extend the game into a multiplayer one

¨  Add chatbox: language module

¨  Extended testing with CS and Geoscience students

¨  Goal: Conceptual framework to investigate whether certain spatial configurations (physical vs. online)

can support consensus finding better than others

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Communication in games

¨  Assess the role of communication in the negotiations carried out in games

¨  Insights in the discours strategies through language

¤  Authority

¤  Group identity

¨  Role of language

¤  Building consensus

¤  Creation of social interactions, roles and identities

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Collaboration UU

¨  Collaboration with B. Bagchi (UU)

¤  urbanism and utopia (literary and filmic narratives – focus on Kolkata).

¨  Summer 2016: workshop

¤  imagining alternative spaces in Asian cities through the use of games, literature, films: inspiration for planners

¤  Location

n 

Kolkata (Institute of Development Studies Kolkata)

n 

Mumbai (Somaiya Vidyavihar)

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Collaboration CUHK

¨  Chinese University of Hong Kong

¤  Institute of Future Cities

¤  Collaboration ongoing (with Geo - UU)

n 

Working visit Fall 2013, 2015, 2016

n 

Workshop CUHK – July 2014

n 

Workshop UU – November 2015

¤  School of Journalism and Communication

n 

Anthony Fung

n 

China and HK game industry

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Future plans

¨  Possible application for a RISE EU project on the impact of media in urban planning

¨  Deadline: April 2016

¨  Horizon 2020

¨  EU-China cooperation on sustainable Urbanization

¨  Deadline: CSA – April 2016

¨  RIA – February 2017

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