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University of Groningen

Improving delirium education: the role of experiential learning in a serious game

Buijs-Spanjers, Kiki

DOI:

10.33612/diss.126540538

IMPORTANT NOTE: You are advised to consult the publisher's version (publisher's PDF) if you wish to cite from

it. Please check the document version below.

Document Version

Publisher's PDF, also known as Version of record

Publication date:

2020

Link to publication in University of Groningen/UMCG research database

Citation for published version (APA):

Buijs-Spanjers, K. (2020). Improving delirium education: the role of experiential learning in a serious game.

https://doi.org/10.33612/diss.126540538

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Downloaded from the University of Groningen/UMCG research database (Pure): http://www.rug.nl/research/portal. For technical reasons the number of authors shown on this cover page is limited to 10 maximum.

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ISBN

978-94-034-2730-0

Design/lay-out

Promotie In Zicht (www.promotie-inzicht.nl)

Print

Ipskamp Printing

© K.R. Spanjers, 2020

All rights are reserved. No part of this book may be reproduced, distributed, stored in a retrieval system, or transmitted in any form or by any means, without prior written permission of the author.

PhD thesis

ter verkrijging van de graad van doctor aan de Rijksuniversiteit Groningen

op gezag van de

rector magnificus prof. dr. C. Wijmenga en volgens besluit van het College voor Promoties.

De openbare verdediging zal plaatsvinden op donderdag 11 juni 2020 om 11.00 uur

door

Kiki Rodinde Spanjers

geboren op 28 mei 1990 te Wageningen

Improving delirium education:

the role of experiential learning

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Promotores

Prof. dr. S.E.J.A. de Rooij Prof. dr. A.D.C. Jaarsma

Copromotor

Dr. F. Cnossen

Beoordelingscommissie

Prof. dr. J.P.E.N. Pierie Prof. dr. B.C. van Munster Prof. dr. M.P. Schijven

Table of content

Chapter 1 General Introduction 7

Chapter 2 A Web-Based Serious Game on Delirium as an Educational Intervention for Medical Students: Randomized Controlled Trial

25

Chapter 3 The effect of a serious game on delirium on nursing students’ care advice and perceived self-efficacy: a before-after design

41

Chapter 4 Dark Play of Serious Games: Effectiveness and Features 53

Chapter 5 Normal Play or Dark Play in a Serious Game for Medical Students: Differences in Students Characteristics, Play Strategy, and Learning Experiences

67

Chapter 6 The influence of a serious game’s narrative on students’ attitudes and learning experiences regarding delirium: an interview study

83

Chapter 7 General Discussion 103

Chapter 8 Summary 125

Chapter 9 Nederlandse samenvatting 137

Biography 143

Dankwoord 145

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