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Architecture based modeling of buildings

Filip Van den Borre

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2

Overview

Objective

GeoAutomation data set

Fit ground plane model

Fit facade planes

Style grammar

rjMCMC

Future work

(3)

Objective

Model buildings

Without human interaction

Input: images

Semantic model: knowledge about the structure of the building and his elements.

Use architectural grammar: set of rules that can be used to describe the building model

Repeated elements -> one enhanced texture for each

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Objective

Procedural Modeling of Buildings. [Mueller et al.]

SIGGRAPH 2006

CGA shape:

shape grammar

for the procedural modeling of CG architecture.

low cost -> computer games, movies, ...

efficient

unprecedented level of detail

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Example

PRIORITY 1:

1: footprint ; S(1r,building height,1r) facades

T(0,building height,0) Roof(”hipped”,roo f angle){ roof } PRIORITY 2:

2: facades ; Comp(”sidefaces”){ facade } 3: facade : Shape.visible(”street”)

; Subdiv(”X”,1r,door width*1.5){ tiles | entrance } : 0.5 ; Subdiv(”X”,door width*1.5,1r){ entrance | tiles } : 0.5 4: facade ; tiles

5: tiles ; Repeat(”X”,window spacing){ tile } 6: tile ; Subdiv(”X”,1r,window width,1r){ wall |

Subdiv(”Y”,2r,window height,1r){ wall | window | wall } | wall } 7: window : Scope.occ(”noparent”) != ”none” ; wall

8: window ; S(1r,1r,window depth) I(”win.obj”) 9: entrance ; Subdiv(”X”,1r,door width,1r){ wall | Subdiv(”Y”,door height,1r){ door | wall } | wall } 10: door ; S(1r,1r,door depth) I(”door.obj”)

11: wall ; I(”wall.obj”) PRIORITY 3:

...

14:

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My mission

PRIORITY 1:

1: footprint ; S(1r,building height,1r) facades

T(0,building height,0) Roof(”hipped”,roo f angle){ roof } PRIORITY 2:

2: facades ; Comp(”sidefaces”){ facade } 3: facade : Shape.visible(”street”)

; Subdiv(”X”,1r,door width*1.5){ tiles | entrance } : 0.5 ; Subdiv(”X”,door width*1.5,1r){ entrance | tiles } : 0.5 4: facade ; tiles

5: tiles ; Repeat(”X”,window spacing){ tile } 6: tile ; Subdiv(”X”,1r,window width,1r){ wall |

Subdiv(”Y”,2r,window height,1r){ wall | window | wall } | wall } 7: window : Scope.occ(”noparent”) != ”none” ; wall

8: window ; S(1r,1r,window depth) I(”win.obj”) 9: entrance ; Subdiv(”X”,1r,door width,1r){ wall | Subdiv(”Y”,door height,1r){ door | wall } | wall } 10: door ; S(1r,1r,door depth) I(”door.obj”)

11: wall ; I(”wall.obj”) PRIORITY 3:

...

14:

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Data of GeoAutomation

Spin-off company of Visics

System of precise mapping measurements by means of mobile mapping

Vehicle with 10 cameras

3D feature points clouds

Geo-referenced by reference to ground control points

Gravity vector g || z-axis

x, y, z in meters

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Different cameras

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Point cloud of Sint-Truiden

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Close-up

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Preprocessing

Feature points located at great distances from the cameras have a low precision

They create noise with respect to other points

When only the correct points are retained, there are not enough of them to provide proof for

possible models

Remove the feature points if distance > 20 m

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12

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Split data up into voxels

No relation between feature points at a certain distance from each other

Easier to access & analyse the data

Voxel size has the same order of magnitude as

the minimal size of the structures we want to find in the first steps (In the first steps we want to locate the ground and the facades without the door and windows

structures) .

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Fit ground level

Assumption: visual point with the smallest z-value = point on the ground plane

If (lowest point ≠ ground plane) then

Point is an outlier

There are no feature points on the ground plane

Carry out a median filtering to correct errors

(lowest point ≠ ground plane)

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Fit ground level

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Fit wall planes

Assumption: Walls // z-axis

Remove ground points

Find median point (x m ,y m ) in each voxel

Give each point a gaussian weight with μ= ||p i -m|| and σ = 1 meter

Weighted Singular Value Decomposition (SVD)

on each voxel

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Fit wall planes

Problems:

Corner (two walls coming together)

No walls

Plane-shaped objects like cars, vans, fences, . . .

Street furniture: trees, (traffic) lights, traffic signs, . . .

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Fit wall planes

Solutions:

The separate walls of a corner are found by looking at the walls in the neighboring voxels

Errors caused by plane-shaped objects will be

removed by projecting the images on the planes or by using car-detectors, ...

The singular values give us an idea of how plane – alike a given point cloud is

Results with S 1 /S

2

< thresholds are removed

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Fit wall planes

Facade planes <-> all other objects

No feature points behind the facade plane

Count all points after a plane

If (#points ~ 0) -> facade plane

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Fit wall planes

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Fit wall planes

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Textured model

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Textured model

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Textured model

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Textured model

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Future work

Join facade planes to a 3D shape

Find smaller 3D structures like doors & windows

Find description/model based on rules

Perform in-painting of hidden structures based on the resulting model and the images

. . .

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