Can User-Generated Content Change Brand Convictions?
Walachnia, Nathalie University of Groningen
S2550466
Author Note
For further correspondence, please feel free to contact n.walachnia@student.rug.nl
January 2018
Master Thesis for MSc Programme Marketing Management Faculty of Economics and Business
University of Groningen
Examiner: dr. J. Hoekstra
Second Evaluator: B. Harms, dr. J. van Doorn
Supervisor: dr. J. Hoekstra, B. Harms
Abstract
With a survey-based research study it was tested whether an experimental manipulation of valence would have an effect on brand conviction. Furthermore, it was hypothesized that focus of user-generated content (UGC) would moderate this effect: Positive UGC content of the focal brand and negative UGC of the competitor brand was assumed to increase brand convictions. Negative UGC of the focal brand was hypothesized to trigger psychological reactance and thereby increase brand convictions. Finally, positive UGC of the competitor brand was hypothesized to create cognitive dissonance and mitigate brand convictions.
Involvement was predicted to moderate the effect of focus on the relationship between valence and brand conviction. One hundred and two participants were randomly assigned to one of the four conditions. Each condition group received an experimental scenario induction, which consisted of a short text that described a coffee machine purchase. Afterwards the experimental manipulation in form of UGC followed. Brand conviction was measured before and after to assess changes that followed the manipulation. Our findings suggest that the effect of user-generated content on brand convictions depends on valence and focus.
Involvement moderates this relationship additionally.
Keywords: valence, user-generated content, involvement, brand convictions
Can User-Generated Content Change Brand Convictions?
Chapter 1. Introduction
What is one of the first things someone does when planning to buy a new TV, coffee machine or restaurant visit? Most likely: go on the internet and look for reviews, media articles and experiences of other people that could give guidance in decision making. In the age of digital it is not only traditional advertising but user-generated content that influences consumer purchase decisions (Cao, Meister & Klante, 2014; Littman, 2008; MacKinnon, 2012).
User-generated content can be defined as content that is produced by the consumer (Tirunillai & Tellis, 2012). It is a form of word of mouth, which is a type of inter-consumer communication. There are various types of user-generated content from a variety of mediums.
Among others these include microblogs (e.g. Twitter), posts and comments (e.g. Facebook), images (e.g. Instagram, Pinterest), blogs (e.g. Wordpress), vlogs (e.g. Youtube), product reviews and recommendations (e.g. Amazon, Yelp) (Liu, Burns & Hou, 2017). Because consumers have more trust in the content that users put out and determine their purchase decisions based on them, user-generated content has become a powerful marketing tool potentially being able to even dictate consumer purchase decisions (Bae & Lee, 2011;
Thoumrungroje, 2014; Huang, Chou & Lan, 2007). One very important subgroup of content- creating users are bloggers, who over the years have transformed from simple internet writers to opinion leaders (Mendoza, 2010). Digital opinions leaders are individuals within a specific reference group who are able to exert influence over others due to their knowledge, personality or abilities (Kotler, Brown, Adam, Burton & Armstrong, 2007; Rogers, 2015; Dippong, Kalkhoff & Johnsen, 2017).
Although user-generated content is certainly powerful, it is not clear yet whether it is
also able to change brand convictions, especially after point of purchase when consumers have
already made their decision. A conviction can be defined as a strongly held belief, opinion or persuasion or as the state of being convinced (Merriam-Webster’s dictionary, 2017; Oxford Dictionary, 2017). Applied to a brand, conviction means the strong belief in or persuasion of a brand. The goal of the paper is to see whether valence, i.e. the goodness (positive valence) or badness (negative valence) of user-generated content has an effect on brand convictions and how this might be moderated by focus of user-generated content: Is one more inclined to believe negative content about a brand to which one is loyal (focal brand) or positive content about a competing brand (competitor brand) (Shuman, Sander & Scherer, 2013)? Consumers who observe that other people have made the same brand purchase choice they made by looking at user-generated content will most likely feel confirmed in their behavior and be more satisfied with it (Cialdini, 1983; Amblee & Bui, 2011; Hennig-Thurau, Walsh & Walsh, 2003; Gupta &
Harris, 2010). The same applies to consumers who are exposed to negative user-generated content regarding the competitor brand since negative experiences made with the alternative brand affirm one’s purchase decision.
The opposite reaction can be expected for consumers who observe other people making
negative experiences with their choice, that is, in form of negative user-generated content for
example. The fact that one is following an action that others followed as well and afterwards
evaluated negatively, might spur a negative reaction, namely psychological reactance, which
consists of feelings of threat and anger (Clee & Wicklund, 1980; Amblee & Bui, 2011; Hennig-
Thurau, Walsh & Walsh, 2003; Rains, 2012). In order to alleviate themselves from those
negative feelings, they might start defending their purchase instead by offering
counterarguments and discard the negative claims (Rains, 2012). Previous research has shown
that highly committed consumers continuously counterargued negative information about their
favorite brand and only supported the positive arguments (Ahluwalia, Burnkrant & Unnava,
2000).
When exposed to positive user-generated content about a competing brand consumers’
choice is not directly being criticized but instead put in question indirectly by praising a different brand. Therefore, consumers might start doubting their purchase and liking it a little less in favor of the competitor brand (Liu, Li, Xu, Kostakos & Heikkilä, 2016). Competitor actions have already been shown to moderate the effect of advertising on sales in the past (Gatignon, 1984). It might as well be that the effect of valence and focus of user-generated content depends on the level of involvement that consumers show. Involvement caused positive reactions even in consumers who show dissatisfaction with a brand (Shiue & Li, 2013). A scenario-based survey experiment will be conducted in order to find answers to all of these questions.
Theoretical implications would include a broadened view on the influence of user- generated content during the post-purchase phase. Due to the fact that user-generated content seems to gain in importance in comparison to traditional marketing tools when it comes to influencing consumer purchase decisions, studying it further in the context of changing brand convictions is important in order to gain more knowledge about this new digital marketing tool (Bae & Lee, 2011; Thoumrungroje, 2014; Huang, Chou & Lan, 2007). Especially the ability of user-generated content to change brand convictions independent of point-of- purchase could additionally spur further research into areas such as consumer brand loyalty and brand commitment. Managerial implications would include: possibilities for companies to target even highly loyal brand consumers of competitor brands and to induce brand switching behavior through the direct use of user-generated content. Finally, user-generated content would gain even more evidence as an effective marketing tool and give companies one more reason to be actively included into firms’ digital marketing strategy plans.
The structure of this report is as follows: After introducing the topic of the underlying
research paper in Chapter 1, Chapter 2 describes the conceptual model and a literature review
that will also include all the hypotheses that will be tested as part of this research. Chapter 3 presents all the important variables and measures while Chapter 4 reports the outcomes of the analyses. Finally, Chapter 5 ends with a discussion and a short review of the research study including a section on limitations, future research as well as practical implications.
Chapter 2. Conceptual Model and Hypotheses
2.1 Conceptual Model
The conceptual model displays all the relevant variables and their hypothesized relation to and effect on each other and is presented in the following:
Figure 1. Conceptual Model.
Valence (positive vs. negative) of user-generated content will influence brand
convictions with the relationship being moderated by focus (focal brand vs. competitor
brand), which in turn will be moderated by involvement (high vs. low). It is expected that
positive user-generated content that focuses on the focal brand as well as negative user-
generated content that focuses on the competitor brand will enhance brand conviction. The
same goes for negative user-generated content that focuses on the focal brand, because it is
assumed to elicit a defensive response resulting in increased brand conviction. Positive user- generated content that focuses on the competitor brand will mitigate brand conviction, because it will increase cognitive dissonance. The effect of focus on the relationship between valence and brand conviction is expected to be moderated by involvement with high
involvement leading to a further increase in the effects predicted in Hypotheses 2-5.
Chapter 2.2 Hypotheses
More and more consumers seek out user-generated content, because it is perceived as more credible than content provided by traditional advertising or by experts. (Cheong &
Morrison, 2008; Ryan & Jonas, 2010; Crespo, Gutiérrez & Mogollón, 2014; Cronin & Taylor, 1992). Although mostly sought out before a purchase decision when consumers feel the most uncertain, user-generated content also affects consumers after a purchase, for example in form of increased brand conviction (Probst, Grosswiele & Pfleger, 2013; Liang, 2016; Merriam- Webster’s dictionary, 2017; Oxford Dictionary, 2017). Because it is likely to increase purchase intention, marketers have discovered this new group of people to become their new brand endorsers (Mendoza, 2010; Littman, 2008; MacKinnon, 2012, Cao, Meister & Klante, 2014).
However, the effect of user-generated content on consumers may be dependent on its valence, that is, the goodness (positive valence) or badness (negative valence) of the user- generated content (Shuman, Sander & Scherer, 2013). Positive experiences of others expressed through positive user-generated content strengthen the belief in our purchase decision and are likely to result in an increase in brand conviction. This is because we feel affirmed in our action when we see that other people have behaved in the same way that we did, which is also known as social proof (Cialdini, 1983; Amblee & Bui, 2011; Hennig-Thurau, Walsh & Walsh, 2003;
Gupta & Harris, 2010). In a purchase context, we are constantly seeking out this form of social
proof by looking at user-generated content in form of reviews, ratings and online recommendations (Amblee & Biu, 2011; Hennig-Thurau, Walsh & Walsh, 2003).
Negative user-generated content expressing negative information may have a detrimental negative effect for both the company and the brand (Tirunillai & Tellis, 2012;
Amblee & Bui, 2011; Bambauer-Sachse & Mangold, 2011; Luo, 2009). Additionally, negative information has a stronger effect on consumer judgement than positive or neutral information and should consequently lead to a significant decrease in consumer’s brand conviction (Herr, Kardes & Kim, 1991; Zou, Yu & Hao, 2011).
Hypothesis 1: Valence of user-generated content influences brand convictions, in that positive user-generated content is expected to lead to an increase in brand conviction and negative user-generated content is expected to mitigate brand conviction.
The effect of valence of user-generated content on brand convictions may depend further on the focus of user-generated content, where positive or negative user-generated content about the focal brand may elicit a different reaction than positive or negative user- generated content about the competitor brand. For example, positive user-generated content about the focal brand confirms the consumer’s purchase choice through social proof and thereby takes away consumer uncertainty by affirming that they have made the right choice (Cialdini, 1983; Amblee & Bui, 2011; Hennig-Thurau, Walsh & Walsh, 2003; Gupta & Harris, 2010). It can be assumed that positive user-generated content about the focal brand will lead to an increase in brand conviction.
Hypothesis 2: User-generated content about the focal brand, when positive, will lead to an increase in brand conviction towards the focal brand.
Consumers may react differently when they are faced with negative user-generated
content of the focal brand. Particularly, the negative experience made by others elicits a reactive
response in them: following Reactance Theory (Clee & Wicklund, 1980), consumers perceive
a differing opinion as an aggressive, freedom-threatening influence attempt towards change that carries and puts pressure on them. In order to re-establish their freedom, consumers move in the direction that lies opposite the influence attempt, which is also termed the “boomerang effect”. Applied to the user-generated content context, it means that when consumers are exposed to negative user-generated content regarding the brand they purchased, it will trigger reactance in them in form of both counterarguing all negative information regarding the focal brand and a maintained belief in all positive information concerning the focal brand (Ahluwalia, Burnkrant & Unnava, 2000; Rains, 2012).
In addition to psychological reactance, cognitive dissonance will be triggered in the consumer: Cognitive Dissonance Theory (Oshikawa, 1969) asserts that individuals who are exposed to an attitude, opinion or behavior that is not consistent with their own will experience dissonance. Dissonance will be triggered in three following situations: after being told to do or say something that is not in line with personal beliefs or attitude (1), when facing discrepant information (2), especially when this information is new and was not available at point of purchase and finally, after making a decision (3). Especially in the latter situation dissonance is most likely to take place, because the individual still has to cope with the attractiveness of the alternative.
Since negative user-generated content regarding a focal brand exposes consumers to information that is not line with their beliefs (1), discrepant (2) and only available after they have made their purchase decision (3), cognitive dissonance will be triggered. In order to reduce dissonance, consumers can try to change their opinion (1), seek more information (2), engage in perceptual distortion by perceiving the discrepant information as untruthful (3) or avoid exposure to a dissonance trigger in the first place (4) (Oshikawa, 1969; Liang, 2016).
Since previous research has already shown that exposure to negative information regarding a
brand elicits a reaction that consists of counterarguing the negative information and
maintaining the belief in positive information, the dissonance triggered by the negative user- generated content of the focal brand is predicted to lead to perceptual distortion by perceiving the negative user-generated content as untruthful (3) (Rains, 2012; Ahluwalia, Burnkrant &
Unnava, 2000). Together, both reactance and cognitive dissonance will lead to an increase in brand conviction towards the focal brand.
Hypothesis 3: User-generated content about the focal brand, when negative, will lead to an increase in brand conviction towards the focal brand.
The opposite effect can be expected for consumers who are exposed to negative user- generated content about the competitor brand. Just like consumers who are exposed to positive user-generated content about the focal brand, negative user-generated content about the competitor brand is likely to confirm consumers purchase decision, since it shows that they have successfully decided against purchasing an alternative brand that caused negative experiences for others, thereby re-affirming their own purchase decision (Cialdini, 1983;
Amblee & Bui, 2011; Hennig-Thurau, Walsh & Walsh, 2003; Gupta & Harris, 2010).
Additionally, negative user-generated content does not only show detrimental effects for a company and its brand but it also impacts consumer judgement a lot more than positive user-generated content (Tirunillai & Tellis, 2012; Amblee & Bui, 2011; Bambauer-Sachse &
Mangold, 2011; Luo, 2009; Herr, Kardes & Kim, 1991; Zou, Yu & Hao, 2011). For this reason, negative user-generated content of the competitor brand can be expected to turn the consumer away from the competitor brand and increasing brand conviction for the focal brand instead.
Hypothesis 4: User-generated content about the competitor brand, when negative, will lead to an increase in brand conviction towards the focal brand.
After having made a purchase, consumers display a selection bias where they expose
themselves to online reviews that support their purchase decision exclusively and avoid those
that do not (Liang, 2016). The purpose behind this is that being exposed to the attractiveness of the alternative product decreases consumer satisfaction with their current product and increases consumers’ switching intention and actual switching behavior (Liu, Li, Xu, Kostakos
& Heikkilä, 2016). Exposure to positive user-generated content of the competitor brand opens up the possibility that consumers may have made the wrong choice by not choosing the alternative brand in favor of the focal brand. Especially shortly after their purchase decision, the attractiveness of the alternative brand may be still very prevalent to consumers, which is also the point when they are most vulnerable to experiencing cognitive dissonance (Oshikawa, 1969).
Experiencing cognitive dissonance is also more likely because through positive user- generated content of the competitor brand consumers are faced with content that is not consistent with their purchase decision and is not in line with their beliefs (1), it represents discrepant information (2) that was not available at the point of purchase and consumers have to deal with the information at point of post-purchase, which is when they are the most vulnerable to information regarding alternative attractiveness (3). It is predicted that consumers will experience a decrease in brand conviction when being exposed to positive user-generated content regarding the competitor brand (Liu et. al., 2016).
Hypothesis 5: User-generated content about the competitor brand, when positive, will lead to a decrease in brand conviction towards the focal brand.
Involvement describes the extent of the perceived personal relevance that a product has
depending on the needs, interests and values of the consumer (Shiue & Li, 2013). The level of
involvement decides about consumers’ decision-making processes and purchases. Brand
involvement in particular is defined as the core equity of a brand that is expressed by the
consumer. Increased liking and brand involvement results from the voluntary acquisition, direct
experience or physical possession of a brand or branded product. Continuous brand
involvement leads to protection against brand dissidents and to repatronage intentions in spite of dissatisfaction with the brand (Shiue & Li, 2013). Involvement showed to moderate the effect eWOM messages on consumers where consumers with higher involvement showed a greater attitude toward the product, website and judged the credibility of eWOM to be larger (Doh & Hwang, 2009). Consequently, when exposed to positive user-generated content about the focal brand or negative user-generated content about the competitor brand, involvement should increase both predicted effects of increased brand conviction.
When exposed to negative information highly brand committed consumers display a bias towards their brand and attest more importance to the positive rather than the negative information (Ahluwalia, Burnkrant & Unnava, 2000). They also avoid attitude derogation by defending against all negative information and delivering counterarguments, while lower committed consumers experience a decline in brand attitude (Ahluwalia, Burnkrant & Unnava, 2000, Rains, 2012). Based on this, involvement should increase the predicted effect of higher conviction following negative user-generated content of the focal brand and increase the hypothesized effect of lower conviction following positive user-generated content of the competitor brand.
Hypothesis 6: Involvement will enhance the effects of Hypotheses 2 - Hypotheses 5.
Chapter 3. Methods
Data Collection
One hundred and eighty-nine participants participated in the survey, that was held in
English. Eighty of these participants did not complete the survey until the end, so that these
responses had to be discarded. Due to a mistake with the images that occurred in the beginning
of data collection in one of the experimental conditions, responses from five participants had
to be additionally discarded, whereupon the images were fixed. Seventeen participants indicated to have suspicions regarding the real study purpose or estimated the purpose of the study correctly. However, after a boxplot showed a normal distribution and indicated no outliers, it was decided to leave these participants in the data set.
Content-related questions following the blog-post were used to assess attentiveness of participant’s reading. Of the 189 participants, 50 participants did not reach the part that contained the control-questions because they stopped the survey beforehand. Regarding the remainder of participants: 23 indicated an incorrect answer to the first control question, 16 for the second control question and four gave a wrong answer to the third control question. All of the participants who answered the control questions incorrectly were excluded from the study, because experimental validity could not be assured for them.
In the end, responses from 102 participants were used for the final data analysis (M
age= 27.3, SD = 7.172, Min: 18, Max: 58) of which 37 were male and 65 were female. Participants had various Nationalities such as North-American (2.9%), South-American (2%), Australian (2%), Asian (N = 14.7%) and European (N = 78.4%). Dutch (N = 20.6%) and German (N = 22.5%) participants were in the majority of the sample.
Research Design
In this study, a 2 x 2 (focus: focal brand versus competitor brand x valence: positive or negative) between-subjects factorial experiment was conducted. Through random sampling participants were allocated to the focal brand condition (Saeco) with positive (a; n=24) or negative (b; n=25) valence or to the competitor brand condition (Delonghi) with positive (c;
n=27) or negative (d; n=26) valence.
Before being exposed to the experimental manipulation, participants read a text which
aimed at inducing a post-purchase context. It was created by the experimenter before the study
(see appendix 1) and described a recent coffee machine purchase of the brand Saeco (focal brand). Adapted from Liang (2016) coffee makers were selected as a product category due to the fact that previous research showed low variance for product quality ratings and low reported difficulty for ranking the products. Due to the well-known popularity of the brands, we chose Saeco as the focal brand and Delonghi as the competitor brand.
User-generated content was manipulated using user-generated blog posts that were also created by the experimenter (see appendix 2). It was decided to use blogs as the communication format since user-generated content in form of blogs is generally regarded as higher in credibility than other marketing communication tools used by a brand (Akehurst, 2008). Each blog post consisted of both textual and visual content and either reviewed the coffee maker made by Saeco (focal brand) positively (a) or negatively (b), or Delonghi (competitor brand) positively (c) or negatively (d). Positive valence consisted of three described positive characteristics of the coffee maker and negative valence consisted of three described negative characteristics of the coffee maker. It was agreed upon to limit the amount of arguments to three because three is usually associated with impressions of completeness and sufficient amount of proof of evidence (Antonakis, Fenley & Liechti, 2012).
Content-related questions (see appendix 3) that followed the blog post, controlled for attentive reading of the blog-post. In order to increase the effects of the experimental induction, we aimed to increase personal relevance by telling participants that they may receive the coffee maker they were presented with during the experiment (Lee & Schwartz, 2010; Losciuto &
Perloff, 1967; Liang, 2016).
Data was collected using a web-based survey, which was built in Qualtrics. This
anonymous and uniform method of collecting data has the benefit of reducing social
desirability bias and controlling for response styles (de Leeuw, 2008). The survey link was
distributed within the experimenter’s own network in order to find respondents. Participants
received the survey link and completed the entire survey online and in their own time independently.
Procedure
Firstly, participants read the informed consent. In the beginning, all participants were induced with a written experimental scenario (see appendix 1) about a recent purchase of a coffee maker by Saeco. Afterwards brand conviction was assessed (Kim, 2003). Then, participants were exposed to the experimental manipulation in form of user-generated content (see appendix 2). Subsequently, they answered three content-related control questions regarding the blog post in order to test whether they have read the blog post attentively (see appendix 3). Additionally, brand knowledge was assessed. Afterwards a second assessment of brand conviction followed to test for changes in level of brand conviction. At the end, participants completed the awareness check to ensure that they were still blind to the actual study purpose (see Table 1) (Liang, 2016). At the end, participants reported demographics (sex, age, nationality) and received the written debriefing which included the notification that they would not win a coffee machine.
Measurement of Variables
Involvement. Brand involvement was assessed using the 3-item “Involvement Scale”
by Kim (2003) (9-point-scale ranging from 1 = Do not agree at all to 9 = Absolutely agree), which can be found in Table 1.
Brand Conviction. Following Kim (2003), brand conviction was measured using the
5-item “Attitude Strength Scale” before the experimental manipulation as well as afterwards
to control for changes in level of brand conviction. Table 1 displays the scale.
Brand Knowledge. Brand knowledge was assessed previous to the experimental manipulation using the 5-item “Brand Awareness Scale” by Schivinski and Dabrowski (2014) with a 7-point Likert scale ranging from 1= Strongly disagree to 7=Strongly agree. The scale can be found in Table 1.
Table 1
Summary of Scales: Reliability Analysis and Factor Loadings.
Item Cronbach’s alpha if item deleted Component Loading
Brand Awareness Scale (Schivinski & Dabrowski, 2014) .95 .95
1. I know Saeco. .93 .93
2. I know at least one Saeco product. .93 .94
3. I easily recognize Saeco among other brands. .94 .92
4. I recognize the logo of Saeco. .94 .90
5. I know that there is a brand Saeco .95 .89
Attitude Strength Scale (Kim, 2003) (Pre-measure) .88
1. My attitude towards Saeco is… .85 .83
2. How strong or intense is your feeling towards Saeco in this category? .83 .88 3. How certain do you feel about your attitude towards Saeco in this
product category? .85 .82
4. How important would you say Saeco is to you? .85 .82
5. How knowledgeable do you feel you are about Saeco? .87 .76
Attitude Strength Scale (Kim, 2003) (Post-measure) .89
1. My attitude towards Saeco is… .87 .81
2. How strong or intense is your feeling towards Saeco in this category? .84 .89 3. How certain do you feel about your attitude towards Saeco in this
product category? .87 .81
4. How important would you say Saeco is to you? .86 .82
5. How knowledgeable do you feel you are about Saeco? .86 .82
Brand Involvement Scale (Kim, 2003) .76
1. I care a great deal in selecting this coffee machine from many other
choices available in the market. .68 .83
2. It is important to me to make the right choice of coffee machines. .65 .85 3. I am concerned about the outcome of my choice in making my selection
of this coffee machine. .72 .80
Control Questions .74
1. The blogger is writing during summertime and how she enjoys the sun. .67 .80
2. The blogger was drinking an espresso. .64 .82
3. The blogger does not usually like coffee and prefers tea. .64 .82
Awareness Check
1. What do you think the current study is about?
2. What do you think the purpose of the study is?
Method of Analysis.
Valence. A One-way Analysis of Covariance (ANCOVA) was performed in order to test whether the independent categorical variable valence with the two levels positive valence (+1) and negative valence (-1) has an effect on the continuous dependent variable brand conviction as indicated in Hypothesis 1. Brand knowledge as a continuous variable and pre- measures of the continuous variable brand conviction were used as covariates in this test.
Focus. A Two-way ANCOVA was used to test how the categorical independent variable focus with the levels focal brand (+1) and competitor brand (-1) of user-generated content moderates the relationship between valence and brand conviction. Brand knowledge and the pre-measure of brand conviction were used as a covariate in this test. An interaction term between the independent variable valence and the moderator variable focus was added to test hypotheses 2-5.
Involvement. A multiple regression analysis was used to test for the three-order interaction analysis between valence as the independent variable, focus as the first moderator variable, involvement as the second order continuous moderator variable and conviction as the dependent variable. Brand knowledge and the brand-conviction pre-measure were the control variables in this analysis to test for Hypothesis 6.
Chapter 4. Results
Descriptives and Correlations
Table 2 presents the means and standard deviations as well as the correlations
between the independent, dependent and covariates that were used. No significant correlation existed between the dependent post-measure of brand conviction and valence (r = 0.02, p
= .28) or brand conviction and focus (r = -0.07, p = .51). However, involvement was
significantly correlated with brand conviction (post-measure) (r = 0.48, p > .001). Brand knowledge showed a significant correlation with both the pre-measure of brand conviction (r
= 0.52, p < .001) as well as the post-measure (r = 0.51, p < .001). Interestingly, gender, which was coded -1 for female and +1 for male, was also significantly correlated with age (r
= 0.20, p = .04).
Table 2
Means, Standard Deviations and Correlations of Measures.
M SD 1 2 3 4 5 6 7 8
1 Age 27.25 7.17 –
2 Gender 1.64 0.48 0.20* –
3 Valence 0.00 1.00 -0.01 -0.06 –
4 Focus -0.04 1.00 -0.04 -0.15 -0.02 –
5 Involvement 6.26 1.83 0.02 0.02 0.05 -0.15 –
6 Brand
Conviction (Pre)
5.36 1.81 -0.02 0.48 0.02 -0.05 0.50** –
7 Brand Conviction (Post)
5.29 1.90 -0.16 0.08 0.11 -0.07 0.48** 0.87** –
8 Brand Knowledge
4.75 2.02 0.01 0.20* 0.13 -0.17 0.30** 0.51** 0.51** –
* Correlation is significant at the 0.05 level (2-tailed).
** Correlation is significant at the 0.01 level (2-tailed).