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Attack step parameters Attacker parameters Attacker skill (β) Attack step difficulty (δ) Attacker speed (τ ) Attack step labour in- tensity (θ) Outcome / Result Execution
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If player 1 chooses KNOW in period 2, we have shown that: a trustworthy player 2 will choose IN on both moves and player 1 chooses STAY on both moves in equilibrium, a selfish player
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