Master Thesis
Trading off convenience versus control:
a study on the impact of annoyance and time pressure on someone’s decisions forconvenience or control
Remko de Bruin
Student number: 10589341
22-06-2018
Business Administration - Marketing
Supervisor: Joris Demmers
Statement of Originality
This document is written by Remko de Bruin who declares to take full responsibility for the contents of this document.
I declare that the text and the work presented in this document are original and that no sources other than those mentioned in the text and its references have been used in creating it.
The Faculty of Economics and Business is responsible solely for the supervision of completion of the work, not for the contents.
Table of contents:
1. Introduction ... 1 2. Literature review ... 5 2.1 Choice architecture ... 5 2.1.2 Nudging theory ... 5 2.2 Convenience ... 6 2.2.1 Inconvenience ... 72.2.2 Types of service convenience ... 8
2.3 Control ... 9
2.3.1 Actual and perceived control ... 9
2.3.2 Incentives of having control ... 10
2.3.3 Control on websites ... 11
2.3.4 Types of control ... 12
2.4 Trade-off between convenience versus control ... 12
2.4.1 Variables affecting convenience orientation ... 13
2.4.2 Variables affecting desire for control ... 14
2.5 Annoyance ... 18
2.5.1 Reactance ... 18
2.5.2 Sources of annoyance in a digital environment ... 19
2.5.3 Influence of annoyance on the decision for convenience or control ... 23
2.5.4 Time... 25
2.5.5 Conceptual model ... 26
3. Research method ... 27
3.1 Research design and procedure ... 27
3.2 Sample ... 28 3.3 Measurements ... 29 3.3.1 Independent variables ... 29 3.3.2 Dependent variables ... 32 3.3.3 Control variables ... 33 4. Results ... 36 4.1 Reliability ... 36 4.2 Correlations ... 36 4.3 Hypotheses testing ... 37 4.3.1 Hypothesis 1 ... 37
4.3.2 Hypothesis 2 ... 38 4.3.3 Hypothesis 3 ... 39 4.3.4 Hypothesis 4 ... 40 4.3.5 Hypothesis 5 ... 41 4.3.6 Hypothesis 6 ... 42 4.4 Other findings ... 44 5. Discussion ... 47
5.1 Most important findings ... 47
5.2 Theoretical and Practical implementations ... 49
5.3 Limitations and future research... 50
5.4 Conclusions ... 51
References ... 54
ABSTRACT
Background – People constantly trade off convenience versus control in online service
settings. Some research has been done about this trade-off, but little is known so far about how companies are (mis)using and nudging parts of this trade-off to steer customers into making decisions which are in the company’s benefit instead of the customer’s interest. This could lead to customers who are perceiving annoyance, which could affect people’s decision for convenience or control.
Purpose – This study investigates how online service companies can influence someone’s
convenience orientation or desire for control with the design of the digital customer journey. Moreover, the impact of annoyance and time pressure on someone’s decision for convenience or control is investigated. Accordingly, the main research question is: how do customers trade off convenience versus control in online service settings and how could online service companies profit from this? Based on several psychological theories like reactance theory, it is expected that people will behave differently in their decisions for convenience or control when they perceive a certain amount of annoyance or time pressure.
Methodology - Data was gathered by means of a digital survey that was distributed via
snowball sampling. Respondents (N = 183) had to go through a simulated digital customer journey in which they had to make decisions for convenience or control, while being exposed to different annoyance-provoking stimuli.
Findings – Different sources of annoyance in the online environment have been found.
Moreover, statistically significant results have shown that interfering a digital customer journey with pop-ups and steering questions lead to perceived annoyance. However, no significant results have been found that this annoyance impacts someone’s decision for convenience or control. Forcing people to complete a customer journey within a given time frame did not show to have significant impacts.
Implications – Although only 2 hypotheses have been supported, the results of this study do
provide interesting insights. For example, someone’s level of reactance has been found to significantly impact someone’s perceived annoyance and desire for control. With regard to practice, implications are that organizations should consider segmenting customers on the basis of situational factors that influence someone’s preference for convenience or control, like the importance of the service outcome and the level of reactance. Companies should consider as well that some nudging features like pop-ups and steering questions could lead to annoyed customers, which could have negative implications. Overall, these and other findings provide several directions for future research.
1
1. Introduction
Customer journeys are getting more complex, given that nowadays customers are connected all
the time and have more choices and decisions to make than ever before (Lemon & Verhoef,
2016). It is likely that every decision that the customer has to take, consists of some choices
which are more beneficial to the firm than other choices. It is therefore highly important for
firms to know what their opportunities are to influence the customer decision process at the
right time in the right context. One way to do this is by nudging. A nudge can be seen as an
indirect suggestion to influence the behaviour and decision making of groups or individuals
(Kosters & Van der Heijden, 2015). These nudges are a commonly used mechanism in the
digital environment. For example, in many situations, customers have to decide if they want to
obtain a service in a fast and easy way (convenience), or if they want to be more involved in
the service process which might take more effort and is more time-consuming (control). A good
example of how a nudge can influence this decision between convenience and control is on the
online service platform Airbnb. This company tries to influence its customer to give away a
certain amount of control by offering a service in a more convenient way. It is so that hosts on
Airbnb can decide to let guests book instantly, without any pre-screening of the guest’s profile
(What is Instant Book?, n.d.). This may sound frightening to hosts who rent out their places,
but this decision is framed in such a way that makes it hard for customers to not take advantage
of the option. The decision process takes customers into a course of action in which the website
shows the customer the value of turning on this option. For example, the platform shows their
customers how they could gain way more bookings if they would switch on this option, shows
them all of the advantages, and tries to counterargument every reason a customer might have to
not use the option.
In this case, the customer has to make a decision about giving away a certain amount of
2 Service convenience can be seen as the convenience that reduces customers' time and effort in
obtaining a service (Berry, Seiders & Grewal, 2002). Customers nowadays are expecting this
service convenience and want companies to be able to satisfy them by offering services without wasting the customers’ time and effort (Womack & Jones, 2005). On the other hand, customers
want to keep as much control over a situation as possible (Phelps, Nowak & Ferrell, 2000). Control can be seen as the customer’s competence, superiority, and power within the sales
relationship’ (Mullins, Bachrach, Rapp, Grewal, & Beitelspacher, 2015, p. 1073). It seems that
more and more service platforms are trying to influence decisions about parts of this trade-off.
The example of Airbnb shows that this firm is using the fact that customers want service
convenience by making firm-profiting decisions to use one of their services very convenient to
its users. As for Airbnb, it would be profitable to have more Instant Book listings on its
platform, to grow its share on the traditional vacation rental market (Ting, 2017). There are
numerous examples of companies using convenience as a way to make more profit. Lots of
companies are charging extra money for the privilege of paying for a service using an
alternative, possibly more convenient payment. However, many customers do not see this
alternative payment option as a convenience, but just as a way for companies to make more
profits (Holmes, 2017). Another example of companies trying to make more profit by forcing
customers to trade off convenience versus control are login walls. Many websites still force
users to log in before presenting them with any real content. This requires customers to decide
if they want to trade control over the situation by giving away their personal data to be able to
enter the website. Service providers, routinely collect and use this individual specific customer
information in their benefit (Budiu, 2014; Phelps et al., 2000).
Another strategy could be to make firm-harming decisions very inconvenient to its
users. This is, for instance, applicable to social network platforms that make it almost
3 with strategies to complicate this opt-out process. Examples are banishing the ‘unsubscribe’
option to the bottom of the page or changing the delete option to a more misleading ‘Change Preferences’. This forces the customer to think if it is really worth the effort to go through the
exhausting process of deleting their account to get back some of their control or to just save the
effort and keep their account. Customers deleting their account would be harmful to the firm,
as this will decrease the amount of time and attention customers are devoting to the network,
and thus lowers the profit that the firm is making through targeted ads and in-app purchases
(Crump, 2017).
These examples of retaining the customer through the creation of inconvenience or by
the provision of a lot of convenience are called lock-in strategies. These are strategies in which
the customer is so dependent on a company for its products and services that the customer
cannot move to another seller without substantial switching costs (Khosrowpour, 2013).
The situations that are described here show that providing convenience to customers
could make the online experience more straightforward, but it could also lead to annoyance and
disruption (McCoy, Everard, Polak & Galletta, 2007). Customers might have the feeling that
the company is nudging them towards firm-profiting decisions, or on the other hand, customers
could get the feeling that the company is not providing them enough convenience. It is
interesting to research which role annoyance plays in the decision between convenience or
control.
Some research has been done about this trade-off between convenience and control, but
not about how companies might influence parts of this trade-off in their benefit. Little is known
so far about how companies are (mis)using and nudging parts of this trade-off to keep customers
from leaving the firm or steer customers into making decisions that are in the company’s
benefit. Besides that, there is still minor conformity about the motivations behind choosing for
4
How do customers trade off convenience versus control in online service settings and how could online service companies profit from this?
In order to find an answer to this research question, more knowledge is needed about how the
trade-off between convenience versus control is driven by diverging motivations. Next to that,
it has to be found out what provokes customers’ annoyance in a digital environment and if this
annoyance drives people to take more control, or if it drives them to go for more convenience.
This knowledge could have practical implications for both companies and customers.
Service companies could use this knowledge in order to create their online platform in a way
that is the most beneficial to them. On the other hand, customers could learn how online service
companies are nudging them to make decisions that are more in the company’s benefit, instead
of their own benefit.
This research will have theoretical contributions as well. It will add knowledge to the
prioritizing marketing topic about the changing decision-making processes. The more complex
customer journeys are, the more it gives firms the opportunity to influence the customer
decision process by nudging the choice architecture. This concerns both the trade-off between
convenience versus control as well as the trade-off between annoyance versus effectiveness
(Marketing Science Institute, 2016). This research will address both of these trade-offs and will
provide valuable knowledge about the motivations behind the exchange of the two factors.
First of all, I will elaborate on the concepts of choice architecture, convenience, control,
and annoyance. Specifically, I will go into more detail about the diverging motivations of
customers to choose for either convenience or control and how annoyance might influence this
decision. An online survey experiment is conducted to derive the relevant results. The paper
5
2. Literature review 2.1 Choice architecture
Choice architecture describes the fact that there are many ways to present a choice to a
decision-maker, and that what is chosen often depends on how the choice is presented (Johnson et al.,
2012). It turns out that choice architecture has a significant influence on the final decision of
someone. Influencing the choice architecture can be done in many ways, for example by varying
the order of the choices, the number of choices presented and the selection of defaults. Defaults
are settings or choices that apply to individuals who do not take active steps to change them
(Johnson et al., 2012). An example of this default which influences someone’s decision for
convenience or control is organ donation, a topic which is in a lot of debate in the recent years.
Many people who avoid making an active choice about being a donor, are passively accepting
the default option (Goldstein, Johnson, Herrmann & Heitmann, 2008). This means that in
countries where inhabitants are organ donor set by default, have relatively way more organ
donors than countries where the inhabitants have to make an active choice to become a donor.
This example shows that a specific choice architecture, called a nudge, is not only used to
influence customers in their decision process but could be used on any level to improve
decisions about health, wealth and happiness amongst others.
2.1.2 Nudging theory
A nudge is any aspect of the choice architecture that changes someone’s behaviour in a
predictable way without forbidding any options or significantly changing their economic
incentives (Kosters & Van der Heijden, 2015). An influencing aspect can be seen as a nudge
when the intervention is cheap and easy to avoid. Nudges are therefore not the same as
mandates. Nudges are seen to be effective because people are unable to make economically
optimal decisions. The reason for this is that people do not have the capacity to store a large
amount of information that is needed for such decisions, as well as the cognitive ability to
6 not act in their own best interest from an economics point of view and are likely to get
influenced by these nudges. Although nudges can be used in both positive and negative ways,
this study looks primarily at the more negative influence of nudges on online customers. These
customers can be influenced during different moments of a service delivery process. As made
clear, many of the decisions that an online customer has to take, are about obtaining
convenience or about keeping control. For instant, online customers might have to decide if
they want to search through just a part of a database which is selected by use of a personalized
algorithm or if they want to search through the entire database. Searching through just a part of
a database which is already narrowed out on the customer’s preference would be more
convenient, but this would mean that the customer has to give away valuable personal data.
Choosing to search through the entire database would probably be more time-consuming, but
would keep the customer more in control. The decision which makes it able to accomplish a
task with the least expenditure of human energy can be seen as a convenience-oriented decision.
2.2 Convenience
Collier & Sherrell (2010) define convenience as the customer’s ability to find and facilitate
their need with the least amount of time and effort. This includes the physical and mental effort
that someone has to take, as well as the financial expenditure. A difference can be made between
convenience goods and service convenience. Convenience goods are goods that can be
purchased with minimal time and physical and mental effort. Service convenience can be seen
as the convenience that reduces customers' physical and cognitive effort in obtaining a service.
This could contain a combination of both selling goods and providing services (Berry, Seiders
& Grewal, 2002). In this study I will be focussing on this service convenience, and in particular
in the context of online service organizations. These organizations are increasingly using online
technology to facilitate marketplace exchanges in a variety of service settings, which can be of
beneficial value to both customers and service providers (Walker, Craig-Lees, Hecker &
7 progress, the socioeconomic changes, the more competitive business environments and thus
higher opportunity costs. Outcomes of these changes are that customers have to choose between
an increasing amount of online service companies, while the time they want to devote to the
service process is decreasing (Berry et al., 2002). Therefore, the customer nowadays is looking
for the place where the total costs or the effort and time spent in the entire service process are
the lowest (Bhatnagar, Misra & Rao, 2000).
The research that has been done on service convenience so far can be divided into two
parts; research related to time convenience and research related to effort convenience. Most
early research studied service convenience mainly as the amount of time that a customer has to
invest to realize a certain need. Gehrt, Yale & Lawson (1996) were one of the first to suggest
that time is just a part of the overall effort that a customer has to take to realize a certain want.
Customers' effort is a big part of the nonmonetary costs that influences perceived convenience
and satisfaction (Berry et al., 2002). One possibility for making a service more convenient to
customers is to make the online experience more or less difficult by choosing how much
information a company supplies to the customer during a decision making process. If
information is given in a very detailed way, the customer has to put quite some effort to process
this information. If less information is given, the customer may has to put some effort to obtain
more information elsewhere (Collier & Sherrell, 2010). So when the right balance in providing
this information is missing, the customer has to make a considerable amount of extra effort.
This can be seen as service inconvenience (wasting effort) (Berry et al, 2002).
2.2.1 Inconvenience
Inconvenience is a concept that has received a way smaller amount of attention than
convenience (Farquhar & Rowley, 2009). Whether a situation is perceived as convenient or
inconvenient depends partly on the choice architecture. For example, inconvenience can strike
up in situations where customers are estranged by aggressive and unnecessary procedures,
8 benefit (Farquhar & Rowley, 2009). This inconvenience might be an important aspect of the
decision-making process of the customer. One of the reasons that there has been done less
research on this subject could be that most research has been written from the perspective of
the producer, and there are not many producers who acknowledge that they design their
products or services in an inconvenient way. However, inconvenience is a common experience
in the digital customer journey, and more understanding of inconvenience is required in service
economies that include so many time-poor customers (Berry et al., 2002). These customers
expect fast and efficient processing of their online activities. However, long registration forms
to be filled in, complex procedures, or no availability of alternative payment methods are all
considered to be major inconveniences that make digital journeys complex and cause customer
dissatisfaction (Rajamma, Paswan & Hossain, 2009). Convenience, or inconvenience, can
strike up in different moments of the customer journey. Hence, different types of service
convenience can be distinguished.
2.2.2 Types of service convenience
Berry et al. (2002) describe different types of service convenience. Decision convenience
describes the effort customers have to devote to decide if they want a certain service or not.
Aspects of decision convenience consist of the amount of provided useful, clear, and easy to
read information (Colwell, Aung, Kanetkar & Holden, 2008). Next, access convenience
involves customers' required actions to request service and, if necessary, be available to receive
it. Examples of this type of convenience are the availability of the service provider, the
accessibility of the service provider through various ways, the time it takes to take a certain
action in the service process and the easiness to contact an employee of the service provider
(Colwell et al., 2008). At last, transaction convenience is about the amount of effort customers
have to take to realize a transaction. This depends for example on the easy and simple check
out process and the availability of different payment methods (Jiang, Yang & Jun., 2013). The
9 customers’ expenses on, and experience of, a service of a particular company (Moeller,
Fassnacht & Ettinger, 2009). One reason for this is that these types of convenience are factors
that come into play prior to a certain action. It seems that service providers are using these types
of convenience more and more to nudge their customers, and even weaken their customers’
position (Walker et al., 2002). The examples in the introduction show how companies are
influencing their customers with different kinds of service (in)convenience. A very high
decision convenience could lead to customers taking decisions which might be more beneficial
for the firm than for themselves, and a very low access convenience could result in customers
giving away valuable personal information or might keep customers from leaving the firm.
2.3 Control
On the one hand, customers want more convenience, on the other hand, customers want to keep
as much control as possible (Phelps et al., 2000). Control can be defined as ‘the customer’s
competence, superiority, and power within the sales relationship’ (Mullins, Bachrach, Rapp,
Grewal, & Beitelspacher, 2015, p. 1073). Control plays a big role in the customer’s decision
process and it is including customers’ approval, modification, and opportunity to in or
opt-out (Malhotra, Kim & Agarwal, 2004). In general, control can be seen as the customers’ ability
to determine the outcome of the service experience by handling the service offering in such a
way that it matches their ability, needs, and desires for the service outcome (Collier & Sherrell,
2010). Before going into more detail about the different types of control and the incentives of
having control, it has to be emphasized that there is a difference between actual and perceived
control.
2.3.1 Actual and perceived control
Control is an important construct in psychology literature and has been conceptualized in
different ways (Guo et al, 2016). In the current literature, a difference is made between actual
and perceived control. Actual control can be seen as the user’s ability to modify the (online)
10 levels of actual control provided to them. This means that even though a website may be
designed to provide a certain type and level of actual control, customers can still perceive this
level and type of control that the website provides very differently (Manganari, Siomkos &
Vrechopoulos, 2014). Although research demonstrates that customers make imperfect
evaluations of their own level of control, many academic papers do not emphasize the
difference between perceived control and actual control. Measures of actual control are
desirable, but they are difficult to obtain (Faranda, 2001). For that reason, in this study, ‘control’
mainly refers to perceived control.
2.3.2 Incentives of having control
There are many incentives for companies to provide customers with a feeling of being in
control. Existing research on the role of control within online service platforms showed that customers’ need for control was one of the biggest motivators of using online platforms
(Korgaonkar & Wolin, 1999). Next to that, service customers seem to prefer options that foster
perceived control even when there are no monetary incentives involved (Collier & Sherrell,
2010). Perceiving a certain amount of control could even mean the difference between
customers using a service or not using a service (Howard & Worboys, 2003). In general, control has shown an influence on customers’ overall evaluation of service quality and may lower the
risk perceptions (Collier & Sherrell, 2010).
Someone’s sense of being in control can also be influenced by the choice architecture.
The perception of having a choice, or even multiple choices over a certain situation can have a positive impact on someone’s sense of control. This can lead on its turn to the experience of
more positive emotions. This works the same the other way around. Having a sense of control
over an unpleasant situation reduces negative feelings, such as anxiety. For example, having a
choice in how someone is punished can effectively reduce the negative feelings toward the
11 are likely to experience more customer satisfaction when their increased perceived control is
high (Chang, 2008).
2.3.3 Control on websites
The notion of control is in particular important for websites because online environments may
create a feeling of limited control to customers. For example, the inability of the customer to
feel or touch the products, and the limited interaction with the personnel may decrease the customers’ perceptions regarding their level of the control (Manganari et al., 2014).
The degree of control which is provided to customers on websites may have a big
influence on the online customer behaviour. Giving customers control over the information they
encounter can lead to lower levels of uncertainty. In general, control has a positive influence on
customers’ responses. On the other hand, perceiving a lower amount of control during the online
customer journey can result in negative emotions, lower website attitude ratings, and intentions
to avoid the online store (Manganari et al., 2014).
Because of some of the inabilities of websites compared to physical stores, and the way
the choices are architected, it is not unusual that mistakes are made during the service delivery.
For example, a customer wanting to book an economy class flight was eventually charged for
business class because that was the option that was set as default. Customers desire to exercise
control at all stages of the service process, so providing the customer with control plays also an
important role in any of these mistakes made during or after the service delivery. Service
mistakes may even grow customers’ need for control during the service recovery, because of
the perceived loss of control during the service failure. This may motivate them to have a need
for a choice in the service recovery in an effort to regain control (Guo, Lotz, Tang & Gruen,
2016). Guo et al. (2016) researched this and found out that, after a service fails, involving the
customer in resolving the service failure plays a critical role in composing their perceptions of
12 process when resolving service failures, companies can improve customers’ evaluations of
service recovery and increase their repurchase intentions. For example, giving customers a
choice in determining the outcome of service recovery, may regain their perception of control,
reduce negative feelings about the company and push their repurchase intentions (Guo et al.,
2016). This is also related to the ‘service recovery paradox’, which means that customers have
more positive feelings about a firm after the firm has corrected any service failures, compared
to their feelings regarding this firm if no problem had occurred. This is because correctly
solving a mistake in the service delivery leads to more trust and confident feelings about the
firm (Krishna, Dangayach & Sharma, 2014).
2.3.4 Types of control
In one of the earlier papers, Hui & Bateson (1991) distinguished different types of control;
behavioural control, cognitive control, and decisional control. Behavioural control is defined
as the availability of a response which may directly influence or modify the characteristics of a
situation. This type of control can be seen as high when someone can, for example, complete
an online form in any sequence or order that he or she wants. Cognitive control can be seen as
someone’s ability to predict and interpret a certain situation. Cognitive control is perceived as
high when a company provides the right amount of information during a certain situation. At last, decisional control refers to someone’s choice in the selection of outcomes or goals.
Decisional control is high when a customer believes he or she has the decision to enter a
situation or has perceived alternatives (Esmark, Noble, Bell & Griffith, 2016).
2.4 Trade-off between convenience versus control
Since people expect services to be convenient while at the same time they are giving a sense of
control, it is desirable to create a service process which provides both of these factors. However,
in many cases in the online environment, the gain of more control goes at the expense of a loss
of convenience and vice versa (Ball & Callaghan, 2012; Sifry, 2014). One reason for this is that
13 account for some of the tasks and responsibilities of the customer (Berry et al., 2002). This
limits the customer’s superiority over the relationship with the firm and thus feels like a loss of
control for the customer. Oppositely, acquiring more control over the sales relationship is
usually associated with filling in longer forms, reading and adjusting service conditions or
having to compare alternative options. These are all time-consuming tasks which lowers someone’s sense of convenience. That is why the decision-making process in online service
settings is often characterized by a trade-off. This trade-off between providing convenience to
customers and maintaining customers’ control is getting more complex and differs widely per
customer (Ball & Callaghan, 2012). Individual customer differences are for example the
convenience orientation of a customer (a person's general preference for convenient services)
or the customers’ level of empathy with service firm employees (Berry et al, 2002). People are
constantly making trade-offs between control and a number of factors such as money,
convenience, and capabilities (Tam, Glassman & Vandenwauver, 2010). However, the way
how someone divides the amount of control with these other factors is highly individual and
depends on a range of variables. These different variables that have an effect on someone’s
preference for convenience and control will be discussed in the next section.
2.4.1 Variables affecting convenience orientation
A convenience-oriented customer can be seen as one who seeks to accomplish a task with the
least expenditure of human energy (Farquhar & Rowley, 2009). Several scholars aimed to
research the variables that affect convenience orientation in many different industries, but
consistent results are still leaking. Berry et al (2002) found that total household income is
positively correlated with convenience-oriented decisions. Next to this, Bernués, Ripoll &
Panea (2012) found that age was correlated with convenience-oriented decisions within the
food industry. They found that younger people (<45 years old) were more likely to choose for
options which led to convenience than older people (>45 years old). In another research in the
14 negatively correlated with convenience-orientation, meaning that a lower education level may
result in a higher convenience orientation. Also other demographic variables, such as
occupation and working hours, and lifestyle variables, such as devotion to work have all been
shown to have some impact on convenience orientation, but most of these findings are derived
from old papers and not consistent (Farquhar & Rowley, 2009). Since recent research into
variables affecting convenience orientation within the (online) service industry is still leaking,
it is difficult for marketers to segment customers according to their convenience-orientation.
Besides these demographic and lifestyle factors, there are also situational factors which
could play a role in someone’s convenience orientation. For example, when someone is
purchasing a service with a highly valued outcome, customers would likely be more tolerant of
inconvenience. This is because most high involvement purchases include relatively high levels
of perceived risk, and customers typically use more cognitive effort when making
high-involvement purchase decisions (Berry et al., 2002). Another situational factor that affects someone’s convenience orientation is the amount of time pressure that is perceived. Farquhar
& Rowley (2009) found that when people feel that they have limited time, they are more likely
to have a preference for convenience. There are also situations in which customers would be
more control-oriented.
2.4.2 Variables affecting desire for control
Mullins et al. (2015) researched in which situations customers desire control or are willing to
settle for less control. They found that when customers feel socially connected with the service
provider, they experience less desire for control in the sales relationship. Companies can build
this social connection with customers by affording the customer access to resources and
information and showing the customer that the company is acting in the customers’ best interest.
On the other hand, if customers feel that the company is not acting in their best interests, the
customer will have more desire for control (Mullins et al, 2015).
15 out that customers are less willing to relinquish control when the service is of greater
importance (Chang, 2008).
Next to that, gender might have an influence on desire for control as well. Prior research
has demonstrated that women make more negative evaluations of their skills in the online
environment than men. They also feel less in control as online users, experience higher levels
of risk and are more interested in risk-reduction (Manganari et al., 2014). Taking this into
account, this might mean that women could behave more towards control as compared to men
regarding their decisions for convenience or control.
Lastly, Ball & Callaghan (2012) found that, for an online service customer, also the
customer’s experience with the service and even the customer’s personal mood are of a high
influence. When online customers are in a good mood or have a good experience with a service,
they are more likely to give away control over a situation than when they are in a bad mood or
have a less good experience with a service. The concepts of convenience and control are
summarized in Table 1.
Taking all these factors into account, providing convenience to customers could make
the online experience more straightforward, but it could also lead to annoyance and disruption
(McCoy et al., 2007). When a certain sweet-spot between control and convenience is not offered
to the customers, this may lead to sincere annoyance (Ball & Callaghan, 2012). For example, a
very inconvenient service could be the simple process of requesting a new visa online. This
may contain countless loops of miscommunication and long waiting times. This process is very
irritating and is often reinforced by help desks and customer support centres that are not helping
and not supportive (Womack & Jones, 2005). On the other hand, it could be that the process of
requesting a new visa could be done by one click, since the customer is asked to log in, to verify
all the information the company already has about the customer and to accept all the conditions
16 the way the company gathers and uses personal information and this perceived loss of control
could lead to annoyance. The question which then arises is whether this annoyance drives
17
Table 1: Convenience and control conceptualized
Definition
Affecting variables (positive (+) or negative (-)
impact) Types Aspects
Convenience The customer’s ability to find and facilitate their want with the least amount of effort
Total household income (+), age (-), education (-), occupation, working hours, time pressure (+), devotion to work and importance of the outcome of the service (-)
Decision convenience: the effort customers have to devote to decide if they want a certain service or not
The amount of provided useful, clear, and easy to read
information
Access convenience: customers' required actions to request service and, if necessary, be available to receive it
The availability of the service provider, the accessibility of the service provider through various ways, the time it takes to take a certain action in the service process, and the easiness to contact an employee of the service provider
Transaction convenience: the amount of effort customers have to take to realize a transaction
The easiness of the checkout process and the availability of different payment methods
Control The customer’s competence, superiority, and power within the sales relationship
The social connection with the service provider (-), the importance of the service (+), gender (W+), the customer’s experience with the service (-) and the customer’s personal mood (-)
Behavioural control: the availability of a response which may directly influence or modify the characteristics of a situation
The customer’s perception of what he or she can do to influence the situation or event
Cognitive control: someone’s ability to predict and reinterpret a certain situation
The right amount of information provided by a company during a certain situation
Decisional control: someone’s choice in the selection of outcomes or goals
The customer’s belief that he or she has the decision to enter a situation or has perceived alternatives
18
2.5 Annoyance
Bell & Buchner (2018) stated annoyance as the distraction from important or pleasant activities,
or even the entire disruption of these activities. The issue of annoyance has gained more
attention in the digital age due to the growing amount of evidence that digital experiences could
lead to significant annoyance for customers. In their research about annoying advertising, Bell
& Buchner (2018) found that even when an online experience was being perceived as annoying, this could still lead to the customer taking a decision which is in the firm’s benefit. Therefore,
it is important to understand what are the sources of customers’ annoyance in a digital
environment, and how those could be used by companies to perceive a certain goal (Ghose,
Singh & Todri, 2017). For example, Tan & Chan (2015) found that annoyance for online
customers may disrupt their information processing, which would lead to poorer decisions.
Companies could use this consequence to nudge customers towards a certain position that the
company wants. Another approach, less potentially harmful to the firm, could be that annoyance
sets up a certain way of thinking. A certain amount of annoyance could result in awareness,
leading to interest, and eventually resulting in acceptance (Ghose et al., 2017). This would be a
highly effective way for companies to nudge their online customers towards a certain direction.
These consequences of annoyance could be summarized in a phenomenon which is called
reactance.
2.5.1 Reactance
Reactance is a social psychological theory that explains how people react to the perceived loss
of freedom in a situation. When a person's freedom is threatened, that person will attempt to
regain the freedom by showing opposing or resisting pressures to conform (Edwards, Li & Lee,
2002).
Brehm (1966) was the first researcher to look into this phenomenon. He explained that
reactance is most likely to occur when (1) the threatened behaviour is important, (2) the
19 the person ever actually enjoyed the freedom.
Reactance can result in different conformations. On the one hand, the effect can
encourage a desire to engage in the threatened behaviour even more strongly (rebellion), on the
other hand, the effect can result in an attitude change in the person's belief that the activity is
important (acquiescence) (Edwards et al., 2002). For example, the process of changing an
internet subscription online could be very difficult due to complex procedures and not having the ability to obtain a subscription which meets the customer’s requirements. This could
frustrate customers, and may even lead to hostile customers (Walker et al., 2002). Out of
rebellion, these customers might than decide to cancel the subscription entirely, and sign a
contract with a new internet provider. For this reason, it is useful for service companies to know
what might be sources of annoyance for their customers.
2.5.2 Sources of annoyance in a digital environment
Smith (2011) did research into digital marketing strategies that millennials find annoying. She
found that customers do not like messages that are distracting, disturbing, forced, or interfere
with their work. Specifically, customers are most irritated by pop-ups on websites, mandatory
downloads, and un-closable windows. Li, Edwards & Lee (2002) researched the notion of
annoyance of online advertisements and found that these advertisements are perceived as
annoying if their content is untrue, exaggerated, confusing, or insults the viewer's intelligence.
Although most of these researches into annoyance has been done in the context of digital
advertisements, it is assumed that these sources of annoyance are representative for other
contexts in the digital environment as well. For example, many researchers found that the
differences in the choice architecture on websites are often misleading and annoying. In
specific, a subject which is getting more and more attention in the last years is the notion of ‘dark patterns’.
Dark patterns are tricks or manipulations used in websites and apps that make customers
20 every word on every page, but they skim read and make assumptions. Companies can take
advantage of this by making a webpage or online decision look like it is saying one thing when
it is in fact saying another (Brignull, n.d.). An example of a dark pattern is the ‘sneak into basket’ technique, where a retailer automatically adds products (like a magazine subscription
or travel insurance) to customers’ shopping carts and makes it hard for them to remove the
unwanted items. Another example is ‘misdirection’, in which a certain website design may
distract customers from seeing that checkboxes are set as default, which automatically signs
them up for a newsletter or membership, spam their contacts or change their home pages.
In this research, a combination of the traditional annoying advertisement techniques and
these more novel dark patterns are being covered. In specific, the following annoying stimuli
are treated; pop-ups, confirmshaming/steering questions, and content that insults the customer’s
intelligence. These three stimuli are chosen because they are prominently used by online service
companies and are factors that influence the choice architecture of decisions for convenience
or control.
Websites where the above-mentioned factors are prominently visible are travel booking
websites. Many of these websites are designed in such a way that tries to nudge the customer
in any decision within the customer journey. Next, each specific annoying stimulus is further
explained with examples within the online travel booking industry.
Pop-ups
Pop-ups are one of the popular techniques to deliver important information or information by
which a company tries to nudge a customer’s decision on a website. Edwards et al. (2002) refer
to pop-ups as a form of rich media advertisements that automatically launch in a new browser
window when a web page is loaded.
21 creating a sense of urgency which would stimulate customers to finish the booking process
quickly. Examples of the content of these pop-ups are:
‘In high demand - only 4 rooms left on our site!’
‘33 other people are looking this accommodation right now, so finish your booking
quickly’
‘Last chance! Only 1 room left on our site!’
In many cases, these pop-ups appear a few seconds after entering the page, making it seem like
the message is a real-time notification. This effect is reinforced by an icon of an alarm clock.
Besides creating an urgency, the messages that someone else just booked a certain
accommodation may also reassure a hesitating customer that the property must be good.
People perceive pop-ups as annoying because they interrupt their online task and
interfere with their service process (Li et al, 2002).
This leads to the first hypothesis:
H1a: Interfering a customer journey with pop-ups will lead to a higher perceived annoyance than no interference of pop-ups during a customer journey
Confirmshaming/steering questions
Confirmshaming is the act of making the customer feel guilty into opting into something
(Confirmshaming, n.d.). This phenomenon is most visible in creating a question which presents
the customer with two options. Instead of providing a simple 'yes' or 'no', the customer is instead
presented with one option that is stated as desirable, and one option that is stated as undesirable.
The goal is to steer and shame the customer into going for the option which is most beneficial
for the company, by making the alternative seem undesirable by presenting it in shame-inducing
22 customer is not willing to activate the ‘instant book’ option is a good example of this
phenomenon. One consequence of these steering questions could be that customers are
delighted to be facilitated by the company in this way. Because of the ‘help’ of the company,
customers could know better what do to and where to go, which could bring them in a flow. Being in a flow or ‘in the zone’ is being in a positive mental state of mind because someone is
enjoying overcoming challenges (Schaffer, 2013). However, these suggestive questions and
answers are more likely to feel like a threat to the customer’s freedom and therefore provoke a
perception of annoyance.
H1b: Influencing a customer journey with steering questions will lead to a higher perceived annoyance than no influence of steering questions during a customer journey
Content that insults the customer's intelligence
Many companies are trying to nudge customers by showing them content of which the customer
knows it is untrue or explaining the customer something in many words which could have been
said in way fewer words. This way of presenting a choice architecture could lead to a high
decision inconvenience. The goal of companies is that by presenting customers with a lot of
(useless) information, they hope that it will decrease the amount of (important) content a
customer will read later on (Kirsh, 2000). This is because people are less willing to process
additional information after they read much useless information, and this limits the amount of
information that they process and understand (McCoy et al., 2007; Tan & Chan, 2015). A
common example on travel websites of presenting content of which the customer knows it is untrue is ‘This is the cheapest price you’ve seen for the dates you selected!’. However, these
untruthful and exaggerated messages and ‘information overload’ are experienced as a big
23
H1c: Influencing the customer journey with content that insults the viewer's intelligence will lead to a higher perceived annoyance as compared with no influence of the customer journey
2.5.3 Influence of annoyance on the decision for convenience or control
Derived from the literature review, arguments can be made that annoyed customers would
choose for more convenience, but there are also reasons to say that annoyed customers would
choose for more control.
The reason that a certain amount of annoyance could lead to customers choosing for
more convenience is that according to researchers in cognitive psychology, when people are
interrupted from an online task, they react negatively to the need to expand mental effort to
process additional information. The interruption also disturbs the person’s attention and limits
the amount of information that is received and understood (McCoy et al., 2007; Tan & Chan,
2015). Therefore, the customer might want to obtain a service with the least amount of effort.
This would result in a higher convenience orientation:
H2a: Annoyance will result in a higher convenience orientation
On the other side, it is also possible that customers would choose to take more control over a
situation after a certain amount of perceived annoyance. Annoyance as a result of complex
technologies that do not make the customer experience easier may lead to hostile customers and
reactance (Walker et al, 2002). These website design features could feel like a threat to the
customer's freedom, which he or she might try to restore by showing rebellion and thus choosing
for options which give them a way to restore the control over the situation (Edwards et al.,
2002). Next to that, perceived annoyance may worsen someone’s mood, which makes it less
likely that this person gives away control over a situation (Ball & Callaghan, 2012). These
theories lead to hypothesis 2b:
24 This means that because of website design features that provoke perceived annoyance, it is
expected that people will react differently in regard to their decision for convenience or control.
However, it is also important to test whether the website design features itself have an impact on people’s decision for convenience or control. It could be that people are influenced by
steering questions or pop-ups without perceiving any annoyance, for instant by getting in a
flow. For that reason, the following hypotheses are tested:
H3a: Interfering the customer journey with pop-ups will result in a higher convenience orientation (as compared with no interference)
H3b: Influencing the customer journey with steering questions will result in a higher convenience orientation (as compared with no influence)
H3c: Influencing the customer journey with content that insults the viewer's intelligence will result in a higher convenience orientation (as compared with no influence)
H3d: Interfering the customer journey with pop-ups will result in a higher desire for control (as compared with no interference)
H3e: Influencing the customer journey with steering questions will result in a higher desire for control (as compared with no influence)
H3f: Influencing the customer journey with content that insults the viewer's intelligence will result in a higher desire for control (as compared with no influence)
Since it is argued that annoyance is one of the main reasons why people would tend to choose
for convenience or control, it is expected that annoyance will act as a mediator within any of
the relationships between the website design features and the decisions for convenience or
25
H4: Annoyance has a mediating effect on the relationship between website design features and someone’s decision for convenience or control
2.5.4 Time
Interesting is if the amount of time that a customer has plays a role as well in the amount of
annoyance that someone perceives and in the decision for convenience or control. It is
imaginable that a customer who is under time pressure gets even more annoyed by any
interruptions of a task. This is confirmed by Baethge & Rigotti (2013) who found that if time
pressure goes beyond a certain level, it has negative effects on performance and increases
annoyance. Li et al. (2002) mention that when people are under time constraints and faced with
ads that interrupt a given task, customers may feel greater annoyance than when not under time
pressure. A reason for this might be that interruptions of a certain task might lead to an even
higher time pressure and higher mental demands, which leads to increasing annoyance (Baethge
& Rigotti, 2013). To test this, the following hypothesis has been stated:
H5: The amount of time that someone has will moderate the effect of the relationship between website design features and perceived annoyance such that under a time constraint people will perceive more annoyance, and under no time constraint people will perceive less annoyance
Furthermore, as mentioned before, time scarcity may also have a direct effect on a customer’s
decision for convenience or control. It turns out that when individuals experience high levels
of time scarcity, they are likely to have certain ways of thinking about time that may reinforce
their experience of time shortage and which may then induce a preference towards convenience
(Farquhar & Rowley, 2009). Quite some researchers hypothesized a direct relationship between
a lack of time and a desire for convenience, but consistent results are still leaking. For this
26
H6: Having a time restriction will result in a higher convenience orientation compared to having no time restriction
2.5.5 Conceptual model H4 H6 H5 H2 H1 Website Design Features Annoyance Convenience/control Time H3
27
3. Research method
3.1 Research design and procedure
This study used an online survey experiment in the context of the online travel industry. This
industry is chosen since many people are well known with online travel websites and these
websites are usually characterized by the earlier explained potentially annoying design features.
Two surveys with four different conditions have been used, which were randomly
divided to a participant who is part of one of the above eight groups. Due to the survey design,
it was impossible to include the conditions with a time constraint and the one without a time
constraint in the same survey. Therefore two different surveys had to be distributed to place
participants in the condition with a time constraint or the condition without a time constraint.
For all conditions, the participants were presented with different simulations of a digital
customer journey in which they had to imagine that they were obtaining an accommodation for
their travel destination. During this customer journey, the participants had to make a choice
between a convenience option or a control option for six different topics. Topics covered in this
customer journey were;
the request for the acceptance of cookies (access convenience vs decisional control) the way of searching through the database (decision convenience vs cognitive control) the way of use of filters (decision convenience vs cognitive control)
adjustment of booking conditions (access convenience vs behavioural control) addition of a travel insurance (access convenience vs cognitive control)
the way of recovery of a service failure (access convenience vs decisional control) These topics are chosen since these are common topics in a customer journey and often consist
28 Different pages of a website for a fictitious online travel accommodation company, named
Codex.com, were designed to eliminate the effects of prior experience and brand effects. After
completing the questions in the customer journey, participants had to answer some questions
about the level of annoyance they might have experienced and about some personality traits
related to their usual (online) behaviour. The experiment had a 4x2 between-subjects design:
The survey was distributed over the internet, using the program Qualtrics. For practical reasons
and because of the limited amount of time for this research there is chosen to simulate a
customer journey instead of using an actual customer journey on an existing service website.
The data is collected within a period of three weeks, whereafter it is analysed. The participants participated anonymously in the research and three Amazon gift cards worth of €25 have been
raffled among all the participants who completed the survey and left their e-mail address.
3.2 Sample
The sample consists of participants that would be most representative of customers of online
service companies. Nowadays almost everyone is confronted with online customer journeys
and since it is valuable to see potential differences between older and younger customers, the
sample contains participants ranging from 16 to 62 years old. These participants are assembled
by social media, e-mail, worth of mouth and through snowball sampling. Out of the 246 people
that started the survey, 183 finished the survey completely, which equals a completion rate of Customer journey No time constraint Time constraint
Control group (not influenced by any potentially annoying website design features)
A B
Interfered with pop-ups C D
Influenced by steering questions E F
Influenced by content that insults the viewer's intelligence
29 74.4%. The sample size of participants in the condition with a time restriction was considerably
lower than the sample size of the participants without a time restriction (48 vs 130). This is due
to two reasons. The first reason has to do with the operationalization of the time restriction,
which resulted in many missing responses because of the automatically forwarding to the next
question when the countdown reached zero. The second reason is that the survey design limited
me to distribute two different surveys, one with a time restriction and one without a time
restriction. This made it difficult to get evenly distributed sample sizes. However, this only
affects the reliability of the hypotheses with the time variable, for the other hypotheses, there
were enough respondents per condition to detect medium-sized effects (Bonett, 2002). The
mean age of the participants was 26.7 years (SD = 9.9). Around 80% of the participants were
between 20 and 30 years old. 50.6% of the respondents were male. 61.2% of the participants
were from the Netherlands, the other participants were from mostly European countries. All
demographics can be found in appendix 1.
3.3 Measurements
3.3.1 Independent variables
Website design features: Operationalized by interfering the customer journey (or the
welcoming screen with the instructions for the survey) with (0) no treatment, (1) pop-ups, (2)
confirmshaming/steering questions, and (3) content that insults the viewer's intelligence (Li et
al., 2002; Smith, 2011).
(0) Control group
Participants in this condition were not influenced by any potentially annoying website design
features. In this way, the effect(s) of the three different potentially annoying website design
30
(1) Pop-ups
Pop-ups have been operationalized by interfering the customer journey in three different
moments, with pop-ups that are similar to the ones earlier explained in the theory. After two
questions, a screen appeared with a pop-up presenting that a certain amount of people were
booking the property at that right time and that the property was just booked. After another
question, a pop-up presented that the property was in high demand and that there were only
limited rooms left. Examples of these pop-ups can be found in appendix 6.
(2) Confirmshaming/steering questions
This feature influenced the customer journey in two different moments. In two questions,
participants were steered into taking the convenience option or the control option by strongly
advising and giving reasons to choose this specific option instead of the other option. If
participants still chose the non-recommended option, a second confirmation question was asked
in which they could choose to still go for the recommended option, or stay with their choice for
the non-recommended option. For one question the convenience option was presented in a very
desirable way whereas the control option was presented in shame-inducing language. For the
other question, this was the other way around. An example of this confirmation question is:
Are you sure you don’t want to make use of the opportunity to be secured for many potential
problems by choosing for our travel insurance?
- No, please add the travel insurance
- Yes, I would like to continue without a travel insurance and risk a lot of costs
31
(3) Content that insults the viewer's intelligence
This stimulus has been implemented in the customer journey in three moments. Participants in
this condition were facing long explanations about customer journeys and cookies, which were
not necessary to explain or could have been explained in fewer words. Also, these participants
were faced with the following banner, just before they would proceed to the booking conditions
page:
Today is your lucky day! You chose the cheapest room. Don’t miss out on our best price - Book
now!
Time:
Time has been operationalized by two conditions:
(0) High
These participants were not forced to complete the customer journey in a given time.
(1) Low
To these participants a time restriction was given which forced them to complete the customer
journey in a given time. For every question in the customer journey, a countdown was placed
on top of the screen which showed the participants how many seconds they had to answer the
question. The participants were told before, that if they would not answer the question in the
given time, they would automatically proceed to the next question. To determine how much
time participants were given for each question, a small pre-test has been done in which was
recorded how long it took participants to answer every question. The average response time
was added up with five seconds, to make sure that all the participants would have enough time
32 perception (Hornik, 1984). The time given to respondents in this condition differed from 29
seconds to 55 seconds per question.
3.3.2 Dependent variables
Perceived annoyance:
Perceived annoyance is measured after completing the customer journey, by a simplified scale
designed by Li et al. (2002). Perceived annoyance was measured by five questions which had
to be answered on a 7-point Likert scale ranging from strongly disagree to strongly agree. The
question was; during the customer journey I felt: distracted; disturbed; forced; interfered;
obtrusive. This variable is measured by the average of the five answers (Low perceived
annoyance = 1, high perceived annoyance = 7). Two of the five items were phrased as
counter-indicative to be able to detect acquiescence bias.
Convenience versus control:
In the current research, there are no scales developed to measure the decision for convenience
or control as a dependent variable in a reliable way. Since a validated scale is missing, this
variable is operationalized in a way which is backed up by the existing theory about
convenience and control. The variable is operationalized by the simulation of a customer
journey of the search for an accommodation for a travel destination. In six different options,
participants had to choose for either convenience or control. The convenience and control
options were as follows:
(0) Convenience orientation: The option which reduced customers' effort in obtaining
the service. An example is obtaining the service while searching through just a part of the whole
database, which is determined by a personalized algorithm, instead of searching through the