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TRAVELLING  THE  WORLD  THROUGH  SOFTWARE  

 

Establishing  Social  Spatial  Relations  within  Mobile  Applications                

Human  beings  are  among  the  most  mobile  of  animals.  We  are  beings  of  the  between,   always   on   the   move   between   places.   When   one   place   threatens   to   become   vacuous   (uninteresting,  unsatisfying,  desolate,  or  empty),  we  hasten  on  to  another.  

Edward.  S.  Casey  1993                

Name:  Arla  Krikke  

  Date:  June  25,  2015  Supervisor:  Anne  Helmond     Secondary  Reader:  Carolin  Gerlitz  

Institution:  University  of  Amsterdam   Department:  Media  Studies    

     (New  Media  &  Digital  Culture)    

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KEYWORDS  

Globalization,  Social  Spatial  Relations,  Mobile  Applications,  Software  Studies                         ABSTRACT    

This  thesis  aims  to  add  the  study  of  the  formation  of  social  spatial  relations   within  mobile  applications  to  both  the  academic  fields  of  globalization  and   software  studies.  Since  software  is  highly  intertwined  with  contemporary   everyday  life,  it  offers  its  users  various  possibilities.  However,  the  layer  of   software  is  all  too  often  ubiquitous.    Therefore,  software  studies  proposes  to   make  the  layer  of  software  visible  again.  

  Back  in  1964  McLuhan  adumbrated  a  'ʹglobal  village'ʹ  where  people   around  the  world  would  become  interconnected  due  to  the  development  of   new  media  forms.  However,  it  can  be  questioned  to  what  extent  global   interconnections  are  established  through  media,  in  particular  media  that  rely   on  software,  nowadays.    

  Following  the  example  of  the  Internet  that  not  only  enables  

globalization  but  localization  as  well,  contemporary  software  in  the  form  of   the  mobile  applications  Facebook,  Instagram,  Twitter  and  Foursquare  are   examined.  The  examination  of  the  possibilities  for  users  to  establish  global  or   local  social  spatial  relations  within  mobile  applications  not  only  makes  the   layer  of  software  visible  again  but  also  shows  how  software  configures  global   and  local  connections.  Herewith,  the  analysis  provides  an  insight  on  how  the   software  of  mobile  applications  contributes  to  global  and  local  

interconnectedness.      

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                                                                  ACKNOWLEDGMENTS    

I   would   like   to   thank   my   supervisor   Anne   Helmond   for   her   guidance   and   inspiration  and  the  coordinator  of  the  Master'ʹs  Programme  New  Media  and   Digital  Culture  Dr.  Carolin  Gerlitz  for  fulfilling  the  role  of  secondary  reader.   Besides,  I  would  like  to  thank  my  parents  and  friends  for  their  great  support   throughout   this   year.   A   special   thanks   regarding   this   thesis   project   goes   to   Gratia  Meijers  and  Daniel  Hutchinson.    

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TABLE  OF  CONTENTS  

1.  Introduction   1  

2.  Theoretical  Framework   5  

2.1  A  Global  Village   5  

2.2  A  Brief  Explanation  of  the  Internet   6  

2.3  The  Internet  as  Globalizing  Medium   9  

2.4  The  Internet  as  Localizing  Medium   12  

2.5  From  Cyberspace  to  Coded  Space   16  

2.6  From  Space  to  Social  Spatial  Relations   21  

2.7  Locative  and  Social  Networking  Media   24  

2.8  Mobile  Applications  as  Locative  and  Social  Networking  Media   30  

3.  Approach   33   3.1  Software  Studies   33   3.2  Methodology   36   4.  Analysis   40   4.1  Facebook   40   4.2  Instagram   47   4.3  Twitter   55   4.4  Foursquare   61  

5.  Discussion  &  Conclusion:  Travelling  the  World  through  Software?   67  

Bibliography   71  

List  of  Figures   74  

 

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1.  Introduction    

A  year  ago,  I  was  unable  to  decide  whether  I  wanted  to  travel  the  world  or   stay  in  Amsterdam  and  deepen  my  academic  knowledge.  Interested  in  the   interaction  between  technology  and  human  beings,  I  was  studying  the  role  of   new  media  in  contemporary  society.  Writing  my  Bachelor  thesis  on  the   relation  of  software  and  sociality,  the  quote  of  academic  Taina  Bucher  highly   relates  to  me:  “I  am  interested  in  exploring  how  software,  through  protocols   and  algorithms,  has  the  capacity  to  govern  and  manage  users”  (2).  Rather   than  focusing  on  the  technological  side  of  software,  I  chose  to  explore  the   possibilities  of  software  for  its  users  and  how  it  has  the  power  to  shape  user   behavior.  While  travelling  through  Asia  a  few  years  ago,  the  Internet  had  just   emerged  as  a  medium  that  enables  users  to  connect  globally,  no  matter  one’s   location.  By  keeping  a  travel  blog,  I  could  update  my  friends  and  family  about   adventures  I  had  experienced  and  the  new  people  I  had  met  at  various  places   around  the  world.  Although  I  love  meeting  new  people  while  travelling,  the   availability  of  software  to  connect  with  the  whole  world  together  with  its   increasing  role  in  contemporary  society  convinced  me  to  stay,  travel  the   world  through  technology  and  continue  my  academic  education.  

  My  wanderlust  has  brought  me  to  the  topic  of  globalization  and  the   idea  that  we  live  in  a  highly  globalized  world.  In  1962,  media  theoretic   Marshall  McLuhan  introduced  the  idea  of  a  'ʹglobal  village'ʹ.  He  described  a   scenario  for  the  future  where  all  people  around  the  globe  would  have  become   interconnected  through  media.  Following  the  phenomenon  of  a  village  were   people  know  each  other,  are  close  to  each  other  and  are  able  to  share  

information  easily,  he  thought  of  a  similar  situation  for  the  whole  world   (Walkosz  et  al.  3).    

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around  the  globe:  physically  through  technology  of  aircrafts  and  mentally   through  the  possibilities  of  new  media.  We  can  make  a  Skype  call  to  

Australia,  add  a  friend  from  Mexico  on  Facebook  and  send  a  picture  of  our   breakfast  to  a  friend  in  Switzerland  through  WhatsApp.  More  than  ever,   people  are  able  to  connect  their  local  physical  space  with  a  global  virtual   space.  When  reading  on  both  the  topics  of  globalization  and  new  media,   particularly  the  role  of  the  Internet  and  software  in  everyday  life,  it  occurred   to  me  that  the  notion  of  space  and  sociality  are  important  aspects  within  these   discourses.  Digital  new  media  are  so  easily  available  these  days  and  make  it   possible  to  ‘be’  wherever  you  want  to  ‘be’  irrespective  of  your  physical   location  and  connect  with  people  at  distant  locations.  As  will  be  discussed,   the  medium  of  the  Internet  can  be  seen  as  a  medium  that  enables  global   connectedness  (Hafez  100;  Miller  and  Slater  39).  However,  as  Kai  Hafez   argues,  the  topic  of  globalization  deserves  more  academic  attention  from  the   discipline  of  media  studies  (5).  Moreover,  people  around  the  world  

increasingly  use  other  new  forms  of  software  such  as  mobile  phones  and   accompanying  mobile  applications  (Bratton  93).  Taking  the  Internet  as  an   example  of  the  phenomena  of  globalization  and  its  counterpart  localization,  it   would  be  interesting  to  investigate  how  these  new  media  forms  of  mobile   applications  allow  users  to  establish  connections  with  others  regardless  of   distance.  First,  this  investigation  would  reveal  information  on  how  

contemporary  mobile  software  enables  users  to  ‘travel’  the  world  and  connect   with  other  places.  It  brings  the  academic  discourse  of  globalization  to  the  field   of  new  media  and  specifically  to  the  topic  of  the  mobile  devices  that  so  many   of  us  carry  around  nowadays.  It  connects  the  use  of  personal  new  media   technology  to  the  broader  question  of  globalization  and  the  possibility  of  one   connected  world.  Second,  it  would  contribute  to  the  knowledge  of  the  rising   use  and  possibilities  of  location  (and  the  broader  concept  of  space)  within   social  media  and  the  call  for  research  on  this  trend.  As  Jordan  Frith  claims:  

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"ʺThe  sharing  of  location  is  a  relatively  new  form  of  computer-­‐‑mediated   communication,  and  there  is  a  lack  of  existing  research  examining  the  

coordination  practices  of  people  using  social  location  sharing  services"ʺ  (890).   Third,  it  aligns  with  the  purpose  of  the  academic  field  of  software  studies  to   increase  awareness  of  the  central  role  of  technology  in  everyday  life,  as  Lev   Manovich  argues  (Software  Takes  Command  15).  Manovich  states  that  although   software  shapes  our  everyday  life  extensively,  it  has  become  an  invisible  layer   that  we  should  make  visible  again  in  order  to  understand  its  power  (Software   Takes  Command  15).  

  Taken  together,  I  want  to  proceed  on  the  interplay  between  space  and   the  social,  software  and  its  users  and  the  phenomenon  of  globalization  in   regard  to  the  field  of  new  media.  This  brings  me  to  the  following  research   question:    

 

"ʺHow  does  the  software  of  mobile  applications  configure  the  possibilities  to   establish  global  social  spatial  relations?"ʺ  

 

Herewith,  I  will  be  focusing  on  the  phenomenon  of  globalization  within   media  studies  and  humanities,  as  well  as  on  the  increasingly  symbiotic   relationship  between  space,  software  and  its  social  users,  as  suggested  by   both  Bucher  and  Frith.    

  In  order  to  answer  the  above  stated  question,  the  first  part  of  this  paper   will  pay  attention  to  the  discourses  and  theories  in  a  theoretical  framework.   First,  the  concept  of  the  global  village  by  McLuhan  will  be  introduced   followed  by  a  brief  explanation  of  the  medium  of  the  Internet.  Next  I  will   explore  to  what  extent  the  Internet  enables  the  phenomenon  of  media   globalization.  Subsequently,  attention  will  be  paid  to  the  opposite  

phenomenon:  how  the  Internet  strengthens  the  local  and  the  familiar.  Because   these  phenomena  regard  an  individual’s  location  and  the  space  they  inhabit,  

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the  next  paragraphs  will  investigate  the  concept  of  space  and  will  highlight   the  importance  of  social  relations  that  constitute  space.  In  order  to  investigate   the  role  of  new  media  in  the  constitution  of  social  spatial  relations,  it  will  be   explored  what  kind  of  new  media  offers  users  this  possibility.  This  brings  the   theoretical  framework  to  the  last  paragraphs  wherein  locative  media,  social   networking  practices  and  mobile  applications  will  be  approached  as  

facilitators  for  the  establishment  of  social  spatial  relations  that  either  

emphasize  the  local  or  the  global.  After  outlining  a  theoretical  framework  for   the  research  question,  I  move  to  an  interface  analysis  of  mobile  applications  in   line  with  software  studies  in  order  to  examine  how  software  offers  users  the   possibilities  to  create  social  relations  that  are  emphasizing  the  global  or  the   local.  Finally,  the  last  chapter  will  discuss  the  role  of  software  of  mobile   applications  and  the  establishment  of  social  spatial  relations  that  connect   users  on  a  global  and/or  local  scale.  

     

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2.  Theoretical  Framework   2.1  A  Global  Village  

 

I  would  like  to  begin  with  a  brief  explanation  of  one  of  the  first  concepts  that   combined  media  with  globalization.  In  1962  Marshall  McLuhan  wrote  The   Gutenberg  Galaxy  and  introduced  the  concept  of  a  ‘global  village’.  Marshall   McLuhan  believed  that  the  rise  of  new  technologies  would  reconfigure  our   world  into  a  global  village  where  people  around  the  world  would  become   interconnected  (xxxvi).  This  concept  proceeds  on  the  traditional  local  village   that  provides  an  "ʺenvironment  in  which  everyone  knows  everyone  else  over  a   period  of  time  and  under  many  circumstances  and  has  existed  long  before  the   idea  of  a  global  village”  (Walkosz  et  al.  3).  However,  due  to  the  development   of  new  technologies  people  would  also  be  able  to  easily  maintain  

relationships  with  distant  localities  around  world.  McLuhan  envisioned  that   the  world  would  “become  a  computer,  an  electronic  brain,  exactly  as  in  an   infantile  piece  of  science  fiction”  (37).  Put  differently,  in  the  eyes  of  McLuhan   the  world  would  become  one  connected  space  where  people  are  

interconnected  due  to  technology  and  electronic  media.    

The  futuristic  idea  of  McLuhan  was  developed  several  decades  ago   when  media  such  as  television  were  still  considered  ‘new  media’  and  a  lot  of   contemporary  technologies  such  as  the  network  of  the  Internet  were  not   around.  The  question  rises  to  what  extent  this  concept  of  a  'ʹglobal  village'ʹ   could  be  applicable  in  the  present  era  of  new  media  technologies  and  their   worldwide  usage?  How  could  the  idea  of  global  interconnectedness  be   approached  nowadays?  

Almost  three  decades  after  the  introduction  of  the  concept  of  a  ‘global   village’  McLuhan  and  Bruce  R.  Powers  conclude  that  “electronic  technologies   have  begun  to  shake  the  distinction  between  inner  and  outer  space,  by  

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telephone  as  the  first  medium  causing  this  blurring  between  being  here  or   there:  “By  increasing  the  speed  of  the  private  voice,  it  retrieved  telepathy  and   gave  everyone  the  feeling  of  being  everywhere  at  once”  (McLuhan  and  

Powers  148).  Since  mobile  telephone  usage  have  been  largely  adopted  across   the  globe  nowadays  and  has  become  the  main  access  to  the  global  network  of   the  Internet  (see  paragraph  2.6  and  2.7),  it  makes  sense  to  employ  the  idea  of  a   global  village  in  order  to  investigate  global  interconnectedness  in  the  present   era.      

Since  its  introduction,  the  term  ‘global  village’  has  been  widely  used   within  media  studies  and  other  academic  fields  (Walkosz  et  al.  1).  Proceeding   on  McLuhan’s  idea  of  the  global  village,  in  2008  Walkosz  et  al.  state  that  the   world  has  become  connected  in  an  unprecedented  manner  due  to  

globalization  of  the  media  such  as  internationalization  of  television   programming,  worldwide  Internet  access  and  cell  phone  technology  (1).   Moreover,  as  Walkosz  et  al.  state:  "ʺAll  the  while,  through  this  global  

interconnectedness,  the  global  becomes  local  and  the  local  becomes  global"ʺ  (3).   To  stick  to  the  field  of  new  media,  the  next  three  paragraphs  will  focus  on  the   medium  of  the  Internet,  how  it  works  as  a  worldwide  network  and  how  it   enables  both  globalization  and  localization.  After  an  examination  of  the   Internet,  I  will  focus  on  the  increasing  presence  of  new  forms  of  software  by   outlining  the  concepts  of  'ʹlocative  media'ʹ,  cell  phone  technology  and  mobile   applications.    

 

2.2  A  Brief  Explanation  of  the  Internet    

McLuhan  suggested  that  in  order  to  reach  the  situation  of  a  global  village  a   worldwide  medium  would  have  to  provide  people  with  an  extensive  amount   of  information  and  would  enable  communication  on  a  global  scale:  

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The  next  medium,  whatever  it  is—it  may  be  the  extension  of   consciousness—will  include  television  as  its  content,  not  as  its   environment,  and  will  transform  television  into  an  art  form.  A   computer  as  a  research  and  communication  instrument  could   enhance   retrieval,   obsolesce   mass   library   organization,   retrieve  the  individual’s  encyclopaedic  function  and  flip  into  a   private  line  to  speedily  tailored  data  of  a  saleable  kind.  (293)    

In  the  present  era,  it  can  be  stated  that  new  forms  of  media  that  resonate  with   the  description  of  a  global  medium  by  McLuhan  have  arrived.  As  sociologist   Manuel  Castells  labels  our  contemporary  connected  situation  as  'ʹthe  network   society'ʹ,  he  explains  and  defines  what  our  contemporary  society  comprises:   “A  network  society  is  a  society  whose  social  structure  is  made  of  networks   powered  by  microelectronics-­‐‑based  information  and  communication  

technologies“  (3).    These  information  and  communication  technologies  have   brought  changes  to  contemporary  society  and  the  possibilities  of  how  people   are  able  to  connect  with  each  other.  For  example,  academics  Martin  Dodge   and  Rob  Kitchin  emphasize  how  communication  media  allow  social  relations   to  be  speeded  up  and  novel  social  networks  to  be  developed  (12).  They  raise   the  examples  of  e-­‐‑mail  and  mobile  phones  and  the  various  ways  to  connect   with  each  other  through  chatrooms,  virtual  worlds  and  web  pages  (12).       The  thoughts  of  Castells  and  Dodge  and  Kitchin  on  information  and   communication  technologies  (ICTs)  ask  for  a  compact  investigation  of   concrete  examples  of  ICTs.  As  Castells  states,  one  of  the  key  contributors  to   the  network  society  is  the  software  of  the  Internet  because  of  its  ability  to  link   up  anything  digital  from  anywhere  and  to  recombine  it  (10).  John  December  

complements  Castells  by  explaining  what  the  Internet  actually  comprises:    

 

The  Internet  is  a  cooperatively  run,  globally  distributed  collection   of   computer   networks,   providing   a   communication   forum.   The   Internet   provides   an   array   of   tools   for   people   to   use   for   information   retrieval   and   communication   in   individual,   group,   and  mass  contexts.  (n.  pag)  

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The  online  Internet  Society  (Leiner  et  al.)  complements  this  description  of   December  by  outlining  the  Internet  as  "ʺa  world-­‐‑wide  broadcasting  capability."ʺ     Moreover,  according  to  Leiner  et  al.  the  Internet  can  be  defined  as  "ʺa  medium   for  collaboration  and  interaction  between  individuals  and  their  computers   without  regard  for  geographic  location"ʺ  (1).  They  continue  by  describing  the   influences  of  the  Internet  as  reaching  beyond  the  technical  fields  of  computer   communications  and  as  embedded  in  contemporary  society  due  to  the  

increasing  usage  of  online  tools  to  accomplish  electronic  commerce,   information  acquisition,  and  community  operations  (1).  

  In  order  to  facilitate  user-­‐‑friendly  access  to  the  Internet  back  in  the  90'ʹs,   Tim  Berners-­‐‑Lee  developed  the  World  Wide  Web,  also  known  as  'ʹthe  web'ʹ.   The  original  design  of  the  World  Wide  Web  by  Berners-­‐‑Lee  had  two  

functions:  a  browser  and  an  editor  (Castells  11).    As  Berners-­‐‑Lee  et  al.  explain,   the  development  of  the  World  Wide  Web  was  a  practical  project  "ʺdesigned  to   bring  a  global  information  universe  into  existence  using  available  technology"ʺ   (461).  Castells  adds  that,  since  its  introduction,  the  World  Wide  Web  has   largely  been  reduced  to  a  browser  and  information  provider  (11).    

  Moving  back  to  the  present,  new  forms  of  software  and  technologies   dominate  the  world.  As  will  be  discussed  later  on,  and  as  already  pointed  out   above,  mobile  phones  and  the  accompanying  mobile  applications  (apps)  are   increasingly  used  by  people  all  over  the  world  (Bratton  93).  In  order  to  limit   this  discussion  to  the  relationships  between  apps,  the  Internet  and  the  web,  in   comparison  to  the  web  apps  can  be  approached  as  a  short-­‐‑cut  to  the  

information  stored  in  databases  provided  by  the  Internet  (Matviyenko  xiv).   Moreover,  in  The  Imaginary  App  Svitlana  Matviyenko  summarizes  statements   that  suggest  the  decline  of  the  World  Wide  Web  (the  web)  caused  by  the   increasing  usage  of  mobile  apps  (xiv).    This  resonates  with  Benjamin  Bratton  

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who  states  that  mobile  phones  are  increasingly  the  main  point  of  access  to  the   Internet  (93).    

  To  conclude,  this  paragraph  has  outlined  the  main  differences  between   the  Internet,  the  web  and  mobile  applications.  The  Internet  is  a  worldwide   network  that  can  be  seen  as  a  broadcasting  ability  for  individuals  or  groups   despite  their  geographical  location  (December  n.  pag).  Subsequently,  the  web   is  a  user-­‐‑friendly  and  information  providing  browser  helping  to  make  sense   of  the  information  universe  that  the  Internet  has  become  (Berners-­‐‑Lee  et  al.   461).  And  lastly,  mobile  applications  on  mobile  phones  function  as  a  short-­‐‑cut   to  the  web  and  thereby  to  the  network  of  the  Internet.  These  different  aspects   and  accesses  of  the  Internet  will  be  useful  in  the  following  discussion  and   theories  on  globalization,  localization,  locative  media,  mobile  devices  and   mobile  applications.    

 

2.3  The  Internet  as  Globalizing  Medium  

To  start,  according  to  Walkosz  et  al.  globalization  entails  the  integration  of   economies,  cultures,  governmental  policies,  and  political  movements  around   the  world  (Walkosz  et  al.  3).  In  order  to  get  a  more  concrete  idea  of  what  the   phenomenon  of  globalization  comprises,  Andrew  Jones  states  that  within  the   academic  debate  the  definition  of  Anthony  Giddens  is  largely  accepted  (228).   Giddens  describes  globalization  as  "ʺthe  intensification  of  worldwide  social   relations  which  link  distant  localities"ʺ  (Giddens  64).  This  implies  that  the   aspect  of  social  relations  and  the  aspect  of  the  connection  of  different  localities   (places)  are  fundamental  to  the  phenomenon  of  globalization.  This  resonates   with  McLuhan’s  idea  of  the  global  village  where  interconnectedness  between   people  in  distant  locations  plays  a  central  role  as  well.    

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  Kai  Hafez,  renown  in  the  fields  of  communication,  politics  and  arts  and   humanities,  claims  that  the  Internet  could  be  easily  seen  as  a  medium  that   enhances  globalization  because  of  its  power  to  connect  people  from  all  over   the  world  (The  Myth  of  Media  Globalization  100).  Daniel  Miller  and  Don  Slater   complement  the  idea  of  the  Internet  as  a  globalizing  medium  by  opening  their   chapter  with  the  statement  "ʺif  one  is  looking  for  the  best  possible  image  of  a   global  phenomenon,  then  the  Internet  undoubtedly  provides  it  (39).    Miller   and  Slater  state  that  more  or  less  the  whole  planet,  irrespective  of  place  can   unite  through  the  Internet  and  it  therefore  provides  a  wonderful  glimpse  of   globalization  (42).  Herewith,  the  authors  above  emphasize  the  aspect  of   different  localities  becoming  interconnected  made  possible  by  the  medium  of   the  Internet.  Miller  and  Slater  continue;  this  has  come  to  pass  less  by  the   invention  of  the  technology  itself  (one  could  already  contact  most  parts  of  the   world  by  telephone)  but  rather  by  the  rapidly  decreasing  costs  of  global   communication  the  Internet  made  possible  (43).  

  Exploring  the  possibilities  the  Internet  offers  its  users  to  connect   globally,  Hafez  introduces  the  idea  of  ‘virtual  border-­‐‑crossing’  which  implies   that  the  medium  of  the  Internet  allows  users  to  travel  the  world  in  a  virtual   way  as  digital  media  do  not  have  the  barrier  of  real  borders  between  

countries  (The  Myth  of  Media  Globalization  100).  This  fact  suggests  a  global   connectedness  that  leads  to  a  situation  where  world  citizens  do  not  have  to   cross  borders  physically  to  get  in  touch  with  each  other.  Michael  Jenson,   scholar  of  globalization,  architecture  and  place,  complements  this  idea  of   Hafez  by  stating  that  the  fading  of  borders  is  one  of  the  major  effects  of   globalization  (52).  He  agues  that  technological  developments  have  brought   major  contributions  to  spatial  transformation  (52).  As  global  communication   technologies  such  as  the  Internet  are  integrated  into  our  daily  lives,  

geographical  places  become  less  important  and  we  will  lose  our  tangible   connection  to  them  (Jenson  52).  This  spatial  transformation  discussed  by  

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Jenson,  is  acknowledged  by  Castells,  who  approaches  the  Internet  as  a   network  built  up  of  nodes  of  which  the  distances  between  different  nodes   have  a  tendency  to  diminish  to  zero  (4).  Given  this  fact,  a  network  follows  the   logic  of  small  worlds’  properties:  “they  are  able  to  connect  to  the  entire  

network  and  communicated  networks  from  any  node  in  the  network  by   sharing  protocols  of  communication”  (Castells  4).    Consequently,  if  the  

Internet  is  being  approached  as  a  network  in  line  with  the  thoughts  of  Castells,   the  Internet  can  be  seen  as  a  network  that  brings  distances  to  zero  and  connect   nodes  across  the  globe.  Walkosz  et  al.  provide  experimental  evidence  by   claiming  that  youth  across  the  globe  have  more  in  common  than  they  have   with  their  families  in  the  same  physical  place  (4).        

Regarding  the  definition  of  globalization  by  Giddens  and  the  fact  that   the  Internet  as  a  network  connects  different  localities  and  strengthens  social   relations  by  enabling  extensive  new  forms  of  communication  tools  makes  it   indeed  plausible  to  approach  it  as  a  globalizing  medium  and  expect  it  to   connect  people  worldwide.  Furthermore,  concerning  the  everyday  presence   of  new  media,  Jenson  summarises  how  in  our  present  era  “globalism  has  been   brought  into  the  domicile  through  interfaces  devoid  of  any  real  depth”(60).   This  means  that  through  the  interfaces  of  new  media  globalism  has  become   intertwined  with  everyday  life  and  everyday  technology  usage.  Therefore,   academic  attention  should  be  paid  to  the  power  of  new  media  to  enable   global  connectedness.  

Although  the  Internet  can  be  seen  as  a  globalizing  medium,  as   discussed  above,  Hafez  is  critical  of  this  idea.  He  states  that  because  of  the   Internet  a  "ʺglobal  culture  may  unfold  and  become  established  in  evolutionary   fashion"ʺ  but  is  will  be  a  "ʺprocess  that  may  extend  over  many  decades,  perhaps   centuries”  (The  Myth  of  Media  Globalization  100).  Moreover,  Hafez  emphasizes   that  the  Internet  has  potential  to  network  the  globe,  but  has  never  actually   been  a  global  system  of  communication  (The  Myth  of  Media  Globalization  100).  

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He  argues  that  empirical  research  often  shows  the  opposite  of  globalization:   the  development  of  its  counterpart  of  ‘localization’  (Hafez,  The  Myth  of  Media   Globalization  100).  This  is  the  case  because  "ʺthe  tendency  of  national  and   regional  interconnections  to  increase  more  rapidly  than  international  ones   with  the  help  of  the  Internet  may  be  intensified"ʺ  (Hafez,  How  Global  Is  the   Internet?  1).  Rather  than  enabling  the  intensification  of  global  relations,  the   Internet  emphasizes  the  familiar  and  local  aspects  of  the  user  (Hafez,  The   Myth  of  Media  Globalization  100).  Local  embracement  and  so-­‐‑called  'ʹgrounding'ʹ   of  the  Internet  seems  to  be  the  conclusion  of  various  academic  thinkers  and   will  therefore  be  addressed  in  the  next  paragraph.    

 

2.4  The  Internet  as  Localizing  Medium    

As  opposed  to  their  assumption  of  the  Internet  as  a  globalizing  medium  as   shown  above,  Miller  and  Slater  were  one  of  the  first  researchers  that,  as  it   were  ‘grounded’  the  Internet  (Rogers,  The  End  of  the  Virtual  1).  They  found   how  the  inhabitants  of  Trinidad  and  Tobago  have  adopted  the  Internet  to  fit   their  cultural  standards  and  suit  their  local  needs  (Rogers,  The  End  of  the   Virtual  2).  Miller  and  Slater  concluded  that  Trinis  are  fitting  the  medium  of   the  Internet  to  their  own  culture  instead  of  sharing  a  global  culture  with  the   world  (45).  This  evidence  contrasts  with  the  idea  of  globalization  in  

connecting  different  localities  around  the  globe.    

In  line  with  their  findings,  Hafez  asks  the  critical  question:  "ʺWhat  does   it  mean,  if  processes  of  cross-­‐‑border  communication  on  the  Internet  are   increasing,  but  at  the  same  time  Internet  traffic  within  national  borders  is   growing  far  more  rapidly?"ʺ  (The  Myth  of  Media  Globalization  2).  If  globalization   is  defined  by  the  intensification  of  global  social  connections,  than  one  could   argue  localization  is  defined  by  intensification  of  social  relations  within  a  

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specific  space,  like  a  national  or  regional  space.  In  2015,  almost  six  decades   after  McLuhan  expressed  the  idea  of  a  global  village,  Hafez  concludes  that  the   idea  of  the  Internet  moving  the  world  closer  together  is  a  deceptive  one  (How   Global  Is  the  Internet?  661).  According  to  Hafez,  only  for  limited  moments  in   time  the  world  can  be  seen  as  a  global  village  (How  Global  Is  the  Internet?   661).  These  moments  refer  to  specific  events,  often  bound  to  religious  and   cultural  groups,  or  language  areas  (How  Global  Is  the  Internet?  661).    

Hafez  claims  that  the  Internet  has  strengthened  the  intensification  of   national  and  regional  interconnections  to  a  larger  extent  than  international   interconnections  (The  Myth  of  Media  Globalization  100).    A  possible  explanation   for  this  phenomenon  could  be  that  the  Internet  differs  from  older  forms  of   media  in  many  ways.  As  Hafez  points  out,  the  Internet  is  not  necessarily   market-­‐‑oriented,  beyond  the  reach  of  authority  and  has  the  potential  to  link   societies  because  it  eliminates  the  separation  between  the  sender  and  recipient   of  communication  (The  Myth  of  Media  Globalization  101).  Hafez  gives  different   examples  why  the  Internet  is  strengthening  local  or  regional  cultures  and   communities  instead  of  global  ones.  First  of  all,  there  is  the  phenomenon  of   so-­‐‑called  ‘multilingualization’.  Although  the  English  language  still  

dominates,  its  domination  is  rapidly  diminishing  (The  Myth  of  Media  

Globalization  103).  Moreover,  the  increasing  internationalization  of  the  World   Wide  Web  enables  a  diversification  of  users’  languages  (Hafez,  The  Myth  of   Media  Globalization  103).  Secondly,  one  reason  why  the  Internet  does  not  lead   directly  to  globalization  is  because  of  the  ‘digital  divide’.  Hafez  brings  up  the   inequality  of  Internet  access  around  the  globe:  “The  Internet’s  development   into  a  multilingual  tool  used  equally  by  all  parts  of  the  world  is  being  

hindered  by  the  striking  asymmetry  in  global  Internet  connections”  (The  Myth   of  Media  Globalization  105).    Where  the  Internet  use  in  industrialized  parts  of   the  world  is  high  because  of  advanced  technological  infrastructure,  it  is  only   available  to  a  small  part  of  the  population  in  less  developed  countries.  

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According  to  Hafez,  the  reasons  for  this  are  the  facts  that  the  personal  

computer  is  the  main  point  of  entry  and  excludes  the  share  of  the  population   that  has  no  computing  skills  or  which  is  unable  to  afford  such  a  machine  (The   Myth  of  Media  Globalization  110).  However,  this  could  be  questioned  because   as  Benjamin  Bratton  states,  the  primary  point  of  access  to  Internet  connection   is  nowadays  the  smartphone  (93).  According  to  Hafez,  national  borders   rapidly  disappear  online  only  if  one  has  cleared  all  the  hurdles  to  Internet   access  but  he  also  states  that  there  is  a  communication  'ʹelite'ʹ  (The  Myth  of   Media  Globalization  111).  Taken  together,  Hafez  claims  that  the  Internet   enables  globalization  only  at  specific  moments  in  time  but  moreover,  it   enhances  localization  due  to  language  obstacles  and  global  unequal  access  to   the  network  of  the  Internet.    

  To  complement  Hafez'ʹ  and  Miller  and  Slater’s  descriptions  of  the   Internet  emphasizing  the  local  rather  than  the  global,  Castells  argues  that  in   the  'ʹnetwork  society'ʹ  it  is  unlikely  that  people  will  reject  the  need  for  social   relationships  based  on  physical  location  (229).  This  claim  implies  that  local   connections  will  stay  important  or  become  even  more  important,  irrespective   of  the  global  connectedness  or  maybe  even  because  of  this.  The  reduction  in   the  importance  of  location  enabled  by  the  Internet  has  not  made  geography  or   place  irrelevant.  In  fact,  the  opposite  appears  more  likely.  According  to  

Castells,  most  computer-­‐‑mediated  communication  is  local,  affording  and   reinforcing  connections  within  existing  realms  of  activity:  the  home,  

neighbourhood,  and  workplace  (229).  Furthermore,  Thielmann  et  al.  state  that   the  web,  the  browser  of  the  Internet  that  once  held  the  promise  of  unimpeded   access  to  the  wide  world,  is  now  increasingly  starting  to  segment  our  view  of   the  world  through  social  and  spatial  filtering  (64).  This  raises  the  notion  of   space  as  an  environment  where  social  spatial  relations  are  established  which   will  be  further  explored  in  the  next  paragraphs.  Thielmann  et  al.  use  the  term   'ʹGeoWeb'ʹ  to  emphasize  the  increasing  location  awareness  on  the  web:  "ʺThe  

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term  Geospatial  Web  or  GeoWeb  describes  an  emerging  environment  rather   than  a  technical  development"ʺ  (10).  According  to  the  authors,  it  refers  to  the   increasingly  geospatial  organization  of  the  web  (in  short,  as  explained  in   paragraph  2.2,  the  web  is  a  user-­‐‑friendly  access  to  the  Internet).  By  this,   Thielmann  et  al.  mean  the  manner  in  which  the  Internet  configures  

information,  services  and  applications  (10).  This  geospatial  organization  of   the  web  is  strengthened  by  the  increasing  usage  of  mobile  phones  because   these  devices  constantly  accompany  people  and  are  aware  of  their  location   (Thielmann  et  al.  13).  In  this  case,  "ʺmobile  Internet  applications,  which  can  be   located  per  se  and  thus  can  permanently  provide  us  with  a  ‘sense  of  space,’   are  acting  as  an  additional  catalyst"ʺ  (Thielmann  et  al.  64).  This  contemporary   development  of  mobile  media  that  enhance  location  awareness  will  be  

discussed  in  the  last  two  paragraphs  of  the  theoretical  framework.    

  Because  of  the  tension  between  globalization  and  localization  due  to   the  Internet,  Hafez  argues  for  exhaustive  research  on  the  consequences  of  the   Internet  because  he  states  there  is  not  enough  evidence  to  make  the  claim  that   media  logically  entails  globalization  (The  Myth  of  Media  Globalization  100).  As   described  above,  Hafez  illuminates  the  gap  between  the  potential  of  the   Internet  to  provide  a  global  system  of  communication  and  the  continuing   preponderance  of  local  communication  as  shown  by  actual  Internet  usage   (The  Myth  of  Media  Globalization  100).    

  To  conclude,  although  the  Internet  is  able  to  give  its  users  a  broad  view   of  the  world  and  to  connect  people  almost  anywhere,  the  discourses  above   highlight  some  of  the  limitations.  According  to  Slater  and  Miller,  Hafez,   Castells  and  to  a  certain  extend  Thielmann  et  al.  the  network  of  the  Internet  is   strengthening  the  local  more  than  the  global.  Software  has  developed  rapidly   and  gained  importance  in  contemporary  life  and  in  the  configuration  of  space,   which  raises  questions  about  how  software  offers  its  users  the  possibility  to  

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connect  to  other  spaces  and  locations.  In  order  to  answer  these  questions,  it  is   necessary  to  investigate  the  concept  of  space  and  what  it  comprises.    

 

2.5  From  Cyberspace  to  Coded  Space    

After  investigating  the  globalization  and  localization  of  the  Internet,  one   could  notice  that  these  phenomena  have  a  strong  link  with  space  and   localities  and  the  connection  between  spaces  and  localities  (Giddens  64;   Castells  4;  Jenson  52).  Therefore,  the  following  two  paragraphs  will  discuss   the  concept  of  space.  First,  a  short  historical  lineage  will  be  presented  from  the   rise  of  the  Internet  to  the  software  of  today  and  how  it  affects  the  human   experience  of  space.  The  next  paragraph  will  outline  the  concepts  of  space,   place  and  location  and  investigate  how  space  is  deeply  intertwined  with  the   'ʹsocial'ʹ,  in  particular  with  social  relations.    

  The  Internet,  and  the  connections  it  enables,  has  long  been  seen  as   constituting  a  separate  world  where  people  could  meet  each  other,  often   referred  to  as  cyberspace  (Grozs;  Farman).  Philosopher  and  professor   Elizabeth  Grozs  describes  how  cyberspace  has  been  considered  a  ‘parallel’   universe  to  our  own,  generated  and  sustained  by  global  communications   networks  and  computers  linking  distant  physical  spaces  and  individuals   through  a  shared  virtual  space  (76).  Jenson  similarly  describes  a  simultaneous   realm  parallel  to  our  physical  reality  (60).  Subsequently,  there  is  only  a  

transient  connection  to  the  material  world  (Jenson  60).    

  Although  it  is  understandable  to  think  that  this  virtual  world  is  

something  new  that  is  made  possible  by  the  global  network  of  the  Internet,  it   is  actually  not:  “The  computer  and  the  various  worlds  it  generates  reveal  that   the  world  in  which  we  live,  the  real  world,  has  always  been  a  space  of  

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computer  space  is  fundamentally  no  different  from  the  virtual  reality  of  

writing,  reading,  drawing  or  even  thinking  (78).  Building  on  this  idea,  it  could   be  stated  that  this  virtual  space  called  cyberspace  is  nothing  different  from  the   other  imaginary  spaces  media  forms  has  brought  us  to,  for  example  by  books,   films  or  stories.  Regarding  globalization  and  localization,  one  could  argue   that  the  idea  of  'ʹvirtual  border-­‐‑crossing'ʹ,  as  described  in  paragraph  2.3,  is   nothing  new.  However,  getting  in  touch  with  other  people  around  the  globe   is  something  that  could  not  be  achieved  by  means  of  the  virtual  spaces  of   books,  films  and  stories.    

  Moreover,  founder  of  the  Digital  Methods  Initiative  Richard  Rogers   explains  that  the  idea  of  a  divide  between  the  real  and  the  virtual  arose  from   the  discourse  surrounding  virtual  reality  in  the  late  1980s  and  early  1990s   (The  End  of  the  Virtual  1).  Back  then  the  Internet  came  to  stand  for  a  virtual   realm,  with  opportunities  for  a  redefinition  of  consciousness,  identity,  

corporality,  community,  citizenry  and  (social  movement)  politics  (Rogers,  The   End  of  the  Virtual  1).  However,  Rogers  challenges  the  premise  of  this  divide   by  focusing  on  the  rise  of  methods  of  Internet  research  that  move  beyond  the   concept  of  the  Internet  as  a  realm  apart  (The  End  of  the  Virtual  1).  The  title  of   the  article  ‘The  End  of  the  Virtual’  by  Rogers  clearly  reflects  his  standpoint.   Rogers  claims  that  the  end  of  the  rigid  divide  between  real  and  virtual  space   can  be  located  around  the  year  2000.  According  to  Rogers,  a  first  sign  of  this   ‘End  of  Cyberspace’  can  be  found  in  the  research  of  Miller  and  Slater  on   Internet  usage  in  Trinidad  and  Tobago  that  challenge  the  idea  of  cyberspace   as  a  realm  apart  (The  End  of  the  Virtual  2).  Miller  and  Slater  concluded  that   Trinis  appropriated  the  medium  of  the  Internet  to  make  it  a  part  of  their  own   culture  (44).  This  finding  was  against  the  idea  of  an  Internet  which  anyone   could  inhabit  regardless  of  one’s  location  (Rogers,  The  End  of  the  Virtual  2).   Other  new  voices  about  the  relationship  of  the  real  with  the  virtual  came  from   the  'ʹVirtual  Society?  Program'ʹ  (1997-­‐‑2000).  The  research  found  that  virtual  

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interactions  supplement  rather  than  substitute  real  interactions.  In  addition,  it   was  found  that  identities  are  based  in  both  the  online  as  well  the  off-­‐‑line   world  (Rogers,  The  End  of  the  Virtual  2).    

The  ‘End  of  Cyberspace’  as  a  ‘placeless  space’  (in  the  terms  of  Manual   Castells)  can  be  deduced  from  the  lawsuit  against  Yahoo!  in  2000  (Rogers,  The   End  of  the  Virtual  3).    At  that  time,  Web  users  in  France  where  able  to  visit   Nazi  memorabilia  pages  on  Yahoo.com  from  the  United  States,  but  two  NGOs   wanted  the  pages  to  be  inaccessible  from  within  France.  Subsequently,  IP-­‐‑to-­‐‑ geo  technology  was  developed  so  that  French  users  located  in  France  could   no  longer  visit  the  specific  Yahoo  pages.  Rogers  calls  this  the  ‘grounding’  of   the  web  and  explains  how  major  players  as  Google,  Microsoft  Live  and   YouTube  have  implemented  this  technology  (The  End  of  the  Virtual  4).   Rogers  therefore  notices  a  turning  point  which  he  calls  ‘The  End  of  

Cyberspace’,  since  the  idea  of  the  online  realm  as  a  separated  world  became   no  longer  tenable:  the  online  and  offline  worlds  had  become  intertwined  (The   End  of  the  Virtual  4).  

  Taking  into  account  the  real/virtual  divide  and  the  fact  that  the  online   and  offline  are  mutually  dependent  and  connected,  Jason  Farman  describes   two  lenses  through  which  people  make  sense  of  the  world  (36).  His  

description  could  be  seen  as  an  updated  version  of  the  divide  since  Farman   describes  how  his  mobile  device  works  as  a  second  lens  through  which  he   experiences  and  sees  the  (real)  world  (36).  This  implies  not  a  different  realm,   or  a  cyberspace  to  escape  to,  but  illustrates  how  technology  has  become  an   additional  tool,  or  almost  a  sixth  sense  for  our  experiences  and  interactions   with  the  spaces  we  occupy.  Farman  describes  it  as:    

 

The  ‘virtual’  world  of  the  mobile  interface  deeply  affects  the  way  I   move   through   my   everyday   life.   I   savor   the   context-­‐‑aware   information   my   mobile   device   provides   me   when   the   representation  of  my  environment  on  my  device  does  not  match  

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up  with  the  material  space  around  me  I  feel  one  of  my  lenses  to   the  world  has  been  broken.  (36)    

 

Furthermore,  Rogers  states  that  the  online  realm,  once  routinely  thought  of   and  mapped  as  placeless,  now  lifts  location  to  the  fore  (Mapping  and  the   Politics  of  Web  Space  194).  The  shift  from  the  rigid  real/virtual  divide  to  the   approach  of  the  online  and  offline  as  two  lenses  through  which  to  observe  the   one  world,  is  for  Farman  a  reason  to  call  for  an  updated  approach  for  our   perceptions  of  how  virtual  and  material  spaces  interact  (36).  He  pleads  for  an   approach  with  the  understanding  of  real  and  virtual  space  as  having  a  

constant  interplay  and  permeability  between  the  two  spaces  (36).  By  ignoring   this  interplay  and  permeability  we  can  never  realize  a  nuanced  

understanding  of  computing  space  and  mobile  media  space  (Farman  37).     These  computing  and  mobiles  media  spaces  are  configured  through   code  and  software  (Dodge  and  Kitchin  9).  As  Manovich  concludes,  software   has  become  a  universal  language,  “the  interface  to  our  imagination  and  the   world”  (The  Algorithms  of  Our  Lives  n.  pag).  The  fact  that  the  technology  of   the  Internet  no  longer  simply  facilitates  a  different  world  like  Cyberspace   implies  that  technology  is  now  facilitating  and  shaping  ‘real’  everyday  life.   Dodge  and  Kitchin  focus  on  this  phenomenon  in  their  work  Code/Space.  They   state  that  the  practice  of  everyday  life  has  over  the  last  years  become  

increasingly  infused  with  and  mediated  by  software  and  that  it  is  “shaping   our  world”(9).  This  implies  that  software  offers  possibilities  and  takes  over   tasks  with  little  human  participation.  Hence,  code  actively  shapes  people’s   daily  interactions  and  transactions,  and  mediates  all  manner  of  practices  in   entertainment,  communication,  and  movements  (Dodge  and  Kitchin  9).  In   addition  to  this,  or  as  part  of  these  actions,  it  shapes  our  perception  and   experience  of  space  and  the  notion  of  ‘where  we  are.’    

As  Dodge  and  Kitchin  open  their  chapter  "ʺThe  Transduction  of  Space"ʺ   the  academic  field  of  software  studies  has  largely  ignored  the  role  of  space  as  

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a  conceptual  and  analytical  tool  for  understanding  how  and  why  software   matters,  instead  prioritizing  the  role  played  by  social  relations  and  time  (65).   Dodge  and  Kitchin  argue  that  “software  makes  a  difference  to  everyday  life   because  it  alternatively  modulates  the  conditions  through  which  space  is   beckoned  into  being,  transducing  code/space  and  coded  space”  (80).  Software   is  shaping  our  spatial  environment  because  it  comes  in  so  many  forms,  from   objects  to  processes  and  infrastructures,  and  is  often  ubiquitous  (Dodge  and   Kitchin  80).  Therefore,  they  proposed  the  concept  of  ‘code/space’  or  ‘coded   space’  to  describe  spaces  which  are  embedded  in  the  physical  world  and  at   the  same  time  depend  highly  on  software  structures.      

A  ‘code/space’  is  established  when  a  space  is  constituted  of  both  code   and  location  and  the  space  could  not  exist  in  its  full  functionality  if  one  was   absent  (16).  Hence,  regarding  a  code/space,  space  and  code  are  mutually   dependent  and  shaped  by  each  other.  To  illustrate  their  own  concept,  they   give  the  example  of  the  check-­‐‑in  area  at  an  airport.  The  characteristics  of  this   space  come  from  the  possibilities  of  software  and  therefore,  the  function  and   operations  of  this  space  are  dependent  on  software  (Dodge  and  Kitchin  17).     Proceeding  on  their  call  for  a  central  role  for  space  within  software  studies,   rather  than  focusing  on  time  and  social  relations  as  has  been  extensively  done   already  (Dodge  and  Kitchin  65),  it  makes  sense  to  focus  on  space  and  social   relations.  An  interesting  idea  they  refer  to  is  that  people  in  Western  society   are  entering  an  age  of  ‘everyware’  (Dodge  and  Kitchin  216).  'ʹEveryware'ʹ  is  the   notion  that  "ʺcomputational  power  will  soon  be  distributed  and  available  at   any  point  on  the  planet"ʺ  (Dodge  and  Kitchin  216).  This  idea  suggests  that   wherever  you  physically  are  around  the  globe,  you  can  be  everywhere  due  to   the  possibilities  offered  by  software.  Dodge  and  Kitchin  describe  this  situation   as  “rounded  by  spatiality  in  certain  locations,  but  accessible  from  anywhere   across  the  network”  (17).    

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To  summarize,  the  rise  of  the  Internet  enabled  users  to  be  part  of  a   global  network,  accessible  from  any  physical  location.  Subsequently,  the   overall  rise  of  software  in  contemporary  everyday  life  reconfigures  space  and   our  perception  of  it.  In  the  following  chapter  the  question  of  how  software   enables  users  to  create  global  and/or  local  connections  is  addressed.    

 

2.6  From  Space  to  Social  Spatial  Relations    

Since  globalization  and  localization  are  both  concerned  with  the  aspect  of   sociality  as  well  as  the  aspect  of  space,  this  paragraph  addresses  how  these   two  aspects  relate  to  each  other.  The  spaces  that  users  are  able  to  enter  due  to   the  possibilities  of  software  are,  according  to  various  academics,  not  

stationary  entities  (Hubbard  et  al  4.;  Lefebvre  26;  Dodge  and  Kitchin  13;  

Hochman  and  Manovich  n.  pag).  In  the  following  paragraph  the  different  and   sometimes  overlapping  perspectives  of  these  authors  are  outlined  in  order  to   understand  how  ‘space’  and  'ʹsociality'ʹ  are  intertwined  and  also  defined  by   each  other.  This  relates  to  globalization  and  localization,  because  these   phenomena  regard  both  social  connections  and  space/localities  as  discussed   in  the  first  three  paragraphs  of  this  theoretical  framework.    

  To  start,  Farman  claims  that  the  contemporary  era  of  computing  is   social  in  general  (56).  Since  space  is  extensively  shaped  by  code  and  software,   it  could  be  assumed  that  space  is  social  as  well.  Moreover,  it  is  extensively   argued  that  space  comprises  the  aspect  of  ‘sociality’.  The  collaborative  book   Key  Thinkers  On  Space  and  Place  of  Phil  Hubbard,  Rob  Kitchin  and  Gill  

Valentine  introduces  a  historical  lineage  of  the  concept  of  space  and  outlines   how  the  perception  of  space  have  merged  with  social  activities.  They  open  the   discussion  about  these  concepts  by  stating  that  space  and  place  are  often   regarded  as  synonymous  within  popular  discourse  (Hubbard  et  al.  3).  

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However,  within  the  field  of  geography,  these  concepts  and  the  tension   between  them  have  a  long  history  and  illustrate  the  diverse  ways  in  which   space  and  place  have  been  used  to  make  sense  of  the  world  (Hubbard  et  al.  3).   Until  the  1970s,  ‘space’  was  considered  a  neutral  entity,  a  “blank  canvas  that   is  filled  with  human  activity”  (Hubbard  et  al.  4).  This  means  that  space  was   being  understood  as  something  that  existed  outside  of  human  existence  rather   than  playing  an  active  role  in  shaping  everyday  and  social  life  (Hubbard  et  al.   4).  In  reaction  to  this  concept  of  space,  in  the  1970s  the  idea  emerged  of  space   as  an  active  actor  within  social  relations,  being  both  socially  produced  and   consumed  (Hubbard  et  al.  5).  Moreover,  Marxist  theorist  Henri  Lefebvre   marked  with  his  work  The  Production  of  Space  in  1991  a  turning  point  in  the   understanding  of  space  as  a  social  concept.    He  inferred  that  absolute  space   can  not  exist  because  it  is  always  configured  through  social  activity  (Lefebvre   26).  Hubbard  et  al.  argue  that  from  this  point  on  the  concept  of  ‘place’  

emerges  as  a  particular  form  of  space.  Place  is  created  through  social  acts  and   thus  represents  a  particular  type  of  space  defined  by  social  relations  

(Hubbard  et  al.  5).      

Dodge  and  Kitchin  strengthen  this  approach  by  stating  that  space  is   not  simply  a  box  in  which  things  happen  but  rather  that  “spaces  are  subtly   evolving  layers  of  context  and  practices  that  fold  together  people  and  things   and  actively  shape  social  relations”  (13).  Federica  Timeto  also  describes  how   space  and  information  are  not  stationary  entities  but  are  continuously  enacted   “through  the  relations  among  subjects,  objects,  and  places”  (94).  Farman   follows  this  idea  and  explains  how  our  bearings  in  space  are  not  simply  a   matter  of  understanding  our  location,  but  also  a  matter  of  spatial  

relationships  and  how  the  practices  that  are  situated  in  a  space  are  culturally   inscribed  (87).  This  point  towards  the  idea  of  space  as  defined  by  our  location,   the  social  relations  it  facilitates  and  the  cultural  ideas  about  that  location.    In  

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all,  space  can  be  seen  as  the  sum  of  a  location  and  a  person’s  social  and   cultural  bonding  to  that  location.    

  This  leads  to  the  conclusion  that  relations  (connections)  define  space.   In  regard  to  Giddens  definition  of  globalization  an  important  aspect  of  which   is  that  of  space  as  a  setting  for  social  relations  (64).  Herewith,  globalization  is   being  emphasized  as  a  process  that  highly  concerns  social  relations.  Hence,   the  approach  of  space  as  an  environment  for  social  relations  aligns  with  the   discussion  of  globalization/localization  and  the  intensification  of  these   relations.  Thus,  in  both  discourses  of  space  and  of  globalization/localization   relations  (connections)  are  of  high  importance.    

  Strengthening  these  theoretical  claims  with  empirical  research  data,  in   their  media  and  cultural  studies  on  the  mobile  photography  application   Instagram,  Hochman  and  Manovich  found  that  this  application  encourages   people  to  understand  themselves  as  time  and  place  (n.  pag).  This  is  because  of   the  fact  that  an  image  uploaded  to  the  application  is  always  tagged  with  a   timestamp  (to  be  precise:  the  time  passed  since  the  time  of  uploading)  and   users  are  able  to  voluntarily  add  their  location  as  well.  Hochman  and  

Manovich  conclude  that  existing  representations  of  space  using  social  media   data  emphasize  the  fact  that  space  does  not  stand  on  its  own  as  a  fixed  entity   but  rather  that  it  is  a  social  product,  bound  up  with  specific  social  realities  (n.   pag).    

  To  conclude,  the  referenced  authors  showed  that  space  is  made  of  the   social  relationships  that  are  established  within  that  specific  space.  However,   these  relationships  can  only  be  established  if  there  is  a  way  for  people  to   connect.  The  most  simple  and  straightforward  way  for  such  a  connection  is   'ʹface  to  face'ʹ,  but  since  we  live  in  a  highly  mediated  world  nowadays,  there   are  obviously  far  more  options.  Moreover,  in  the  light  of  globalization  and   localization,  connections  can  be  made  through  different  localities.  After   examining  the  differences  of  these  concepts,  it  can  be  concluded  that  location  

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is  a  users  physical  location;  space  on  the  other  hand  is  a  much  broader  

concept.  Space  is  defined  as  the  environment  a  human  being  can  inhabit  and  a   place  is  defined  as  a  socially  embodied  form  of  space  (Hubbard  et  al.  5).     Although  Hubbard  et  al.  claim  that  place  is  as  a  form  of  space  infused  with   social  relations,  others  argue  that  space  in  general  is  concerned  with  social   relations  (Lefebvre  26;  Dodge  and  Kitchin  13).    In  line  with  the  latter,  this   research  paper  will  approach  both  the  terms  of  space  and  place  as  social  and   will  focus  on  people  around  the  world  who  are  able  to  establish  social  spatial   relations  through  contemporary  software.    

  Hence,  rather  than  addressing  space  as  a  concept,  it  makes  sense  to   investigate  social  spatial  relations  in  the  light  of  the  possibilities  offered  by   software.  Subsequently,  the  question  remains  how  new  media  facilitates  these   relations.  Therefore,  the  next  paragraphs  will  pay  attention  to  the  field  of   'ʹlocative  media'ʹ  and  the  practice  of  social  networking  because  together  they   comprise  both  location  and  space.    Herewith,  the  combination  of  locative   media  and  social  networking  combine  the  two  most  important  aspects  of  the   phenomenon  of  globalization:  place  and  social  relations.    

 

2.7  Locative  and  Social  Networking  Media  

 

Since  new  technologies  facilitate  global  or  local  social  relations,  it  is  important   to  look  how  specific  new  media  forms  offer  users  the  possibilities  of  

establishing  these  social  spatial  relations.  In  order  to  analyse  the  possibilities   of  the  software  of  new  media  and  how  they  connect  us  globally  or  locally,   theoretical  knowledge  on  new  media  forms  that  concerns  both  space  and   sociality  will  be  presented  in  the  following  paragraphs.    

  Raz  Schwartz  and  Nadav  Hochman  state  in  their  chapter  "ʺThe  Social   Media  Life  of  Public  Spaces"ʺ  that  the  fast-­‐‑growing  practices  of  geolocated  

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social  media  data  as  for  example  tweets,  check-­‐‑ins,  and  images  promise  to   bring  new  challenges  and  opportunities  in  investigating  the  relationships   between  space  and  the  social  (53).  Similarly,  Farman  sees  a  major  transition  in   digital  culture  toward  a  focus  on  the  importance  of  location  (43).    

A  concept  in  the  field  of  media  studies  concerning  the  increasing   awareness  of  location  within  new  media  is  'ʹlocative  media'ʹ.  As  Federica   Timeto  states,  in  principle,  all  media  can  be  considered  locative  (95).    The   context  in  which  they  are  produced  and  consumed  can  be  approached  as  a   form  of  location,  and  they  thus  become  ‘locative  media’  (95).  However,  what   separates  the  so-­‐‑called  locative  media  from  other  media  forms  is  the  fact  that   they  enable  the  experience  and  performance  of  space  in  a  'ʹprocessual'ʹ  way   (Timeto  95).  By  this,  Timeto  means  that  the  establishment  of  a  certain  space  is   a  process  rather  than  a  given  fact,  which  is  in  line  with  the  approach  to  space   as  discussed  in  the  previous  paragraph.  The  two  aspects  that  define  locative   media  are  the  possibility  of  moving  inside  and  through  physical  places  as   well  as  the  symbolic  aspect  of  moving  through  different  forms  of  virtual   places  (Timeto  95).  The  first  aspect  comprises  the  possibility  for  a  user  to   possess  a  mobile  device  and  thereby  allows  the  user  to  move  inside  and   through  physical  places  accompanied  by  media.  The  second  aspect  refers  to   the  discourse  and  discussion  of  virtual  space  versus  real  space  and  how   media  allows  the  user  to  navigate  through  both  of  them  (if  they  even  exist)   (Timeto  95).    

In  addition  to  Timeto  and  her  approach  to  locative  media,  Wilken  and   Goggin  define  locative  media  as  media  of  communication  that  are  

functionally  bound  to  a  location  (4).  By  emphasizing  the  aspect  of  

communication,  space  and  sociality  become  intertwined  within  these  media.   Thielmann  complements  this  by  defining  locative  media  as  communication   media  that  embrace  and  emphasize  users  location  and  consequently  trigger   real  social  interactions  (2).  Wilken  and  Goggin  outline  people'ʹs  contemporary  

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engagements  with  the  Internet  and  mobile  media  by  also  emphasizing  the   importance  and  the  increasing  central  role  of  location  and  location  awareness   (5).  Wilken  and  Goggin  plead  for  extensive  research  on  locative  media  in  the   direction  of  how  location-­‐‑based  services  can  generate  new  potentialities  for   facilitating  the  forms  of  social  appropriation,  citizenship,  and  (experimental)   sociability  (4).  They  refer  to  the  work  of  Anne  Galloway  and  Matthew  Ward   who  explain  how  the  term  ‘locative  media’  has  for  a  long  time  been  used   within  the  research  domain  of  media  arts  particularly,  but  that  varied   research  on  locative  media  has  resulted  in  a  “flowering  of  detailed,  wider,   interdisciplinary  scholarship  on  and  around  locative  media”  (Wilken  and   Goggin  5).  Moreover  and  more  important  regarding  the  questions  of  this   research  paper,  Timeto  argues  that  it  is  almost  impossible  to  discuss  locative   media  without  considering  how  these  media  influence  encounters,  

connections,  and  relations  (96).  This  relates  back  to  the  social  and  spatial   relations  that  are  highly  intertwined  with  the  concept  of  space  and  clearly  of   real  importance  within  the  experience  and  usage  of  locative  media.  Timeto   concludes  that  locative  media  especially  frames  space  and  spatiality  as  a  form   of  communication  (102).  The  discourses  outlined  above  result  in  the  approach   of  a  'ʹsocial  spatial  relation'ʹ  as  a  form  of  communication  and  will  be  of  real   value  for  the  analysis  of  mobile  applications  that  will  follow.    

 In  addition  to  Timeto,  Farman  acknowledges  the  importance  of   reciprocity  between  people  in  ‘making  space’  using  locative  media  (64).   Adding  these  ideas  to  the  definition  of  Wilken  and  Goggin,  locative  media   can  be  seen  as  tools  of  communication  with  the  aspect  of  emphasizing  the   location  of  users  involved  in  the  communication.  Farman  also  acknowledges   this  definition  and  its  aspects.  He  states  that  the  term  ‘locative  media’  is  being   used  for  those  media  that  give  users  the  possibility  to  add  and/or  emphasize   their  location.  Locative  media,  for  example  the  mobile  phone,  provides  users   with  a  sense  of  'ʹsituatedness'ʹ  through  its  locative  abilities:  it  can  locate  where  

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