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Biosurface and Biotribology 3 (2017) 25–34

Texture design for light touch perception

S. Zhang

a,b,n

, X. Zeng

c

, D.T.A. Matthews

b,d

, A. Igartua

e

, E. Rodriguez

–Vidal

e

, J. Contreras Fortes

f

,

E. Van Der Heide

b,g

aState Key Laboratory of Tribology, Tsinghua University, Beijing 100084, China

bLaboratory for Surface Technology and Tribology, Faculty of Engineering Technology, University of Twente, Drienerlolaan 5, 7522 NB Enschede, The

Netherlands

c

Shanghai Advanced Research Institute, Chinese Academy of Sciences, China

d

Tata Steel, Research & Development, PO Box 10000, 1970CA IJmuiden, The Netherlands

e

IK4-Tekniker, C/ Ignacio Goenaga, 5, 20600 Eibar, Spain

f

Acerinox Europa SAU, Los Barrios, Spain

g

TU Delft, Faculty of Civil Engineering and Geosciences, Stevinweg 1, 2628 CN Delft, The Netherlands Received 22 October 2016; received in revised form 10 January 2017; accepted 14 February 2017

Abstract

This study focused on active light touch with predefined textures specially-designed for tactile perception. The counter-body material is stainless steel sheet. Three geometric structures (grid, crater and groove) were fabricated by pulsed laser surface texturing. A total number of twenty volunteers participated in the research which contains two parts: perception tests and skin friction measurements. The perception tests focused mainly on the participants' perceptual attributes: perceived roughness and perceived stickiness. For the skin friction measurements, a multi-axis force/torque transducer was used to measure the normal force and friction force between skin and counter-surface along with the fingertip position. The results of the predefined textures showed the ability to reduce skin friction due to the reduction of contact area. Moreover, the participants' perceptual attributes were greatly influenced by the predefined micro-structures in the light touch regime.

& 2017 Southwest Jiaotong University. Production and hosting by Elsevier B.V. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).

Keywords: Skin tribology; Skin friction; Surface texture; Light touch; Texture design

1. Introduction

Tactile perception of surfaces is an essential aspect of our daily life and has a profound importance for our well–being

[7]. The introduction of haptic interfaces that rely on texture discrimination tasks might enhance this importance greatly. From the work of Jean-Louis Thonnard's group, the just noticeable difference (JND) threshold for roughness discrimi-nation under moving conditions is discussed and perceptual dimension of roughness is highly prominent[13]. Other related studies on textural perception of deterministic surfaces are focusing on the perception of form, size, spatial period and

spacing of the textures, as for example shown in [4,30]. Recently, experimental research was presented on the effect of the sliding direction and applied normal force of the finger

[38]. As such, it is highly relevant to develop the knowledge for designing the surface textures that we like to touch[7], give pleasure [18]and that e.g. enables us to perform touch based control tasks in reliable way[21].

The human hand for example, is innervated by more than 600 nervefibers per mm2,[17]in[20], conveying cutaneous stimuli that are represented and processed in the spinal cord and brain to touch perceptions[37]. The main part of the nervefibers consists of low threshold mechanoreceptive Aβ-fibers with sensory axon terminals, associated non-neuronal components and contacts between them and the surrounding cells of the skin [37,10]. The underlying principles that govern transduction at axon terminals in the skin have only recently been revealed and show

www.elsevier.com/locate/bsbt

http://dx.doi.org/10.1016/j.bsbt.2017.02.002

2405-4518/& 2017 Southwest Jiaotong University. Production and hosting by Elsevier B.V. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).

nCorresponding author.

E-mail address:zhangsheng2016@tsinghua.edu.cn(S. Zhang). Peer review under responsibility of Southwest Jiaotong University.

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that Merkel cells– a non-neuronal component – are essential in texture discrimination[19]. Future research on specific deletion of subclasses of cutaneous mechanoreceptors might clarify which functional assignment is to be associated with which specific parts of the cutaneous somatosensory system[20].

From a mechanistic point of view, the frictional interactions between the human skin and objects affect the tactile and haptic experiences with counter-surface. Based on the work of Derler, the new insights of surface topographical modifications of both skin (abraded) and counter-surfaces are analyzed due to friction [6]. One form of tactile perception that is of particular relevance, is the light [19]or gentle[37]regime of touch, which is essential for the discrimination of surface structures without skin abrading. Light touch perception of the hands and feet of most mammals is associated with sliding of the glabrous in contact with surface at a certain normal load

[37]. The mechanism of light touch is characterized by dynamic skin deformations or static skin indentations in the micro- to nano- meter range[19]and typically involves normal loads between 0.1 N to 1.0 N with respect to the exploratory procedure for an human fingertip[5,9]. The required relevant detail of surface roughness for texture discrimination under light touch conditions, can only be reached in a deterministic way based on modern fabrication techniques, of which pulsed laser surface texturing [12,30]is selected in this work.

This research focusses on enhancing tactile perception in the sense of sliding regarding to the relationship between surface roughness and dynamic friction under light touch conditions. An experimental approach was adopted in this work based on two perspectives: 1) a panel test with a questionnaire that subjectively rates touch perception of roughness and of slipperiness, and 2) in vivo friction measurements and area roughness measurements as objective ratings of the touch system. The correlation of the two is expected to provide design principles that enhance tactile perception of the counter-surface.

2. Subjects and objects

2.1. Texture design

Besides the surface texture, tactile perception can be influenced by other perceptual stimuli such as the cold/warm and the hard/soft, rough/smooth and sticky/slippery dimen-sions [16,31]. To avoid cross over from these perceptual stimuli, all textures were fabricated on one material which is stainless steel EN-1.4301. The textural stimulus of hard/soft remains the same, because all samples were made from the same stainless steel sheet material. Also, the textural stimulus of warm/cold is considered constant, given the minimum amount of frictional heat that is produced during sliding at low velocity and at low normal load [32] and given the constant thermal properties of the interacting surfaces. As such, the perceptions including rough/smooth and sticky/ slippery are two subjective dimensions which are expected to be modified by the texture design. The surface roughness has

the ability of modifying the perceived roughness and perceived stickiness. Moreover, study shows that the friction force generated between metals and skin decreases when surface roughness increases[8].

Surface roughness parameter Ra, related to the center line average of the local surface heights, is a well-defined and frequently used parameter to evaluate the surface quality. Yet, line measurements conducted on deterministic surfaces are influenced by the length of the measurement and by the angle relative to the texture. The areal form of this parameter (Sa) is able to evaluate the surface quality with less dependence on the actual location at the surface see e.g. Wang et al. [34]. The surface roughness Sa of the texture designs can be calculated by Eq.(1). Sa¼ 1 MN XM 1 k¼ 0 XN 1 l¼ 0  Z xk; yl    h i ð1Þ where variable z xk; yl  

denotes the vertical deviation of the surface at location xk; yl

 

The surface roughness Sa of these patterns are greater when the structures have proportionately deeper depth (refer toFig 2a and b). However, to avoid negative influences like inter-locking effects, the depth cannot be too large to reach a threshold level [29]. Since the criteria of texture design is focused on the surface roughness, therefore, the leading parameter is the depth (or height) based on the geometric shape of surface features. Three geometric shapes were designed, referred to as crater (concave), groove (concave) and grid (convex) structures with different parameters includ-ing width, depth and spacinclud-ing (see Fig. 1a, b and c, respec-tively). These patterns can be fabricated by pulsed laser surface texturing with the purpose of changing the surface roughness in a deterministic manner[14,24,30]. For the crater structure, the overlapping spots need to be considered due to the fabrication process (refer toFig. 2c).

2.2. Fabrication of textures

In this work, six textured and one non-textured samples of each dimension of 35 mm 35 mm  1 mm were used. The same stainless steel sheet material EN-1.4301 was used for all samples. Two grid structures (picosecond laser), two crater structures (nanosecond laser) and two groove structures (nanosecond laser) were fabricated by pulsed laser surface texturing (LST) (refer to Fig. 3) with different surface parameters. The power of the picosecond laser is 0.151 W with frequency of 250 kHz. The speed was set at 750 mm/s with 20 tracks. For the nanosecond laser, the power is 9.5 W with 41 kHz as frequency. The speed was 3280 mm/s with 10 tracks (refer toFig. 3b). The surface parameters of the samples are listed in Table 1 and examined by SEM and confocal microscopy as shown inFig. 4. In addition, one conventionally finished sample (2G finish) produced by cold rolling was conducted in the same experiments as a reference for comparison.

S. Zhang et al. / Biosurface and Biotribology 3 (2017) 25–34 26

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2.3. Participants and Conditions

One of the factors affecting the texture perception is the state of the skin. As a multi-layered biological material, the behaviour of the skin is in a viscoelastic, non-homogeneous, nonlinear and anisotropic manner. Moreover, the state and

properties of skin are depending on the body region, age, degree of hydration and nutritional conditions ([22,23]).

Two mutually exclusive experiments were conducted with a panel that consisted of twenty participants aged from 20 to 30 years old, see Table 2. The perceptual fingertips were the middle fingers of the non-dominant hands. The hydration levels of the skins were measured by a corneometer (CM 825, CourageþKhazaka GmbH, Germany), and the fingertips were cleaned with alcohol and air-dried before tests. All experiments were conducted in a controlled laboratory with an ambient temperature of 2071 ºC and relative humidity of 50710%. 3. Experiments

3.1. Perception experiment

The perception experiments were conducted by a panel test method to identify the perceptual attributes: perceived sticki-ness and perceived roughsticki-ness (refer to Fig. 5a). The partici-pants were blindfolded to ensure the action of textural perception was independent without visual interference [35]. Different surface geometries were fabricated by LST with different depth. The role of surface geometry and its para-meters like depth can be an influential factor to the perception of roughness and stickiness.

A training session was used to allow the participants to get familiar with the blind touch and be comfortable with the tests

Fig. 1. Schematic profile of (a) crater, (b) grid, and (c) groove structures.

Fig. 2. Objective schematic profile of (a) crater array, (b) a single crater, and (c) overlapping spots.

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to avoid perceptual bias from emotional intensity. The training session is designed to minimize the difference of participants' sliding habits. For instance, the subjects were requested to perform sliding motion along the sample surface toward their bodies with a steady sliding velocity. The samples were explored in a random order. The subjective ratings from 0 to 10 were graded by each participant in light, active touch. The lower number means less perceptual recognition. For example, the lower number in perceived roughness indicated smoother sensation from the sample surface, while the higher number indicated the rougher sensation in perception.

3.2. Friction and surface roughness measurements

A multi-axis force/torque transducer (ATI Industrial Auto-mation, Apex, NC, USA) was used to measure the normal force in z-direction (resolution of force measurement: 25 mN) and friction force in xy-plane (resolution of force measurement: 15 mN) generated by the interaction of skin and sample surface (refer toFig. 5b and c). In addition, the surface roughness Sa of all samples were measured by a 3D areal confocal ( mSURF-mobile, NanoFocus AG, Germany) (refer to Table 3). The testing samples werefixed to the top of force transducer with double sided tape. Each participant sat comfortably on the side of the measurement apparatus with thefingertip on the sample surface. The samefinger from the perception tests were used to measure the friction force. In order to allow the participants to

have a good control of stability of the sliding speed, some of the practices were conducted before the friction measurements to minimize their own sliding habits. The sliding motion was towards the participant's body, and orientation was perpendi-cular to the surface texture. Thefinal measurements consisted offive repetitions with no additional external load. During the sliding, the normal force (FN) and friction force (Ff) were

recorded along with the fingertip position. The coefficient of friction COF was calculated for each measurement point as the quotient of friction force and normal force. The same procedure was repeated for all twenty participants on the same samples from experiment 1 until thefinish.

4. Results and discussion

The surface roughness Sa of the designs were calculated by the vertical deviations of the designed structures by using Eq.

(1)with the textural parameters fromTable 1. The relationship between the measured surface roughness Sa and the calculated surface roughness Sa was found to be weak (R2¼0.2073) (refer to Fig. 6). This was caused by the bias of fabrication technique which is inevitable even for the precise micro-fabrication technique like pulsed laser surface texturing. In this research, all the fabricated samples were prepared based on the topographical quality of the textures from a large set of micro-structured samples from an EU project [33]. Laser surface texturing was used as the fabrication technique, which is a

Fig. 3. (a) Schematic of pulsed laser ablation; (b) Fabrication methods, power, frequency, speed and number of tracks (Ntracks).

Table 1

Selected surface parameters of the samples: depth (D), diameter of crater and grid (d), width (W), spacing (λ) and calculated surface roughness (Sa).

Sample name Fabrication method Surface texture DepthD [lm] Diameterd [lm] WidthW [lm] Spacingλ [lm] CalculatedSa [lm]

C-2 LST - NS Crater 15 60 – 80 3.79 C-3 LST - NS Crater 30 60 – 80 7.58 LDG-1 LST - NS Groove 15 – 100 115 1.98 LDG-3 LST - NS Groove 30 – 100 115 3.97 HDG-2 LST - PS Grid 15 75 – 90 2.53 HDG-3 LST - PS Grid 30 75 – 90 5.06 2G Cold Rolling – – – – – –

S. Zhang et al. / Biosurface and Biotribology 3 (2017) 25–34 28

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precise micro-fabrication method. However, pile up, over-lapping and other problems can appear during the fabrication process to affect the accuracy. Moreover, the material itself contained surface roughness before the fabrication, which can influence the results of texture fabrication as well.

Based on the intensity of impression towards the stimulus, the perceived roughness and perceived stickiness were scaled by the participants ranged from 0 to 10. Compared to the smaller ratio scale, the larger numeric range (from 0 to 10) gave wider perceptual intensity to the individual participants to better describe their natural perception towards the stimulus. In

our case, the data of perceptions were normalized into the geometric mean, which is more precise for larger numeric range compared to the arithmetic mean[27]. With a data set of {a1, a2, …, an}, the geometric mean (GM) can be calculated as:

∏n i¼ 1ai

 1=n

¼pffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffiffia1a2⋯ an ð2Þ

where n is the number of estimations.

The overall data from the perception tests were normalized into the geometric mean and plotted in Fig. 6. From the perceived stickiness tests, the reference sample 2G had the

Fig. 4. SEM images of samples (a) C-2 (crater), (b) C-3 (crater), (c) LDG-1 (groove), (d) LDG-3 (groove), (e) HDG-2 (grid), (f) HDG-3 (grid); confocal microscope image (50x) of sample (g) 2G (reference). Measured surface roughness Sa was conducted by a 3D areal confocal (mSURF-mobile, NanoFocus AG, Germany).

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highest average value of geometric mean with 5.72 (refer to

Fig. 7a andTable 3). All the textured samples revealed a great reduction of the perceived stickiness. In the comparison of textured samples, the groove patterns LDG-1 and LDG-3 showed the geometric mean of perceived stickiness with 2.96 and 2.78 accordingly, which are slightly smaller than

other textured samples ranged from 3.21 to 3.84 (refer toFig. 7a and Table 3). This strongly validated that the designed textures were able to reduce the perceptual attribute of stickiness greatly.

According to the literature, the human skin can perceive the surface roughness in micro-scale level. The perceptual sensi-tivity is ranging from 300 nm to 90mm with amplitudes between 7 nm to 4.5mm on a series of fabricates surfaces with wrinkle wavelengths[26]. In our research, the perceived roughness experiments showed that the textured samples had larger perceived roughness ratings from the participants (GM from 3.24 to 5.47) compared to the reference sample 2G (GM of 1.9) (refer to Fig. 7b). However, among the textured samples, it is difficult to illustrate the minor difference. Even so, the depth of surface structure tends to have influence on the perceived roughness for the grooved patterns (convex). For the groove patterns with same width (W¼100 mm), the sample LDG-1 with depth of 15mm had the GM value of 4.35 for the perceived roughness; for the sample LDG-3 with depth of 30mm, the GM value of the perceived roughness increased to 5.47. Same phenomenon was found with the crater samples, the GM values of the perceived roughness on the crater samples increased from 3.83 with depth of 15mm (C-2) to 5.25 with depth of 30mm (C-3). For the raised pattern like the grid samples (convex), the height of the surface structure has less effect on the GM values of the perceived roughness, it increased from 3.24 with height of 15mm (HDG-2) to 3.55 with height of 30mm (HDG-3) (refer toFig. 7b andTable 3). The normal load is an important factor in both the perception experiments and the friction measurements. In this study, the average normal load of all twenty participants were measured, which ranged from 0.1370.03 to 0.6370.22 N (refer toFig. 8a). This range is consistent with the light touch

Table 2

List of the participants performing the perception experiment and thefinger hydration measurements (M: Male; F: Female).

Participant Gender Hand (non-dominant) Finger (non-dominant) Normal load (N) Hydration Level of the fingertip [AU] 1 M Left Middle 0.15 75.88 2 F Left Middle 0.13 61.63 3 M Left Middle 0.13 62.4 4 M Left Middle 0.27 66.73 5 M Left Middle 0.37 119.73 6 M Left Middle 0.33 95.53 7 F Left Middle 0.19 97.31 8 F Left Middle 0.31 87.13 9 F Left Middle 0.63 102.63 10 M Left Middle 0.14 95.13 11 F Left Middle 0.20 110.63 12 F Left Middle 0.18 70.8 13 M Left Middle 0.15 102.13 14 F Right Middle 0.28 111.17 15 F Left Middle 0.26 83.7 16 F Left Middle 0.22 95.86 17 M Left Middle 0.21 73.7 18 M Left Middle 0.39 68.2 19 F Left Middle 0.21 98.7 20 M Left Middle 0.14 78.63

Fig. 5. Schematics of (a) panel tests for the perception experiment, (b) skin friction measurement, and (c) multi-axis force/torque transducer (ATI Industrial Automation, Apex, NC, USA).

S. Zhang et al. / Biosurface and Biotribology 3 (2017) 25–34 30

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regime[5]. The average values of coefficient of friction (COF) are plotted in Fig. 8(b). Overall, the textured samples with designed surface structures significantly reduced the values of COF, which ranged from 0.97 to 1.31. And, the reference sample 2G has the highest COF with value of 2.95 (refer to

Table 3). Moreover, after combining the results of both

perception experiments (subjective) and friction/roughness measurements (objective), the relationships between these aspects were revealed. According to Fig. 9(a), a strong relationship (R2 ¼ 0.9543) with the positive polynomial trend line is shown by the perceived stickiness and COF. In the relationship between COF and the perceived roughness, a negative polynomial correlation with determination coefficient of 0.9809 is shown (refer to Fig. 9b). The textured sample group demonstrated the ability to affect the perceptual attri-butes of roughness and stickiness associated with less COF compared to the reference sample. From all above, we can draw the conclusion that the designed textures in this research have the ability to reduce the friction between the skin and counter-surface under the light touch conditions. In addition, the perceptual attributes of stickiness and roughness can be significantly affected (refer toTable 3).

In all of the cases presented above, the friction was generated between the skin and the counter-body during the sliding motion. By skin friction, the participants were able to distinguish the degree of perceived stickiness and perceived roughness. According to the research of skin friction, COF is

composed of the deformation and adhesion component[1,30].

m ¼ mdefþmadh ð3Þ

During tactile exploration, the movement of a fingertip against a counter-body is usually at a small normal load[2]. In this case, the adhesion component is in the dominant position over the deformation component, and the friction coefficient can be described by Eq.(4) [3]:

madh¼

τAreal

FN ð4Þ

where Arealis the real contact area;τ is the intrinsic interfacial

shear strength; FN is the applied normal load. In the friction

measurement experiments, the real contact area between the fingertip and the counter-body cannot be measured. However, the apparent contact area can be predicted and used as a preliminary indicator of the real contact area.

In the light touch regime, the skin is exploring the counter-body under the partial contact condition (refer to Fig. 10). Under the partial contact condition, the apparent contact area Aapp is mainly consisted of the surface area of the contacted

zone. Therefore, Aappin contact with the textured counter-body

is less than the reference sample with no geometric structures in comparison (refer to Fig. 10). The real contact area is the fraction of the apparent contact areaðArealoAapp). The results

show that when the apparent contact area decreases, the real contact area decreases. According to Eq.(3), less contact area between the skin and the counter-body generates less friction force during the sliding motion. The apparent contact areas of groove, grid and crater structures can be approximated by Eqs.

(5)–(7)respectively:

Aapp;groove¼ πa2 Nwl ¼ N λwð Þl ð5Þ

Aapp; Grid¼ Nπrgrid2 ð6Þ

Aapp; crater¼ πa2Nπrcrater2 ð7Þ

a¼ ffiffiffiffiffiffiffiffiffiffiffiffi 3RFN 4E r ð8Þ Table 3

The geometric mean of perceived stickiness, perceived roughness, comfort level of sixteen participants from perception experiments; The average values of surface roughness Sa measured by 3D areal confocal (mSURF-mobile, NanoFocus AG, Germany); the average values of COF with standard deviations from friction measurements by a multi-axis force/torque transducer (ATI Industrial Automation, Apex, NC, USA).

Sample name Perceived stickiness Perceived roughness Measured surface roughnessSa (μm) COF Standard deviation

C-2 (Crater) 3.21 3.83 4.63 0.97 0.41 C-3 (Crater) 4.00 5.25 5.75 0.96 0.30 LDG-1 (Groove) 2.96 4.35 3.13 0.99 0.34 LDG-3 (Groove) 2.78 5.47 6.56 0.92 0.30 HDG-2 (Grid) 3.60 3.24 6.07 1.27 0.71 HDG-3 (Grid) 3.84 3.55 7.47 1.31 0.74 2G (Reference) 5.72 1.90 0.13 2.95 1.29

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1 E ¼ 1 ν2 finger Efinger þ 1 ν 2 surface Esurface ð9Þ where a is the contact radius of fingertip in contact with counter-surface predicted by Hertz equation; N is the number of groove, grid or crater structures in contact; Wgroove is the

width of the groove; l is the length of groove's top portion in contact; rgrid is the radius of grid tip; rcrater is the radius of

crater bottom. E*is the effective Young's modulus; vfingerand

vsurface are the Poisson ratio of finger and counter-surface

accordingly; R is the radius offingertip.

In order to further understand the role of apparent contact area in skin friction, Aappwas calculated by using Eqs.(5)–(9)

with the textural parameters fromTable 1. The average radius of fingertip is approximately 8 mm. In addition, other para-meters (Efinger ¼ 0.2 MPa, Estainless_steel ¼ 150 GPa, vfinger ¼

0.48, vstainless_steel ¼ 0.3) used in the estimation are from the

literature[15,25]. As shown inFig. 11, the estimated apparent

Fig. 8. Friction measurements of the participants on the stainless steel samples, average values of (a) normal loads, (b) COF.

Fig. 9. (a) Perceived stickiness (GM) vs. COF; (b) perceived roughness (GM) vs. COF.

Fig. 7. Geometric mean from the perception tests of all samples, (a) perceived stickiness, and (b) perceived roughness. S. Zhang et al. / Biosurface and Biotribology 3 (2017) 25–34

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contact areas of textured samples are smaller than the reference sample. In addition, the skin friction was reduced between the skin and the textured samples.

From the literature, convex and concave patterns are generally preferred by humans and able to change the tribological characteristics of the materials [16]. In this research, the textures of crater and groove are designed to be concave patterns, and the textures of grid are designed to be convex patterns. All designs of the textures, especially concave patterns (C-2, C-3, LDG-1, LDG-3), showed the ability to reduce the perceived stickiness and COF due to the reduced contact area. These designed textures have higher surface roughness compared to the non-textured reference sample. With the higher surface roughness, a smaller contact area between the fingertip and counter-surface is conducted. Furthermore, both the convex and concave textures intruded into the fingerprints which increased the rough sensation during the tactile exploration. Thus, the perceived roughness on the textures of the samples increased which is consistent with the measured surface roughness Sa.

5. Conclusion

In this research, the perception experiments and skin friction measurements under light touch conditions were conducted for tactile perception related texture design. Based on the observed results, the textured surfaces with predefined micro-structures, the concave (crater, groove) and convex (grid) patterns, have larger surface roughness compared to the non-textured sample. The difference based on the surface roughness can be distinguished by the participants as the perceived roughness. The perception of roughness from participants increases when the surface roughness of the samples increases. This indicates that tactile perception is able to distinguish the roughness of the counter-surface in micro-scale level. Moreover, other perceptual attribute like the perceived stickiness can be affected by the surface roughness. With the increase of surface roughness, the perceived stickiness decreases.

From the friction study, less skin friction was generated between the textured samples and skin compared to the reference sample. This phenomenon has to do with the reduction of contact area between the skin and counter-surface. In the light touch regime, skin is likely to explore the textured surfaces under the partial contact conditions. Under partial contact conditions, the contact area is mainly rely on the top portion of the texture, the deformation of the skin is not large enough to reach the side and bottom (valley) of the texture which generates less contact area between the skin and counter-surface. With less contact area, the skin friction decreases accordingly. Furthermore, friction plays a role in the perceptual attributes like perceived roughness and perceived stickiness. The perceived stickiness and COF is shown in a strong relationship with a positive polynomial trendline. On the contrary, a negative polynomial correlation is shown between COF and the perceived roughness.

In conclusion, the texture type, surface roughness and apparent contact area are important factors for the perceptual attributes (perceived roughness and perceived stickiness) under light touch conditions.

Acknowledgements

This work was supported by the Research Programme of the Research Fund for Coal and Steel, under Contract no. RFSR-CT-2011-00022.

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