Presentation
Intercultural
communication
Making educational games with agents for intercultural training
BIT OF BACKGROUND
• BSc Artificial Intelligence,
MSc Science Communication and Education, PhD Information Technology
• Designed educational games for science centres,
museums and secondary education
• Conducted a PhD in the use of intelligent
agents for intercultural training (WUR)
• Lecturer Game Design & Development & Interim Research Coordinator
ECUTE - AIM
The design of simulation gaming scenarios for young adults
(18-25 years old) that increases their ability to deal with
misunderstandings due to cultural differences through
Intercultural Sensitivity Conceptual
Intercultural Sensitivity Conceptual
Intercultural Sensitivity
Intercultural Training Conceptual
Intercultural Sensitivity Immersive Educational Virtual Environment Intercultural Training Conceptual
Intercultural Sensitivity Educational Virtual Environment Intercultural Training Socio-Cultural Agents Conceptual
Intercultural Sensitivity Educational Virtual Environment Intercultural Training Socio-Cultural Agents Conceptual
Intercultural Sensitivity Educational Virtual Environment Intercultural Training Characters showing socio-cultural behaviour Conceptual
Based on Hofstede’s dimensions of culture
• Power Distance
• Individualism vs. Collectivism
• Masculinity vs. Femininity
• Uncertainty Avoidance vs. Tolerance
• Short-term vs. Long-term Orientation
• Indulgence vs. Restrained Can be used for training
THE NEXUS
Young adults Misunderstandings due to cultural differences Source: Hevner, 2007THE NEXUS
Psychology Gaming Education Simulated Agents Intercultural Training Source: Hevner, 2007 Young adults Misunderstandings due to cultural differencesTHE NEXUS
Psychology Gaming Education Simulated Agents Intercultural Training Young adults Misunderstandings due to cultural differences Learning Framework Cultural Agents Educational Game Source: Hevner, 2007AIM
The design of simulation gaming scenarios for young adults (18-25 years old) that increases their ability to deal with
misunderstandings due to cultural differences through interaction with intelligent virtual agents
ASSIGNMENT 1
• Think of one misunderstandings due to cultural
differences, and try to understand why this misunderstanding happened.
AIM
The design of simulation gaming scenarios for young adults
(18-25 years old) that increases their ability to deal with
misunderstandings due to cultural differences through interaction with intelligent virtual agents
ASSIGNMENT 2
• Think of three (different) learning goals you would like to
ASSIGNMENT 2
• Think of three (different) learning goals you would like to
teach others (as part of an intercultural training tool).
• Discuss how they relate to the three different types of
learning goals.
LEARNING FRAMEWORK
-> Attitude -> Emotional goals Cognitive goals Behavioural goals v Stage of learner v Beginner (conscious incompetence) Observation and acquisition Be able to recognize your emotions (for example fear and anxiety) when dealing with strange behaviours of another group
Start learning the specific practices and values of another group
Be fully present in attending to the other’s verbal and non-verbal messages Journeyman (conscious competence) Relating and Experimenting Be able to observe the behaviour of another group without feeling prejudice Understand on a basic level the differences and similarities between another group and your own
Practice skills learned in the previous stage and experiment with different forms of behaviour Expert (unconscious competence) Adapting and belonging Be able to share the emotions (such as sadness or happiness) of a member of another group and other’s experiences through empathy Players should be able to discriminate and select appropriate strategies in cultural contexts Be able to unconsciously participate in a group as a native
LEARNING FRAMEWORK
-> Attitude -> Emotional goals Cognitive goals Behavioural goals v Stage of learner v Beginner (conscious incompetence) Observation and acquisition Be able to recognize your emotions (for example fear and anxiety) when dealing with strange behaviours of another group
Start learning the specific practices and values of another group
Be fully present in attending to the other’s verbal and non-verbal messages Journeyman (conscious competence) Relating and Experimenting Be able to observe the behaviour of another group without feeling prejudice Understand on a basic level the differences and similarities between another group and your own
Practice skills learned in the previous stage and experiment with different forms of behaviour Expert (unconscious competence) Adapting and belonging Be able to share the emotions (such as sadness or happiness) of a member of another group and other’s experiences through empathy Players should be able to discriminate and select appropriate strategies in cultural contexts Be able to unconsciously participate in a group as a native
LEARNING FRAMEWORK
-> Attitude -> Emotional goals Cognitive goals Behavioural goals v Stage of learner v Beginner (conscious incompetence) Observation and acquisition Be able to recognize your emotions (for example fear and anxiety) when dealing with strange behaviours of another group
Start learning the specific practices and values of another group
Be fully present in attending to the other’s verbal and non-verbal messages Journeyman (conscious competence) Relating and Experimenting Be able to observe the behaviour of another group without feeling prejudice Understand on a basic level the differences and similarities between another group and your own
Practice skills learned in the previous stage and experiment with different forms of behaviour Expert (unconscious competence) Adapting and belonging Be able to share the emotions (such as sadness or happiness) of a member of another group and other’s experiences through empathy Players should be able to discriminate and select appropriate strategies in cultural contexts Be able to unconsciously participate in a group as a native
ASSIGNMENT 3
• Select two learning outcomes and think of two situations
in which somebody would be confronted with them.
• Be concrete
• Who’s present in that situation?
• Where are they interacting?
• What is the / Is there any background context?
• Is there a misunderstanding?
• Why is there a misunderstanding?
AIM
The design of simulation gaming scenarios for young adults (18-25 years old) that increases their ability to deal with
misunderstandings due to cultural differences through interaction with intelligent virtual agents
SOCIAL BEHAVIOUR
MODEL
Social Norms Moral Circles Relational Primitives PhysicalContext Ritual Participants
Cultural Meta-norms Society Level Group Level Interaction Level Input to
MORAL CIRCLES
• Those who belong vs. those who don’t
• The people to whom it applies
• Their mutual perceptions of social attributes
• The rules that regulate their behaviour
Moral Circle Status
• Deals with hierarchical status
• Dominance, formal roles
• Changes through clear markers
Moral Circle Status
• Deals with hierarchical status
• Dominance, formal roles
• Changes through clear markers
Moral Circle Reputation
• How good a member of the group are you?
• What have you done in the past?
Moral Circle Reputation
• How good a member of the group are you?
• What have you done in the past?
RELATIONAL VARIABLES
Social Norms
• Short-term guides to social behaviour
• ‘Smoking in front of children’
Cultural Meta-norms
• Long-term guides to social behaviour
• ‘who can intervene and what can be done’
INTERACTION LEVEL
You’re on a train in a foreign country without a ticket
GROUP LEVEL
Social norm
You need a ticket to be on the train You’re on a train in a
foreign country without a ticket
GROUP LEVEL
Social norm
You need a ticket to be on the train You’re on a train in a
foreign country without a ticket
Interaction Level Group Level
Moral Circle Membership
GROUP LEVEL
Relational Variables
No reputation Status?
Interaction Level Group Level
Social norm
You need a ticket to be on the train You’re on a train in a
foreign country without a ticket
Moral Circle Membership
SOCIETY LEVEL
Social norm
You need a ticket to be on the train You’re on a train in a foreign country without a ticket Relational Variables No reputation Status? Cultural meta-norm Strangers should be treated the same as
non-strangers
Interaction Level Group Level Society Level
Moral Circle Membership
SOCIETY LEVEL
Social norm
You need a ticket to be on the train You’re on a train in a foreign country without a ticket Relational Variables No reputation Status? Cultural meta-norm Strangers should be treated the same as
non-strangers Laws should be
enforced
Interaction Level Group Level Society Level
Moral Circle Membership
SOCIETY LEVEL
Social norm
You need a ticket to be on the train You’re on a train in a foreign country without a ticket Relational Variables No reputation Status? Cultural meta-norm Strangers should be treated the same as
non-strangers Laws should be
enforced
Those with high status rule
Interaction Level Group Level Society Level
Moral Circle Membership
ASSIGNMENT 4
• Look back on the critical incidents you created, can you
explain them in terms of the model?
• Moral Circles Membership
• Social Norms
• Cultural-meta-norms
• Relational Variables
• Status
AIM
The design of simulation gaming scenarios for young adults
(18-25 years old) that increases their ability to deal with misunderstandings due to cultural differences through interaction with intelligent virtual agents.
INTERCULTURAL
TRAINING
ASSIGNMENT 4
• Choose one of your two misunderstandings. Create an
interactive version, or critical incident, of the
misunderstanding, by choosing different actions that a user could select.
FOR MORE INFORMATION...
Contact me at:
d.m.degens@pl.hanze.nl
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