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(1)

The Explorer and the Mystery

of the Diamond Scarab

Rob Willems

Hanze University Groningen,

Principal Blue (the Netherlands)

(2)

Bio

• Projectmanager GAMBAS

project (Principal Blue)

• Lecturer Hanze University

Groningen

• Owner InnovAid

• Expertise: usability, game

design and experience,

serious games developing

countries

(3)
(4)

How the project started

• A game for

blind children?

• NO

• We want a

game for all!

(5)

Game

Development

Facilitate Creative

Design Process

Project

Management

Project Stakeholder

Locomotion & Vision Experts

Visually impaired and full sighted

children

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(7)

The Goals

• Game for blind and sighted children

• Play on an equal basis

(8)

Locomotion (balance) test

(9)

Challenges

• There are no adventure games where blind and sighted

children can play on an equal basis

• Blind children can play special audio games,

but other (co-located) children can not follow the game

• There are not many exercises for blind children

(10)

10

Improvement of balance: the advantages of the Nintendo Wii

(11)

How to find the game requirements for visually

impaired and fullsighted children?

But …..

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NOS Jeugdjournaal, March 2011

(National Television, News for children)

(15)

Approach

• Designing together:

collaborative design

(co-design)

• Blind & sighted children

became part of a

multidisciplinary team

(4 blind and 4 sighted)

(16)

Co-creation steps

create awareness

define shared goal idea creation

experience with

new technology evaluate and combine ideas

create team

create ideas

evaluate & select

shared

concepts

build & iterate

evaluate & optimize

experience concept

(17)

Create team

• Analyze relationship with the

subject:

• Create awareness of their

fun/interesting gaming experiences

and preferences.

• Create shared goals:

• experience adventures

• being smart

• learn new things

• makes you laugh

(18)

Create ideas

• Experience with new technology

– play Wii and keep a journal:

• what they like/dislike

• how to make the Wii more suitable

• Idea creation - assisted

– role playing adventure

– creating world with Lego bricks

and toy animals

– user walk through of the

interaction (Wii Balance Board &

Wii-mote)

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Shared concepts

Create a list of mutual elements:

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Build and iterate

• Game was simulated in a

gym:

– “experience” the basic

elements of the game

concept

– audio feedback:

musical instruments or voice

– sighted children had limited

vision glasses

• Difficult navigation situations

were “solved” in situ

(21)

Prototype evaluation

1.

Navigation and orientation

1.First focus: navigation, orientation, audio feedback

2.Equal challenge for the blind and sighted children

2.

Fun and game play

1. Second focus: design and evaluating

game fun experience and the game play

2. Introduction of mini challenges:

1. enrich the game experience

(22)

Evaluation of navigation

• Children prefer rotation of the

viewing perspective, however:

– blind children tend to lose their

orientation

– less possibilities to train the

children’s balance.

• Faster speed for walking

backwards

• Feedback about the direction of

your own movements.

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w w w . g a m e s f o r h e a l t h . o r g

Conclusions

• It is possible to offer an equal game challenge

for blind and sighted children

Smart combination of audio & visual & tactile feedback

• Co-design works!

– valuable method to develop applications for

children with visual impairment

– many valuable insights and experiences for the

developers

– creative input from children throughout the process

– a lot of the final solutions were created by the children

• Very rewarding that, through listening, blind children

can give feedback on other players!

(26)

To do

Improvement of locomotion needs to be measured

A method was created for longitudinal testing of the

improvement of locomotion skills. This will be implemented in

schools for visually impaired children

(27)

Position paper for “1st Workshop on Game Accessibility: Xtreme

Interaction Design (GAXID'11)”, Foundations of Digital Games

(Bordeaux, France)

(28)

Awards

• Oogfonds Innovatieprijs 2011

• Creative City Challenge 2011

• e-virtuoses Award 'Best Project' 2012

• Game Expo Lyon, 2012

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Info and order at:

http://www.explorergame.com/?page=

home&lang=en

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Thank you !

r.willems@pl.hanze.nl

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