VIRTUAL REALITY RELAXATION
An effectiveness and implementation study with regard to VR- relaxation intervention: A mixed method approach
14 OKTOBER 2019
THERAPIELAND & UNIVERSITY OF TWENTE Researcher: Melika Osmaily Student number: s1854720
Supervisor University of Twente: C.h.c. drossaert
Supervisor Therapieland: Matthijs Spruijt
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Abstract
Background: Burnout and sickness absence are increasing and require more attention to be tackled. The increasing work- related stress and exhaustion are examples of the root of these problems. To prevent further consequences like high costs and care for the employer and the government, measures must be taken to balance work and relaxation. Numerous interventions have already been developed with the aim of solving this current problem. At the same time the growing interest in medical and mental applications and Virtual Reality has become an opportunity by many health providers. Previous studies have shown that the use of these interventions can be beneficial in the healthcare. In contrast, there is still a lack of knowledge about the exact benefits and the methods of implementation. Therefore this research is conducted to gain more knowledge about the benefits of these interventions. In the current study we have examined the Virtual Reality Relaxation intervention, which is developed by ‘Therapieland’, with the aim of inducing relaxation, to analyze whether such interventions can contribute in the future to prevent burnout symptoms.
Goal: The aim of the study was to investigate the effectiveness of the relaxation intervention designed by Therapieland by examining whether differences in the degree of anxiety, positive mood and negative mood were measured . The expectation was to reach decreased anxiety and negative mood levels after performing the Virtual Reality intervention. The second aim of the study was to investigate which implementation factors may facilitate or hinder the intervention in the future.
Methods: A mixed- method design was used in the current study. Thirty employees (N= 30) of the Province Zuid Holland participated in the pre- post-test study. To measure the anxiety levels, the ‘Zelf- beoordeling vragenlijst’ ( Dutch version of the State Anxiety Inventory) was used. The Positive affection vs. Negative Affection Scale ( PANAS) was used to measure the positive and negative moods of the participants before and after the intervention. For the qualitative part of the study a semi- structured
interview scheme was obtained on the basis of the 5- domains of the CFIR model of Damschroder and used in the qualitative part of the study. Fifteen of the thirty employees who participated in the VR-relaxation intervention underwent the semi-structured interviews on a voluntary basis.
Results: The quantitative part, results showed significant decreased levels of anxiety and negative mood levels after the intervention. The mean scores of the Negative Affection scale were decreased from (M=14.6) before the intervention to (M=11.5) after the intervention. The mean scores of the State Anxiety decreased from ( M=36.2) before the intervention to (M=32.0) after the intervention. The qualitative part many barriers and facilitators have been recognized. Overall, the VR- Relaxation intervention was assessed positively by the participants of the study ( Employees of the Provincie Zuid Holland). The VR- relaxation experience and the content elements have been appointed as factors underlying this experience. Some barriers including quality and lack of movement relate to the characteristics of the virtual environment. The most important implementation factors are found within the domain of inner setting, these are distance to reach the intervention and the existing culture in the organization. Furthermore, involvement of the management, attitude towards the intervention and promotion of the intervention were considered as important factors. These factors can facilitate the implementation if recommendations given by the participants can be applied in practice.
Conclusion: The current study was carried out to gain more knowledge about the effectivity of VR- relaxation intervention and the implementation of it, to contribute in the problem of work related stress.
The current study indicates that Virtual Reality Relaxation can contribute to the problem of burnout and
sickness absence by reducing the numbers of tension and negative moods during work. However, it is
important when implementing such interventions, to consider facilitating and hampering factors and to
meet conditions to minimize hampering and to maximize facilitating factors.
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Table of Content
Abstract ... 1
1. Background & theoretical framework ... 3
1.1 Prevalence & incidence ... 3
1.2 Burnout ... 3
1.3 Virtual Reality Interventions ... 4
1.4 Virtual Reality Relaxation Intervention ... 5
1.5 Consolidated Framework For Implementation Research ... 5
1.6 Elaboration of the key domains of the CFIR ... 6
1.7 Research questions ... 7
2. Method ... 8
2.1 Design & procedure ... 8
2.2 Participants ... 8
2.3 The intervention: the VR Relaxation exercise ... 9
2.4 Instruments ... 9
2.4.1. Quantitative part: Pre- post Study ... 9
2.4.2. Qualitative part: The semi- structured Interviews ... 11
2.5. Data analysis ... 11
3. Results ... 13
3.1 Quantitative part: effectiveness study ... 13
3.2 Qualitative part: Implementation factors ... 14
3.1.1 Intervention Characteristic ... 14
3.1.2 Inner setting ... 15
3.1.3 Outer setting ... 16
3.1.4 Individuals Involved ... 17
3.1.5 Implementation Process ... 18
4. Discussion ... 20
6. Conclusion ... 25
Reference ... 26
Appendix1. State-Trait Inventory ... 30
Appendix 2. The PANAS Survey I ... 31
Appendix 2. The PANAS Survey II ... 33
Appendix 3. The interview structure (questions) ... 35
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1. Background & theoretical framework
1.1 Prevalence & incidence
Employees assign to work- related stress as one of the primary reasons for illness (Broughton, 2010, pp. 1–
3) . According to the national survey of work conditions 9.4% of work- related sickness absence is created by work (StatLine, 2019). The same research indicated that 16 % of employees between 15 and 75 experience work related stress and exhaustion at least several times in a month. These numbers are a result of the reports by Statistics Netherlands on the basis of figures from the Netherlands working conditions survey and the self – employment survey conducted by CBVS and the Netherlands organization for applied scientific research (StatLine, 2019). Another research in 2017 has shown that 23,9% of sickness absence, partly 14,7% and mainly 9,2% is caused by work (Volksgezondheidzorg.info, 2017). Besides, these studies emphasize that absenteeism and stress complains causes high costs. Employers in our country spend on average 33.10 euros in labor costs per hour worked (Centraal Bureau voor de Statistiek, 2014). Furthermore, this is accompanied by lack of productivity and the quality of work. The earlier mentioned consequences are a reason for investigation to address this social problem, to reduce the costs for the employers and to increase the quality of life for employees.
1.2 Burnout
Burnout appears in the setting of work and challenging social relationships (Riethof & Bob, 2019). It is often described and linked with existing diagnostic categories like stress- related disorders or a particular type of depression and anyone can be affected by it regardless of age or profession, but especially social professions with high emotional involvement (Riethof & Bob, 2019). Several consequences caused by burning out are:
health problems , risk of tiredness or fatigue, disruption or self- destruction, lack of productivity, higher
number of errors by employees and less quality of decision making (Riethof & Bob, 2019). Employees who
are diagnosed with burn-out confirm the lack of productivity and lack of concentration. Additionally, the
feeling of being exhausted continuously ( fatigue) and increased need for sleep are barriers to be functional
for these patients. It is important to recognize signals of work pressure and work related stress in an early
stadium, to tackle consequences like absenteeism, high costs, burn-out and depression. In order to prevent
the further consequences of stress and burn-out interventions are developed within the field of psychology
with the aim to reduce stress levels and increase the quality of life. Given the increasing growth and interest
in innovative solutions, this current study emphasizes on Virtual Reality interventions.
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1.3 Virtual Reality Interventions
Nowadays, there is growing attention for usage of technology to solve mental health complications. Due to the growing interest in medical and mental applications and the growing interest in Virtual Reality, the need for practical knowledge on this topic is increasing as well . ‘’Virtual reality refers to immersive, interactive, multi-sensory, viewer-centered, three-dimensional computer-generated environments and the combination of technologies required to build these environments’’(Srivastrava, Das & Chaudhury, 2014, pp. 83-85). VR interventions have a number of advantages, they allow the recreation of real life situations in the virtual environment and provide interaction with this environment like in the real world (Baños, Botella, & Perpiñá, 1999). The Virtual Environment (VE) stimulates often two senses, the sight ( 3D images) and hearing by using sounds (Serrano, Banos, & Botella, 2016). Some studies include the use of smell, touch and taste to improve the sensory experience. For example, Dinh, Walker, Hodges, Song, and Kobayashi (1999) examined the possibilities of different senses with the aim to increase the Virtual Reality experience. They used stimuli associated with particular objects. They assumed that the use of different senses improves the sense of presence. Another study ( Herrero, García-Palacios, Castilla, Molinari, & Botella, 2014) in the treatment of fibromyalgia evaluated the efficacy of the use of VR with the aim to induce positive emotions in the patients. Results of this study showed significant increasement in general moods, positive emotions, motivation and self-efficacy.
Overall, based on the aforementioned literature it seems that these innovative interventions have become popular in our century and offer a lot of possibilities, but on the other hand, despite this large offer more research is needed to fulfil the limitations. A few examples are such as followed: Zinzow et al. ( 2018), emphasizes in his study concerning the implementation factors, the missing knowledge about the needed implementation factors to create a certain effect in interventions with Virtual Reality. Another review about Virtual Reality treatment in psychiatry mentioned another limitation, which is the difficulty of adjusting the Virtual Reality environment to the individual needs of the clients (Mishkind, Norr, Katz, & Reger, 2017). In addition, there is lack of knowledge on the subject of the added benefits of the Virtual Reality interventions, in terms of reduced stress, anxiety and negative mood levels. Besides this, virtual reality interventions have an innovative character, which is new to the adopter (an individual or an organization). Hence, health promotion programs, which encourage health behaviors and make an increasing use of these innovative interventions, need to be aware of any challenges associated with implementing these interventions. In this way, they facilitate the implementation and uptake of the intervention.
To fill the gap of knowledge whether an intervention can achieve effectiveness and which implementation
factors involved facilitate the procedure, this study was designed. With the purpose to contribute in the
existing knowledge about VR interventions by examining a Virtual Reality Relaxation programme in a mixed
method study.
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1.4 Virtual Reality Relaxation Intervention
The used intervention in this study, called: ‘VR- Ontspanning’ and known as Virtual Reality Relaxation in our study is a program developed by Therapieland. VR- Relaxation program is designed for adults from different groups, who need relaxation . The aim of the intervention is to cater to various groups such as young adults and adults who work or study and need relaxation, in order to keep balance between their daily activities. The program consists of relaxation environments (different nature areas) with three type of approaches (nature sounds, music and meditation). The relaxation program consist of Virtual Reality environments whereby the participants are able to expose themselves to a natural environment to induce relaxation. The program is online available and in this research installed on the Oculus Go, a Virtual Reality glasses, which does not need a computer to connect. The aim of the intervention is to let go thoughts and relax for a couple of minutes performing the VR- relaxation exercise. The intervention offers elements which can help the user to set free of tension. These elements are 360° videos of nature environments that can be observed with the eyes. Once the user has chosen an environment, different options are offered to perform the exercise, which are: relaxation with just the view of nature, relaxation with provided music or relaxation with a mediation with guidance ( Therapieland, 2019).
Before the use of this VR- intervention or any intervention a systematic plan is required to achieve its aim.
In the next paragraph a framework is discussed which is used in this study as the theoretical model to evaluate the implementation during this study.
1.5 Consolidated Framework For Implementation Research
The Consolidated framework for Implementation research provides constructs that have been associated with an powerful implementation (Consolidated Framework for Implementation Research, 2019). It can be used as a guide to systematically assess potential barriers and facilitators in preparation for the implementation of an intervention. It helps to identify important factors to influence the intervention’s implementation. The domains of this framework, which may affect the intervention implementation are presented in the table below (Table 1).
Table1
The five domains of the CFIR
Domains Definitions*
1. Intervention Characteristics Characteristics of the intervention (e.g., relative advantages) that might influence the implementation.
2. Inner setting Characteristics which include the planning and
organization that might influence the intervention
implementation (e.g., Climate, leadership engagement etc.)
3. Outer setting Characteristics of the external environment that might
influence the intervention implementation. (e.g., outdoor policy, government etc.)
4. Individuals involved Features of people involved in the implementation that
might influence the intervention implementation. (e.g.,
information and views about the intervention).
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5. Implementation process It contains the plans or used strategies that might influence the intervention implementation.( e.g., reflecting and evaluating).
Note.* Damschroder et al. 2009
The CFIR was developed in 2009, from constructs as the ‘Diffusion of Innovations Theory’ from Everett Rogers. For many years E. Rogers (2003) studied the process of diffusion, beginning with a focus on individual adopters of new technology. The Diffusion of Innovations Theory (DIT) can be applied to any new behavior, but in the context of Intervention Mapping, the main focus lies on diffusion of a (new) health promotion program. Further explanation about this theory is outside the purpose of this study. Therefore this study focuses on the elaboration of the key domains of the CFIR.
1.6 Elaboration of the key domains of the CFIR
To understand the five domains of the CFIR, elaboration on these domains are given individually. Fist, the Intervention characteristics covers three subdomains, which can facilitate or hinder the uptake and implementation of an intervention: Complexity, relative advantages and adaptability. Complexity implies the effort required to make use of the intervention ( VR- Relaxation). Damschroder assumes the easier the product or program is for the user, the more likely the intervention will succeed. Relative advantages are the benefits offered by the intervention, on short or long term. An example of this can be increasement in productivity or decreased numbers of sickness absence. Adaptability is focused on the extend that the intervention can be adapted to meet the local needs (Damschroder et al. 2009). The intervention needs to be easily adjusted into the daily structure of the organization.
The Inner setting, consist of the financial, political and societal setting within the organization. It contains the following subdomains: structural characteristics, culture, climate and readiness to adapt. Structural characteristics covers the social construction, age, development and size of an organization. The more stable the teams in an organization are, the higher the chance the intervention will succeed ( Edmondson, Bohmer, Pisana; 2001). The norms and values within the organization form the organizational culture. Developers of new interventions should take these existing values and norms into account to make the interventions more attractive for the users.
The third domain of the CFIR model, Outer setting, involves patient needs and assets, peer pressure, and the outdoor policies and motivations (Damschroder et al. 2009). According to the literature, ‘patients’ needs and assets ’ are based on the extent to which the user’s needs are known and valued by the organization. Peer pressure in this case, can be described as the degree to which organizations have networks with other organizations, that influence the intervention. Networking with other organizations can be a facilitator, when stakeholders offer support to carry the implementation and an barrier if they create obstacles. Policy and regulation provides tools and guidance that may favor the implementation, on the other hand, the lack of written rules included in the policy may adversely affect intervention implementation.
The fourth domain, the individuals involved, includes knowledge and beliefs about the intervention.
According to the model of CFIR, the acceptance and the use of the intervention has a higher chance, when
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individuals have a positive attitude toward it and value the intervention. Beside this, self-efficacy, which includes believes in own abilities to perform the course of actions to reach implementation goals, is considered as an essential subdomain, divided in the category of the individuals involved in the CFIR model of Damschroder.
The final domain, Implementation process includes planning, engaging, executing and reflecting and evaluating. These are the four essential activities of implementation process. Damschroder (2009) mentioned in his study ‘ Fostering implementation of health services research findings into practice’, that this phase is aimed to fulfill the purpose of building a plan and designing course of actions which promote an effective implementation. However the content of this plan will vary depending on the theory or model used to guide the implementation.
1.7 Research questions
The purpose of this study was to examine the effectiveness of the VR relaxation exercise examined in a work setting and to describe which implementation factors are essential to reach a high level of uptake. A mixed- method approach is conducted in this research to give answers for the following research questions:
➢ To what extend has the VR-relaxation exercise shown differences in the scores of positive/
negative moods and the levels of anxiety, by employees of Province Zuid- Holland?
➢ Which implementation factors may facilitate or hinder the implementation of an Virtual Reality
relaxation intervention intended for employees in practice?
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2. Method
2.1 Design & procedure
The study consisted of an one group pre-posttest research design followed by a semi- structured interview.
The participants invited contributed first in the pretest, followed by participation in the intervention and filled in the second part of the questionnaire as posttest. The interview afterwards was aimed to examine the implementation factors in practice. As it was expected, research took place in the first two weeks of February 2019. The study has been performed in a room specially designed for relaxation by the Province Zuid Holland. The duration of each session was calculated to be approximately sixty minutes. Each participant was asked to schedule a block of time and date of participation. The room was reserved for the participant to perform the exercise without being disturbed. In the room material like the questionnaires, a chair, a table and the Oculus VR glasses were available as preparation to start the research. The chair was placed in the middle of the room to move free and safe. Once the participant entered the room, explanation about the research was given by researcher, followed by detailed instructions. A choice was made for an oral instruction instead of a manual to minimize the effort for participants. Participants were asked to read and sign the informed consent. After signing the informed consent the participants were asked to fill in the questionnaires that belongs to the pretest. The surveys were marked to prevent confusion. After completing the pre- test (see Appendix 1 & 2) the participant started the exercise with the VR glasses. The oculus VR glasses was charged and ready to use with the corresponding controller. Directly hereafter the post-test was filled in and the heart rate measurement has been performed. After this, participants were invited to participate in the interview on a voluntary basis.
2.2 Participants
By means of a voluntary response sampling method, employees were included when they met the requirements of the inclusion criteria: 1) minimum age of 18 years. 2) being an employee of the organization Provincie Zuid Holland. 3) participants included in this research were required to speak and write in Dutch because the intervention and the measurements included in the research, were offered in Dutch. The recruitment started from December 15
th, and in order to increase the number of participants, reminders were set up two weeks before the research took place. The participants were employees of the ‘Province of South Holland’
1, which is a client of ‘Therapieland
2the principal of this research. The employees (population of the study) were informed about the intervention, and requested to join the sample. The participants were allowed to sign up for participation in the study through an intake list. The group consisted of men and woman between 18 and 65 years old ( Table 3 ). A total number of 30 participants has participated in the study ( N=
30; 11 male; 16 female). There were no drop outs during the study.
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Province South Holland ( Province Zuid Holland). A client of Therapy land (Therapieland) who participated in this research.
|https://www.zuid-holland.nl/
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