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​ ​Monetizing​ ​social​ ​media​ ​within​ ​the​ ​music​ ​industry

An​ ​inbound​ ​marketing​ ​perspective

Author:​ ​Jip​ ​van​ ​Raalte Student​ ​number:​ ​11122900 Date​ ​of​ ​submission:​ ​18-08-2017

Qualification:​ ​MSc.​ ​Business​ ​Administration​ ​(track:​ ​EMCI) Institution:​ ​University​ ​of​ ​Amsterdam

1st​ ​supervisor:​ ​Erik​ ​Dirksen​ ​MSc. 2nd​ ​supervisor:​ ​Jan​ ​de​ ​Groot​ ​MSc.

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Statement​ ​of​ ​originality

This​ ​document​ ​is​ ​written​ ​by​ ​student​ ​Jip​ ​van​ ​Raalte,​ ​who​ ​declares​ ​to​ ​take​ ​full​ ​responsibility​ ​for​ ​the contents​ ​of​ ​this​ ​document.​ ​​ ​I​ ​declare​ ​that​ ​the​ ​text​ ​and​ ​the​ ​work​ ​presented​ ​in​ ​this​ ​document​ ​is​ ​original and​ ​that​ ​no​ ​sources​ ​other​ ​than​ ​those​ ​mentioned​ ​in​ ​the​ ​text​ ​and​ ​its​ ​references​ ​have​ ​been​ ​used​ ​in

creating​ ​it.​ ​The​ ​Faculty​ ​of​ ​Economics​ ​and​ ​Business​ ​is​ ​responsible​ ​solely​ ​for​ ​the​ ​supervision​ ​of​ ​completion of​ ​the​ ​work,​ ​not​ ​for​ ​the​ ​contents.

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Abstract

Artists​ ​within​ ​the​ ​music​ ​industry​ ​are​ ​vastly​ ​adapting​ ​to​ ​the​ ​influence​ ​of​ ​the​ ​internet​ ​in​ ​order​ ​to​ ​sustain their​ ​career​ ​as​ ​working​ ​musicians.​ ​These​ ​artists​ ​are​ ​forced​ ​to​ ​make​ ​strategic​ ​choices​ ​with​ ​respect​ ​to​ ​the marketing​ ​of​ ​their​ ​products​ ​through​ ​their​ ​social​ ​media​ ​channels.​ ​With​ ​the​ ​exponential​ ​growth​ ​of​ ​online content,​ ​it​ ​is​ ​interesting​ ​to​ ​study​ ​the​ ​online​ ​practices​ ​of​ ​artists​ ​within​ ​the​ ​music​ ​industry.​ ​Inbound marketing​ ​is​ ​a​ ​relatively​ ​new​ ​marketing​ ​theory​ ​that​ ​is​ ​closely​ ​related​ ​to​ ​the​ ​presentation​ ​of​ ​content​ ​on social​ ​media.​ ​This​ ​study​ ​therefore​ ​interlaces​ ​data​ ​from​ ​artists​ ​with​ ​inbound​ ​marketing​ ​theory.​ ​Empirical data​ ​has​ ​been​ ​gathered​ ​by​ ​conducting​ ​10​ ​in​ ​depth​ ​qualitative​ ​interviews​ ​with​ ​the​ ​artists.​ ​The​ ​reported practices​ ​of​ ​the​ ​artists​ ​are​ ​tested​ ​for​ ​the​ ​four​ ​stages​ ​of​ ​inbound​ ​marketing:​ ​​attract,​ ​convert,​ ​close​​ ​and delight​.​ ​Evidence​ ​was​ ​found​ ​for​ ​the​ ​first​ ​and​ ​last​ ​stage​ ​of​ ​the​ ​model,​ ​while​ ​the​ ​adaptation​ ​of​ ​​close​​ ​and convert​​ ​seemed​ ​less​ ​strongly​ ​represented​ ​in​ ​the​ ​marketing​ ​strategies​ ​of​ ​the​ ​interviewed.

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Table​ ​of​ ​contents

Statement​ ​of​ ​originality 1

Abstract 2

1.​ ​Introduction 5

1.1​ ​Research​ ​gap: 5

1.2​ ​Research​ ​question​ ​and​ ​sub-questions 8

1.3​ ​Research​ ​methodology 9

1.4​ ​Structure​ ​of​ ​thesis 9

2.​ ​Theoretical​ ​framework 9

2.1​ ​The​ ​EDM​ ​scene 9

2.2​ ​Evolution​ ​of​ ​the​ ​web 10

2.3​ ​Inbound​ ​marketing 12

2.3.1​ ​Attract​ ​(phase​ ​I) 13

2.3.2​ ​Convert​ ​(phase​ ​II) 14

2.3.3​ ​Close​ ​(phase​ ​III) 15

2.3.4​ ​(phase​ ​IV) 16

2.3.5​ ​Strategic​ ​measurements​ ​(all​ ​phases) 16

3.​ ​Research​ ​methodology 17

3.1​ ​Research​ ​design​ ​and​ ​method 18

3.2​ ​Sample​ ​and​ ​data​ ​collection 19

3.3​ ​Qualitative​ ​validity 23

3.4​ ​Operationalization 24

4.​ ​Results 24

4.1​ ​Attract​ ​(phase​ ​I) 25

4.1.1​ ​Multi​ ​channel​ ​strategy 25

4.1.2​ ​Digital​ ​partnerships 28

4.1.3​ ​Viral​ ​marketing 28

4.2​ ​Convert​ ​(phase​ ​II) 30

4.2.2​ ​Landing​ ​pages 31

4.3.1​ ​Email 34

4.3.2​ ​Data​ ​and​ ​content​ ​exchange 35

4.4​ ​Delight​ ​(phase​ ​IV) 36

4.4.1​ ​Delighting​ ​products 37

4.4.2​ ​Smart​ ​calls​ ​to​ ​action 37

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4.5.2​ ​Measuring​ ​brand​ ​strength​ ​and​ ​image 40

5.​ ​Discussion 40

5.1​ ​Results​ ​in​ ​short 40

5.2.1​ ​Attract​ ​(phase​ ​I)​ ​results 41

5.2.2​ ​Convert​ ​and​ ​close​ ​(phase​ ​II​ ​and​ ​III)​ ​results 41

5.2.3​ ​Delight​ ​(phase​ ​IV)​ ​results 42

5.2.4​ ​Strategic​ ​measurements​ ​(all​ ​phases)​ ​results 43

6.​ ​Conclusion 44

6.1​ ​Main​ ​research​ ​question​ ​results 44

6.2​ ​Implications​ ​for​ ​practice 45

6.3​ ​Limitations​ ​and​ ​future​ ​research 45

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1.

​ ​Introduction

In​ ​the​ ​introduction​ ​the​ ​research​ ​gap​ ​regarding​ ​this​ ​thesis​ ​will​ ​be​ ​discussed​ ​as​ ​well​ ​as​ ​the​ ​motivations​ ​for this​ ​study.​ ​Secondly,​ ​the​ ​research​ ​question​ ​will​ ​be​ ​formulated​ ​and​ ​finally​ ​the​ ​structure​ ​of​ ​the​ ​master thesis​ ​is​ ​presented.

1.1​ ​Research​ ​gap:

The​ ​existence​ ​of​ ​the​ ​internet​ ​has​ ​changed​ ​the​ ​way​ ​the​ ​world​ ​communicates​ ​on​ ​a​ ​massive​ ​scale.

Companies​ ​and​ ​brands​ ​use​ ​the​ ​online​ ​platforms​ ​available​ ​to​ ​connect​ ​with​ ​their​ ​fanbase​ ​and​ ​customers. Although​ ​the​ ​usage​ ​of​ ​social​ ​media​ ​happens​ ​on​ ​an​ ​enormous​ ​scale,​ ​research​ ​is​ ​limited​ ​on​ ​how​ ​specific business​ ​should​ ​make​ ​use​ ​of​ ​these​ ​online​ ​tools.​ ​For​ ​instance,​ ​Facebook​ ​has​ ​almost​ ​two​ ​billion​ ​users (Statista,​ ​2017),​ ​yet​ ​academic​ ​research​ ​on​ ​optimizing​ ​an​ ​online​ ​strategy​ ​is​ ​scarce,​ ​even​ ​though​ ​a​ ​quarter of​ ​the​ ​world’s​ ​population​ ​uses​ ​this​ ​single​ ​online​ ​platform.​ ​This​ ​study​ ​will​ ​explore​ ​the​ ​subject​ ​from​ ​within the​ ​context​ ​of​ ​the​ ​music​ ​industry,​ ​as​ ​this​ ​industry​ ​was​ ​one​ ​of​ ​the​ ​fastest​ ​adopters​ ​of​ ​the​ ​online

marketing​ ​tools​ ​available​ ​(Salo,​ ​Lankinen,​ ​&​ ​Mäntymäki,​ ​2013).​ ​This​ ​context​ ​of​ ​the​ ​music​ ​industry​ ​is​ ​also chosen,​ ​since​ ​it​ ​is​ ​a​ ​growing​ ​industry​ ​which​ ​appears​ ​to​ ​become​ ​more​ ​relevant​ ​over​ ​the​ ​coming​ ​years.​ ​In 2014​ ​the​ ​turnover​ ​of​ ​the​ ​Electronic​ ​Dance​ ​Music​ ​Scene​ ​(EDM)​ ​market​ ​was​ ​estimated​ ​to​ ​be​ ​about​ ​6.2 billion​ ​Euros,​ ​while​ ​the​ ​previous​ ​year​ ​it​ ​had​ ​been​ ​4.5​ ​billion​ ​Euros.​ ​(Doeland,​ ​2014).​ ​​ ​Since​ ​the​ ​creative industry​ ​-​ ​and​ ​especially​ ​the​ ​music​ ​industry-​ ​is​ ​known​ ​for​ ​it's​ ​oversupply,​ ​i​t​ ​​is​ ​important​ ​for​ ​the​ ​artist​ ​to stand​ ​out​ ​from​ ​competitors.​ ​A​ ​modern​ ​day​ ​musician​ ​is​ ​forced​ ​to​ ​make​ ​strategic​ ​decisions​ ​in​ ​order​ ​to​ ​be successful​ ​online.​ ​Therefore​ ​the​ ​artist​ ​must​ ​have​ ​an​ ​understanding​ ​of​ ​how​ ​to​ ​allocate​ ​time​ ​and

resources​ ​in​ ​order​ ​to​ ​gain​ ​maximum​ ​returns,​ ​to​ ​sustain​ ​his​ ​career​ ​als​ ​professional​ ​musicians.​ ​​ ​Although some​ ​studies​ ​have​ ​been​ ​conducted​ ​on​ ​EDM​ ​and​ ​social​ ​media,​ ​there​ ​are​ ​numerous​ ​unanswered

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difficult​ ​part​ ​of​ ​studying​ ​social​ ​media​ ​is​ ​that​ ​the​ ​landscape​ ​is​ ​ever​ ​changing.​ ​Platforms​ ​that​ ​were relevant​ ​five​ ​years​ ​ago​ ​might​ ​not​ ​be​ ​popular​ ​anymore,​ ​forcing​ ​entrepreneurs​ ​to​ ​quickly​ ​adapt​ ​to​ ​the changes​ ​in​ ​the​ ​online​ ​world​ ​(Thomson,​ ​2013)​ ​.​ ​Instead​ ​of​ ​this​ ​being​ ​a​ ​barrier,​ ​it​ ​underlines​ ​the​ ​necessity of​ ​more​ ​research​ ​on​ ​the​ ​matter,​ ​since​ ​it​ ​is​ ​expected​ ​that​ ​the​ ​usage​ ​of​ ​these​ ​media​ ​is​ ​only​ ​growing​ ​(Nisar &​ ​Whitehead,​ ​2016).

Platforms​ ​such​ ​as​ ​YouTube,​ ​Facebook​ ​and​ ​Instagram​ ​are​ ​widely​ ​used​ ​by​ ​artists​ ​within​ ​the industry,​ ​whether​ ​this​ ​is​ ​done​ ​with​ ​or​ ​without​ ​an​ ​underlying​ ​strategy.​ ​Each​ ​of​ ​these​ ​online​ ​tools​ ​has different​ ​characteristics​ ​and​ ​therefore​ ​they​ ​should​ ​be​ ​approached​ ​differently,​ ​to​ ​maximize​ ​effectiveness of​ ​the​ ​message​ ​of​ ​the​ ​artist.​ ​​ ​However,​ ​the​ ​underlying​ ​goal,​ ​which​ ​is​ ​the​ ​same​ ​for​ ​each​ ​platform,​ ​​ ​is​ ​to connect​ ​and​ ​maintain​ ​as​ ​many​ ​users​ ​as​ ​possible​ ​to​ ​the​ ​artists​ ​page​ ​on​ ​that​ ​specific​ ​platform.​ ​To​ ​ensure this,​ ​it​ ​is​ ​in​ ​the​ ​interest​ ​of​ ​the​ ​artist​ ​to​ ​create​ ​a​ ​loyal​ ​fanbase​ ​(Doeland,​ ​2014).

​ ​EDM​ ​artists,​ ​as​ ​well​ ​as​ ​any​ ​other​ ​artists,​ ​are​ ​considered​ ​to​ ​be​ ​human​ ​brands,​ ​since​ ​they encompass​ ​similar​ ​characteristics​ ​of​ ​brands​ ​and​ ​they​ ​can​ ​be​ ​managed​ ​professionally​ ​(Huang,​ ​Lin,​ ​& Phau,​ ​2015).​ ​In​ ​the​ ​past,​ ​a​ ​brand​ ​manager's​ ​main​ ​task​ ​was​ ​to​ ​reach​ ​the​ ​biggest​ ​audience​ ​possible​ ​with his​ ​story​ ​about​ ​the​ ​brand.​ ​However,​ ​with​ ​the​ ​rise​ ​of​ ​social​ ​media,​ ​these​ ​stories​ ​are​ ​no​ ​longer​ ​one-way traffic.​ ​Users​ ​can​ ​connect​ ​with​ ​the​ ​brand​ ​​ ​(i.e.​ ​EDM​ ​artist)​ ​through​ ​social​ ​media​ ​to​ ​make​ ​their​ ​own personal​ ​version​ ​of​ ​the​ ​story​ ​(Gensler,​ ​Völckner,​ ​Liu-Thompkins,​ ​&​ ​Wiertz,​ ​2013).​ ​These

consumer-generated​ ​stories​ ​are​ ​even​ ​more​ ​powerful​ ​for​ ​the​ ​brand​ ​than​ ​traditional​ ​marketeer​ ​messages. Through​ ​social​ ​media,​ ​artists​ ​can​ ​continuously​ ​create​ ​and​ ​upload​ ​content​ ​related​ ​to​ ​the​ ​brand.​ ​On​ ​the consumer​ ​side,​ ​social​ ​media​ ​changed​ ​how​ ​consumers​ ​relate​ ​and​ ​interact​ ​with​ ​brands.​ ​Consumers connect​ ​with​ ​brands​ ​to​ ​show​ ​their​ ​identity​ ​to​ ​peers,​ ​while​ ​deep​ ​connections​ ​with​ ​the​ ​brand​ ​are established​ ​through​ ​constant​ ​interaction​ ​(Sashittal,​ ​Hodis​ ​&​ ​Sriramachandramurthy,​ ​2014).​ ​Several studies​ ​have​ ​been​ ​conducted​ ​from​ ​the​ ​consumer​ ​perspective,​ ​however​ ​insights​ ​from​ ​the​ ​content creator​ ​(i.e.​ ​artist)​ ​perspective​ ​are​ ​limited.​ ​For​ ​example,​ ​​Hollenbeck​ ​&​ ​Kaikati,​ ​2012;​ ​Kabadayi​ ​&​ ​Price,

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2014;​ ​Min-Sook,​ ​Jong-Kuk,​ ​&​ ​Yong,​ ​2015)​ ​all​​ ​studied​ ​what​ ​motives​ ​consumers​ ​have​ ​for​ ​interacting​ ​with

brands​ ​on​ ​social​ ​media.​ ​However,​ ​all​ ​of​ ​these​ ​studies​ ​are​ ​conducted​ ​through​ ​interviews​ ​with​ ​consumers, while​ ​the​ ​brands​ ​themselves​ ​have​ ​access​ ​to​ ​data​ ​insights​ ​about​ ​the​ ​consumers.​ ​Therefore,​ ​the​ ​data coming​ ​from​ ​the​ ​artists​ ​or​ ​managers​ ​managing​ ​the​ ​social​ ​media,​ ​could​ ​be​ ​more​ ​realistic​ ​than​ ​biased reports​ ​from​ ​the​ ​consumer​ ​perspective.​ ​Studying​ ​reports​ ​from​ ​the​ ​content​ ​creators,​ ​instead​ ​of

consumers,​ ​might​ ​lead​ ​to​ ​different​ ​views​ ​on​ ​the​ ​matter,​ ​since​ ​the​ ​creators​ ​(i.e.​ ​artists)​ ​are​ ​able​ ​to​ ​check the​ ​effects​ ​of​ ​their​ ​presented​ ​content​ ​through​ ​the​ ​insight​ ​pages​ ​on​ ​the​ ​different​ ​social​ ​media​ ​platforms.

Furthermore,​ ​research​ ​on​ ​how​ ​to​ ​stimulate​ ​these​ ​user-generated​ ​brand​ ​stories,​ ​is​ ​lacking (Gensler,​ ​Völckner,​ ​Liu-Thompkins,​ ​&​ ​Wiertz,​ ​2013).​ ​Moreover,​ ​the​ ​different​ ​social​ ​networks,​ ​on​ ​which the​ ​brand​ ​manager​ ​can​ ​distribute​ ​the​ ​brand​ ​content,​ ​have​ ​to​ ​be​ ​approached​ ​differently,​ ​while​ ​they encompass​ ​different​ ​characteristics.​ ​Therefore​ ​this​ ​thesis​ ​will​ ​address​ ​the​ ​different​ ​social​ ​media platforms​ ​available,​ ​such​ ​as​ ​Facebook,​ ​Instagram​ ​and​ ​Twitter​ ​to​ ​analyse​ ​which​ ​marketing​ ​techniques suits​ ​each​ ​platform.Once​ ​a​ ​decent​ ​fanbase​ ​is​ ​established,​ ​it​ ​is​ ​vital​ ​that​ ​these​ ​fans​ ​stay​ ​connected​ ​to​ ​the artists.​ ​​ ​A​ ​maintained​ ​and​ ​strong​ ​fanbase​ ​can​ ​be​ ​seen​ ​as​ ​the​ ​lifeline​ ​of​ ​the​ ​artist​ ​within​ ​the​ ​EDM​ ​industry (Doeland,​ ​2014).​ ​​ ​Once​ ​the​ ​fanbase​ ​is​ ​established,​ ​the​ ​artist​ ​generally​ ​seeks​ ​to​ ​monetize​ ​on​ ​their​ ​efforts online.​ ​However,​ ​academic​ ​research​ ​on​ ​how​ ​to​ ​monetize​ ​on​ ​the​ ​different​ ​platforms​ ​online​ ​is​ ​scarce.

In​ ​conclusion,​ ​it​ ​is​ ​clear​ ​that​ ​more​ ​research​ ​on​ ​social​ ​media​ ​strategies​ ​by​ ​artists​ ​is​ ​needed.​ ​An artist​ ​within​ ​the​ ​music​ ​industry,​ ​as​ ​well​ ​as​ ​any​ ​other​ ​brand,​ ​nowadays​ ​has​ ​to​ ​be​ ​active​ ​online.​ ​​ ​Brands, which​ ​artists​ ​are​ ​essentially,​ ​have​ ​to​ ​make​ ​content​ ​continuously​ ​(Doeland,​ ​2014).​ ​​ ​This​ ​content​ ​has​ ​to​ ​be created​ ​and​ ​distributed​ ​through​ ​the​ ​channels​ ​available.​ ​Strategic​ ​choices​ ​have​ ​to​ ​be​ ​made​ ​concerning the​ ​channels​ ​that​ ​will​ ​be​ ​addressed.​ ​​ ​Musicians​ ​or​ ​managers​ ​have​ ​limited​ ​time​ ​and​ ​resources,​ ​making​ ​it vital​ ​to​ ​gain​ ​maximum​ ​effect​ ​online:​ ​balancing​ ​money​ ​and​ ​time​ ​spent​ ​on​ ​social​ ​media,​ ​while​ ​generating maximum​ ​revenue.​ ​To​ ​monetize​ ​on​ ​online​ ​efforts,​ ​artists​ ​must​ ​market​ ​their​ ​products​ ​and​ ​content through​ ​social​ ​media​ ​(Doeland,​ ​2014).​ ​Since​ ​2010,​ ​the​ ​importance​ ​of​ ​content​ ​marketing​ ​had​ ​increased

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and​ ​is​ ​practiced​ ​by​ ​organisations​ ​from​ ​all​ ​types​ ​and​ ​sizes.​ ​Artists​ ​within​ ​the​ ​music​ ​industry​ ​produce content​ ​on​ ​a​ ​regular​ ​basis.​ ​Therefore,​ ​it​ ​seems​ ​logical​ ​that​ ​they​ ​embed​ ​some​ ​form​ ​of​ ​content​ ​marketing into​ ​their​ ​online​ ​strategies​ ​(Baltes,​ ​2015).​ ​This​ ​statement​ ​is​ ​underlined​ ​by​ ​Gamble​ ​and​ ​Gilmore​ ​(2013), who​ ​add​ ​that​ ​fans​ ​online​ ​can​ ​contribute​ ​to​ ​the​ ​marketing​ ​message​ ​through​ ​the​ ​different​ ​social​ ​media channels​ ​available.​ ​​ ​Thus,​ ​it​ ​might​ ​be​ ​valuable​ ​to​ ​study​ ​to​ ​which​ ​extent​ ​the​ ​artists​ ​within​ ​the​ ​music industry​ ​apply​ ​these​ ​modern​ ​marketing​ ​techniques.

1.2​ ​Research​ ​question​ ​and​ ​sub-questions

This​ ​explorative​ ​study​ ​will​ ​address​ ​the​ ​strategies​ ​that​ ​artists​ ​in​ ​the​ ​EDM​ ​scene​ ​(or​ ​managers​ ​who​ ​help with​ ​the​ ​online​ ​strategy)​ ​use​ ​to​ ​monetize​ ​through​ ​their​ ​social​ ​media​ ​channels​ ​,​ ​in​ ​order​ ​to​ ​sustain​ ​their career​ ​as​ ​a​ ​working​ ​musician.​ ​The​ ​context​ ​of​ ​the​ ​EDM​ ​scene​ ​is​ ​chosen​ ​since​ ​it​ ​has​ ​been​ ​one​ ​of​ ​the​ ​early adopters​ ​of​ ​social​ ​media​ ​and​ ​the​ ​online​ ​promotion​ ​is​ ​narrowly​ ​connected​ ​with​ ​the​ ​scene.​ ​The​ ​main research​ ​question​ ​of​ ​this​ ​thesis​ ​is​ ​as​ ​follows:

‘To​ ​which​ ​extent​ ​do​ ​artists​ ​in​ ​the​ ​EDM​ ​scene​ ​optimize​ ​their​ ​online​ ​strategy​ ​through​ ​inbound​ ​marketing in​ ​order​ ​to​ ​monetize?’

The​ ​main​ ​research​ ​question​ ​will​ ​be​ ​interlaced​ ​with​ ​the​ ​model​ ​of​ ​inbound​ ​marketing,​ ​which​ ​will​ ​be explained​ ​in​ ​the​ ​theoretical​ ​framework​ ​section.​ ​The​ ​implementation​ ​of​ ​the​ ​respective​ ​model​ ​by​ ​the participants​ ​will​ ​be​ ​studied.​ ​As​ ​a​ ​result,​ ​the​ ​main​ ​research​ ​question​ ​will​ ​be​ ​divided​ ​into​ ​five

sub-questions:

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‘To​ ​which​ ​extent​ ​do​ ​artists​ ​within​ ​the​ ​EDM​ ​scene​ ​​convert​​ ​consumers​ ​through​ ​inbound​ ​marketing?’ ‘To​ ​which​ ​extent​ ​do​ ​​ ​artists​ ​within​ ​the​ ​EDM​ ​scene​ ​​close​​ ​sales​ ​through​ ​inbound​ ​marketing?’

‘To​ ​which​ ​extent​ ​do​ ​artists​ ​within​ ​the​ ​EDM​ ​scene​ ​​delight​​ ​their​ ​customers​ ​through​ ​inbound​ ​marketing?’ ‘To​ ​which​ ​extent​ ​do​ ​artists​ ​within​ ​the​ ​EDM​ ​scene​ ​​measure​ ​strategically​​ ​through​ ​inbound​ ​marketing?’

1.3​ ​Research​ ​methodology

In-depth​ ​interviews​ ​are​ ​held​ ​with​ ​social​ ​media​ ​experts​ ​within​ ​the​ ​music​ ​industry,​ ​in​ ​attempt​ ​to​ ​answer the​ ​main​ ​research​ ​question​ ​and​ ​the​ ​sub​ ​questions.​ ​These​ ​experts​ ​are​ ​artists​ ​within​ ​the​ ​EDM​ ​scene​ ​or managers​ ​who​ ​manage​ ​the​ ​social​ ​media​ ​channels​ ​for​ ​their​ ​artists​ ​within​ ​the​ ​EDM​ ​scene.​ ​The​ ​interviews are​ ​held​ ​to​ ​investigate​ ​the​ ​implementation​ ​of​ ​inbound​ ​marketing​ ​concerning​ ​within​ ​the​ ​strategies​ ​of these​ ​social​ ​media​ ​experts.

1.4​ ​Structure​ ​of​ ​thesis

To​ ​underline​ ​the​ ​necessity​ ​of​ ​the​ ​main​ ​research​ ​questions​ ​and​ ​the​ ​following​ ​sub​ ​questions,​ ​the

theoretical​ ​framework​ ​is​ ​presented.​ ​This​ ​framework​ ​encompasses​ ​relevant​ ​literature,​ ​used​ ​to​ ​describe the​ ​EDM​ ​scene,​ ​its​ ​connection​ ​with​ ​the​ ​internet​ ​and​ ​finally​ ​inbound​ ​marketing.​ ​Secondly,​ ​the​ ​research methodology​ ​is​ ​justified​ ​by​ ​presenting​ ​arguments.​ ​The​ ​results​ ​are​ ​presented​ ​in​ ​chapter​ ​4,​​ ​​after​ ​which these​ ​will​ ​be​ ​discussed​ ​in​ ​chapter​ ​5.

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2.

​ ​Theoretical​ ​framework

2.1​ ​The​ ​EDM​ ​scene

The​ ​EDM​ ​scene​ ​(or​ ​Electronic​ ​Dance​ ​Music​ ​scene)​ ​​ ​is​ ​one​ ​of​ ​the​ ​world’s​ ​most​ ​popular​ ​music​ ​scenes​ ​and encompasses​ ​the​ ​industry​ ​of​ ​electronically​ ​produced​ ​music.​ ​Ever​ ​since​ ​the​ ​EDM​ ​scene​ ​existed,​ ​it​ ​has been​ ​strongly​ ​connected​ ​with​ ​The​ ​Netherlands​ ​and​ ​the​ ​business​ ​has​ ​been​ ​booming.​ ​According​ ​to​ ​IMS Business​ ​Report​ ​2016,​ ​the​ ​turnover​ ​In​ ​2011​ ​in​ ​The​ ​Netherlands​ ​was​ ​more​ ​than​ ​586​ ​million​ ​euro.​ ​The worldwide​ ​turnover​ ​of​ ​the​ ​EDM​ ​industry​ ​in​ ​2014​ ​was​ ​estimated​ ​to​ ​be​ ​around​ ​7​ ​billion​ ​euro,​ ​while​ ​two years​ ​earlier​ ​this​ ​was​ ​calculated​ ​to​ ​be​ ​4,5​ ​billion​ ​euros​ ​(Langdon,​ ​2015).​ ​The​ ​statistics​ ​underline​ ​the growth​ ​of​ ​the​ ​industry.​ ​Although​ ​every​ ​generation​ ​has​ ​it's​ ​own​ ​popular​ ​music​ ​genre,​ ​the​ ​EDM​ ​scene distinguishes​ ​itself​ ​from​ ​its​ ​predecessors.​ ​The​ ​digital​ ​characteristics​ ​of​ ​EDM​ ​and​ ​its​ ​connection​ ​with​ ​the internet​ ​cannot​ ​be​ ​seen​ ​separately​ ​(Brett​ ​&​ ​Thomas,​ ​2013).​ ​As​ ​the​ ​Babyboomers​ ​had​ ​a​ ​connection​ ​with rock​ ​‘n​ ​roll,​ ​the​ ​Millenials​ ​(also​ ​known​ ​as​ ​Generation​ ​Y)​ ​were​ ​raised​ ​with​ ​electronic​ ​music.​ ​While​ ​other genres​ ​fought​ ​against​ ​the​ ​computer​ ​and​ ​the​ ​internet,​ ​EDM​ ​was​ ​one​ ​of​ ​the​ ​early​ ​adopters​ ​of​ ​the​ ​new technology​ ​(Doeland,​ ​2014).​ ​As​ ​such,​ ​The​ ​Netherlands​ ​has​ ​grown​ ​to​ ​be​ ​one​ ​of​ ​the​ ​biggest​ ​pioneers​ ​in developing​ ​market​ ​growth​ ​in​ ​the​ ​legal​ ​music​ ​streaming​ ​services,​ ​such​ ​as​ ​Spotify​ ​(IFPI​ ​Global​ ​Music Report,​ ​2017).

2.2​ ​Evolution​ ​of​ ​the​ ​web

In​ ​the​ ​following​ ​section,​ ​the​ ​evolution​ ​of​ ​the​ ​internet​ ​will​ ​be​ ​discussed​ ​briefly.​ ​In​ ​short,​ ​the

transformation​ ​of​ ​the​ ​world​ ​wide​ ​web​ ​can​ ​be​ ​divided​ ​into​ ​three​ ​stages,​ ​which​ ​are​ ​presented​ ​below.

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When​ ​the​ ​internet​ ​was​ ​introduced​ ​to​ ​the​ ​public,​ ​it​ ​consisted​ ​of​ ​mostly​ ​flat​ ​data.​ ​The​ ​information​ ​on​ ​the web​ ​could​ ​be​ ​read​ ​and​ ​was​ ​one-way​ ​traffic.​ ​The​ ​content​ ​creator​ ​posted​ ​information​ ​on​ ​the​ ​specific webpage,​ ​which​ ​could​ ​be​ ​read​ ​by​ ​the​ ​customer.​ ​It​ ​can​ ​be​ ​seen​ ​as​ ​an​ ​information​ ​portal​ ​where information​ ​was​ ​consumed​ ​passively​ ​by​ ​persons​ ​visiting​ ​the​ ​website,​ ​as​ ​content​ ​online​ ​could​ ​not​ ​be interacted​ ​with​ ​(Bigler​ ​&​ ​Sandoval,​ ​2010).

Web​ ​2.0

With​ ​the​ ​introduction​ ​of​ ​web​ ​2.0​ ​the​ ​users​ ​of​ ​the​ ​internet​ ​could​ ​interact​ ​with​ ​the​ ​information​ ​consumed on​ ​the​ ​internet.​ ​One​ ​can​ ​think​ ​of​ ​writing​ ​a​ ​comment​ ​under​ ​a​ ​post​ ​on​ ​Facebook​ ​or​ ​writing​ ​a​ ​review​ ​under a​ ​hotel​ ​booking​ ​website.​ ​The​ ​successor​ ​of​ ​web​ ​1.0​ ​allowed​ ​users​ ​to​ ​interact​ ​with​ ​each​ ​other,​ ​while providing​ ​tools​ ​to​ ​collaborate​ ​and​ ​share​ ​information​ ​(Bigler​ ​&​ ​Sandoval,​ ​2010).​ ​Youtube,​ ​Facebook, Twitter​ ​and​ ​Instagram​ ​are​ ​all​ ​examples​ ​of​ ​the​ ​platforms​ ​established​ ​with​ ​the​ ​arrival​ ​of​ ​Web​ ​2.0,​ ​since people​ ​can​ ​interact​ ​and​ ​connect​ ​with​ ​each​ ​other​ ​on​ ​these​ ​different​ ​platforms.

Web​ ​3.0

Web​ ​3.0​ ​is​ ​seen​ ​as​ ​an​ ​extension​ ​of​ ​web​ ​2.0​ ​and​ ​is​ ​occasionally​ ​referred​ ​to​ ​as​ ​the​ ​semantic​ ​web.​ ​Web​ ​3.0 is​ ​thought​ ​to​ ​describe​ ​a​ ​more​ ​automatic​ ​process.​ ​Within​ ​3.0,​ ​internet​ ​applications​ ​are​ ​more​ ​aligned​ ​and can​ ​communicate​ ​with​ ​each​ ​other​ ​without​ ​the​ ​help​ ​of​ ​human​ ​intervention.​ ​One​ ​can​ ​think​ ​of​ ​a​ ​more robotic​ ​web,​ ​that​ ​searches​ ​independently​ ​without​ ​input​ ​of​ ​humans​ ​(The​ ​Semantic​ ​Web,​ ​2010).​ ​The internet​ ​learns​ ​from​ ​previous​ ​input,​ ​suggesting​ ​information​ ​for​ ​the​ ​user​ ​without​ ​the​ ​user​ ​initiating​ ​the order​ ​(The​ ​Semantic​ ​Web,​ ​2010).​ ​However,​ ​web​ ​3.0​ ​is​ ​still​ ​under​ ​heavy​ ​criticism,​ ​since​ ​merely​ ​vague definitions​ ​exist.​ ​Therefore,​ ​most​ ​people​ ​believe​ ​that​ ​web​ ​2.0​ ​is​ ​still​ ​the​ ​most​ ​relevant​ ​term​ ​available (Bigler​ ​&​ ​Sandoval,​ ​2010).

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As​ ​stated​ ​before,​ ​the​ ​EDM​ ​scene​ ​is​ ​inherently​ ​connected​ ​to​ ​the​ ​internet​ ​and​ ​its​ ​applications. Eventbrite​ ​(2014)​​ ​​studied​ ​that​ ​the​ ​extensive​ ​emphasis​ ​on​ ​social​ ​media,​ ​which​ ​is​ ​based​ ​on​ ​the​ ​interactive and​ ​collaborative​ ​properties​ ​of​ ​web​ ​2.0,​ ​is​ ​the​ ​key​ ​factor​ ​that​ ​distinguishes​ ​EDM​ ​fans​ ​from​ ​the​ ​fans​ ​of other​ ​music​ ​genres.​ ​Working​ ​musicians​ ​willing​ ​to​ ​make​ ​a​ ​living​ ​within​ ​the​ ​EDM​ ​scene,​ ​are​ ​expected​ ​to make​ ​use​ ​of​ ​these​ ​tools​ ​to​ ​connect​ ​with​ ​their​ ​audience.​ ​Social​ ​media​ ​aid​ ​working​ ​musicians​ ​to​ ​connect with​ ​their​ ​fans,​ ​who​ ​in​ ​theory,​ ​support​ ​the​ ​artist​ ​with​ ​buying​ ​merchandise,​ ​tickets,​ ​recordings​ ​and​ ​other content​ ​presented​ ​(Thomson,​ ​2013).​​ ​​It​ ​is​ ​expected​ ​that​ ​the​ ​artist,​ ​especially​ ​within​ ​the​ ​EDM​ ​scene,​ ​has to​ ​be​ ​an​ ​entrepreneur​ ​paying​ ​attention​ ​to​ ​the​ ​internet​ ​in​ ​par​ticular.​ ​Generally,​ ​the​ ​artists​ ​makes​ ​content, whether​ ​this​ ​is​ ​music​ ​or​ ​other​ ​material​ ​(Thomson,​ ​2013).​ ​The​ ​question​ ​that​ ​arises​ ​is​ ​how​ ​this​ ​content​ ​is implemented​ ​and​ ​marketed​ ​on​ ​the​ ​internet.

2.3​ ​Inbound​ ​marketing

The​ ​21th​ ​century​ ​is​ ​known​ ​for​ ​its​ ​increasing​ ​media​ ​consumption​ ​and​ ​oversupply​ ​of​ ​content​ ​presented. Consumers​ ​can​ ​be​ ​overwhelmed​ ​by​ ​advertising,​ ​resulting​ ​in​ ​them​ ​learning​ ​how​ ​to​ ​avoid​ ​the​ ​traditional marketing​ ​channels.​ ​However,​ ​social​ ​media​ ​channels​ ​are​ ​sought​ ​by​ ​consumers​ ​themselves,​ ​therefore the​ ​social​ ​media​ ​platforms​ ​are​ ​especially​ ​suited​ ​for​ ​inbound​ ​marketing​ ​(Kistler​ ​et​ ​al.,​ ​2010).​ ​Inbound marketing​ ​describes​ ​the​ ​marketing​ ​technique​ ​that​ ​marketeers​ ​‘earn​ ​their​ ​way’​ ​into​ ​the​ ​minds​ ​of​ ​the consumer,​ ​instead​ ​of​ ​invading​ ​into​ ​the​ ​attention​ ​of​ ​the​ ​consumer​ ​(Bleoju​ ​et​ ​al.,​ ​2016).​ ​According​ ​to​ ​the last​ ​named​ ​article,​ ​the​ ​definition​ ​for​ ​inbound​ ​marketing​ ​is​ ​as​ ​follows:​ ​‘Inbound​ ​marketing​ ​is​ ​a​ ​strategy that​ ​allows​ ​potential​ ​customers​ ​to​ ​come​ ​to​ ​you.​ ​Customers​ ​find​ ​you,​ ​because​ ​you​ ​offer​ ​useful

information​ ​or​ ​services.​ ​Therefore,​ ​the​ ​potential​ ​customers​ ​want​ ​to​ ​stay​ ​in​ ​contact​ ​with​ ​you.​ ​Inbound marketing​ ​is​ ​all​ ​about​ ​deserved​ ​attention,​ ​instead​ ​of​ ​bought​ ​attention.’​ ​The​ ​inbound​ ​marketing technique​ ​requires​ ​the​ ​marketer​ ​or​ ​artist,​ ​to​ ​change​ ​the​ ​relation​ ​between​ ​consumer​ ​and​ ​company.

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While​ ​outbound​ ​marketing​ ​focuses​ ​on​ ​pushing​ ​the​ ​message​ ​towards​ ​the​ ​consumer,​ ​the​ ​inbound marketer​ ​lures​ ​the​ ​consumer​ ​into​ ​the​ ​content​ ​(Bleoju​ ​et​ ​al.,​ ​2016).​ ​​ ​Since​ ​artists​ ​within​ ​the​ ​EDM​ ​scene widely​ ​make​ ​use​ ​of​ ​Facebook,​ ​Instagram,​ ​Twitter​ ​and​ ​other​ ​social​ ​media​ ​platforms,​ ​more​ ​research​ ​on their​ ​motivations​ ​is​ ​needed.​ ​It​ ​could​ ​prove​ ​interesting​ ​to​ ​study​ ​whether​ ​inbound​ ​marketing​ ​suits​ ​digital strategies​ ​of​ ​artists,​ ​since​ ​the​ ​consumers​ ​are​ ​already​ ​seeking​ ​content​ ​from​ ​those​ ​respective​ ​artists.​ ​Thus, the​ ​consumer​ ​chooses​ ​to​ ​connect​ ​with​ ​the​ ​artist,​ ​instead​ ​of​ ​the​ ​artist​ ​pushing​ ​its​ ​way​ ​into​ ​the

consumer's​ ​mind.​ ​(Bleoju​ ​et​ ​al.,​ ​2016).

According​ ​to​ ​the​ ​definition​ ​of​ ​Halligan​ ​and​ ​Shah​ ​(2014)​ ​and​ ​Swiezcak​ ​(2012),​ ​inbound​ ​marketing basically​ ​consists​ ​of​ ​four​ ​consecutive​ ​steps.​ ​These​ ​steps​ ​are​ ​named​ ​‘attract’,​ ​‘convert’,​ ​‘close’​ ​and​ ​finally ‘delight’.​ ​These​ ​steps​ ​are​ ​shown​ ​in​ ​Figure​ ​1.​ ​This​ ​thesis​ ​will​ ​study​ ​the​ ​online​ ​strategy​ ​of​ ​the​ ​interviewed artists,​ ​against​ ​these​ ​four​ ​stages.​ ​Each​ ​individual​ ​stage​ ​will​ ​be​ ​explained​ ​in​ ​the​ ​following​ ​section.

​ ​​ ​​ ​​ ​​ ​​Figure​ ​1:​ ​Inbound​ ​marketing​ ​model.

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2.3.1​ ​Attract​ ​(phase​ ​I)

In​ ​the​ ​attraction​ ​phase,​ ​the​ ​marketer​ ​is​ ​seeking​ ​to​ ​find​ ​the​ ​right​ ​consumers.​ ​Here​ ​the​ ​search​ ​for​ ​the ‘right’​ ​consumer​ ​begins.​ ​The​ ​marketer​ ​seeks​ ​the​ ​attention​ ​of​ ​the​ ​target​ ​audience,​ ​by​ ​presenting​ ​the right​ ​content.​ ​Therefore,​ ​one​ ​must​ ​know​ ​what​ ​the​ ​potential​ ​customers​ ​or​ ​buyer​ ​personas​ ​look​ ​like (Agarwal​ ​&​ ​Gnanasambandam,​ ​2014).​ ​The​ ​artist​ ​must​ ​know​ ​who​ ​is​ ​interested​ ​in​ ​the​ ​product,​ ​what​ ​his interests​ ​are​ ​and​ ​how​ ​to​ ​find​ ​him.​ ​Buyer​ ​personas​ ​are​ ​detailed​ ​descriptions​ ​of​ ​the​ ​most​ ​important customer​ ​groups,​ ​based​ ​on​ ​research.​ ​These​ ​personas​ ​give​ ​insight​ ​to​ ​the​ ​needs,​ ​wishes,​ ​challenges​ ​and goals​ ​of​ ​the​ ​target​ ​group​ ​(Seda​ ​&​ ​Burcu,​ ​2015).​ ​Detailed​ ​information​ ​about​ ​the​ ​potential​ ​customer​ ​is thought​ ​to​ ​help​ ​create​ ​vital​ ​buyer​ ​personas.​ ​Experience​ ​is​ ​essential​ ​to​ ​creating​ ​content​ ​that​ ​responds​ ​to the​ ​needs​ ​of​ ​the​ ​potential​ ​customers.

According​ ​to​ ​Hadley​ ​(2013),​ ​it​ ​is​ ​also​ ​vital​ ​to​ ​study​ ​how​ ​these​ ​buyer​ ​personas​ ​are​ ​seeking information.​ ​The​ ​potential​ ​customers​ ​can​ ​possibly​ ​search​ ​through​ ​Google,​ ​social​ ​media,​ ​online​ ​reviews or​ ​blogs.​ ​Once​ ​the​ ​artists​ ​knows​ ​the​ ​previous​ ​information,​ ​relevant​ ​content​ ​must​ ​be​ ​presented​ ​to​ ​the consumers​ ​on​ ​the​ ​right​ ​channels.​ ​The​ ​relevant​ ​keywords​ ​must​ ​be​ ​added​ ​for​ ​a​ ​higher​ ​ranking​ ​in​ ​search engines​ ​such​ ​as​ ​Google,​ ​while​ ​the​ ​right​ ​social​ ​media​ ​channels​ ​must​ ​be​ ​addressed.​ ​However,​ ​when​ ​using multiple​ ​channels​ ​for​ ​the​ ​marketing​ ​strategy​ ​(i.e.​ ​multi-channel​ ​strategy),​ ​coordination​ ​and​ ​integration of​ ​these​ ​channels​ ​can​ ​pose​ ​problems​ ​(Rosenbloom,​ ​2007).​ ​The​ ​last​ ​named​ ​study​ ​therefore​ ​argues​ ​that an​ ​underlying​ ​synergy​ ​between​ ​the​ ​addressed​ ​marketing​ ​channels​ ​is​ ​vital​ ​for​ ​optimal​ ​performance. When​ ​put​ ​in​ ​context​ ​of​ ​artists​ ​within​ ​the​ ​EDM​ ​scene,​ ​it​ ​seems​ ​necessary​ ​to​ ​study​ ​which​ ​channels​ ​they address​ ​for​ ​and​ ​what​ ​their​ ​motivations​ ​are,​ ​since​ ​all​ ​social​ ​media​ ​channels​ ​have​ ​different​ ​characteristics (Hadley,​ ​2013).

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2.3.2​ ​Convert​ ​(phase​ ​II)

In​ ​the​ ​second​ ​phase​ ​of​ ​the​ ​inbound​ ​marketing​ ​model,​ ​the​ ​attracted​ ​consumers​ ​have​ ​to​ ​be​ ​converted into​ ​leads​ ​through​ ​‘call​ ​to​ ​actions’.​ ​According​ ​to​ ​inbound​ ​marketing,​ ​the​ ​marketer​ ​has​ ​to​ ​seek​ ​contact information​ ​in​ ​order​ ​to​ ​connect​ ​with​ ​the​ ​potential​ ​customer​ ​(Hadley,​ ​2013).​ ​​ ​One​ ​can​ ​think​ ​of​ ​examples such​ ​as:​ ​email​ ​addresses,​ ​telephone​ ​numbers,​ ​addresses​ ​and​ ​Facebook​ ​pages,​ ​by​ ​which​ ​the​ ​marketer​ ​or artist​ ​can​ ​contact​ ​the​ ​customer.​ ​​ ​According​ ​to​ ​Levchenko​ ​and​ ​Kreibich​ ​(2009)​ ​there​ ​is​ ​a​ ​negative​ ​relation between​ ​the​ ​information​ ​asked​ ​by​ ​the​ ​marketer​ ​and​ ​willingness​ ​to​ ​enter​ ​contact​ ​information​ ​by​ ​the customer.​ ​Potential​ ​customers​ ​have​ ​a​ ​maximum​ ​of​ ​contact​ ​information​ ​they​ ​want​ ​to​ ​share,​ ​before​ ​the message​ ​of​ ​the​ ​marketeer​ ​is​ ​seen​ ​as​ ​spam.​ ​Therefore,​ ​artists​ ​must​ ​find​ ​the​ ​right​ ​balance​ ​concerning​ ​the gathering​ ​of​ ​contact​ ​information.

This​ ​information​ ​gathering​ ​process​ ​can​ ​be​ ​initiated​ ​through​ ​‘call​ ​to​ ​action’​ ​and​ ​‘landing​ ​pages’. Call​ ​to​ ​action​ ​refers​ ​to​ ​a​ ​specific​ ​button​ ​on​ ​a​ ​website​ ​or​ ​blog,​ ​on​ ​which​ ​the​ ​consumer​ ​is​ ​tempted​ ​to press.​ ​Moreover,​ ​this​ ​call​ ​to​ ​action​ ​has​ ​the​ ​goal​ ​to​ ​transport​ ​the​ ​potential​ ​customer​ ​to​ ​the​ ​landing​ ​page away​ ​from​ ​the​ ​original​ ​page.​ ​A​ ​landing​ ​page​ ​can​ ​be​ ​a​ ​specific​ ​website​ ​or​ ​part​ ​of​ ​a​ ​website​ ​designated​ ​for the​ ​consumers​ ​interested.​ ​To​ ​ensure​ ​consumers​ ​clicking​ ​on​ ​the​ ​call​ ​to​ ​action​ ​or​ ​landing​ ​page,​ ​one​ ​must offer​ ​something​ ​in​ ​return​ ​(Hadley,​ ​2013).​ ​From​ ​within​ ​the​ ​context​ ​of​ ​the​ ​music​ ​industry​ ​and​ ​the​ ​artist, examples​ ​of​ ​this​ ​presented​ ​content​ ​could​ ​be​ ​an​ ​exclusive​ ​behind​ ​the​ ​scenes​ ​video​ ​or​ ​free​ ​track.​ ​The content​ ​presented​ ​must​ ​be​ ​valuable​ ​to​ ​the​ ​potential​ ​customers,​ ​since​ ​the​ ​consumers​ ​must​ ​be​ ​willing​ ​to share​ ​their​ ​personal​ ​information​ ​in​ ​return.

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2.3.3​ ​Close​ ​(phase​ ​III)

In​ ​the​ ​close​ ​stage,​ ​the​ ​marketer​ ​seeks​ ​to​ ​transform​ ​the​ ​so​ ​called​ ​‘leads’​ ​into​ ​‘customers’.​ ​The​ ​email addresses​ ​and​ ​other​ ​contact​ ​information​ ​are​ ​used​ ​in​ ​alignment​ ​with​ ​customer​ ​relationship​ ​management (CRM),​ ​in​ ​order​ ​to​ ​reach​ ​out​ ​to​ ​the​ ​potential​ ​customers​ ​(Philips,​ ​Huggins​ ​&​ ​Harding,​ ​2016).

CRM​ ​is​ ​a​ ​strategy​ ​concerning​ ​the​ ​relations​ ​and​ ​contacts​ ​of​ ​a​ ​company,​ ​which​ ​generally​ ​has​ ​the​ ​goal​ ​of improving​ ​profitability​ ​of​ ​the​ ​organisation.​ ​(Kaur​ ​&​ ​Kaur,​ ​2016).​ ​CRM​ ​systems​ ​help​ ​the​ ​artist​ ​to​ ​get insight​ ​about​ ​his​ ​customers​ ​and​ ​their​ ​behavioural​ ​patterns.​ ​A​ ​well​ ​nurtured​ ​CRM​ ​system​ ​tracks​ ​the history​ ​of​ ​the​ ​customers​ ​to​ ​detect​ ​patterns,​ ​which​ ​can​ ​be​ ​used​ ​for​ ​future​ ​marketing​ ​strategies.​ ​From within​ ​the​ ​context​ ​of​ ​the​ ​EDM​ ​artist,​ ​one​ ​can​ ​think​ ​of​ ​CRM​ ​based​ ​merchandise​ ​offerings​ ​or​ ​tickets​ ​to shows.​ ​According​ ​to​ ​Kaur​ ​and​ ​Kaur​ ​(2016)​ ​it​ ​is​ ​vital​ ​that​ ​these​ ​offerings​ ​are​ ​clear​ ​and​ ​the​ ​transaction phase​ ​is​ ​fluently,​ ​thus​ ​enhancing​ ​the​ ​success​ ​rate​ ​of​ ​the​ ​sale.​ ​By​ ​improving​ ​landing​ ​pages​ ​and​ ​payment systems,​ ​the​ ​artist,​ ​in​ ​theory,​ ​is​ ​able​ ​to​ ​monetize​ ​more​ ​efficiently​ ​through​ ​social​ ​media.

2.3.4​ ​(phase​ ​IV)

In​ ​the​ ​final​ ​stage,​ ​all​ ​of​ ​the​ ​previous​ ​classifications​ ​of​ ​people​ ​(strangers/visitors/leads/customers)​ ​can​ ​be turned​ ​into​ ​promoters​ ​(Goldenberg,​ ​2015).​ ​The​ ​goal​ ​of​ ​the​ ​marketer​ ​is​ ​to​ ​satisfy​ ​the​ ​needs​ ​of​ ​the customer,​ ​so​ ​that​ ​in​ ​return​ ​the​ ​customer​ ​will​ ​spread​ ​the​ ​word​ ​to​ ​his​ ​own​ ​contacts.​ ​The​ ​latter​ ​is​ ​related to​ ​the​ ​word​ ​of​ ​mouth​ ​principle​ ​(WOM).​ ​The​ ​definition​ ​of​ ​WOM​ ​according​ ​to​ ​Business​ ​Dictionary​ ​(2017) is:​ ​‘​Oral​ ​or​ ​written​ ​recommendation​ ​by​ ​a​ ​satisfied​ ​customer​ ​to​ ​the​ ​prospective​ ​customers​ ​of​ ​a​ ​good​ ​or service.​ ​Considered​ ​to​ ​be​ ​the​ ​most​ ​effective​ ​form​ ​of​ ​promotion,​ ​it​ ​is​ ​also​ ​called​ ​word​ ​of​ ​mouth

advertising​ ​which​ ​is​ ​incorrect​ ​because,​ ​by​ ​definition,​ ​advertising​ ​is​ ​a​ ​paid​ ​and​ ​non-personal

communication​.’​ ​In​ ​order​ ​to​ ​stimulate​ ​WOM​ ​through​ ​inbound​ ​marketing,​ ​marketers​ ​have​ ​to​ ​reward customers​ ​even​ ​after​ ​the​ ​sale​ ​has​ ​been​ ​finalized​ ​(Goldenberg,​ ​2015).​ ​In​ ​theory,​ ​these​ ​promoters​ ​will

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attract​ ​new​ ​potential​ ​customers,​ ​thus​ ​closing​ ​the​ ​inbound​ ​marketing​ ​loop​ ​as​ ​new​ ​visitors​ ​are​ ​included into​ ​the​ ​model.

Goldenberg​ ​(2015)​ ​also​ ​states​ ​that​ ​by​ ​delighting​ ​customers,​ ​they​ ​are​ ​tempted​ ​to​ ​consume​ ​more from​ ​products​ ​from​ ​the​ ​same​ ​business.​ ​When​ ​delighting​ ​is​ ​successful,​ ​it​ ​might​ ​result​ ​in​ ​(1)​ ​cross​ ​selling, (2)​ ​deep​ ​selling​ ​and​ ​(3)​ ​up​ ​selling.​ ​These​ ​terms​ ​refer​ ​to​ ​the​ ​selling​ ​of​ ​(1)​ ​related,​ ​(2)​ ​more​ ​of​ ​the​ ​same​ ​or (3)​ ​more​ ​expensive​ ​products​ ​(Rapp​ ​&​ ​Nikolaos,​ ​2012).

2.3.5​ ​Strategic​ ​measurements​ ​(all​ ​phases)

Throughout​ ​all​ ​previous​ ​steps,​ ​analysis​ ​and​ ​strategy​ ​is​ ​implemented.​ ​According​ ​to​ ​Rapp​ ​and​ ​Nikaolos (2012)​​ ​​it​ ​should​ ​be​ ​inherent​ ​in​ ​every​ ​action​ ​within​ ​the​ ​inbound​ ​marketing​ ​cycle​ ​strategy.​ ​The​ ​strategy influences​ ​all​ ​steps​ ​of​ ​the​ ​model,​ ​as​ ​actions​ ​can​ ​be​ ​tweaked​ ​according​ ​to​ ​the​ ​preference​ ​of​ ​the marketeer​ ​or​ ​artist.​ ​For​ ​instance,​ ​some​ ​artists​ ​value​ ​their​ ​image​ ​more​ ​than​ ​others.​ ​Therefore,​ ​one​ ​can think​ ​of​ ​artists​ ​including​ ​a​ ​specific​ ​planning​ ​in​ ​their​ ​strategy,​ ​stating​ ​the​ ​limit​ ​of​ ​commercial​ ​posts.​ ​As​ ​a result,​ ​the​ ​image​ ​of​ ​the​ ​artist​ ​is​ ​not​ ​damaged​ ​while​ ​maintaining​ ​the​ ​necessary​ ​marketing​ ​messages.

Secondly,​ ​most​ ​actions​ ​within​ ​the​ ​inbound​ ​marketing​ ​cycle​ ​can​ ​be​ ​measured​ ​and​ ​analysed. Using​ ​analytics​ ​pages​ ​from​ ​various​ ​sources,​ ​artists​ ​are​ ​able​ ​to​ ​measure​ ​the​ ​effectiveness​ ​of​ ​the​ ​actions taken.​ ​For​ ​instance,​ ​clicks​ ​from​ ​potential​ ​customers/fans​ ​on​ ​a​ ​social​ ​media​ ​post​ ​can​ ​be​ ​measured. Consequently,​ ​the​ ​artist​ ​is​ ​able​ ​to​ ​analyse​ ​the​ ​effectiveness​ ​of​ ​the​ ​content​ ​of​ ​that​ ​particular​ ​post.​ ​The information​ ​gathered,​ ​can​ ​be​ ​used​ ​for​ ​optimizing​ ​future​ ​social​ ​media​ ​efforts.​ ​Lastly,​ ​search​ ​engine optimization​ ​(SEO)​ ​is​ ​a​ ​common​ ​practice​ ​with​ ​online​ ​marketing.​ ​SEO​ ​is​ ​part​ ​of​ ​search​ ​engine​ ​marketing and​ ​can​ ​be​ ​defined​ ​as​ ​the​ ​combination​ ​of​ ​activities​ ​with​ ​the​ ​collective​ ​goal​ ​to​ ​optimize​ ​the​ ​findability​ ​of a​ ​certain​ ​webpage​ ​in​ ​search​ ​engines,​ ​such​ ​as​ ​​www.Google.com​.​ ​When​ ​successful,​ ​the​ ​SEO​ ​practices allow​ ​the​ ​website​ ​to​ ​appear​ ​high​ ​in​ ​the​ ​rankings​ ​of​ ​search​ ​engines,​ ​resulting​ ​in​ ​better​ ​findability.

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3.

​ ​Research​ ​methodology

This​ ​chapter​ ​will​ ​elaborate​ ​on​ ​the​ ​research​ ​design​ ​and​ ​the​ ​empirical​ ​setting​ ​in​ ​which​ ​the​ ​research​ ​has been​ ​conducted.​ ​Also,​ ​the​ ​qualitative​ ​character​ ​of​ ​the​ ​study​ ​will​ ​be​ ​justified​ ​by​ ​presenting​ ​arguments. Following,​ ​the​ ​credibility,​ ​transferability,​ ​dependability​ ​and​ ​confirmability​ ​will​ ​be​ ​discussed​ ​with

attention​ ​to​ ​the​ ​quality​ ​criteria​ ​of​ ​the​ ​qualitative​ ​research.​ ​Finally,​ ​the​ ​methodology​ ​for​ ​the​ ​data​ ​analysis is​ ​addressed.

3.1​ ​Research​ ​design​ ​and​ ​method

This​ ​research​ ​focusses​ ​on​ ​how​ ​artists​ ​within​ ​the​ ​music​ ​industry​ ​use​ ​social​ ​media​ ​in​ ​order​ ​to​ ​sustain​ ​their life​ ​as​ ​a​ ​working​ ​musician.​ ​More​ ​specifically​ ​the​ ​study​ ​will​ ​address​ ​the​ ​social​ ​media​ ​monetizing

strategies​ ​of​ ​artists​ ​within​ ​the​ ​EDM​ ​scene.​ ​Because​ ​of​ ​lacking​ ​theoretical​ ​foundations​ ​on​ ​social​ ​media usage,​ ​there​ ​is​ ​a​ ​need​ ​for​ ​exploratory​ ​research​ ​on​ ​the​ ​matter​ ​(Adams,​ ​2016).​ ​This​ ​exploratory​ ​research can​ ​instigate​ ​a​ ​basis​ ​for​ ​building​ ​theory​ ​on​ ​the​ ​online​ ​strategies​ ​that​ ​are​ ​being​ ​used.​ ​As​ ​discussed​ ​in​ ​the literature​ ​review,​ ​the​ ​marketing​ ​strategies​ ​of​ ​artists​ ​within​ ​the​ ​EDM​ ​scene​ ​look​ ​fit​ ​for​ ​the​ ​concept​ ​of inbound​ ​marketing.​ ​Therefore,​ ​the​ ​theoretical​ ​basis​ ​on​ ​which​ ​the​ ​interviews​ ​were​ ​partially​ ​based,​ ​is​ ​the concept​ ​of​ ​inbound​ ​marketing.​ ​By​ ​studying​ ​the​ ​reports​ ​of​ ​the​ ​interviewed,​ ​possible​ ​patterns​ ​can​ ​be analysed​ ​to​ ​form​ ​the​ ​basis​ ​of​ ​a​ ​theory.​ ​In​ ​total​ ​ten​ ​semi-structured​ ​interviews​ ​were​ ​held​ ​with​ ​social media​ ​experts​ ​within​ ​the​ ​music​ ​industry.​ ​All​ ​of​ ​these​ ​participants​ ​were​ ​linked​ ​to​ ​an​ ​artist​ ​within​ ​the EDM​ ​scene​ ​or​ ​the​ ​artists​ ​themselves​ ​were​ ​the​ ​experts​ ​of​ ​their​ ​own​ ​channels.​ ​The​ ​duration​ ​of​ ​the​ ​in depth​ ​interviews​ ​ranged​ ​from​ ​35​ ​to​ ​60​ ​minutes.​ ​The​ ​duration​ ​varied​ ​due​ ​to​ ​the​ ​schedules​ ​of​ ​the interviewed,​ ​the​ ​openness​ ​of​ ​the​ ​interviewed​ ​and​ ​the​ ​overall​ ​skills​ ​of​ ​the​ ​interviewer.​ ​The​ ​interviews were​ ​held​ ​between​ ​the​ ​beginning​ ​of​ ​March​ ​until​ ​the​ ​end​ ​of​ ​May​ ​of​ ​2017.

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Next​ ​to​ ​the​ ​in​ ​depth​ ​interviews,​ ​data​ ​was​ ​inspected​ ​by​ ​researching​ ​social​ ​media.​ ​The​ ​Facebook, Instagram​ ​and​ ​Twitter​ ​pages​ ​of​ ​all​ ​interviewed​ ​artists​ ​were​ ​examined,​ ​in​ ​order​ ​to​ ​analyze​ ​whether particular​ ​sales​ ​tactics​ ​were​ ​not​ ​reported.​ ​Moreover,​ ​by​ ​inspecting​ ​social​ ​media​ ​channels​ ​first​ ​hand, some​ ​quantifiable​ ​data​ ​was​ ​gathered,​ ​such​ ​as​ ​the​ ​amount​ ​of​ ​page​ ​likes.

3.2​ ​Sample​ ​and​ ​data​ ​collection

This​ ​study​ ​explores​ ​the​ ​online​ ​strategies​ ​from​ ​artists​ ​within​ ​the​ ​music​ ​industry​ ​in​ ​order​ ​to​ ​sustain​ ​a​ ​life as​ ​a​ ​working​ ​musician.​ ​These​ ​artists​ ​perform​ ​as​ ​DJ’s​ ​in​ ​live​ ​shows​ ​and​ ​produce​ ​EDM​ ​music.​ ​In​ ​order​ ​to gather​ ​the​ ​information​ ​needed,​ ​artists​ ​and​ ​managers​ ​were​ ​interviewed​ ​about​ ​the​ ​subject​ ​of​ ​digital strategy​ ​and​ ​social​ ​media.​ ​Managers​ ​were​ ​included​ ​in​ ​the​ ​pool,​ ​since​ ​some​ ​artists​ ​are​ ​not​ ​responsible for​ ​their​ ​own​ ​online​ ​channels,​ ​since​ ​they​ ​pass​ ​the​ ​task​ ​on​ ​to​ ​the​ ​manager.​ ​The​ ​number​ ​of​ ​ten​ ​qualitative in​ ​depth​ ​interviews​ ​was​ ​chosen,​ ​with​ ​respect​ ​to​ ​the​ ​transferability​ ​to​ ​other​ ​situations​ ​and​ ​contexts.

The​ ​participants​ ​were​ ​contacted​ ​​ ​through​ ​several​ ​different​ ​ways​ ​of​ ​communication.​ ​The​ ​search was​ ​narrowed​ ​down​ ​to​ ​the​ ​urban​ ​agglomeration​ ​of​ ​The​ ​Netherlands.​ ​Firstly,​ ​this​ ​was​ ​chosen​ ​since Amsterdam​ ​is​ ​often​ ​described​ ​as​ ​the​ ​centre​ ​of​ ​the​ ​Dutch​ ​music​ ​scene​ ​.​ ​Therefore​ ​it​ ​seemed​ ​logical​ ​that this​ ​area​ ​was​ ​searched​ ​in​ ​order​ ​to​ ​find​ ​artists​ ​within​ ​the​ ​EDM​ ​music​ ​industry.​ ​Secondly,​ ​it​ ​would​ ​take​ ​the least​ ​time​ ​to​ ​travel​ ​to​ ​the​ ​participants​ ​in​ ​order​ ​to​ ​take​ ​the​ ​interview.​ ​As​ ​a​ ​result,​ ​most​ ​of​ ​the​ ​interviews were​ ​held​ ​in​ ​Amsterdam,​ ​while​ ​some​ ​participants​ ​were​ ​visited​ ​in​ ​other​ ​parts​ ​of​ ​the​ ​conurbation.​ ​Most of​ ​the​ ​participants​ ​were​ ​contacted​ ​through​ ​their​ ​email​ ​addresses,​ ​which​ ​were​ ​found​ ​after​ ​a​ ​brief​ ​search on​ ​Google.​ ​Relevant​ ​artists​ ​with​ ​active​ ​social​ ​media​ ​channels​ ​were​ ​searched​ ​by​ ​‘artist​ ​name’​ ​AND ‘management’.​ ​While​ ​a​ ​response​ ​of​ ​around​ ​33​ ​percent​ ​was​ ​expected,​ ​in​ ​reality​ ​it​ ​came​ ​closer​ ​to​ ​around 10​ ​percent.​ ​A​ ​possible​ ​explanation​ ​for​ ​the​ ​low​ ​response​ ​rate​ ​might​ ​be​ ​due​ ​to​ ​the​ ​fact​ ​that​ ​these

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limited​ ​time​ ​for​ ​thesis​ ​interviews.​ ​However,​ ​all​ ​companies​ ​that​ ​did​ ​reply​ ​the​ ​emails,​ ​were​ ​willing​ ​to participate.​ ​In​ ​no​ ​cases​ ​a​ ​second​ ​email​ ​had​ ​any​ ​effect​ ​on​ ​response.​ ​Some​ ​of​ ​the​ ​participants​ ​were contacted​ ​through​ ​Facebook,​ ​which​ ​proved​ ​slightly​ ​more​ ​successful​ ​than​ ​through​ ​email​ ​and​ ​lastly​ ​one participant​ ​was​ ​contacted​ ​through​ ​telephone​ ​communication.

Table​ ​1:​ ​Overview​ ​of​ ​interviewees​ ​and​ ​their​ ​popularity​ ​on​ ​Facebook

Artist​ ​name Likes​ ​on​ ​Facebook Artist/manager

AIZY 7.744 Artist​ ​herself

Oliver​ ​Twizt 25.981 Manager

Hardwell 8.761.651 Manager

Joop​ ​JR 23.414 Artist​ ​himself

Boris​ ​Werner 25.121 Manager

Bakermat 269.591 Manager

Sam​ ​Feldt 525.502 Artist​ ​himself

Feest​ ​DJ​ ​Ruud 24.708 Artist​ ​himself

The​ ​Tailors 14.679 Artist​ ​himself

ReinandVZR 8.672 Manager

Source:​ ​the​ ​author To​ ​ensure​ ​basic​ ​knowledge​ ​of​ ​digital​ ​strategies,​ ​only​ ​participants​ ​with​ ​at​ ​least​ ​5000​ ​likes​ ​on​ ​Facebook were​ ​contacted.​ ​The​ ​range​ ​of​ ​likes​ ​on​ ​the​ ​previous​ ​mentioned​ ​platform​ ​varied​ ​between​ ​7.744​ ​and 8.761.651,​ ​indicating​ ​a​ ​diversity​ ​in​ ​popularity​ ​(see​ ​Table​ ​1).​ ​In​ ​the​ ​following​ ​section​ ​a​ ​brief​ ​description​ ​of the​ ​artists​ ​will​ ​be​ ​given.

AIZY​​ ​is​ ​a​ ​young​ ​female​ ​DJ​ ​who​ ​is​ ​gaining​ ​in​ ​popularity​ ​quick.​ ​She​ ​has​ ​been​ ​in​ ​the​ ​EDM​ ​scene​ ​since​ ​a couple​ ​of​ ​years​ ​and​ ​is​ ​performing​ ​internationally​ ​for​ ​small​ ​to​ ​medium​ ​sized​ ​crowds.​ ​She​ ​does​ ​most​ ​of the​ ​work​ ​by​ ​herself,​ ​while​ ​occasionally​ ​being​ ​helped​ ​by​ ​her​ ​booking​ ​agency.

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Oliver​ ​Twizt​ ​​is​ ​an​ ​older​ ​male​ ​DJ​ ​who​ ​has​ ​been​ ​in​ ​the​ ​music​ ​scene​ ​for​ ​a​ ​decade​ ​and​ ​had​ ​most​ ​of​ ​his success​ ​around​ ​the​ ​years​ ​2010/2011.​ ​He​ ​performed​ ​all​ ​around​ ​Europe​ ​and​ ​has​ ​a​ ​management​ ​and agency.

Hardwell​ ​​is​ ​one​ ​of​ ​the​ ​world's​ ​most​ ​popular​ ​DJ’s.​ ​He​ ​has​ ​been​ ​performing​ ​for​ ​more​ ​than​ ​a​ ​decade​ ​in​ ​all places​ ​around​ ​the​ ​world.​ ​He​ ​has​ ​a​ ​full​ ​management​ ​team,​ ​digital​ ​strategy​ ​team​ ​and​ ​is​ ​flown​ ​around​ ​the world​ ​in​ ​a​ ​private​ ​jet.

Joop​ ​JR​ ​​is​ ​an​ ​established​ ​name​ ​within​ ​the​ ​underground​ ​techno​ ​EDM​ ​scene​ ​since​ ​about​ ​five​ ​years​ ​ago. Most​ ​of​ ​his​ ​tour​ ​destinations​ ​are​ ​in​ ​Europe​ ​or​ ​South​ ​America.​ ​He​ ​has​ ​a​ ​management​ ​and​ ​booking agency.

Boris​ ​Werner​​ ​is​ ​most​ ​popular​ ​in​ ​the​ ​area​ ​of​ ​Amsterdam,​ ​where​ ​he​ ​has​ ​grown​ ​his​ ​fanbase​ ​in​ ​a​ ​decade. The​ ​DJ​ ​performs​ ​mostly​ ​in​ ​The​ ​Netherlands,​ ​with​ ​occasional​ ​tours​ ​in​ ​other​ ​countries.​ ​He​ ​has​ ​a

management​ ​and​ ​booking​ ​agency.

Bakermat​ ​​is​ ​a​ ​popular​ ​Dutch​ ​DJ​ ​focussing​ ​on​ ​the​ ​market​ ​in​ ​the​ ​United​ ​States.​ ​The​ ​producer/DJ​ ​had​ ​some radio​ ​hits​ ​in​ ​The​ ​Netherlands​ ​as​ ​well​ ​in​ ​2011.​ ​Bakermat​ ​performs​ ​since​ ​the​ ​last​ ​five​ ​years​ ​and​ ​has​ ​a management​ ​and​ ​booking​ ​agency.

Sam​ ​Feldt​ ​​is​ ​signed​ ​at​ ​the​ ​same​ ​management​ ​and​ ​booking​ ​agency​ ​as​ ​Bakermat​ ​and​ ​his​ ​career​ ​follows​ ​a similar​ ​path​ ​as​ ​his​ ​colleague.​ ​However,​ ​this​ ​DJ​ ​focusses​ ​more​ ​on​ ​the​ ​South​ ​American​ ​market​ ​and​ ​has​ ​had more​ ​recent​ ​success​ ​in​ ​The​ ​Netherlands​ ​as​ ​well.

Feest​ ​DJ​ ​Ruud​ ​​has​ ​retired​ ​recently​ ​and​ ​was​ ​known​ ​for​ ​his​ ​approachable​ ​party​ ​music​ ​performances.​ ​He performed​ ​almost​ ​mainly​ ​in​ ​The​ ​Netherlands​ ​and​ ​did​ ​most​ ​of​ ​the​ ​work​ ​by​ ​himself.​ ​He​ ​did​ ​have​ ​a management​ ​before​ ​he​ ​quit.

The​ ​Tailors​ ​​is​ ​a​ ​DJ​ ​duo​ ​from​ ​The​ ​Netherlands​ ​who​ ​had​ ​some​ ​success​ ​in​ ​2013​ ​when​ ​one​ ​of​ ​their​ ​songs become​ ​a​ ​hit​ ​on​ ​a​ ​YouTube​ ​channel.​ ​This​ ​opened​ ​the​ ​opportunity​ ​for​ ​them​ ​to​ ​perform​ ​in​ ​the​ ​years​ ​after

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that.​ ​However,​ ​they​ ​have​ ​dropped​ ​in​ ​popularity​ ​since​ ​the​ ​last​ ​few​ ​years.​ ​They​ ​do​ ​most​ ​of​ ​the​ ​work​ ​by themselves.

ReinandVZR​ ​​is​ ​an​ ​underground​ ​DJ​ ​mostly​ ​known​ ​in​ ​the​ ​Amsterdam​ ​EDM​ ​scene.​ ​He​ ​has​ ​been​ ​rising​ ​in popularity​ ​since​ ​the​ ​last​ ​few​ ​years​ ​and​ ​performs​ ​in​ ​clubs​ ​around​ ​the​ ​city.​ ​He​ ​has​ ​no​ ​management​ ​or booking​ ​agency.​ ​However,​ ​he​ ​is​ ​interested​ ​in​ ​internet​ ​marketing​ ​because​ ​of​ ​his​ ​study.

Nine​ ​participants​ ​were​ ​male,​ ​while​ ​only​ ​one​ ​participant​ ​was​ ​female​ ​(AIZY).​ ​The​ ​artists​ ​that​ ​the managers​ ​were​ ​representing,​ ​were​ ​exclusively​ ​men.​ ​This​ ​does​ ​not​ ​seem​ ​coincidental,​ ​considering​ ​only three​ ​acts​ ​of​ ​the​ ​top​ ​100​ ​DJ’s​ ​in​ ​2017​ ​​ ​are​ ​female​ ​(DJ​ ​Mag​ ​Top​ ​100,​ ​2017)​ ​.​ ​For​ ​that​ ​reason,​ ​the​ ​limited amount​ ​of​ ​females​ ​in​ ​this​ ​study,​ ​could​ ​still​ ​be​ ​representative​ ​to​ ​the​ ​real​ ​world​ ​context​ ​of​ ​the​ ​EDM​ ​scene.

With​ ​all​ ​managers,​ ​merely​ ​the​ ​biggest​ ​artist​ ​on​ ​social​ ​media​ ​was​ ​chosen​ ​as​ ​a​ ​subject​ ​of​ ​the interview,​ ​with​ ​the​ ​result​ ​that​ ​the​ ​interview​ ​topic​ ​was​ ​focussed​ ​exclusively​ ​on​ ​the​ ​digital​ ​strategy​ ​for that​ ​specific​ ​artist.​ ​The​ ​age​ ​from​ ​the​ ​respondents​ ​varied​ ​from​ ​20​ ​to​ ​35​ ​years,​ ​which​ ​underlines​ ​the relatively​ ​new​ ​characteristics​ ​of​ ​the​ ​EDM​ ​scene.

The​ ​semi-structured​ ​interview​ ​consisted​ ​of​ ​several​ ​main​ ​question,​ ​with​ ​additional​ ​sub​ ​questions. The​ ​amount​ ​of​ ​questions​ ​varied​ ​depending​ ​style​ ​of​ ​the​ ​interviewee​ ​and​ ​the​ ​depth​ ​of​ ​information​ ​given. Part​ ​of​ ​the​ ​questions​ ​were​ ​related​ ​to​ ​the​ ​inbound​ ​marketing​ ​theory,​ ​in​ ​order​ ​to​ ​explore​ ​the​ ​similarities between​ ​the​ ​theory​ ​and​ ​actual​ ​practice​ ​of​ ​the​ ​artists/managers.​ ​Questions​ ​unrelated​ ​to​ ​the​ ​theory​ ​were also​ ​asked,​ ​to​ ​ensure​ ​openness​ ​to​ ​other​ ​strategies​ ​chosen.​ ​Secondly,​ ​the​ ​additional​ ​questions​ ​open​ ​the possibility​ ​for​ ​the​ ​interviewer​ ​to​ ​further​ ​understand​ ​the​ ​context​ ​from​ ​which​ ​the​ ​interviewee​ ​is​ ​giving​ ​it's answers.

​ ​An​ ​open​ ​and​ ​comforting​ ​style​ ​of​ ​interviewing​ ​was​ ​chosen,​ ​with​ ​the​ ​goal​ ​to​ ​extract​ ​as​ ​much information​ ​as​ ​possible​ ​from​ ​the​ ​respondents.​ ​The​ ​interview​ ​was​ ​started​ ​with​ ​broad​ ​and​ ​general questions​ ​about​ ​their​ ​background​ ​and​ ​initial​ ​thoughts​ ​on​ ​the​ ​topic,​ ​as​ ​these​ ​were​ ​unrelated​ ​to​ ​inbound

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marketing​ ​theory.​ ​The​ ​interviewees​ ​were​ ​allowed​ ​to​ ​switch​ ​topics,​ ​when​ ​they​ ​felt​ ​they​ ​needed​ ​to elaborate​ ​further​ ​on​ ​the​ ​matter.​ ​As​ ​the​ ​interview​ ​progressed,​ ​more​ ​in​ ​depth​ ​questions​ ​were​ ​asked concerning​ ​inbound​ ​marketing​ ​theory.​ ​The​ ​feedback​ ​of​ ​the​ ​respondent​ ​decided​ ​which​ ​part​ ​of​ ​the subject​ ​would​ ​be​ ​discussed​ ​more​ ​thoroughly.​ ​By​ ​doing​ ​so,​ ​the​ ​respondent​ ​itself​ ​decides​ ​which​ ​topics​ ​are of​ ​importance​ ​to​ ​them.​ ​However,​ ​the​ ​interviewer​ ​intervened​ ​when​ ​the​ ​topic​ ​drifted​ ​too​ ​far​ ​from​ ​the original​ ​question.​ ​During​ ​the​ ​course​ ​of​ ​taking​ ​the​ ​interviews,​ ​several​ ​questions​ ​were​ ​added,​ ​as participants​ ​regularly​ ​delivered​ ​new​ ​perspectives.​ ​All​ ​interviews​ ​were​ ​audio​ ​recorded​ ​using​ ​a dictaphone,​ ​to​ ​ensure​ ​that​ ​no​ ​information​ ​would​ ​miss​ ​due​ ​to​ ​lacking​ ​attention​ ​of​ ​the​ ​interviewer.

3.3​ ​Qualitative​ ​validity

Credibility​ ​refers​ ​to​ ​the​ ​need​ ​of​ ​the​ ​participants​ ​to​ ​feel​ ​that​ ​the​ ​results​ ​of​ ​the​ ​qualitative research​ ​are​ ​believable​ ​from​ ​the​ ​perspective​ ​of​ ​the​ ​interviewee.​ ​Qualitative​ ​research​ ​describes​ ​the process​ ​from​ ​within​ ​the​ ​eyes​ ​of​ ​the​ ​participants.​ ​In​ ​order​ ​to​ ​meet​ ​this​ ​criteria,​ ​the​ ​answers​ ​of​ ​the participants​ ​in​ ​the​ ​interviews​ ​have​ ​been​ ​repeated​ ​to​ ​the​ ​interviewees,​ ​to​ ​ensure​ ​consensus​ ​between interviewer​ ​and​ ​interviewee​ ​about​ ​the​ ​information​ ​reported.

Transferability​ ​was​ ​ensured​ ​by​ ​conducting​ ​interviews​ ​with​ ​ten​ ​participants.​ ​Note​ ​that​ ​no generalisations​ ​can​ ​be​ ​made​ ​as​ ​neither​ ​conclusions​ ​can​ ​be​ ​drawn,​ ​since​ ​the​ ​nature​ ​of​ ​the​ ​research​ ​is qualitative​ ​(Fletcher,​ ​2014).​ ​Though​ ​transferability​ ​is​ ​limited,​ ​the​ ​findings​ ​might​ ​be​ ​applicable​ ​in​ ​other contexts.​ ​Furthermore,​ ​the​ ​output​ ​from​ ​the​ ​respondents​ ​can​ ​be​ ​used​ ​to​ ​build​ ​new​ ​theory​ ​concerning social​ ​media​ ​strategies.​ ​(Fletcher,​ ​2014).

Lastly,​ ​this​ ​study​ ​has​ ​accounted​ ​for​ ​dependability​ ​and​ ​confirmability.​ ​The​ ​vast​ ​changing

environment​ ​of​ ​the​ ​study​ ​has​ ​been​ ​mentioned​ ​in​ ​several​ ​occasions.​ ​Moreover,​ ​the​ ​entire​ ​process​ ​of​ ​the study​ ​concerning​ ​data​ ​collection,​ ​research​ ​method​ ​and​ ​processing​ ​results,​ ​has​ ​been​ ​documented​ ​with

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full​ ​transparency.​ ​This​ ​transparent​ ​process​ ​allows​ ​peer​ ​researchers​ ​to​ ​narrowly​ ​replicate​ ​the​ ​process​ ​of this​ ​study.

3.4​ ​Operationalization

The​ ​implementation​ ​of​ ​inbound​ ​marketing​ ​with​ ​respect​ ​to​ ​attraction,​ ​conversion,​ ​closing​ ​and​ ​delighting has​ ​been​ ​operationalized​ ​through​ ​the​ ​interview​ ​questions.​ ​For​ ​example,​ ​when​ ​investigating​ ​whether​ ​the artists​ ​delights​ ​its​ ​consumers,​ ​the​ ​interview​ ​question​ ​is​ ​as​ ​follows:​ ​‘After​ ​you​ ​finalize​ ​a​ ​sale,​ ​do​ ​you delight​ ​the​ ​consumer?​ ​And​ ​if​ ​so,​ ​in​ ​what​ ​way?’.​ ​The​ ​questions​ ​are​ ​related​ ​to​ ​all​ ​four​ ​steps​ ​of​ ​the inbound​ ​marketing​ ​model,​ ​including​ ​questions​ ​concerning​ ​strategic​ ​measurements.

3.5​ ​Qualitative​ ​data​ ​analysis​ ​method

All​ ​recorded​ ​interviews​ ​have​ ​been​ ​transcribed​ ​into​ ​word.​ ​Afterwards,​ ​the​ ​Dutch​ ​interviews​ ​have​ ​been translated​ ​into​ ​English,​ ​with​ ​respect​ ​to​ ​the​ ​relevant​ ​context.​ ​By​ ​doing​ ​so,​ ​minimal​ ​or​ ​no​ ​information​ ​is lost​ ​due​ ​to​ ​language​ ​barriers.​ ​After​ ​the​ ​transcripts​ ​were​ ​finalized,​ ​these​ ​were​ ​coded​ ​with​ ​the​ ​aid​ ​of​ ​the computer​ ​programme​ ​Atlas.ti.​ ​This​ ​qualitative​ ​analysis​ ​tool​ ​was​ ​used​ ​to​ ​implement​ ​codes​ ​and​ ​constructs from​ ​the​ ​raw​ ​data,​ ​helping​ ​to​ ​discover​ ​patterns​ ​from​ ​the​ ​data​ ​the​ ​interviewees​ ​delivered.​ ​Atlas.ti​ ​was used​ ​to​ ​zoom​ ​out​ ​from​ ​the​ ​interviews,​ ​as​ ​the​ ​data​ ​from​ ​all​ ​participants​ ​was​ ​intertwined​ ​to​ ​form​ ​the basis​ ​of​ ​this​ ​study.

4.

​ ​Results

In​ ​order​ ​to​ ​maintain​ ​anonymity​ ​of​ ​the​ ​participants,​ ​the​ ​input​ ​of​ ​the​ ​interviewees​ ​was​ ​tagged​ ​with numbers​ ​ranging​ ​from​ ​1​ ​to​ ​10.​ ​Each​ ​of​ ​these​ ​numbers​ ​was​ ​randomly​ ​assigned​ ​to​ ​one​ ​of​ ​the​ ​participants. After​ ​each​ ​quote,​ ​the​ ​number​ ​corresponding​ ​to​ ​that​ ​particular​ ​participant,​ ​is​ ​presented.​ ​The​ ​numbers matching​ ​the​ ​specific​ ​interviewees​ ​are​ ​not​ ​visible​ ​in​ ​this​ ​file,​ ​however​ ​they​ ​are​ ​available​ ​on​ ​request.

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