• No results found

Sino-Dutch Conference

N/A
N/A
Protected

Academic year: 2021

Share "Sino-Dutch Conference"

Copied!
41
0
0

Bezig met laden.... (Bekijk nu de volledige tekst)

Hele tekst

(1)

The role of “mechanics” in

the serious game design process.

(2)

Dr. Nick Degens

Associate Professor User-Centered Design Hanze University of Applied Sciences

(3)

Underground, 2015

Ludomedic, 2011

(4)
(5)
(6)
(7)

Three-Dimensional Model

(8)

Open-Ended Questions

 Can we identify a number of salient dimensions of educational game design?

 Can we use these dimensions to define important patterns in the interaction of users with the game and associated learning goals?

 Can we improve and further formalise the design of educational games using these patterns?

(9)

Game vs. User

Important questions:

What (kind of games) is the user interested in?

Is interaction a core aspect of the gameplay (vs. instrumental)?

How is the player motivated to continue playing the game?

 Challenge?  Story?

(10)

Game vs. User

(11)

Game vs. User

(12)

User vs. Learning

Important questions:

What kind of feedback does the user receive (right type, place, time)?

Does the educational content align with the knowledge/skills of the user?

How does the educational content relate to real world activities?

(13)
(14)
(15)

Game vs. Learning

Important questions:

 How are the game mechanics and the learning objectives aligned (are they even aligned)?

 What is the balance between the entertainment and educational aspects of the game?

(16)
(17)
(18)
(19)

Three Dimensions of Educational Game Design

There is a need to:

Explicitly formalise the learning objectives and the process in which users acquire new knowledge or skills Explicitly formalise the core game mechanics

Explicitly formalise the capabilities of the user

(20)

Analysis of Grand Prix Multiplication

(21)
(22)
(23)
(24)
(25)
(26)

Grand Prix Multiplication

What if the user does not know these rules?

(27)

Grand Prix Multiplication

Is this enough to motivate the player?

(28)

Grand Prix Multiplication

Does the user have enough time to reflect?

(29)

Analysis of Zombie Division

(30)
(31)
(32)
(33)
(34)
(35)

Analysis of Zombie Division

What if they don’t know the tables?

(36)

Analysis of Zombie Division

What if they don’t see the feedback (no time…)

(37)
(38)

Future steps

How do we (automatically) adapt educational games to match the knowledge and skills of learners?

(39)

Future steps

How do we ensure that the

gameplay mechanics ‘match’ the learning goals?

(40)

Take-home message

• In addition to validating games ‘as a whole’ (which is expensive and time-consuming)…

• … we should better understand the impact of game mechanics on different types of learning outcomes…

• … so it will be easier to select new game mechanics for similar problems in the future.

(41)

Dr. Nick Degens

Associate Professor User-Centered Design

Referenties

GERELATEERDE DOCUMENTEN

(after adjustment for age. energy and alcohol intake) 80 Markers for obesity of the women per quartile of insulin sensitivity 81 Markers for obesity of the women per quartile

Per seksuele ontwikkelingsfase van 0-6 jaar, 6-12 jaar en 12-19 jaar, beschrijft de richtlijn relevante thema’s, veelvoorkomende vragen, seksueel gedrag en seksuele risico’s en

Inconsistent with this reasoning, when a customer does not adopt any value-adding service this customer embodies a higher lifetime value to a company compared to a customer adopting

Inconsistent with this reasoning, when a customer does not adopt any value-adding service this customer embodies a higher lifetime value to a company compared to a customer adopting

In those cases where electoral democracy was introduced or restored after a period of authoritarian rule (as in Turkey in 1950 and again a few years after each military coup;

A specific reason for launching the new timetable in December 2006 was that, at the start of the devel- opment process in June 2003, everyone had ex- pected that three

Pravin Pawar (University of Twente, the Netherlands) presented his ongoing research on “Context-Aware Mobile Service Platform for Vertical Handover Support to Nomadic

-o.van&/Opgest!!P_J~[!p~!n· om de kwantitatieve ontwikkeling van de bedrijven en de bedrijfstak enigszins le kunnen benaderen bebben we van alle bedrijven voor