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PARODY AND PERSUASION

Potential effects of parody product placement on viewing audiences

Jason Caesar Teetz

Presented to the faculty of the University of Amsterdam

Graduate School of Communication

In partial fulfillment of the requirements for the degree

MASTER OF SCIENCE

Master’s thesis 02.02.2018

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Abstract

This study set out to assess whether alternating types of product placement, namely

regular product placement and more blatant, humorous parody product placement

would have different effects on consumers’ brand attitude and brand liking. As well

as whether levels of understanding of persuasive intent of sponsored content and

skepticism towards it would mediate these effects. Participants (N = 190) to an online

experiment were shown movie clips that portrayed either an instance of regular or

parody product placement. The research found no significant effects of product

placement types on brand attitude or brand recall, and also no mediating effect of

persuasion knowledge. Despite preexisting research suggesting links between the

concepts of product placement, humor, persuasion knowledge, brand attitude and

brand recall, this study did not garner any support for our assumptions. This may be

due to limitations in the research design and conduction, or may be due to a different

combination of effects than was expected. Humor may not have distraught enough

from the prominence and obvious nature of the persuasion attempt of parody product

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Parody and Persuasion

Nowadays, product placements can be found in a vast amount of movies, and expenditures are continuing to grow (Wennekers, Vandeberg, Zoon, & Van

Reijmersdal, 2016). Be it main characters using digital devices from a certain brand, driving a specific brand car, or simply going to a given store and buying products. Among this vast amount of product placements, which are the ones that stand out in that they are memorable and stick with an audience?

Arguably, one of those memorable instances can be found in Mike Myers’ 1992 comedy Wayne’s World. In Wayne’s World (1992) exists a scene in which the two protagonists very explicitly proclaim their disdain for ‘selling out’ and becoming corporate shills. Doing so, however, the protagonists are all the while very obviously and in a vastly over-stylized manner holding different brand products into the camera and overacting their enjoyment of said products (see Figure 1).

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Product placement has been broadly researched in the past decades (e.g. Balasubramanian, 1994; Balasubramanian, Karrh, & Patwardhan, 2006; Gibson, Redker, & Zimmerman, 2014; Rovella, Geringer, & Sanchez, 2015; Williams & Petrosky, 2011), leaving us with a good understanding of how it works and how audiences are affected, for instance in their brand attitudes and recall. Similarly, the benefits of humor in advertising have been laid bare by a multitude of studies (see: Eisend, 2009). Their combination, as in the situation of Wayne’s World (1992), has yet to be researched in a meaningful manner though.

Product placement, in general, has the effect of taking away the clearly

discernable commercial intent, as viewers are not realizing per se that they are subject

to advertisement, while being exposed to advertising, nonetheless (Ferraro & Avery,

2000; Gupta & Lord, 1998). Adding to this, product placement has an especially large

effect when the implementation of the product is logical within the overall plot

(Rovella et al., 2015), due to the reality enhancement of the product within the

respective world (Russell, 2002). A scene like the one described above clearly breaks

coherence within the story in order to make a distinct joke that is easily discernible.

How does parody product placement, meaning the satirical and blatant

appraisal of a product or brand, differ from regular product placement, with respect to

its effects on viewers? Regular product placement that seamlessly blends into the

surrounding context of the editorial content that it is in, is defined by being

unobtrusive and becoming a natural part of its world (Ferraro & Avery, 2000; Gupta

& Lord, 1998; Russell, 2002). Parody product placement, on the other hand, enters a

meta-level where surrounding coherence is broken in order to directly advertise to the

audience. By poking fun at product placement and advertising within editorial

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It has long been understood that humorous advertisements are likely to make a

different impression on the viewer than a commercial that seeks to be plain and

factual instead (Weinberger & Gulas, 1992). On multiple occasions, it has been

shown that the use of humor in advertisements has a positive effect on the attention

that is being paid to that advertisement, as well as positive effects on the attitude

towards the brand being advertised (e.g. Eisend, 2009; Weinberger & Gulas, 1992).

Parody, as a form of humor, can often portray something more of a

countercultural meaning, actively proclaiming controversy and arguably even

grandstanding against ‘the commercial message of capitalism’ (Jean, 2011). This,

therefore, takes an even grander step away from the commercial intent that

advertising and product placement exude, rendering parody product placement a stark

contrast to regular product placement.

Persuasion knowledge may be more easily activated by the front and center

appeal of parody product placement, or it may be subdued by the satirical approach of

parody product placement. On one hand, parody product placement is far less veiled

than regular product placement. On the other, it appears to be ridiculing the general

practice of sponsored content. In research from 2017, Boerman, Van Reijmersdal,

Rozendaal, and Dima distinguish 9 components of persuasion knowledge. Two of

these are intent and skepticism, referring to an understanding of the commercial and

persuasive intent of sponsored content, and a general tendency of showing disbelief

towards sponsored content, respectively (Boerman, Reijmersdal, Rozendaal, & Dima,

2017). The aforementioned overtness of parody product placement may differently

impact the understanding of intent than regular product placement. At the same time,

the humor and self-awareness of parody product placement may avoid skepticism that

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The question guiding this research, therefore, goes as follows:

“What are the effects of different types of product placements (regular product

placement vs. parody product placement) on viewers’ brand attitudes and brand recall in movies, and are these effects mediated by an understanding for the intent of product placement, as well as skepticism towards it?”

Theoretical Framework Parody product placement

Product placement, also commonly referred to as sponsored content (Boerman et al.,

2017), brand placement (Wennekers et al., 2016) or entertainment marketing (Rovella

et al., 2015), describes the implementation of commercial content in non-commercial

settings (Williams & Petrosky, 2011). Consisting of both a verbal and an auditory

aspect has proven the most effective, but product placements also commonly make

use of only one of the two (Russell, 1998). Regular product placement aims to avoid

activation of counter-arguing and skepticism on behalf of the viewer, as may occur

when audiences are faced with obviously branded, commercial content that has an

easily distinguishable persuasive intent (Gillespie & Joireman, 2016; Obermiller &

Spangenberg, 1998). Another issue for advertisers is that consumers often can easily

avoid being subjected to regular advertisements by switching television channels or,

with the rise of on-demand capabilities (e.g. recording content, streaming content),

simply skipping advertisements (Bellman, Schweda, & Varan, 2010; Rovella et al.,

2015). Product placement, on the other hand, is ingrained in editorial content in such a

way that viewers cannot really avoid exposure (Rovella et al., 2015).

As product placement does not explicitly identify its sponsor or a persuasive

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potential to go over unnoticed, subconsciously affecting viewers (Ferraro & Avery,

2000; Gupta & Lord, 1998; Russell, 2002) without activating coping mechanisms

(Friestad & Wright, 1994). Product placements, in general, are constructed so that

they blend in with the surrounding media, which can lead to a spillover effect

(Balasubramanian et al., 2006) that has viewers’ positive attitudes of the medium

color their attitude towards placed brands or products (Gupta & Gould, 1997). This

positive effect of product placement may also be related to balance theory, which

describes how when a given person (A) likes another person (B), who in turn likes a

product (X), then A is likely to feel more positive towards X, as well (Cartwright &

Harary, 1956). In other words, when our favorite character uses a given product (i.e.

indicating a probable liking or preference), we will tend to think positively about that

product, too.

Research has shown that product placement can positively affect brand

attitude, as well as brand recall. As mentioned above, Gupta and Gould (1997) found

that viewers’ brand attitudes could be positively impacted by means of the brands

being placed in the context of movies that the viewers enjoy. Furthermore, the effect

of product placement is also enhanced when the product is implemented in the plot or

scene in a logical manner (Rovella et al., 2015), due to the effect of reality

enhancement (Russell, 2002).

Existing research, however, has mainly focused on regular product placement,

as opposed to the newly suggested parody product placement. As previously outlined,

parody product placement starkly contrasts regular product placement’s subtlety.

Parody product placement combines product placement with humor and a brazen

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Having established that product placement has many positive effects on things

such as brand attitude and brand recall, the question arises what works best. Existing

research has not definitively established whether prominence of commerciality of

product placement in movies are to be judged as good or bad things (Van

Reijmersdal, Neijens, & Smit, 2009). On one hand, product placement largely

benefits from being subversive, unobtrusive, and thereby subconsciously affecting

viewers, as opposed to them immediately discerning a persuasion attempt (Ferraro &

Avery, 2000). On the other hand, placing a brand more prominently has been shown

to leave more lasting impressions in terms of processing what is portrayed (Rovella et

al., 2015).

Building on existing research, we propose that humor, as is employed in

parody product placement, may be utilized in a way that could increase the positive

effects of product placement on brand attitude and recall. While claims that humor

could positively impact the effects of commercials were debated early on, we now

generally accept that humor can have positive consequences, on brand attitude, for

example (Eisend, 2009).

Not only can humor significantly enhance brand attitude of subjected

individuals (Eisend, 2009; Weinberger & Gulas, 1992); generally, humorous scenes

have been proven to elicit more positive brand attitudes in individuals (Jin & Villegas,

2007). Rovella, Geringer, and Sanchez (2015) also found that information processing

is improved when subjected individuals are in a positive mood, as can be induced by

humor (Szabo, 2003). Based on the aforementioned findings, we propose that the

aspect of humor in parody product placement will contribute to the positive effects of

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H1: Parody product placement will have a more positive effect on brand

attitude than regular product placement.

While regular product placement has products or brands subtly woven into the

fabric of a given medium, parody product placement makes an effort to humorously,

as well as bold and loudly advertise in a parodist way. More specifically, parody

product placement makes a point of having characters break structural coherence of a

scene to advertise a product to the viewer. Research has found that the audio-visual

mention of products in movies positively affects brand recall (Van Reijmersdal,

Neijens, & Smit, 2009). Van Reijmersdal, Neijens and Smit (2009) also found that

main characters interacting with a brand or product on screen, positively impacted

brand memory in viewers. Similarly, Gupta and Lord (1998) found that prominent

product placements resulted in higher levels of brand recall than subtle product

placements or regular advertisements.

Studies have found that humor has a positive effect on viewers’ attention

(Duncan, 1979; Weinberger & Gulas, 1992) and, more specifically, outperforms

non-humor conditions (Weinberger & Gulas, 1992). Related to these findings, subjects

that are experiencing positive moods while they are faced with commercial messages

tend to show increased levels of information processing and resulting brand recall

(Rovella et al., 2015). Already as early as 1979, research by Calvin Duncan found that

humor in commercial content can enhance attention and subsequent memory

(Duncan, 1979). Moreover, it was found that parody in advertising can elicit positive

brand recall (Jean, 2011). For parody product placement, we assume this will further

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induced by more prominent product placements. Building on the findings described

above, we arrive at the second hypothesis:

H2: Parody product placement will have a more positive on brand recall than

regular product placement.

Parody product placement and the activation of persuasion knowledge

As we outlined previously, we assume that parody product placement will outperform

regular product placements that are lacking a humorous appeal, with respect to brand

attitude and recall. However, the increased prominence of the persuasive attempt of

the parody product placements also means a diversion from the usual case of being

relatively indistinguishable from the surrounding editorial content. This is of

importance, in that subversive product placement can avoid activating viewers

persuasion knowledge and potentially resulting measures of counter-arguing (Ferraro

& Avery, 2000).

Advertising, in essence, is a means of persuasion. The advertiser (agent)

formulates and dispatches a message that aims to persuade the consumer (target) to

perform a given action, such as buying a product. In due time, however, consumers

learn from their experiences, leading them to develop persuasion knowledge. This, in

turn, enables the consumers to assess persuasion attempts as such, and to potentially

enact coping mechanisms (Friestad & Wright, 1994).

When consumers can discern that the content being viewed is of commercial

nature, hence understanding there is a persuasive intent, they are more likely to

encounter it with skepticism, their persuasion knowledge having been activated

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MacLachlan, 2005). Central aspects of parody product placement, as outlined above,

are visual and auditory prominence, manifested as an emphatic persuasive attempt

directed at the viewer, which would then lead to an increased understanding of the

intent.

As we have established previously, obvious commercial motivations of

product placement are less acceptable to consumers (Gupta & Gould, 1997) and

product placement, specifically, garners much of its effect from being subversive

(Ferraro & Avery, 2000; Gupta & Lord, 1998; Russell, 2002). In line with this, the

humorous nature is likely to activate higher levels of attention (Duncan, 1979;

Weinberger & Gulas, 1992), which in turn is likely to contribute to a heightened

understanding of intent. With respect to consumers’ understanding of the fact that

there is a persuasive intent to a message that they are receiving, we propose that

parody product placement will more easily activate that understanding than regular

product placement would. We therefore suggest the following hypothesis:

H3: Parody product placement will have a more negative effect on

understanding of a message’s persuasive intent than regular product

placement.

Humor in advertising, while heightening attentiveness (Duncan, 1979;

Weinberger & Gulas, 1992), is also known to distract the consumer from potential

brand negativity (Strick, Holland, van Baaren, & van Knippenberg, 2012). Therefore,

we believe that parody product placement differently affect consumers’ general

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distraction of parody product placement may divert consumers from directly realizing

and attending to a persuasion attempt (Strick et al., 2012; Wennekers et al., 2016).

Consumers with high levels of persuasion knowledge are likely to have more

critical opinion of advertisements and persuasive attempts on them, making their

brand attitude less positively affected by regular product placement (Wennekers et al.,

2016). Parody product placement, however, may circumvent the critical assessing to

some extent. Parody works by poking fun at the central characteristics of something

(Zinkhan & Johnson, 1994), such as the concept of product placement in this case.

Sylvie Jean (2011) even goes so far as stating that parody may somewhat be defined

by an anti-commercial theme. In other words, parody product placement might throw

viewers off, in the sense that the humorous and overly noticeable means by which it

operates have viewers not assess it as a serious persuasive attempt. This, in turn,

would minimize the likelihood of strongly activated skepticism. On the basis of these

assumptions, we propose the following hypothesis:

H4: Parody product placement will have a less positive effect on viewers being

generally skeptical of a persuasion attempt than regular product placement.

Understanding of intent and skepticism as mediators

Taking into account the argumentations portrayed above, we presume that the

understanding of the persuasive and commercial intent of sponsored content, as well

as a general skepticism regarding sponsored content, will mediate the effects of

product placement types on consumers’ brand attitude and brand recall.

As described, parody product placement is thought to affect brand attitude and

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the effects of product placement types will have different impacts on the

understanding of persuasive intent and skepticism of commercial content. Both

skepticism and understanding of intent, as persuasion knowledge components,

mediate the effects that product placement type has on brand attitude and brand recall

(Gupta & Gould, 1997; Obermiller et al., 2005; Russell, 2002). Therefore, we suggest

the following hypotheses:

H5: The effect of product placement type on brand attitude is mediated by

understanding of (H5a), and skepticism towards persuasive intent (H5b) of a

message.

H6: The effect of product placement type on brand recall is mediated by

understanding of (H6a), and skepticism towards persuasive intent (H6b) of a

message.

Figure 2. Conceptual model.

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Design

This study was conducted as a one factor, between-subjects design, comparing two

levels of product placement type (regular and parody product placement). For each of

those levels, there were two conditions, one each from the movie Happy Gilmore

(1996) and Return of the Killer Tomatoes (1988). In other words, each movie featured

a scene of regular product placement, as well as parody product placement. Overall,

there were four individual conditions, which participants were randomly assigned to.

The dependent variables were brand attitude and brand recall. Additionally,

two mediator variables were made use of, namely understanding of persuasive intent

of sponsored content and skepticism towards sponsored content.

Participants

In total, 301 responses were recorded; however, 111 cases were incomplete

and hence excluded, resulting in a final N = 190 complete, valid cases. Most of the

incomplete cases had participants discontinue their participation, without any

explanation, after having seen the stimulus material. The average age of participants

was 29.69 years (SD = 11.08), of which 60.0% were female and of which 81.7% had

completed a bachelor’s degree or higher level of education. The sample is a

convenience sample, in order to assure that the aimed-at amount of participants could

be achieved within the timely constraints of the thesis period. Participants were

acquired via social media, e-mail, and specialized channels for survey distribution

(e.g. SurveyTandem). The study aimed to assume a distribution similar to the overall

population, attempting a more or less equal distribution in terms of participants’

gender. Furthermore, the main body of the sample is made up of students, which is

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of young, highly educated, and media-savvy adults that are likely to be well in touch

with popular culture and, hence, are more likely to comprehend humor (Mak &

Carpenter, 2007).

Procedure

As this study was performed as an online experiment in Qualtrics, the participants

conducted the study on their respective private computers and other digital devices.

The procedure for the online experiment went as follows: First, participants

were subjected to an introduction and had to give their informed consent. Second,

each participant was randomly assigned to one of the four video stimuli. The four

conditions were Return of the Killer Tomatoes (1988) regular product placement (n =

50), Return of the Killer Tomatoes (1988) parody product placement (n = 48), Happy

Gilmore (1996) regular product placement (n = 48), and Happy Gilmore (1996)

parody product placement (n = 44). Next, brand attitude was measured, followed by

measurements for conceptual and evaluative persuasion knowledge, and free brand

recall. Then, a three-question manipulation check was posed, as well as multiple

control variables being conducted. Finally, participants were asked to specify their

demographics, before being de-briefed and given the opportunity to leave a comment,

if they so wished.

Materials

Participants were shown one of four movie clips (two from Return of the Killer

Tomatoes [1988] and Happy Gilmore [1996] each), which were 1 minute and 40

seconds in length to assure the viewers had some context to facilitate better

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regular product placement or parody product placement. In other words, an regular

product placement and parody product placement example were taken from each of

the movies. The clips were taken from movies that both fall into the genre of comedy

and focused on male protagonists. In the regular product placement materials, the

protagonists were faced with (emotional) challenges in scenes that briefly mentioned

the respective brands and showed them on screen. More specifically, in both instances

the branded items were not the center of visual attention of the scene and were in

focus for just a few seconds. The movie clips for the parody product placement

condition had the protagonists explicitly advertise the respective products, while they

were shown on screen for an extended duration. Specifically, the parody product

placement materials had the protagonists clearly mention the brand in a way devoid of

necessary or cohesive connection to the greater, overarching plotline, as well as the

addressee being the audience.

The stimulus materials from Return of the Killer Tomatoes (1988) centered on

the brand “Honda”, while the clips from Happy Gilmore (1996) focused on the brand

“Subway”. In order to assure relative comparability, the RPP stimulus from Return of

the Killer Tomatoes (1988) was edited so that the brand was not merely shown in the

clip, but also was mentioned acoustically. The clip was edited to include an audio

recording mentioning the brand (“Honda, take me away!”) that was recorded

separately and engineered to blend naturally into the scene (i.e. the volume of the

recording was matched to the distance at which the speaking character was in the

scene, getting more quiet as he moved further away). Exemplary stills from both of

the movie clips can be found in the appendix, giving an insight into the visual

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Measures Brand attitude.

The first dependent variable, brand attitude, was measured by means of a seven point

scale, with the question “I think of [Brand] (brand) as...” holding six items for each

inquired brand: unappealing/appealing, bad/good, unpleasant/pleasant,

unfavorable/favorable, unlikable/likable, and negative/positive. The six items are a

combination of the items used in previous research conducted by Spears & Singh

(2004) and Jin & Villegas (2007). A factor analysis revealed that all items loaded onto

one factor for the Brand recall of “Honda” (Eigenvalue = 4.84, EV: 80.60%, α = .95,

M = 4.41, SD = 1.09), as well as “Subway” (Eigenvalue = 5.06, EV: 84.38%, α = .96, M = 4.27, SD = 1.49) indicating strong correlations. For both of the brands, mean

score variables were created in SPSS. Means and standard deviations for all central

variable can be found in Table 1.

Table 1. Means, standard deviations, and percentages for the central variables, as

per the two conditions.

Regular Product Placement Parody Product Placement

Brand Attitude (Honda) 4.45 (1.14) a 4.37 (1.04) a

Brand Attitude (Subway) 4.26 (1.50) a 4.28 (1.50) a

Brand Recall 63.3% a 59.8% a

Understanding of persuasive intent 5.93 (1.13) a 5.86 (1.10) a

Skepticism of sponsored content 3.68 (1.14) a 3.65 (1.17) a

Note. Mean values and percentages of correct recall, respectively. Standard deviation is in brackets. 1 = low, 7 =

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Brand recall.

The second dependent variable, brand recall, was measured as free recall, with

participants being asked whether they recalled any brand(s) from the movie clip. If a

participant replied “Yes” (72.6%), a new question appeared “What brand(s) do you

recall seeing in the movie clip?”, followed by a free entry box. The responses given

were automatically coded in Excel, with no answer (38.7% recalled no brand) being

coded as 0, and a correct mention of Honda or Subway (61.3% correct recall) being

coded as 1.

Persuasion knowledge.

Persuasion knowledge was measured by means of select questions from the

Persuasion Knowledge Scale of Sponsored Content (PKS-SC) (Boerman et al., 2017).

The PKS-SC measures conceptual and evaluative persuasion knowledge using a total

of nine components. For this study, one component of the conceptual persuasion

knowledge measures (understanding of persuasive intent) and one component from

the evaluative persuasion knowledge measures (skepticism) were selected each, on

the basis of their relevance to this study.

Of the conceptual persuasion knowledge items, understanding of persuasive

intent of sponsored content was used for this study, which was measured on a seven

point Likert scale (1 = strongly disagree – 7 = strongly agree). The selected question,

“Please indicate the extent to which you agree with the following statements. The

reason brands are mentioned or shown in movies is to...”, measured six items

(…stimulate people to want the advertised brand, …encourage people to buy the

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attention to the brand, …make people remember the brand). All six items loaded onto

one factor (Eigenvalue = 4.28, EV: 71.30%, α = .92, M = 5.90, SD = 1.11). The

individual variables were then recoded into one measure of understanding of intent.

For the measuring of evaluative persuasion knowledge, skepticism towards

sponsored content was posed that was measured on a seven point scale. The question,

“Brands sometimes pay the producers of a movie to show their brand within the

movie. What is your opinion about this? I think that showing brands (for which the

brand has paid) in movies is...”, held five items: dishonest/honest, not

trustworthy/trustworthy, incredible/credible, not truthful/truthful, and insincere/sincere. The five items of this variable all loaded onto one factor

(Eigenvalue = 3.51, EV: 70.18%, α = .89, M = 3.62, SD = 1.15), with Cronbach’s

alpha being high enough for a reliable scale to be developed, and were hence

combined into one measure of skepticism.

Control Variables.

Multiple control variables were set up as part of the experiment in order to control for

potential alternative explanations. First, on separate seven point scales, ranging from

1 (extremely positive) to 7 (extremely negative), participants were asked to indicate

their feelings towards Adam Sandler (M = 3.74, SD = 1.61) and George Clooney (M =

2.50, SD = 1.05). Second, it was inquired how often participants watch feature-length

movies on a scale with five items (1 = 3 or more times per week, 2 = 1-2 times per

week, 3 = Once every two weeks, 4 = Once per month, 5 = Less than once per month), M = 2.90, SD = 1.03. Then, participants were asked how attentively they had followed

the stimulus material via a seven-point scale (1 = very attentively – 7 = not attentively;

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material previously (84.2% had not seen the movie previously). Finally, a number of

demographic questions were asked; age, gender, level of education, and English

proficiency were assessed.

Results Randomization

Respondents of the four conditions were assigned to either a regular product

placement or parody product placement condition, respondents of the two regular and

parody product placement conditions were later combined into one group each. The

two groups of the experiment did not differ significantly with respect to age, F

(1,188) = 1.97, p = .162, gender χ2 (1) = 2.02, p = .155, education χ2 (5) = 4.61, p =

.465, or English proficiency, χ2 (2) = 3.48, p = .176. Neither, did they differ

significantly for their liking of Adam Sandler, χ2 (18) = 17.38, p = .497, and George

Clooney, χ2 (12) = 7.97, p = .787, as well as the frequency that the participants

watched movies, χ2 (12) = 9.87, p = .627, or the attention they indicated they had paid

to the stimulus material they were shown, χ2 (18) = 22.40, p = .215. Participants did,

however, differ significantly with respect to whether they had see the movie from

which the stimulus clip was taken, χ2 (3) = 25.02, p < .005, with 14.2% of

participants in the Happy Gilmore (1996) condition having seen the movie, while only

1.6% of participants in the alternate condition had seen Return of the Killer Tomatoes

(1988). This is likely to be explained by the fact that Happy Gilmore (1996) is

arguably far less of a niche movie, having been rated on IMDb.com by 169.213 users

(Happy Gilmore, 2018), as opposed to Return of the Killer Tomatoes (1988) which

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Product placement type effects

To determine whether H1 held up to scrutiny, a one-way ANCOVA was run. The first

ANCOVA was conducted to determine whether there was a significant difference

between the regular product placement (n = 98) and parody product placement

conditions (n = 92) on brand attitude towards the brand that the participant had seen

in their condition’s stimulus material (M = 4.43, SD = 1.27), when controlled for

whether they were familiar with the movie prior to the experiment. No significant

effect of product placement types on brand attitude was found, after controlling for

whether the movie had been seen, F (1,187) = .31, p = .579.

H2 posed that PARODY PRODUCT PLACEMENT would have a greater

effect on participants’ brand recall than RPP. A Chi-square test was conducted to

compare the frequency of the brand shown in the stimulus material being correctly

recalled by the participants. The results showed no significant interaction of the two

variables, χ2Total (1) = .24, p = .622. When controlling the effect for whether

participants had seen the movie prior to the research, the results were also

insignificant. Participants in the parody product placement condition were not

significantly more likely correctly recall the brand they saw (63.3%) than they were in

the regular product placement condition (59.8%). In total, that amounts to 32.6%

valid recall in the regular product placement condition, as opposed to 28.9% in the

parody product placement condition.

Parody product placement, understanding of intent, and skepticism

In order to determine whether there were any significant results for hypotheses three

through six mediation analyses were conducted. The output of mediation analyses in

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Figure 3. Mediation model.

On the basis of the analysis conducted, we could not determine any significant

direct effect of product placement type on participants’ level of understanding of

persuasive intent, controlling for whether a movie had been seen prior to participation

in the study, b = .07, p = .676. Therefore, hypothesis 3 was rejected.

Further, the analysis of a direct effect of product placement type on skepticism

towards sponsored content, again controlling for potential effects of participants

having seen the movie from their stimulus material before, did also not result in a

significant direct effect, b = -.12, p = .477. As with the previous analysis, these results

also had us reject the hypothesis (H4).

Regarding the actual mediation of the effect of product placement type on

brand attitude, by understanding of persuasive intent, we could not find any

significant regression of product placement type with brand attitude (c), b = .11, p =

.560. Second, the regression of product placement type with understanding of

persuasive intent of sponsored content (a), also did not result in any significant

outcome for H5a, b = -.07, p = .676. Similarly, the regression of product placement

type with skepticism of sponsored content (a) for H5b, also did not result in any

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for H5a, understanding of persuasive intent, was not significant with respect to

participants’ brand attitude, b = .08, p = .343. However, the mediator for H5b,

skepticism towards product placements (b), did result in a significant effect, b = .28, p

< .001. Finally, the indirect effects of product placement type on brand attitude were

insignificant for both mediator variables. H5a showed no significant results for an

indirect effect of product placement type on brand attitude (c’), via understanding of

persuasive intent, F (3,186) = .52, p = .666, R2 = .00. However, we did find a

significant indirect effect of product placement type on brand attitude, as mediated by

skepticism towards sponsored content (c’) for H5b,F (3,186) = 4.46, p = .005, R2 =

.07.

Next, we looked at the effect of product placement type on brand recall, as

mediated by respondents’ understanding of persuasive intents of sponsored content

(H6a) and their skepticism towards it (H6b). For this analysis, we conducted a linear

regression. The analysis did not result in any direct effect of product placement type

on understanding of intent (a) for H6a, b = -.07, p = .676, or on skepticism towards

sponsored content (a) for H6b, b = -.12, p = .477. The outcome for the second step of

H6a, the effect of understanding of persuasive intent on brand recall (b), warranted no significant results, b = .04, p = .757. The same went for H6b’s direct effect of

skepticism of product placement on brand recall, b = -.20, p = .133. Lastly, neither of

the indirect effects measured in H6a and H6b showed any significance. The indirect

effect of product placement type on brand recall, as mediated by understanding

persuasive intent (c’), b = -.15, p = .617, and as mediated per skepticism (c’), b = -.18,

p = .556, garnered insignificant results. A listing of the results for the mediation

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Table 1. Mediation: Results from PROCESS output, testing the effects of product

placement types (X) on brand attitude (Y1) and brand recall (Y1), mediated by persuasion knowledge intent (M1) and persuasion knowledge skepticism (M2).

Note. Controlled for movie familiarity. a, b, c and c’ are unstandardized b-coefficients. Standard error

is in brackets. BCAB – Bias corrected and accelerated bootstrap-interval.

* p < .001

Conclusion & Discussion Conclusion.

This study was conducted to consider the notion of different types of product

placements, namely regular product placement and parody product placement, and

whether these might have alternating effects on brand attitude and brand recall. The

effects of product placement on brand attitude and recall had previously been

established (Gupta & Gould, 1997; Van Reijmersdal et al., 2009). Based on literature

that added that humor can have positive effects on brand attitude and recall (Eisend,

2009), assumptions were made that parody product placement may have more

a b c c’ Indirect Effect [95% BCAB] Intent Brand Attitude -.07 (.16) .08 (.08) .10 (.18) .11 (.19) -.01 (.02) [-.08, .02] Brand Recall -.07 (.16) .28 (.08) -.15 (.30) -.00 (.00) [-.00, .00] Skepticism Brand Attitude -.12 (.17) .28 (.08)* .14 (.18) .10 (.18) -.03 (.05) [-.15, .05] Brand Recall -.12 (.17) -.20 (.13) -.18 (.30) .00 (.00) [-.00, .00]

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positive effects on brand attitude and recall, than regular product placements.

However, these assumptions could not be substantiated by means of this research.

Existing research had indicated that product placement could positively affect

brand attitude (Gupta & Gould, 1997; Lacroix & Martin, 2013) and that this effect

could be further increased when the placement was especially prominent (Wennekers

et al., 2016). Furthermore, we assumed that this effect may work in combination with

the established positive effect that humor has on brand attitude (Eisend, 2009;

Weinberger & Gulas, 1992). This study was not able to find any significantly

different effects of regular and parody product placement on brand attitude. This may

be due to the fact that the attention-grabbing nature of parody product placement

could have activated viewers’ realizations of ongoing persuasion attempts. Also, the

humor might have increased their liking for the jokes in a given scene, not however

for the brands within them.

Similarly, the second hypothesis guiding this study assumed a similar positive

impact of product placement and humor on brand recall. Prior research had shown

that (humorous) movies may induce positive moods (Jin & Villegas, 2007) and

increase attention (Weinberger & Gulas, 1992), and that these, in turn, can positively

affect brand recall (Rovella et al., 2015). In line with the elaboration likelihood model

of Petty and Cacioppo (1986), we assumed that heightened attention, due to the front

and center nature of parody product placement, would increase brand recall.

Contrarily, our analysis showed that the two types of product placement did not

significantly differ in their effects on brand recall. Here, the distracting effect of

humor that Stick et al. (2012) found could potentially have also distraught viewers

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What we did find is that regular product placement and parody product

placement did not differ significantly with respect to their effects on consumers’

brand attitudes or their brand recall. Similarly, we did not find that alternating types

of product placements had any significant effects on the levels of understanding of

persuasive intent of sponsored content and the skepticism towards that content. The

results of our analyses could also not substantiate any significant mediation of product

placement types on brand attitude, as mediated by the understanding of persuasive

intent of product placements. Likewise, there was also no mediated effect of product

placement types on brand recall, via understanding of intent or the skepticism towards

sponsored content. However, we did find that there was a significant effect of product

placement types on brand attitude as mediated by skepticism towards sponsored

content.

Most of the results of this study did not confirm the assumptions that were

made previously. Despite our reading of the literature that humor might aide parody

product placement in such a way that it would have more positive effects on brand

attitude and brand liking, the hypotheses had to be rejected on the basis of the

analyses’ results. While we postulated that humor and a bold approach on behalf of

parody product placement may in unison have positive impacts, benefits gained by

humor and satirical farce may have been nullified by heightened activation of

persuasion knowledge.

Our study did find that product placement type had an indirect effect on brand

attitude via skepticism towards sponsored content. As we argued in our theoretical

framework, humor can have a distracting effect on viewing audiences. This means

that the satirical approach of parody product placement was able to subdue the

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negatively affect their brand attitudes. Instead of seeing the product placement as a

skeptically viewed persuasive attempt, the comical aspect had them value it as

comedy, rather than a brand’s attempt on them.

Overall, our research found that making use of parody product placement, as

opposed to regular product placements, does not vary strongly in its effects.

Advertisers aren’t wrong to rely on regular product placements, but parody product

placements also do not lessen the effects of sponsored content. Moreover, effects on

brand attitude can actually be impacted more positively by parody product placement

in the face of some forms of persuasion knowledge, i.e. skepticism. The theoretical

implications of this study are inconclusive, but allude to a possibility of humorous

iterations of product placement holding potential for future research.

Limitations & Suggestions for future research

This research does include a number of limitations that may have impacted the results

that were established by it. Firstly, while the movie clips that were chosen as the

stimulus materials were examples taken from actual movies, making them more real,

they did differ from one another on a number of factors. The scenes were selected to

be similar to one another, but the plot, settings and actors did not compare exactly, as

they might have if the clips had been created specifically for this study. While Van

Reijmersdal et al. (2009) suggest that choosing actual movie clips, in order to increase

external validity, clips crafted for this research could have further limited any

discrepancies between the conditions. In line with the previous point, the movies also

were not released in particularly close temporal proximity, with 8 years separating

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Carpenter, 2007), the large divide between the releases may affect participants

understanding of the humor that was applied.

Second, humor is a subjective concept, meaning that the movie clips that were

chosen for the parody product placement condition may not have had the same effect

on all participants, with some of them potentially not finding the clips amusing or at

least not more amusing than the clips in the alternative condition. Future research may

make use of more diverse movie clips that play on a wider range of humor, thereby

minimizing the potential for a lack of appreciation for the humor affecting results.

Similarly, a broader, more heterogeneous sample might also render greater impacts.

Another limitation is that participants of the experiment did not experience the

movie clips as regular viewers of the respective movies may have. Participants in this

study partook in the experiment via their personal digital devices (e.g. laptop or

mobile phone) and were only shown the short clips from the movies, as opposed to

regular viewers that would likely be watching the entire films and, hence, be getting

an entirely different context and experience. These things detract from how viewing

audiences would usually be affected and perhaps enjoyed/valued the movie clips they

were shown. Going into a movie viewing with the mindset of wanting to enjoy a

comedy is likely to garner different perceptions and, hence, different results than

viewing these clips as a part of partaking in an experiment.

Finally, with a mean age of 29 years and 81.7% of participants having

completed a bachelor’s degree or higher level of education, the sample is not

representative of a broader population. Therefore, the results are to be understood as

being limited to their scope of meaning. On the basis of the previously established

understanding that highly educated and younger individuals are more comprehensive

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skewed results into too strong of an effect, as opposed to what might be expected

from a sample more representative of the broader population.

Given these limitations, future research in the matter should aim to find a

broader array of stimuli, potentially being created especially for the research at hand,

so that the differences between the clips can be minimized. This also would open up

the possibilities towards having products of the same level of involvement.

Furthermore, future research could change the external condition in such a way that

participants are less likely to be watching the movie clips and, generally, partaking in

the experiment in a myriad of different surroundings. Finally, a larger and more

homogenous sample would surely add to the overall possibility of generalizing any

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Appendix A Stimuli

Still from Happy Gilmore (1996), Regular product placement condition

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Still from Return of the Killer Tomatoes (1988), Regular product placement condition

(36)

Appendix B Questionnaire

Start of Block: Informed Consent

Dear participant,

I would like to invite you to participate in an online experiment that is conducted

under the auspices of the Graduate School of Communication, a part of the University

of Amsterdam. The subject of the study is ‘the effect of hybrid movie clips' and is

conducted to get a better idea of how people react to hybrid movie clips, consisting of

editorial and commercial content. We kindly ask you to watch a video and

subsequently answer several questions. This experiment will take approximately 10

minutes to complete.

You will be asked to watch a video and answer some questions about the video you

watched. The survey ends with some demographical questions.

We ask you to participate only if you are at least 18 years old.

As this research is being carried out under the responsibility of the ASCoR,

University of Amsterdam, we can guarantee that:

1) Your anonymity will be safeguarded, and that your personal information will not

be passed on to third parties under any conditions, unless you first give your express

permission for this.

2) You can refuse to participate in the research or cut short your participation without

having to give a reason for doing so.

3) Participating in the research will not entail your being subjected to any appreciable

risk or discomfort, the researchers will not deliberately mislead you, and you will not

(37)

4) No later than five months after the conclusion of the research, we will be able to

provide you with a research report that explains the general results of the research.

For more information about the research and the invitation to participate, you are

welcome to contact the project leader Jason C. Teetz at any time (jc.teetz@gmx.de).

Should you have any complaints or comments about the course of the research and

the procedures it involves as a consequence of your participation in this research, you

can contact the designated member of the Ethics Committee representing ASCoR, at

the following address: ASCoR Secretariat, Ethics Committee, University of

Amsterdam, Postbus 15793, 1001 NG Amsterdam; 020‐525 3680; ascor‐secr‐

fmg@uva.nl.

Any complaints or comments will be treated in the strictest confidence.

We hope that we have provided you with sufficient information. We would like to

take this opportunity to thank you in advance for your assistance with this research,

which we greatly appreciate.

Kind regards,

Jason C. Teetz

Page Break

I hereby declare that I have been informed in a clear manner about the nature and

method of the research, as described in introduction for this study.

I agree, fully and voluntarily, to participate in this research study. With this, I

retain the right to withdraw my consent, without having to give a reason for doing so.

I am aware that I may halt my participation in the experiment at any time.

If my research results are used in scientific publications or are made public in

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express permission.

If I wish to receive more information about the research, either now or in

future, I can contact Jason C. Teetz. Should I have any complaints about this research,

I can contact the designated member of the Ethics Committee representing the

ASCoR, at the following address: ASCoR secretariat, Ethics Committee, University

of Amsterdam, Postbus 15793, 1001 NG Amsterdam; 020‐ 525 3680; ascor‐secr‐

fmg@uva.nl.

o

I consent, begin the study (1)

o

I do not consent, I do not wish to participate (2)

End of Block: Informed Consent

Start of Block: Stimulus Return of the Killer Tomatoes RPP

Please take the time to view this movie clip intently and in its entirety before you

move on to the next question.

End of Block: Stimulus Return of the Killer Tomatoes RPP

Start of Block: Stimulus2 Return of the Killer Tomatoes PPP

Please take the time to view this movie clip intently and in its entirety before you

move on to the next question.

End of Block: Stimulus2 Return of the Killer Tomatoes PPP

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Please take the time to view this movie clip intently and in its entirety before you

move on to the next question.

End of Block: Stimulus3 Happy Gilmore RPP

Start of Block: Stimulus4 Happy Gilmore PPP

Please take the time to view this movie clip intently and in its entirety before you

move on to the next question.

End of Block: Stimulus4 Happy Gilmore PPP

Start of Block: Brand Attitude

I think of Honda (brand) as...

1 (0) 2 (1) 3 (2) 4 (3) 5 (4) 6 (5) unappealing (1)

o

o

o

o

o

o

o

appealing bad (2)

o

o

o

o

o

o

o

good unpleasant (3)

o

o

o

o

o

o

o

pleasant unfavorable (4)

o

o

o

o

o

o

o

favorable unlikable (5)

o

o

o

o

o

o

o

likable positive (6)

o

o

o

o

o

o

o

negative Page Break

(40)

I think of Pepsi (brand) as... 1 (0) 2 (1) 3 (2) 4 (3) 5 (4) 6 (5) unappealing (1)

o

o

o

o

o

o

o

appealing bad (2)

o

o

o

o

o

o

o

good unpleasant (3)

o

o

o

o

o

o

o

pleasant unfavorable (4)

o

o

o

o

o

o

o

favorable unlikable (5)

o

o

o

o

o

o

o

likable positive (6)

o

o

o

o

o

o

o

negative Page Break

(41)

I think of Burger King (brand) as... 1 (0) 2 (1) 3 (2) 4 (3) 5 (4) 6 (5) unappealing (1)

o

o

o

o

o

o

o

appealing bad (2)

o

o

o

o

o

o

o

good unpleasant (3)

o

o

o

o

o

o

o

pleasant unfavorable (4)

o

o

o

o

o

o

o

favorable unlikable (5)

o

o

o

o

o

o

o

likable positive (6)

o

o

o

o

o

o

o

negative Page Break

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I think of Coca Cola (brand) as... 1 (0) 2 (1) 3 (2) 4 (3) 5 (4) 6 (5) unappealing (1)

o

o

o

o

o

o

o

appealing bad (2)

o

o

o

o

o

o

o

good unpleasant (3)

o

o

o

o

o

o

o

pleasant unfavorable (4)

o

o

o

o

o

o

o

favorable unlikable (5)

o

o

o

o

o

o

o

likable positive (6)

o

o

o

o

o

o

o

negative Page Break

(43)

I think of Toyota (brand) as... 1 (0) 2 (1) 3 (2) 4 (3) 5 (4) 6 (5) unappealing (1)

o

o

o

o

o

o

o

appealing bad (2)

o

o

o

o

o

o

o

good unpleasant (3)

o

o

o

o

o

o

o

pleasant unfavorable (4)

o

o

o

o

o

o

o

favorable unlikable (5)

o

o

o

o

o

o

o

likable positive (6)

o

o

o

o

o

o

o

negative Page Break

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I think of Subway (brand) as... 1 (0) 2 (1) 3 (2) 4 (3) 5 (4) 6 (5) unappealing (1)

o

o

o

o

o

o

o

appealing bad (2)

o

o

o

o

o

o

o

good unpleasant (3)

o

o

o

o

o

o

o

pleasant unfavorable (4)

o

o

o

o

o

o

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favorable unlikable (5)

o

o

o

o

o

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likable positive (6)

o

o

o

o

o

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o

negative

End of Block: Brand Attitude

Start of Block: Conceptual Persuasion Knowledge

After having watched the movie clip, please answer the following questions.

Did you see any advertising in the clip?

o

Yes. (1)

o

No. (2)

Display This Question:

If After having watched the movie clip, please answer the following questions. Did you see any adver... = Yes.

(45)

You indicated that you saw advertising in the movie clip.

Can you please briefly describe what this advertising looked like?

________________________________________________________________

(46)

Please indicate the extent to which you agree with the following statements.

The reason brands are mentioned or shown in movies is to...

Strongly disagree (1) Disagree (2) Somewhat disagree (3) Neither agree nor disagree (4) Somewhat agree (5) Agree (6) Strongly agree (7) … stimulate people to want the advertised brand. (1)

o

o

o

o

o

o

o

… encourage people to buy the brand. (2)

o

o

o

o

o

o

o

… sell products. (3)

o

o

o

o

o

o

o

… make people think positively about the brand. (4)

o

o

o

o

o

o

o

… attract attention to the brand. (5)

o

o

o

o

o

o

o

… make people remember the brand. (6)

o

o

o

o

o

o

o

Page Break

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To what extent do you agree or disagree with the following statements: Strongly disagree (1) Disagree (2) Somewhat disagree (3) Neither agree nor disagree (4) Somewhat agree (5) Agree (6) Strongly agree (7) Seeing brands in a movie influences me. (1)

o

o

o

o

o

o

o

Seeing brands in a movie influences me without me realizing it. (2)

o

o

o

o

o

o

o

I have bought a brand or product after I had seen it in a movie. (3)

o

o

o

o

o

o

o

I liked a brand more after seeing it in a movie. (4)

o

o

o

o

o

o

o

I know certain brands because I have seen them in a movie. (5)

o

o

o

o

o

o

o

End of Block: Conceptual Persuasion Knowledge

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Brands sometimes pay the producers of a movie to show their brand within the movie.

What is your opinion about this?

I think that showing brands (for which the brand has paid) in movie is ...

1 (0) 2 (1) 3 (2) 4 (3) 5 (4) 6 (5) dishonest (1)

o

o

o

o

o

o

o

honest not trutsworthy (2)

o

o

o

o

o

o

o

trustworthy incredible (3)

o

o

o

o

o

o

o

credible not truthful (4)

o

o

o

o

o

o

o

truthful insincere (5)

o

o

o

o

o

o

o

sincere

I think that showing brands (for which the brand has paid) in movies is:

1 (0) 2 (1) 3 (2) 4 (3) 5 (4) 6 (5) inappropriate (1)

o

o

o

o

o

o

o

appropriate unacceptable (2)

o

o

o

o

o

o

o

acceptable wrong (3)

o

o

o

o

o

o

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right

bad taste (4)

o

o

o

o

o

o

o

good taste

undesirable

(5)

o

o

o

o

o

o

o

desirable

unfair (6)

o

o

o

o

o

o

o

fair

illegitimate

(49)

Display This Question:

If Happy Gilmore (RPP condition) Is Displayed Or Happy Gilmore (PPP condition) Is Displayed

Sometimes brands are shown in movies. For instance, in Happy Gilmore (1996).

I think that showing brands in movies is:

1 (0) 2 (1) 3 (2) 4 (3) 5 (4) 6 (5) negative (1)

o

o

o

o

o

o

o

positive unattractive (2)

o

o

o

o

o

o

o

attractive boring (3)

o

o

o

o

o

o

o

interesting not amusing (4)

o

o

o

o

o

o

o

amusing irritating (5)

o

o

o

o

o

o

o

pleasant obtrusive (6)

o

o

o

o

o

o

o

unobtrusiv

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