How Is Trust Learned?
Master Thesis
Aron Groen
In collaboration with Saskia van der Hoogen
a a o o a o o a
Master thesis Psychology, specialization Economic
&
Consumer Psychology Institute of PsychologyFaculty of Social and Behavioral Sciences
-
Leiden University Date: June 14 2019Student number: s22623 12
First examiner of the university: Michael
Giffin
Second examiner ofthe university: (OpL) External
Abstract
Trust is an essential aspect of our economic and social lives. Although trust has been extensively measured in the Trust Game, the difference between social and non-social contexts has not yet been investigated. The current research uses neuroticism, being strongly linked to trust, to explain possible differences in average and learned trust in both contexts. During the study, 101 participants completed the brief version of the Eyseneck Inventory of Personality and took part in both social and non-social conditions of the Trust Game. Results indicated a negative effect
of
neuroticism on average trust, but no effect on learned trust. There was no significant interaction between neuroticism and condition on trust. The findings expand our understanding of the relationship between neuroticism and trust in different contexts.Introduction
Trust is a concept which is diffrcult to measure and subject to ambiguous interpretation. Yet, it is relevant to understand how trust is learned since it is a basic element in our economic and social lives. The current research aims to clarify how trust is learned and the role
of
neuroticism in learning to trust.
Trust concerns ideas that one has about the behavior of another (Cox,2004). Many definitions put emphasis on this idea, such as'oan action that is trusting of another is one that creates the possibility of mutual benefit,
if
the other person is cooperative, and the risk of loss to oneself if the other person defects" (Cox,2004,p.263) and "positive expectations of theintentions or behavior of another" (Rousseau et al., 1998, p. 395).
The two-stage Trust Game by Berg, Dickhaut
&
McCabe (1995) is a popular way to measure trust (Johnson&
Mislin,20II).
A
short description is as follows: the game starts by the "trustor" receiving an endowment, usually $10 (Camerer,2011). The trustor can invest a portion of this endowment in the opposing player (the "trustee") which is often tripled equaling $30. The amount invested is a measure of trust. The trustee, in turn, can return apart of this endowment to the trustor indicating trustworthiness. The game can consist of multiple rounds. Previousresearch showed a strong positive correlation between the amount sent by the trustor and the amount returned by the trustee (Glaeser et a1., 2000). The amount returned by the trustee in turn has a positive influence on how much the trustor invests in subsequent rounds in iterated versions of the Trust Game (Anderhub, Engelmann
&
Güth, 2002).Earlier research stated that single and multiple-round Trust Games measure different versions of trust: respectively average and relationship-specific trust (Van den Bos, van
Dijk
&
Crone, 2013). Measured in single-round Trust Games, 'average trust' is influenced by personality. Relationship-specific trust is less directly influenced by personality, as inferences concerning the opponents' perceived tnrstworthiness play a role as well(Zhang, 1999). Both types of trust are uncorrelated as shown by analyses of multiple questionnaires measuring the two constructs (Zhang,1999; Johnson-George
&
Swap, 1982). The current research aims to investigate both average and learned trust.A major part of the Trust Game research so far used computer opponents because it made data collection easier. These experiments aimed to make participants think their counterparts were real. Yet, manipulation checks of this deception were often missing in such experiments
(Johnson
&
Mislin, 2009). This could have confounded experimental results. To illustrate, other research showed higher amounts sent in economic exchanges with persons than with computers (Bottom et a1.,2006). As the experimental method in Bottom et al. their study did not include the Trust game, there is uncertainty about the difference between person- and computer contexts in the current experiment.Investigating the comparison between person-person and person-computer interaction is also relevant for showing the influence of social factors on trust. Recent experimental research using the Ultimatum Game showed that economically-optimal behavior is learned faster in person-computer (non-social) than person-person (social) situations (Giffrn et al., manuscript
in
preparation). Participants in the social conditions also gave higher offers than those in the non-social condition, in congruence with research described earlier. The difference was ascribed to the so-called fairness nonn, making participants rely on social concerns rather than showing economically optimal behavior. An important fact to note is that the Ultimatum Game is similar to the Trust Game but focuses less on trust by not allowing reciprocal offers (Civai
&
Hawes, 2016). As such, there is still uncertainty regarding what the difference between social and non-social contexts looks like when it comes to (learning) trust. To predict trust, examiningpersonality traits can be useful as personality and the two types of trust are at least to some extent related. Other research underlines the important role of personality by indicating opposite effects on trust by the personality traits extraversion and neuroticism (Evans
&
Revelle, 2008).Neuroticism may especially help explain average trust levels and trust learning. Being part of the popular Big Five model of personality (Goldberg, 1990), neuroticism was defined as a
temperamentaltrait of emotionality, having unrealistic ideas or a disposition to experience aversive emotional states (Ormel, Rosmalen
&
Farmer, 2004). The described averseness seemsto contradict the openness to risk described as trust earlier in this paper. Indeed, a strong negative correlation was found between neuroticism and trusting behavior (Dohmen et a1.,2008).
Neuroticism has led to lower amounts invested in the Trust Game in different research contexts (e.g. Ainsworth et al,2014; Evans
&
Revelle, 2008; Müller&
Schwieren,2012; Ben-Ner&
Halldorsson,2012). To fuither illustrate, trait anxiety and neuroticism have a strong positive relationship (Schinka et a1.,2004). As neuroticism is a factor with a strong predictive value
of
Neuroticism and trust are linked, but it is not clear to what degree. In order to provide a precise quantification ofneuroticism its influence on average and learned trust, in the current experiment every participant played in both social and non-social conditions. This distinction could influence the negative effect of neuroticism on trust in two ways: leading to relative distrust in computers compared to humans or vice versa. These possible effects result from difference ways
noÍn
adherence and social anxiety could interact. Previous research has shown a strong positive correlation between neuroticism and social anxiety (Boelen&
Reijntjes,2009) leading to the plausible conclusion that neurotic participants show relatively less trust in the social condition of the Trust Game. However, an alternative account has been demonstrated by research by Heinrichs et al. (2006) indicating social anxiety and social norm adherence arepositively correlated. Participants in the social condition could show more trusting behavior than economically optimal because of so-called 'social sanctioning' (Fehr
&
Gachter, 2000) or 'belrayal aversion' (Bohnet et al., 2008). Similarly, fairness norms were earlier used to explain higher offers in a social relative to a non-social condition. As a result, the prediction that neurotic people show higher trust because they are afraid to violate social noûns seems plausible as well.With the current design we
will
be able to address the seemingly disparate findings. Together, the above is used to formulate the two hypotheses of the current research:Hypothesis 1: Neuroticism has a negatÍve effect on average economic
trust
andtrust
learning
in
a computer as well as in people; andHypothesis 2: The negative effect of neuroticism is stronger
for
averagetrust
andtrust
learning
in
people than computers.With respect to the two aforementioned hypotheses, the current research tested the effect of neuroticism on average and leamed trust in a social and non-social context. Knowledge of the role of neuroticism could benefit society by knowing better how trust is influenced in cases
of
low economic trust, such as during an economic crisis. We tested our hypotheses by comparing trust in the Trust Game in a computer- or human counterpart condition using a within-subjects design. In each condition participants played multiple rounds against three trustworthiness levels, allowing for manipulation of trust. We measured neuroticism using a questionnaire and analyzed the data together with levels of average and learned trust. We expected our data to show thatneuroticism has a negative influence on both average and learned trust in both social and non-social contexts. We also expected that the negative influence of neuroticism on average and learned trust was stronger in the social context. Using this approach, we aimed to answer the overarching question: what role does neuroticism play in learning to trust in different contexts?
Method Participants
In our pilot study, data of 30 participants was measured online via Mturk. As for the actual experiment, we recruitedI2T participants of an age between 18 and 35 at the social sciences faculty of Leiden University. Each participant in the actual experiment participated in both non-social and social conditions.
All
participants received a show-up fee of €6.50.Participants in the experiment received an additional sum of between
€l
and €2 depending on their performance in the task.Materials
The pilot study consisted of a questionnaire asking the participant "How much
will
you return for €0?" for an amount up to €20. For each offer, participants could indicate an amount between €0 and €20. Participants of the Trust Game experiment played against these previously recorded responses. The responses were divided into three trustworthiness levels per condition, meaning a 2x3 within-subjects design. Each trustworthiness level was indicated to the participant by a unique sign.The Trust Game experiment is based on the core idea by Berg, Dickhaut
&
McCabe (1995). The trustors received an endowment of €20. They could invest a portion of this amountto their counterpart, the trustee. The indicated investment was the dependent variable trust in the current experiment. The amount was then trþled. The experiment consisted of 72 rounds for each of the two main conditions. Participants randomly played against a different counterpart
each round while the unique sign indicated the opponent.
The independent variable neuroticism was measured using the brief version of the
Eysenck questionnaire of personality (Sato, 2005). This questionnaire measured extraversion and neuroticism
in
12 items.All
items focused on neuroticism had a factor loading higher than.4. Participants could react on statements concerning neuroticism by indicating'yes' or'no'.
The minimum neuroticism score of the questionnaire was 0 (extremely non-neurotic). The maximum score was 12 (extremely neurotic).Procedure
Firstly, we ran a pilot study 30 Mturk participants. After reading the information letter, participants indicated their investments, after which they were debriefed and they received their fee. Recorded investments were split into three different categories of responders: low, high and ascending. The low group consisted of returns below 33o/o of the amount transferred, returns
of
the high group were above 33o/o and in the ascending group retums rose in percentage as afunction of the amount transferred. These trustworthiness categories meant the three sub
conditions for both social and non-social main conditions.
For the main experiment we recruited I27 pafücipants by approaching them on campus. After
filling
out the informed consent form, participants completed the neuroticism questionnaireand played the Trust Game. They were told that their extra payment was dependent on their investments in the social condition and the choice of the other participant. After reading the instructions, participants completed a quiz in order to check they understood the instructions well. After completing the experiment participants were given a debriefing and their fee. The experiment took roughly one hour.
Variable Unstandardized coeffi cient
p
t
SE B Model 1 NeuroticismModel2
Neuroticism Model3 Condition Neuroticism Neuroticism*
Condition -0.25 -0.r2 0.53 -0.200.t2
0.t2
1.050.t2
l7
-2.04* 046 -0.99 32 0.50 ,67 -t.75 .08 -0.35 -0.2r .84Model4
Condition -0.28 0.18 -1.s9 11 Neuroticism -1.18 1.55 -0.76 .45 Neuroticism * Condition 0.32 0.25 1.27 .21Notes.
l)
ModelsI
ønd 2 respectively predict mean offer anddffirence
in rneøn offer using Neuroticism as predictor. Models 3 and 4 measure the interaction between predictorsNeuroticism and Condition on mean offer amount and rnean difference in offers, respectively. 2)
The estimated regression slopes of participants' mean offer with condition as predictor is shown in Figure 1. The relatively flat lines per participant confirm the absent difference in mean offer amount per condition. The graphs representing the interaction effect between neuroticism and condition on average and learned trust are shown rn Figure 2 and Figure 3. As can be inferred from Figure 2, the slope of the regression plot does not clearly differ per condition. Instead the graphs show resemblance to parallelism, underlining the absent interaction effect. As for Figure 3 there is again no clear difference in slope between the graphs as they show parallel tendencies, especially with higher neuroticism scores.
lntcrrcüon Plot a
t
o t I a.
! a õ E t¡¡ o'-Àbn.aæid Sóc¡il CondlüonFigure 1. Interaction plot of the estimated mean offers per participant in each condition. Each line represents a separate participant.
lntcnctlon Plot
Condition
--. ilonaûcH
Nrurotlcl¡m 9corr
Figure 2.Interaction plot showing the estimated mean offers per condition for each neuroticism score. Intrrectlon Plot Ê at t
;
a E ùa;
E a5 t¡,¡ Condit¡on -So.fl -- l,lor{cg ?I
a È o 5 at{
t
a a G a Ê ct E I a T Nrurotici¡m ScorrFigure 3. Interaction plot showing the mean difference in amount offered per condition for each neuroticism score.
To sum up, the results provide some evidence that participants with high neuroticism indicate lower amounts offered on average, but there is no evidence that this effect differs
between conditions. Also, neuroticism does not seem to negatively affect offer differences within participants throughout the Trust Game.
Discussion
In this study, the effect of neuroticism on average and leamed trust was investigated in both social and non-social settings. Neuroticism was found to have a negative influence on average trust: participants who showed more signs of neuroticism exhibited lower levels of tnrst in the Trust Game. Yet, we found no difference in negative effect of neuroticism in social versus non-social contexts. Also, we found no effect of neuroticism on learned trust or a difference in effect in different contexts.
The result that neuroticism negatively predicts average trust is consistent with the theory that neuroticism and trust are strongly linked. It has to be noted that the variance of trust
explained by neuroticism in our study is relatively low: R2
:
.04, but significant:p :.046.
Low amounts of variance explained are a common sight in social sciences since there are many factors to be accounted for in predicting behavior (Weeda, 2019). Thus, we consider the conclusion that neuroticism decreases average trust plausible.The finding that neuroticism does not negatively affect leamed trust is not in line with our expectations. We expected this effect based on research showing neuroticism influences learned trust like average trust does, although in a less direct fashion (Zhang,1999). The effect of neuroticism on learned trust could simply be too weak considering neuroticism already explained a marginal amount of variance in average trust. On a theoretical level this could imply that there are more factors to be accounted for, when predicting learned trust using neuroticism, than expected.
The absence of difference in negative effect of neuroticism on average trust between social and non-social contexts was not in line with our expectations either. We expected to see a
difference based on the strong link between neuroticism and social anxiety, making neurotic people less trusting in social situations. There are different possible explanations for the absence of effect. Firstly, decreased trust in social contexts resulting social anxiety may not have
outweighed the tendency for norm adherence. Norm adherence results from the same social anxiety but could lead to increased expressed trust as described in our theory. The absence of an increased negative effect of neuroticism on trust in social contexts could be because of an equilibrium between two processes resulting neuroticism and social anxiety. This equilibrium could be a new theoretical insight concerning the tradeoff between different effects
of
what extent they resonate with different motives for expressing trust, which are certain to lead to a distinct outcome, such as norm adherence leading to more trust.
Another explanation for the absence of different effects of neuroticism on trust in social
and non-social contexts is our experimental method. We may not have induced enough feelings corresponding social situations, relative to the non-social context. The difference in conditions could have been increased
if
participants were to directly interact with their opponents in the social condition. Although we did not do a manipulation check by asking how 'social' this part of the experiment felt for participants, we have reason to believe our conditions were valid. Firstly, we used no deception, giving us more hope that subjects believed that the experiment concerned a social situation. Secondly, we made sure participants realized the social nature of the condition by quizzingthem during the introduction. Future research could compare our current social condition to a condition in which participants briefly interact with each other during the experiment and measure possible differences in trust.A third explanation focusing on the salience of social processes in the social condition is the fact that the experiment was repetitive and boring.
A
substantial amount of participants reported boredom or annoyance. This could have decreased the salienceofthe
social natureof
the task and therefore, to some extent, its external validity. Thus, the lack of difference found in negative effect of neuroticism on trust between contexts needs to be interpreted with caution.It
could be that non-bored neurotic people show larger differences in trust between contexts. To prevent boredom and annoyance, future research could decrease the number ofrounds per condition in order to measure whether a decreased reliability resulting less rounds comes at an increase in effect size and validity.The preliminary conclusion can be that in this research a negative effect of neuroticism on average trust was found, but that this effect did not differ between social and non-social contexts. Regarding trust learning, neuroticism alone does not seem to be of substantial impact. This conclusion is relevant to further understand how trust is learned and what role personality plays in trusting behavior. In a society in which trust is such a basic element, our results seem to imply that neurotic people have a harder time functioning optimally in economic interactions.
Results
Analyses were run on neuroticism scores obtained using the Eysenck questionnaire
of
personality (Sato,2005) as well as amount sent during the Trust Game. An amount of 72 offers per condition meant 144 offersto
analyze per participant. Of the I27 participants,26 showed invalid or missing data and 3 participants reported psychiatric disorders. These data were left out of the analysis, resulting in a participant amount ofN:
I0l
(Nwonen: 87).As for the data analysis, there were no extreme outliers with a SD more extreme than + 3.
We calculated mean offers over all trials as well as per condition and the mean difference between participants' first and last offer over sub conditions (meaning learned trust), see Table
I
This allowed for examining the effect of neuroticism on average trust and learned trust in both contexts. Also, these data could be used to investigate a possible interaction effect between neuroticism and condition on average and learned trust.Table I
Mean Amount Offered, Mean
Dffirence
Between First and Last Offer and Standard Deviations per ConditíonCondition Mean neuroticism score (SD)
Mean offer
(^sD)
Mean difference first and last offer (SD)
Social e.Os
(4.13)
0.42 (6.0s)Non-social 8.70
(4.01)
-0.06 (s.81)Both s.26 (3.37) 8.74
(s.s6)
0.18 (4.18)Firstly, we ran two paired samples /-tests in order to check for differences in mean offer and mean difference between first and last offer between conditions. There was no significant difference in average trust between conditions: I (100)
:
-1.22,p:
.23. There was also no significant difference in learned trust: / (100):
5.7I,p:
.57. This means that the condition manipulation seemed to have no effect on learned trust.We tested hypothesis 1, stating neuroticism has a negative effect on average and learned trust as well as in persons, by examining the predictive value of neuroticism on average and learned trust by frtting two regression models. The first model consisted of neuroticism score as predictor and mean offer as outcome. The second model consisted of neuroticism as predictor as well while containing a different outcome variable: first to last offer difference. The model statistics are denoted tn Table 2 under 'Model I
'
and 'Model 2'. Results of regression model I indicated that neuroticism was a significant negative predictor of average trust: B:
-.25,p:
.046. Neuroticism also explained a significant proportion of variance in averagetrust, R2 r¿¡ur¡"¿: .04,
F(\,99):
4.I0,p:
.46. Thus, mean offers tended to be lower for participants who scored higher on neuroticism. To test model2,we
carned out a multilevel regression analysis with intercepts varying between subjects, using the enter method. Results indicated that neuroticism was a non-significant predictor of learned trust: B:
-0.12,p
:
.32.Neuroticism also explained a non-significant proportion of variance in learned trust, ,R 2 ad¡usted <
.01, ,F(1,
99):0.97,
p:
.33. Thus, neuroticism did not seem to have an effect on learned trust. The results described above suggest that neuroticism is of influence on participants' average trust, but not on learned trust. We tested hypothesis 2, statingthat there is an interaction effect between neuroticism score and condition on average and learned trust, fitting two more models. Model3 was again analyzedusing a multilevel regression, using neuroticism and condition as predictors and mean amount offered as outcome variable. Neuroticism was a non-significant predictor of average trust: ,B:
-.21,p:
.08. Condition was also a non-significant predictor of average trust: B:
0.53,p
:
.62. To round off, there was a non-significantinteraction between condition and neuroticism score: B
:
-0.35,p
:
.84. Model 4 was analyzed using the same regression analysis with neuroticism score and condition as predictors, but with mean difference between first and last offers as outcome variable. Neuroticism was a non-significantpredictor of learned trust: -B:
-0.28,p:.11.
Conditionwas also anon-significant predictor of leamed trust: : B:
-I.18,p
:
.45. There was a non-significant interaction between condition and neuroticism on learned trust: B:
0.32,p
:
.21.Table2
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Appendix A - Assumptions
Linearity
Checking the assumption of linearity, we created a graph of the standardized predicted value and residual as shown rn Figure 3. As can be observed, there are no clear signs
of
curvilinearity. Thus, we believe there is no systematic deviation, considering the assumption
of
linearity met.Standerdizcd Prcdictcd
Mean OlTcrHcightAnd
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oStandardizrd
ResidualFigure 4. Standardized Residual versus Predicted Value plot for offer amount scores.
Normality
The assumption of normality is not relevant since for our analysis F is robust against violations. o o o 3 ?
Homoscedasticity
Checking for homoscedasticity, we again checked the plot rn Figure 3. There were no clear signs of diablo shapes. Thus, we consider the assumption not violated.
Multicollinearity
In order to check for multicollinearity, we inspected the 'coefficients' table of the regression ouþut.
If
the VIF value, indicated in this table, exceeds 10, there is reason to worry (Field, 20Í3). Yet, there is no variable value considerably higher than 1, providing uswith
enough evidence to consider this assumption met.
Independent
Errors
We made sure the assumption of independent errors was not violated by running a
universiteit
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programme:
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examinerlnstitute of
Psychology, Unit B. Name second examinerlnstitute of
Psychology, Unit C. Name external supervisor (irappticable)iAffiliation
Assessment
form
C attachedMichaelGiffin
Social and Organisational
Psychology
g
Jörg GrossSocial and Organisational
Psychology
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How ls Trust Learned? Title thesis:
Checked
for
plagiarism (Turnitin)Approval by
the
Committee Ethics Psychology orthe Committee
Medical Ethics (LUMC)Number:
Date of approval:Final grade in consultation
with
second examiner:written:
E,)\^l
Date:Name
first
examiner Michael GiffinName second examiner
Jörg
Grossg
Process
o
Practical inputTo what extent hæ the student invested time / effort and showed research skills in the various stages ofthe research?
lntellectual input
To what extent did the student contribute independently to the final product?
o
Ethical aspectsTo what extent has the student paid sufficient attention to e.g. professional treatment of
participants and conscientious use ofdata and scientific sources?
Evaluation of process (U, S or G):
Content: Thesis
o
AbstractTo what extent is the Abstract prepared in accordance with the requirements ofrelevant joumals? o o
tol
Unsatisfactory Satisfactory Good Unsatisfactory Satisfactory Goodo
lntroductionTo what extent does the Introduction reflect a good range ofrelevant literature, a good conceptual flow and relevant aims and hypotheses?
o
MethodTo what extent does the Method section include all major elements, such as description of the
design, sample, meariures, procedures, and statistical choices in such a way that the study could
be readily replicated?
o
ResultsTo what extent does the Results section report on analyses appropriate to the research questions?
To what extent has the student paid attention to accuracy?
o
DiscussionTo what extent does the Discussion section include all major elements?
o
ReferencesAPA rules in text and literature lists.
o Overall presentat¡on
Is the presentation ofthe thesis adequate with regards to overall lay-out, structure, title, tables, statistics, appendices, APA rules etc.?
o
Style of writingTo what extent does the student's writing style reflect effort / capacþ to write clearly /
engagingly?
Evaluation of content (lO-point scale):
Additional remarks U
S
G
US
G
t!
IA
ø
ú
Universiteit Leiden
Assessment
form
Master
Thesis PsychologyI
Name Student:Student lD:
Master Programme: Master Specialisation :
A. Name
first
examinerlnstitute of
Psychology, Unit B. Name second examinerlnstitute of
Psychology,Unit
C. Name external supervisor (¡f appricabre)l
Affiliation
How ls Trust Learned? Title thesis:
s2262312
@tvtsc
PsychologyI
OMSc
Psychology (research)Economic and Consumer
Psychology
g
MichaelGiffin
Social and Organisational
Psychology
O Jörg GrossSocial and Organisational
Psychology
g
Second
exam¡ner
Advice on
finalgrade
/
grade range7-8
25.06.2019
Date:
Name second examiner Jörg Gross
Signature:
Content: Thesis
o
AbstractTo what extent is the Absûact prepared in accordance with the requirements ofrelevant joumals?
Unsatisfactory Satisfactory Good
o
lntroductionTo what extent does the Introduction reflect a good range of relevant lit¡rature, a good conceptual flow and relevant aims and hypotheses?
o
MethodTo what extent does the Method section include all major elements, such as description ofthe
design, sample, measures, procedures, and statistical choices in such a way that the study could
be readily replicated?
o
ResultsTo what extent does the Results section report on analyses appropriate to the research questions?
To what extent has the student paid attention to accuracf
o
DiscussionTo what extent does the Discussion section include all major elements?
o
ReferencesAPA rules in text and literature lists.
o
Overall presentationIs the presentation ofthe thesis adequate with regards to overall lay-out, structure, title, tables, statistics, appendices, APA rules etc.?
o
Style of wr¡t¡ngTo what extent does the student's writing style reflect effort / capacity to write clearly I engagingly?
Evaluation of content (10-point scale)
Additional remarks U
S
G
(
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7-8
Universiteit læiden
lnternship
Assessment
Form
Nameofstudent:
Afttl¡l
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studentro:
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Maste/s programme Maste/s specialisation Course code (see appendix)
Date of receipt by SSC:
MSc in Psychology
Economic and Consumer Psychology
6464EC110Y(ECP)
NumberofEC: 10Name of examiner at Leiden University: lnst¡tute of Psychology, Unit:
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Nameof supervisoratinternshiporganisation (if applicable):
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Social and Organisational Psychology
confirm that the internship report has been checked for plagiarism (Turnitin) and that the check did not g¡ve rise to any suspicion of plagiarism.
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Grade: Written
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Signature of examiner at Leiden University:\)"\\À'
1.
Assessment
of
proctice
(attitude,
skillsl
by
the examiner at
Leiden
University
very good
Ptease place a
/
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box YES to confirm that, in the case of an external internship, the supervisor at the internship organisation was consulted before the final assessment. Please place a check mark in the NA (Not box if the internship was an internal one.YES NA
2.
Assessment
of
lnternship
Report by
the exam¡ner at
Leiden
University
Aspects oddressed in occordance with the guidelines Description ofcontext of
internship
very good Reflection on learninggoals
very goodReflection on
activities
very goodLink between theory and
practice
very goodReferences to literature/writing
style
very goodAdditional remarks (mandatory short explanation of why the
grade
was
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Consent
form for
publication of the thesis
in
the Student Repository
Student Name Student lD. Master Programme Master specialisation Thesis title: Aron Groen s2262372MSc Psychology
/
MSc Psychology (research) Economic & Consumer PsychologyHow ls Trust Learned?
Every thesis is to be stored in the Leiden University Student Repository. All parties involved in this thesis indicate their opinion regarding its availability for the public below. Only with consent by all under mentioned parties involved will publication take place. Open to the public means that the thesis is retrievable by search
engines such as Google. Full embargo implies storage in the Student Repos¡tory but only accessible by staff for quality assessment purposes. Note: lf there is a full embargo on the thesis the student him of herself is
also prohibited to make the thes¡s publicly available.
Student: lNameI ISignature] lDatel First Examiner: IName] ISignature] IDate]
Aron Groen YES Open to the public
29-70-20L9
t("^to
the pubtictr
FullembargoExternal supervisor (if applicable): IName]
[Agency]
ISignature]
lDatel