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UvA-DARE is a service provided by the library of the University of Amsterdam (https://dare.uva.nl)

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Semi-interactive construction of 3D event logs for scene investigation

Dang, T.K.

Publication date 2013

Link to publication

Citation for published version (APA):

Dang, T. K. (2013). Semi-interactive construction of 3D event logs for scene investigation.

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Contents

1 Introduction 1

1.1 Motivation . . . 1

1.2 Problem Statement . . . 3

1.3 Organization . . . 4

2 A Review of 3D Reconstruction: Towards Scene Investigation Using Handheld Cameras 7 2.1 Overview of 3D Reconstruction From Video Sequences . . . 8

2.2 Lens Distortion Correction . . . 9

2.3 Feature Processing . . . 10

2.3.1 Interest Points . . . 11

2.3.2 Lines . . . 14

2.3.3 Initial Matching Strategy . . . 15

2.3.4 Summary and Conclusion . . . 16

2.4 Structure and Motion Recovery . . . 16

2.4.1 Multiple View Geometry and Stratification of 3D Geometry . . . 17

2.4.2 Projective Structure and Motion . . . 20

2.4.3 Metric Structure and Motion . . . 21

2.4.4 Degeneracy . . . 22

2.4.5 Reconstruction from Videos . . . 23

2.4.6 Summary and Conclusion . . . 24

2.5 Model Creation . . . 25

2.5.1 Rectification . . . 25

2.5.2 Stereo Mapping . . . 26

2.5.3 Mesh building and Texture mapping . . . 28

2.5.4 Discussion . . . 29

2.6 Conclusion and Discussion . . . 29

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ii Contents 3 A Theoretical Analysis of The Perspective Error in Blob Detectors 31

3.1 Introduction . . . 32

3.2 Background on Blob Detectors . . . 32

3.2.1 The blob detector family . . . 33

3.2.2 Characteristics . . . 33

3.3 Perspective Drift . . . 34

3.3.1 Notation . . . 34

3.3.2 Perspective drift for one camera . . . 34

3.3.3 Relative perspective drift for two cameras . . . 37

3.3.4 Effects on 3D reconstruction . . . 38

3.4 Experiments . . . 39

3.4.1 Experimental setup . . . 39

3.4.2 Projected relative perspective drift . . . 40

3.4.3 Manifestations in reconstruction results . . . 42

3.4.4 Discussion . . . 45

3.5 Conclusion . . . 45

4 3D Modeling of Indoor Scenes Using Handheld Cameras 47 4.1 Introduction . . . 48

4.2 Background . . . 49

4.2.1 The 3D modeling process . . . 49

4.2.2 Degeneracy . . . 49

4.3 Modeling Framework for Indoor Scenes . . . 52

4.3.1 Frame Filter . . . 52

4.3.2 Frame Segmentation . . . 53

4.3.3 Structure recovery . . . 54

4.4 Results . . . 55

4.4.1 Evaluation of frame filtering . . . 55

4.4.2 Evaluation of frame segmentation . . . 58

4.4.3 Final result . . . 58

4.5 Conclusion . . . 59

5 A Semi-interactive Panorama Based 3D Reconstruction Framework for Indoor Scenes 61 5.1 Introduction . . . 62

5.2 Related Work . . . 63

5.2.1 Reconstruction from panoramas . . . 63

5.2.2 Interaction in reconstruction . . . 64

5.3 Framework Overview . . . 64

5.4 Building a Walls-And-Floor Model . . . 66

5.4.1 Smart corner picking . . . 67

5.4.2 Rectifying panoramas . . . 67

5.4.3 Estimating the floor-plan . . . 68

5.4.4 Reconstructability analysis . . . 70

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Contents iii

5.5 Adding Details using Perspective Extrusion . . . 73

5.6 Results . . . 75

5.6.1 Datasets . . . 75

5.6.2 Accuracy . . . 75

5.6.3 Efficiency and Completeness . . . 77

5.7 Conclusion . . . 78

6 Building 3D Event Logs for Video Investigation 81 6.1 Introduction . . . 82

6.2 Related work . . . 85

6.3 Analyzing Investigation Logs . . . 86

6.3.1 Investigation events . . . 86

6.3.2 Segmentation using Structure-Motion Features . . . 87

6.4 Mapping Investigation Events to a 3D Model . . . 90

6.4.1 Automatic mapping of events . . . 91

6.4.2 Interactive mapping of events . . . 91

6.5 Evaluation . . . 92

6.5.1 Dataset . . . 93

6.5.2 Analyzing investigation logs . . . 94

6.5.3 Mapping events to 3D model . . . 96

6.6 Navigating Investigation Logs . . . 97

6.7 Conclusion . . . 98

7 Summary and Conclusion 101 7.1 Summary . . . 101

7.2 Conclusion and Future Work . . . 103

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