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A Demonstration of Multi-Party Dialogue Using Virtual Coaches: The First Council of Coaches Demonstrator

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A Demonstration of Multi-Party Dialogue

Coaches Demonstrator

Mark SNAITHa,1, Harm op den AKKERb, Tessa BEINEMAb, Merijn BRUIJNESc, ´

Alvaro FIDES-VALEROe, Gerwin HUIZINGc, Reshmashree KANTHARAJUf, Randy KLAASSENc, Kostas KONSOLAKISd, Dennis REIDSMAcand

Marcel WEUSTHOFd

aCentre for Argument Technology, University of Dundee, UK

bTelemedicine Group, Roessingh Research and Development, The Netherlands cHuman Media Interaction Research Group, University of Twente, The Netherlands

dBiomedical Signals and Systems Group, University of Twente, The Netherlands eSabien ITACA, Universitat Polit`ecnica de Val`encia, Spain

fInstitute for Intelligent Systems and Robotics, Sorbonne Universit´e, France

Abstract. We demonstrate here the first Technical Demonstrator for Council of Coaches a project that is aiming to deploy a platform for virtual health coaching, and will incorporate computational models of argument and dialogue.

Keywords. Medical argumentation, dialogue, mixed-initiative dialogue, coaching

1. Introduction

Council of Coaches2 is a project funded under the European Union’s Horizon-2020 Framework3. The project aims to deliver a platform for health coaching, where a user has their own council of virtual coaches who advise them on various aspects of man-aging their day-to-day health [1]. We present here an early technical demonstrator from the project, providing an insight into the envisaged final system. While several different software libraries and frameworks are used in the demonstrator, we focus here on the dialogue and argumentation framework that provides structured communication between the patient and the coaches, as well as between the coaches themselves.

2. Dialogue and argumentation framework

Computational models of argument and dialogue will play a key role in the final Coun-cil of Coaches system. The execution of dialogue game specifications, expressed in the

1Corresponding Author: m.snaith@dundee.ac.uk. 2http://council-of-coaches.eu

3https://ec.europa.eu/programmes/horizon2020/

Using Virtual Coaches: The First Council of

Computational Models of Argument S. Modgil et al. (Eds.)

© 2018 The authors and IOS Press.

This article is published online with Open Access by IOS Press and distributed under the terms of the Creative Commons Attribution Non-Commercial License 4.0 (CC BY-NC 4.0). doi:10.3233/978-1-61499-906-5-473

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Dialogue Game Description Language (DGDL) [2], will allow structured interaction be-tween a patient and their coaches, and bebe-tween the coaches themselves. Argumentation will be used to resolve conflicts that may arise throughout the system. Such conflicts may occur in the knowledge base (e.g. conflicting medical knowledge), or during a dialogue (e.g. two coaches wishing to give conflicting advice).

In the current version of the demonstrator, presented here, focus has been placed on providing structured dialogue, using the Dialogue Game Execution Platform (DGEP) [2] and relevant DGDL specifications of protocols. Currently, two protocols are used. The first allows the user to have an introductory chat with the individual coaches, with coach saying who they are and explaining their area of expertise. The second is derived from goal-setting theory, where the patient and coaches collectively determine a health-related goal for the patient to aspire to (e.g. increasing their exercise, reducing their fat intake, etc.) [3,4]. The coaches use a shared knowledge base containing general information about the patient, and their own individual knowledge bases containing specific medical knowledge to select both the type and content of their interactions.

3. Conclusions and future work

We have demonstrated an early technical prototype from Council of Coaches, which corporates a dialogue and argumentation framework for structured, mixed-initiative in-teraction between a real human user (a patient) and multiple virtual coaches (agents). As the project progresses, the prototype will be revised, refined and updated towards the fi-nal Council of Coaches system. This will include the development of additiofi-nal dialogue protocols that model possible interactions a patient might have with health coaches, and further development of the argumentation component for resolving conflict, both before and during a coaching dialogue.

Acknowledgements

This project has received funding from the European Union’s Horizon 2020 research and innovation programme under Grant Agreement #769553. The authors are grateful to the anonymous reviewer for their feedback on an earlier version of this abstract.

References

[1] H. op den Akker, R. op den Akker, T. Beinema, O. Banos, D. Heylen, B. Bedsted, C. Pelachaud, V. Traver Salcedo, S. Kyriazakos, and H. Hermens, “Council of Coaches – a novel holistic behavior change coaching approach,” in International Conference on Information and Communication Technolo-gies for Ageing Well and e-Health, 2018.

[2] J. Lawrence, M. Snaith, B. Konat, K. Budzynska, and C. Reed, “Debating technology for dialogical argument: Sensemaking, engagement and analytics,” ACM Transactions on Internet Technology, vol. 17, no. 3, pp. 24:1–24:23, 2017.

[3] E. A. Locke and G. P. Latham, “Building a practically useful theory of goal setting and task motivation: A 35-year odyssey.,” American psychologist, vol. 57, no. 9, p. 705, 2002.

[4] M. Snaith, D. De Franco, T. Beinema, H. op den Akker, and A. Pease, “A dialogue game for multi-party health coaching,” in Proceedings of the Seventh International Conference on Computational Models of Argument (COMMA 2018), 2018. Accepted for publication.

M. Snaith et al. / A Demonstration of Multi-Party Dialogue Using Virtual Coaches

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