• No results found

Making the cut into consumer memory: The effect of online product placement and native advertising

N/A
N/A
Protected

Academic year: 2021

Share "Making the cut into consumer memory: The effect of online product placement and native advertising"

Copied!
55
0
0

Bezig met laden.... (Bekijk nu de volledige tekst)

Hele tekst

(1)

Making the cut into consumer memory

The effect of online product placement and native advertising

Master’s Thesis

Graduate School of Communication Master’s programme Communication Science

Name: Lydia Papatheodorou Student ID number: 12456403

Supervisor: Hilde Voorveld Date: 20-06-2020

(2)

Abstract

The aim of the present study was to discover the differences in the way various types of branded content, namely online product placement and native advertising, affect the formation of consumer’s evoked set. Moreover, it addressed the role of perceived persuasive intent as the underlying mechanism that would explain the different responses of consumers towards online product placement vs. native advertising. The differential effect of the social media platform, through which the branded content was presented, was also taken into account. Results of a 2 (products placement vs. native advertising) X 2 (Instagram vs. TikTok) online experiment (N = 155) revealed that online product placement is slightly more effective than native advertising. Neither the type of platform nor perceived persuasive intent were found to affect this relationship. For marketers, these results imply that online product placement might be more effective than native advertising in conveying the desired message to their audience.

(3)

Introduction

The 21st century, along with the digital revolution it has brought about, has utterly changed the way in which brands approach consumers. The rise of digital media platforms has offered

marketers around the world new opportunities and challenges to reach their audiences.

Advertising has evolved into “branded content” and is used in two ways; a) in the form of a

commercial embedded within the newsfeed of social media platforms, also referred to as

“native advertising” (Campbell and Marks, 2015; Matteo and Dal Zotto, 2015) and b) as product placement embedded within media content, that is now delivered via closed-access,

online media platforms (e.g. Netflix) or short-video platforms (e.g. as Tiktok). The main

difference between the two methods lies in their delivery; native advertising directly

references the brand/ product (most commonly through an endorser/ influencer), while

product placement does not directly mention it.

Both methods are very expensive in terms of creation and delivery. However, research

comparing these two forms of online advertising is scarce, especially in terms of newly

created digital platforms. Thus, marketers are mostly guessing the form of branded content

and type of platform they should use to communicate their messages. In 2019, $105.94 billion

were spent on online advertising (PQ Media, 2020). Correct allocation of funds is of essence,

so as for the marketer’s message to have the strongest possible effect. Consequently, it is equally important that more research on the different effects of the aforementioned branded

content types is conducted.

As brands strive to remain relevant, their main goal is that their own products are the

first to come to consumers’ minds, when considering a purchase. In other words, one of their

main concerns is whether they are part of the consumer’s evoked set (Belch and Belch, 2018).

Steps have been taken into that direction with the integration of branding into social media

(4)

technique – in terms of top-of-mind-awareness and purchase intention - has yet to be

discovered.

Product placement, as content integrated branding has become increasingly popular

both in terms of academic research and professional practice. Many studies have already been

conducted on the effect of product placement on brand recall and brand attitudes (Gupta and

Gould, 2007; Van Reijmersdal, Neijens and Smit, 2007; Van Reijmersdal, 2011; Van

Reijmersdal, Tutaj and Boerman, 2013), but only a few on the effects of online product

placement, which might differ from traditional branded placement, due to the way in which

the content is consumed by the audience. Differences in the way each medium is used can

alter the effects product placement has on the audience (Matrix, 2014; Dagnino, 2018). This

might also extend to social media with different content and layout. To be more specific,

platforms such as TikTok allow the viewer to keep watching the content non-stop, whereas in

traditional media, the product placement is viewed at a specific time. New content platforms

allow for constant watching and, as such, constant exposure to the placement. Thus, the

placement becomes more natural and the viewer conceives it as less invasive.

Moreover, little is known about the effectiveness of product placement compared

to traditional advertising (Todor, 2016), and even less so for native advertising (Wojdynski

and Golan, 2016). Both tools are extensively used by advertisers. However, as the inherent

unobtrusive nature of online product placement may affect differently the evoked set of

consumers, than the comparatively more direct approach of native advertising, it is the

perceived persuasive intent (henceforth PPI) as an underlying mechanism of branded

content’s effectiveness that needs to be explored.

As social media are omnipresent and information flow is ambient, it is crucial to

assess the differences between the two methods. In line with Russel’s, Stern’s and Stern’s

(5)

branded product placement embedded in online networks, thus exploring different types of

new media. In this way, it aspires to shed light on “specific media related effects on consumer

behavior” (Russel, Stern and Stern, 2006, p. 16).

Marketing communications literature has, in general, focused on PPI of the source of a

message (Batada and Borzekowski, 2008; Kunkel, 2010; Tutaj and Van Reijmersdal, 2012;

Van Noort, Antheunis and Reijmersdal, 2012), without, however, examining the ways it

might influence the effect of native advertising and product placement. In her research on

radio-content embedded branding, Van Reijmersdal (2011) mentions that PPI is of importance

but measures the message’s persuasiveness per se and not whether the message was perceived

by the consumers as an attempt to induce a specific behavior.

What is more, as different social media platforms are used for different types of

content (photos, videos, opinion posts, etc.), it is possible that one type of branded content

may be more suitable for certain social media platforms than another. For example, short

video content engages users more deeply and by doing so users are more susceptible to the

content’s message. Thus, short video platforms, such as TikTok, may enhance the effect of branded content type on consumer’s evoked set, compared to other platforms, such as Instagram, which has a more varied content (Xiao, Wang and Wang, 2019).

Drawing from the above, the following research questions were formulated:

RQ1: To what extent does product placement on online platforms vs native advertising affect

the formation of consumer’s evoked set? Does PPI influence the effect of the different types of branded content?

RQ2: How does the type of platform (Instagram vs TikTok) affect the relationship between

(6)

Theoretical Background Defining Branded Content

The term “branded content” has been used in marketing communication literature to describe different aspects of what could be considered as the same concept. Horrigan (2009) defines

branded content as the merging of advertising with entertaining content created and delivered

by the brand, and uses the term as an alternate to “branded entertainment”. Branded

entertainment, in turn, is explained as product placement intertwined within entertainment

content, thus playing an important role in the evolution of the storyline (Hudson and Hudson,

2006). For other researchers, branded content goes hand in hand with social networking sites

(henceforth SNS) and refers to online content produced and “posted” by the brand, in the same way as consumer posts with the aim of stimulating interaction with prosperous

consumers (Sabate, Berbegal-Mirabent, Cañabate and Lebherz, 2014).

The confusion around the definition of branded content can be explained by the fact

that the concept was developed before the appearance of digital media. Digital media and

especially the opportunity for brands to promote themselves through them in a

non-interruptive and unobtrusive way is relatively new. Facebook, for example, which is the most

popular SNS with more than 2.6 billion active users per month (Statista, 2020a) first

introduced the option of advertising in November 2007 (Facebook Unveils Facebook Ads,

2007). Since then, digital media and the consequent SNSs evolved, leading to the need for a

new definition. Thus, Asmussen, Wider, Williams, Stevenson, Whitehead and Canter (2016)

re-introduced “branded content” as an overarching term describing any type of output, aligned

with the brand’s fundamentals with the aim to attract audiences in engaging with the brand. The primary reason branded content was adopted as a marketing tool is twofold;

firstly, it is the means of brand evolution into the prevalence of the digital world. Secondly, it

(7)

online environment has equipped consumers with, such as adblocking software (Jiang,

McKay, Richards and Snyder, 2017).

In general, “branded content” covers three types of created and distributed content: a) content delivered by the brand’s owned media (SNS accounts that belong to the brand), b) the so-called “native distribution of marketers’ paid content” (e.g. product placement) and c)

“material hosted by, or made by, publishers”, also mentioned as “native advertising”

(Asmussen et al., 2016; Hardy, 2018). The present study adopts the definition of branded

content as a term that covers any type of content that has an unobtrusive and brand-related

nature and compares the latter two different types of branded content, namely product

placement and native advertising, in terms of achieving top-of-mind-awareness on part of the

receivers. The decision to exclude “owned media” from the analysis is based upon the fact

that the topic has been thoroughly researched in terms of its effectiveness (Fournier and

Avery, 2011; Lovett and Staelin, 2016), reach and attitude formation (Boerman, Willemsen

and Van Der Aa, 2017; Zarouali, Ponnet, Walrave and Poels, 2017) with results that show that

solely relying on owned media in the digital era would be an ineffective marketing strategy.

Hence, this research focuses on the two other branded content categories.

The Evoked Set

A measure of effectiveness for online product placement and native advertising used by the

brands, is whether the brand became part of the consumer’s evoked set. Being amongst the

first products that come to the mind of a consumer considering a purchase from a specific

product category, is one of the ultimate goals for which marketers employ branded content

(Belch & Belch, 2018). Being part of the consumer’s evoked set means that every time the consumer is considering a purchase of a certain type of product, the individual will think of

the brand, and is thus a point between considering a product and buying it (McGuire, 1976).

(8)

associative network, which leads to brand loyalty (Solomon, 2004). By means of native

advertising and product placement the brand aims to be better remembered and preferred to its

competitors.

Cognitive Processes of Evoked Set Formation

As the evoked set depends on remembering the brand and intending to purchase its products,

it involves two stages: 1) making it into consumer’s memory and 2) persuading the consumer about its valuable or useful characteristics (May, 1979). However, the latter is not as

necessary, as – for low risk purchases - consumers have the tendency to eliminate cognitive

load, by automating the decision process and sufficing for what they can remember (Radder

and Huang, 2008).

Petty’s and Cacciopo’s (1986) Elaboration Likelihood Model (ELM), affirms that the information presented to an individual is processed through one of two processing routes; the

central (whereby the individual deliberately focuses on information) and the peripheral route

(whereby information processing is incidental and happens not due to elaborate cognitive

thinking, but through affective cues, e.g. through heuristics). Thus, processing of information

can also happen unintentionally.

Schroeder (2005) found that both routes result in learning. However, as information

storage in long-term memory depends on the attention that was paid to it, it is evident that

information stored through the central route creates stronger associations with pre-existing

knowledge and thus is easier retrievable. The evoked set is strongly associated with the

retrieval stage of the information processing model, in which a stimulus causes the

recollection of the mental representation of the information, in this case – the brand (Lang,

2000).

Being a part of the evoked set means that the consumer, apart from remembering the

(9)

towards the brand is also an important procedure. Attitudes have been found to be significant

predictors of purchase intention, which in turn has been found to be a significant predictor of

purchase behavior. In the early stage of getting acquainted with a brand attitude formation

also takes place, and the more positive the attitude is the stronger the intention becomes

(Fishbein and Cappella, 2006). What is more, attitudes created by active processing (central

route) are stronger and, as such, more influential than those formed merely through heuristics

(peripheral route) (Lang, 2000). According to the ELM, the cognitive paths that lead to

memory and attitude formation are closely related to each other.

The ELM and Native Advertising

The way information is processed explains why native advertising is an effective marketing

tool. Native advertising is defined as “the practice by which a marketer borrows from the

credibility of a content publisher by presenting paid content with a format and location that

matches the publisher’s original content” (Wojdynski and Golan, 2016, p. 1403). Though a lot has been said about the unethical issues that are involved with the specific marketing strategy,

as the commercial content is “disguised” in the users newsfeed (Matteo and Dal Zotto, 2015; Wojdynski and Golan, 2016; Taylor 2017), it has also been argued that it offers marketers

with a solution to the audience’s shift in attention from traditional to online media content, inviting them to engage with the brands (Campbell and Marks, 2015) and has proved to be a

necessary means against consumer avoidance (Zarouali et al., 2017).

However, there are distinctive characteristics that help recognize it as

paid-by-the-brand message. For example, such a post will usually be accompanied by of one the following

hashtags; #ad, #advert, #advertisements, #sponsored, etc. (Baker and Rojek, 2020). This

practice has been implemented for a while now and social media users are aware of the

specific marketing tool. In other words, although native advertising content is published in a

(10)

As a result, native advertising has a clear selling point and encourages cognitive

thinking. Either because a trusted person suggests a product (Van Noort, Antheunis and Van

Reijmersdal, 2012) – in this case an influencer or a SNS friend who has reposted the native

advertising post - or because its utilities and/or effects are described in the post, native

advertisement posts invite the user to actively think on the brand/ product. Thus, processing

through the central route is performed leading also to attitude formation.

It should be noted that, during the exposure to a native advertisement, peripheral route

processing is also taking place, as the audience’s positive attitudes towards the publisher of the content operate as a contextual cue that leads to positive attitudes towards the brand. Thus,

the incoming information is peripherally processed in a positive way, as posited by the

spillover effect (Chaturvedi Thota, Hee Song and Biswas, 2012). Consequently, as native

advertising is processed through both the central and peripheral routes, strong nodes are

created in consumers memory and strong positive attitudes are formed, leading to the addition

of the brand into their evoked set.

The ELM and Product Placement

Product placement is a relatively old term in communication science literature, first defined

by Balasubramanian (1994) as a branded message incorporated in such a way in a movie or

television program so that it can unobtrusively affect the viewers. The main advantage of this

method is that it sets the product in its context of use, thus creating associations between the

brand and everyday situations that individuals find themselves in (Baker, Hutchinson, Moore

and Nedungadi, 1986). Product placement, in general, has been found to positively affect

consumer’s memory of the brand and product, though sometimes negatively affecting the audience’s attitudes towards the company, as the inclusion of its product or brand name in their entertainment content of choice is perceived as intrusive and unethical (Van Reijmersdal,

(11)

also appears in other types of content, such as music videos, song lyrics, video games, radio

programs, book narratives (Gupta and Lord, 1998) and social media.

However, the most relevant medium of product placement for the present research

refers to short video platforms that are relatively new in the digital world – TikTok, for

instance, was created in late 2016 and now has more than 800 million users worldwide

(Clement, 2020), while Instagram stories where introduced in 2016 (Introducing Instagram

Stories, 2016). Marketing tools that are being created and used in these platforms are referred

to as short video marketing and share the same characteristics as tools used in other social

media platforms such as: a) influencers and b) entertainment content (Xiao, Wang and Wang,

2019). Videos produced on these platforms may be short, but they do present certain

characteristics: they tell a story. The advantage short video platforms have is that they provide

the best layout for product placement, as a brand can be an element of the presented video,

without it clearly addressing the consumer. Most common content includes challenges, satires

of sociopolitical context, how the users are spending their time, etc.. In many cases brands are

featured in them, without being explicitly referenced. Thus, the brands are considered less

intrusive in SNS user’s lives. The brands used are the props and their placement within the

content is perceived as natural.

Nowadays, product placement has evolved even more in the context of these platforms

in such a way that it ties a product or brand with the presented content, so that it plays a key

role in the story-line, in other words, the brand or product gives meaning to the viewed

content (Hardy, 2018). For example, in the beginning of 2020 during the Corona virus

(COVID-19) outbreak, many videos were created satirizing the reaction of many countries,

the optimistic idea that 2020 would be a “good year” or merely presenting with humor the “social distancing” practice, adopted worldwide. One of the trending videos featured a Corona beer bottle terrifying with its presence the rest, unnamed beers on a kitchen shelf. This

(12)

placement features the Corona beer and would not make sense with any other beer brand

whatsoever. However, it is appealing to the audience due to its humorous content.

Consequently, it is evident that online product placement is mostly dependent on

peripheral processing. The individual does not deliberately notice the brand and process its

message. It happens though heuristics, as the appearance of logo and the spillover effect of the

enjoyable content to the brand. As a result, nodes formed in long -term memory through this

marketing tool are not as strong, as those created through native advertising. The same applies

for the positive attitudes formed through the spillover effect, which, is mostly dependable on

contextual cues (Chaturvedi Thota, Hee Song and Biswas, 2012). In other words, product

placement is less likely to affect the evoked set than native advertising.

Drawing from the theories analyzed above and by bearing in mind that product

placement on short-video social media relies mostly on heuristics, whereas native advertising

posts incorporated in social media feeds also present some information on the product’s

attributes and characteristics, the present study suggests that:

H1: Native advertising is more successful in adding the marketed brand in the consumer’s

evoked set than product placement on digital social media.

Branded Content and Perceived Persuasive Intent (PPI)

Even though the brand-related information may be remembered by the consumer, it is

possible that it doesn’t end up in the evoked set. Some information may end up in the consumers inept set, which is a set of choices a consumer knows about and would not

consider purchasing, due to formation of negative attitudes, bad reputation, etc. (Narayana

and Markin, 1975). An underlying mechanism that can explain why branded content may

have resulted formation of negative attitudes is considered to be the PPI of the message. This

argument is presented in accordance with reactance theory, which posits that human beings

(13)

source poses a threat to it. Essentially, reactance is a reactive response to an external source

that is trying to affect the individual. (Miron and Brehm, 2006).

In the world of marketing and branded messages, the theory is found implemented as

follows; individuals realize that the message they are receiving (e.g. tv advertisements,

branded content, etc.) are brands’ attempts to convince them to purchase their products. Their

response, thereof, is to adopt the opposite behavior and not consider any purchase from the

brand.

Many studies have been conducted measuring this type of reactance. The most

astounding findings suggest that the purpose of marketing communications is, in general,

accepted. However, as selective avoidance to branded messages was developed by consumers

and online branded content was adopted by brands, the following paradox was reported: when

it isn’t clear that a message is intended to persuade consumers to make a purchase, the message is positively evaluated. However, consumers who are presented with the same

message and understand its underlying persuasive intent, evaluate it poorly (Van Noort,

Antheunis and Van Reijmersdal, 2012; Boerman, Willemsen and Van Der Aa, 2017; Zarouali,

Ponnet, Walrave and Poels, 2017).

When it comes to marketing tools, PPI seems to be the result of persuasion

knowledge. Persuasion knowledge refers to the level of the individual’s understanding of a

message as advertising (Friedstad and Wright, 1994). Persuasion knowledge is cultivated with

time and exposure to advertisements and native advertising is no exception. The more

experience an individual has with native advertising, the easier it is to understand its nature

(Jung and Heo, 2019), thus increasing the level of PPI.

As native advertising has long been incorporated in social media feeds, users now not

only expect to be exposed to them, but they can evaluate whether a post is trying to sell

(14)

words, SNS users have increased persuasion knowledge of this marketing tool and are able to

recognize native advertising as a message sponsored by the brand (Johnson, Potocki and

Veldhuis, 2019). Thus, it is believed that native advertisements result in high PPI on the

users’ part.

It should be noted, that as persuasion knowledge is a cognitive experience that

depends on the realization that the individual is exposed to a branded message, it involves

deliberate thinking, so central route processing. Boerman, Tessitore and Muller (2019) in their

research on long term effects of branded placement disclosure on persuasion knowledge and

its derivatives (ad skepticism, etc.) found that though in the long-run persuasion knowledge

was increased, its derivatives were not. This can be attributed to the fact that product

placement mostly relies on the peripheral route. The individual may not notice the featured

brand. Thus, when not explicitly invoked, persuasion knowledge is not activated and the PPI

of the message is low. As a result, it is believed that product placement leads to lower PPI

than native advertising.

Based on these premises, the following hypothesis was formulated:

H2: PPI mediates the relationship between branded content and inclusion in the evoked set in

such a way that native advertising’s PPI is higher than product placement’s in digital media

platforms, therefore, brands which use product placement have a higher chance of inclusion in

the consumer’s evoked set than brands which use native advertising. The Moderating Role of Platform Type

As PPI is the result of the activated persuasion knowledge, which depends on experience with

the branded content, it is possible that different platforms – with different age and branded

content integration – lead to different levels of it. More specifically, PPI might be dependent

(15)

The various social media platforms have different layouts and so it is possible that not

all branded content tools are (equally) compatible with all the platforms. In this research the

main focus will be on Instagram and TikTok due to the fact that a) they share certain

characteristics and b) TikTok is quite new and hasn’t been the focus of a lot of marketing communications research, so far, though it has recently caught researchers’ attention (Kumar,

2020; Wang, 2020). As far as the commonalities between the two platforms are concerned,

both allow for short videos to be shared. TikTok allows only the use of this feature, while

Instagram allows the user to do so in the section of “Instagram Stories” where a video or

picture is shown (for up to a minute) and then another one succeeds it. Both formats allow for

ephemeral reproduction. However, should the individual choose to do so, they can view the

shared content again. In both platforms, the “moving on to the next video” is similar

(vertically in TikTok, horizontally in Instagram). Instagram, however, also allows users to

post pictures and videos in a different form that is later presented it its news feed.

However, there is an essential difference between the two platforms; TikTok was

created in the end of 2016 (Clement, 2020), while Instagram had already been in circulation

for more than 6 years (Instagram, 2020). As a result, TikTok - being relatively new - has

drawn less attention in its selling perspective. Thus, users are less acquainted with its

advertising aspect, which in hand results in lower levels of persuasion knowledge on their

behalf. What is more, as it is a short-video platform, it can be used by marketers with the

following benefit; viewers are so focused on the content that they don’t realize that the brand

is trying to affect their purchase intentions. The brand is integrated in the content and its

appearance seems natural. Although the use of branded content as a marketing tool is known,

its inclusion in TikTok is new. Therefore, persuasion knowledge for the specific platform is

(16)

the other hand, Instagram advertising attempts are more likely to be recognized (Johnson,

Potocki and Veldhuis, 2019).

Following this rationale, it is possible that the platform used (namely Instagram and

TikTok) alters the effect of branded content type on PPI and evoked set. As a result, the

following explorative research question was formulated:

RQ3: How does the type of platform (Instagram vs TikTok) affect the same relationship when

also accounting for PPI?

Method Design and Sample

For the purposes of the present research a 2 (product placement vs. native advertising) x 2

(TikTok vs Instagram) between subjects online embedded experiment was conducted. An

experiment was chosen as the appropriate research method, as it allows control over the

conditions, which ensures strong internal validity (Bryman, 2012). The confirmation of the

causal relationship between the variables can then serve as a background to carry out studies

on the participant’s personal environment, allowing for generalization of the results. The online nature of the experiment was chosen as it is easy to distribute and hence, allows for a

bigger sample. Also, the experiment was carried out during the COVID-19 outbreak, with

most countries having taken lockdown and social distancing measures. As a result, a

laboratory experiment would not be feasible.

The sampling method adopted was convenience sampling combined with the snowball

method. More specifically, as the study was online embedded, the link to the experiment was

sent to the researcher’s network via their social media accounts (What’s app, Facebook, Messenger, Instagram), inviting other social media users to participate and to share the link

with their network as well. The latter was used to achieve a bigger sample and to reduce bias.

(17)

results, the main purpose of the study was to prove a relationship between the variables, as

mentioned above. Therefore, the sampling methodology followed is not considered a threat to

the results of the study in hand.

In order to achieve a homogenous sample, participants should all be social media users

between 18 – 35 years old. This age cohort was chosen to avoid ethical dilemmas concerning

under aged participants. Another reason is that the social media platforms used in this

experiment are popular among people of the cohort (Statista, 2020b; Statista, 2020c). The

experiment was conducted with 228 participants. However, 57 participants were removed

because they were either below 18 or over 35 years old (8), were not able to see or listen to

the stimuli (6) or did not complete the questionnaire (43). The remaining sample was N = 155

participants (61.3% female, 36.8% male and 1.9% indicated that they did not wish to answer

this question). The mean age of the sample was M = 24.82, SD = 3.28. The majority lived in

Greece (41.9%) and the Netherlands (32.3%). Some of the participants resided in the U.K.

(6.5%), Germany (4.5%) Spain (1.9%), U.S.A. (1.9%), Italy (2.5%) and the rest from various

countries around the world.

Stimuli

Branded content type was operationalized as a two-group categorical level variable through a

video per category. Both videos presented similar content and had the same duration. The

brand featured in the video was fictional, in order to ensure that pre-existing evoked sets

would not contain it (Geuens and De Pelsmacker, 2017). What is more, the researcher created

a “brand” on a product category, where there aren’t universal product category leaders, frequently encountered in advertising. However, involvement with the product should not be

low. On that account, the chosen product category was sanitary gloves. As the experiment was

conducted within the COVID-19 outbreak, sanitary gloves were a product that supermarkets

(18)

In order for the account holder likeability and familiarity to not influence the results of

the experiment, the researcher created an unknown account that belonged to a “meme” site. Such accounts attract many followers and raise to influencer status. What is more, an account

of a meme website instead of a random person ensured that individual perceptions of

attractiveness, etc. would not bias the results.

The video content for product placement condition featured an “online game” that was

trending at the time of the experiment, with a humorous content. When watching the video,

the viewer heard a well-known song performed live on a concert (the song used was

“Someone like you”, by British artist Adele). In the beginning, only the singer was heard. At that point, the viewer watched one glove, while hearing the first verse. Later on, the singer

would let the audience carry on with the song, at which point the viewer watched the camera

turn to the opposite side, were many gloves appeared, producing an illusion that they were the

singing audience. The brand name appeared on a box, on which the original glove was set,

referring to the stage and again in the end, referring to people who watched the concert from

above, without tickets.

For the native advertising stimulus, the video content was slightly different, in order to

match the usual feed of said social media. An ongoing meme trend was joking on people who

had their birthdays during the months April and May 2020. As worldwide quarantines were

implemented, people should stay at home and socializing centers were closed. Therefore, in

this case the video showed a hand setting in place the sanitary gloves in order to participate in

the trending game described above. The video showed first the hand taking a glove out of it

box – where the brand name appeared – then putting the glove on the ground next to many

other gloves (the exact same setting as the gloves of the product placement video) and lastly

putting them up where the “concert outsiders” would be. Special care was taken so as for the

(19)

under the video that usually accompanies such posts was “What to get people born in April and May to help them celebrate”. The song “Someone like you” was also featured in this

video, starting and finishing at the same point as in the product placement video. In this way

the spillover effect that could happen for the product placement video, due to its humorous

content, would also occur in the native advertising condition, which also conveyed a

humorous message. What is more, the brand name and the general video layout appeared in

the same song parts for both videos. Therefore, the conditions are considered comparable and

no other factors might have influenced the results. Hashtags referring to the brand, the product

and disclosure (#ad) were used in all videos, as they are normally used in the platforms’ posts. As far as the platform type was concerned, participants viewed either the native

advertising video, that was on an Instagram feed or TikTok, featured as a sponsored post, or

the product placement one, either as an Instagram story or as TikTok feed. The reason behind

this is that content videos are more likely to appear on the story section of Instagram, rather

than its feed, while TikTok only has one feed. Any other differences depended on the

platform (e.g. the place where the account holder’s name appeared). Procedure

As mentioned above, participants were approached through social media and were given

access to the experiment through a hyperlink. After accessing the experimental material, they

were confronted with a consent form, in which they were informed on the way their data

would be collected and analysed. After giving their consent they were asked to indicate

whether they were 18 years of age or older, for ethical reasons. During the experiment, they

were first confronted with an instruction sentence, informing them that they would see a video

created by a well-known satiric meme account and therefore they should make sure that they

had the sound on their device turned on. In this way, the researcher aimed at giving the SNS

(20)

exposed to the video-stimuli, to which they were randomly assigned by the experiment’s

platform.

After their exposure to the stimuli, they moved on to the questionnaire, which

consisted of four parts: a) the dependent variable measures, b) the mediator measures, c) the

manipulation check and d) the control variable measures. This order was chosen so as for the

stimulus effects to be as recent as possible on the consumers and for the scales of the mediator

and manipulation check to not predispose the participants’ answers regarding the dependent

variable measurement (Geuens and De Pelsmacker, 2017).

After answering all the questions, they were thanked for their participation and given a

concrete explanation on the aim of the experiment. On the same page the researcher’s contact

details appeared, in case they would like to receive information on the results of the

experiment.

Measures

Dependent variable: evoked set

The dependent variable was measured by three close-ended questions, adapted from LeBlanc

and Turley (1994). As the brand assessed in this experiment was fictional, participants were

asked to imagine themselves in different situations, in which they would have to buy products

and indicate which brand from a given list they would consider purchasing. The products

referred to were antiseptic gel, sanitary gloves and surgical masks. More products apart from

gloves that were included in the experiment were assessed in order to test whether the

response in the glove question is given as a result of the manipulation, and whether the mere

appearance of the brand in the videos created associations not only with gloves but with other

products as well. All the brands contained in the lists were fictional, in order to avoid

exclusion of the shown brand from their evoked set due to pre-disposition towards other

(21)

A principal axis factor analysis (PAF) was conducted showing that all items formed a

single uni-dimensional scale: only one component was found with an eigenvalue above 1

(eigenvalue 1.52), explaining 50.61% of the variance in the original items. The dependent

variable was computed into an interval level variable, by adding the participants’ scores of all

relevant items. A Pearson’s correlation was run between the items that showed a significant

relationship between all of them (rab = .24, pab = .003, rac = .27, pac. = 001 and rbc = .29, pbc

< .001).

Mediator: PPI

PPI was measured as a continuous level variable on a ten-item, seven-point Likert scale, on

which participants should indicate their level of agreement, ranging from “Totally Disagree” to “Totally Agree”. The items used in the measure were the six measures developed by Boerman, Van Reijmersdal, Rozendaal and Dima (2018) and four extra items that were used

as fillers, in accordance with the researchers’ recommendations. The items used were: “The reason AntiMic is shown in the video is:” a) “to stimulate people to want the advertised

brand”, b) “to encourage people to buy the brand”, c) “to sell products”, d) “to make people think positively about the brand”, e) “to attract attention to the brand”, f) “to make people remember the brand” and the fillers were: “The reason AntiMic is shown in the video is:” a)

“by accident”, b) “to make the video appealing”, c) “to help in the realistic presentation of the humorous video” and d) “For no reason”. The fillers were not assessed in the factor

construction. The rest of the items were incorporated into one variable for PPI based on their

mean ( M = 4.33, SD = 1.45, α = .94). Low scores indicate low PPI, and higher ones the

(22)

Control variables: age, gender, nationality, social media use, attitude towards the material

The researcher controlled for demographic variables, whose effect could threaten the internal

validity of the experiment. Their measurement was included in the final part of the

questionnaire, as demographic details.

Age. Age was measured by an open-ended question, asking participants to fill in their

age in an integral number, on a ratio level. To be sure that the participants would comprehend

how the number should be filled in, the researchers included an example.

Gender. Gender was measured on a categorical level, by a semi-open-ended question,

where participants were asked to indicate the gender they identify with among the following

options; a) male, b) female, c) Other (please indicate) and d) I would prefer not to say.

Residence. Place of residence was also measured on a categorical level, by a

close-ended question, in which participants should indicate by choosing from a drop-down menu.

Social Media Use: This variable was measured on an interval level, six-item,

seven-point Likert scale, adapted from Panek (2004). Participants were asked to indicate how often

they use their social media accounts ( a) Facebook, b) Twitter, c) Instagram, d) Snapchat, e)

TikTok and f) Youtube) on a scale from one to seven (where: “1” stands for “I do not use the application”, “2” stands for “less than once a day”, “3” stands for “once a day”, “4” stands for “two to three times a day”, “5” stands for “once an hour”, “6” stands for “two to three times an hour” and “7” stands for more than three times an hour”). Social media use was computed with the mean of the items, M = 2.96, SD = .75, α = .90.

Attitude towards the material. This variable was measured on a four item, seven-point

semantic scale adapted from Orús, Gurrea and Flavián (2017), in which participats had to

indicate how they found the video. The options were “unpleasant-pleasant”,

(23)

into one variable based on their mean ( M = 3.48, SD = 1.51, α = .91) after deleting the item

“unpleasant-pleasant”, in order to increase the reliability of the scale, α = .39.

Device. Participants were also asked to indicate what type of device they used to fill in

the questionnaire. They could choose from the following categories: a) mobile phone, b)

tablet, c) laptop, d) desktop computer and e) other.

Results Control Variables’ Randomization Check

To check whether the sample characteristics varied across the manipulated groups, namely

branded content type and platform type, randomization checks were run on the control

variables. As shown below, none of the variables were found to significantly differ between

the examined groups, and thus, there was no reason to treat them as covariates.

The randomization checks for age, social media use and attitude towards the stimuli

were carried out through two-way analyses of variance with branded content type and

platform type as predictors and each of the aforementioned variables as the outcome variable.

The results showed that age (F1(1,154) = 1.41, p1 = .238 and F2(1,154) = .001, p2 = .971),

social media use (F1(1,154) = .87, p1 = .354 and F2(1,154) = .324, p2 = .570) and attitude

towards the stimuli (F1(1,154) = 2.56, p1 = .111 and F2(1,154) = .684, p2 = .409) were all

evenly distributed between the groups of branded content type and platform type respectively.

Three chi-square tests were run for gender (Ficher’s exact p1 = .867, φ1 = .02 and

Ficher’s exact p2 = .738, φ2 = .04), residential area (, χ21(20,154) = 18.16, p = .577, Crammer’s

V2 = .34 and χ22(20,154) = 21.70, p = .357, Crammer’s V1 = .36 ) and device used (χ21(1,154) =

2.01, p = .366, Crammer’s V1 = .11 and χ22(1,154) = .004, p = .998, Crammer’s V2 = .01) that

didn’t reveal any significant differences between the groups of branded content type and platform type respectively. It should be noted that for “gender” to meet the chi-square test

(24)

from the analysis. To be certain that the removed values were not influencing the results, a

univariate analysis of variance was run, that showed that gender is not a predictor of evoked set

formulation, F(2,154) = .22, p = .801. Residential area also did not meet the chi-square test

assumptions. However, most countries mentioned appeared once, thus this variable was

excluded from further analysis. As the sample distribution of none of the variables mentioned

above was found to differ among the examined groups, they were not taken into account in the

main analysis.

Manipulation Check

A manipulation check was added in the end of the experiment, asking the participants

to indicate – on a range from 0 to 6 - the level upon which they believe that the shown video

content differs from the content they usually encounter on their social media feeds.

Main Analysis

The effect of branded content type on evoked set

To address the first hypothesis concerning the direct effect of branded content type on the

evoked set, an independent samples t-test was performed with branded content type as the

independent variable and evoked set as the dependent one. The results revealed a marginally

significant difference between the groups, t(147.1) = 1.71, p = .09, d = .32. The target brand

was incorporated slightly more often in the evoked set of the participants after being exposed

to brand placement (M = .59, SD = .88) than native advertising (M = .37, SD = .67).

Therefore, the first hypothesis was tentatively rejected.

The mediating role of PPI

The mediating role of PPI intent in the relationship between branded content type and evoked

set, described in the second hypothesis, was assessed by the use of Hayes’ PROCESS macro

v.3.2. As the described relationship refers to a simple mediation, Model 4 with bootstrapping

(25)

PPI as the mediator and inclusion in the consumer’s evoked set as the outcome variable. The

assessment revealed that no mediation effect takes place in the process, as the regression

model accounted for 2.12% of the variance in the dependent variable (R2 = .021) and was not

found to be significant, F(2,152) = 1.65, p = .196.

The direct effect of the predictor on the dependent variable was once again found to be

marginally significant, t = 1.67, p = .0973. Thus, all else held equal product placement is

slightly more likely to succeed in adding the brand/ product in the consumer’s evoked set that

native advertising by b = .21, SE = .13 in the population. However, no significance was found

in the mediation analysis for neither the first part of the mediated relationship, namely the

effect of branded content type on PPI ( t = .36, p = .717) nor for the second part, the effect of

PPI on the consumer’s evoked set ( t = .66, p = .508). It should be noted that the scores of

both groups on PPI were quite similar M = 4.34 for the native advertising group and M = 4.42

for the product placement group, correspondingly. These results were also confirmed by the

indirect effect assessment, b = .003, SE = .02, 95%CI [-.02, .03]. Consequently, the second

hypothesis was rejected as well.

The moderating role of platform type

To assess whether platform type moderated the relationship between branded content type and

evoked set, a two-way analysis of variance was conducted with branded content and platform

type as the predictors and evoked set as the outcome variable. The moderation effect was not

found to be significant F(1,154) = .06, p = .802. The mean differences for those who were

exposed to product placement on Instagram (M = .49, SD = .13) and TikTok (M = .67, SD =

.12) and for those who were exposed to native advertising on Instagram (M = .32, SD = .12)

and TikTok (M = .44, SD = .14) were similar. Neither the direct effect of branded content type

(F(1,154) = 2.50, p = .116), nor that of platform type (F(1,154) = 1.50, p = .222 ) were

(26)

.37, SD = .67) and product placement (M = .59, SD = .88) and ii) between TikTok (M = .57,

SD = .82) and Instagram (M = .40, SD = .76) was similar for all groups. Consequently,

platform type does not moderate the direct effect of branded content on evoked set and the

second research question was refuted.

Assessment of the moderated mediation model

The fourth research question concerned a moderated mediation effect of branded content type

on evoked set with PPI as the mediator and platform type as the moderator variable. Hayes'

PROCESS macro v.3.2 was once again employed, with the use of model 8 and bootstrapping

set at 5000 to address it.

The moderated mediation model described above was not significant as b = .02, SE =

.03, 95%CI [-.03, .11]. This can also be confirmed by the results concerning the moderating

role of platform type on the relationship of branded content on PPI (R2 = .03, F(3,151) = 1.31,

p = .127.) and on relationship of branded content type on evoked set (R2 = .03, F(4,150) = 1.29, p = .275.). As a result, the final research question was also refuted.

Discussion

The purpose of this study was to assess whether different types of branded content affected

the inclusion of the promoted brand in a consumer’s evoked set in a different way. The role of platform was also considered as its interaction with the type of branded content could produce

different results on the effect on evoked set. The role of PPI as an underlying mechanism that

could explain the differences in the evoked set formation caused by branded content and

platform type was also assessed. The results revealed that the aforementioned relationships,

addressed by the study in hand, do not exist, even though they suggest that product placement

might be slightly more effective than native advertising in adding the promoted brand to the

consumer’s evoked set, regardless of the PPI of the placement and the platform it was displayed on.

(27)

It was hypothesized that native advertising would be more successful in adding the

product in the consumer’s evoked set than product placement, as, according to the ELM, attitudes and memories formed through the central route are stronger than those formed

through the peripheral one (Lang, 2000; Petty and Cacioppo, 1986). The rationale behind this

hypothesis refers to the fact that while product placement on social media lies merely within

the scope of heuristics, native advertising affects both processing routes by informing the

potential consumer about the brand’s attributes and placing it within an appealing context. The present study also took reactance theory into account, considering that when

branded content was noticed as such, and thus the PPI of the message increased, inclusion of

the brand in the evoked set would fail, as consumers have the tendency to avoid the influence

of external factors on their choices and behaviors (Miron and Brehm, 2006). As product

placement is reliant upon heuristics, it is believed to cause less reactance and its persuasive

intent to be mostly unnoticed, and in this case be more successful than native advertising.

Neither product placement nor native advertising were found to lead to great

differences in the formulation of the consumers’ evoked set. Nonetheless, it should be noted

that product placement was revealed to be slightly superior to native advertising with regards

to in its effectiveness in evoked set formation, which is quite promising on the differential

effects of various branded content types on consumer memory and purchase intention. A

possible explanation for the disconfirmation of the hypothesized relationship between the two

branded content types and the evoked set formulation is that they weren’t going through their

own or another person’s social media page when coming across the stimuli. Even though the present experiment was online, so for participants to answer in their “natural habitat”,

disrupting as little as possible its ecological validity, their exposure to the stimuli was not

natural, in that sense. This, in combination with the fact that they were aware of their

(28)

In this way, it is possible that both the central and peripheral processing route of the ELM

were activated, which wouldn’t have happened in everyday circumstances, hindering the differences in effects of each type of branded content.

As far as PPI is concerned, its role as an underlying mechanism of the relationship

between the examined branded content types on evoked set formulation, was not proven. As

both groups perceived the intent of the presented videos in a similar way, it comes as no

surprise that it was not found to mediate the presented relationships. Once again this can be

explained by the fact that the participants were aware of their inclusion in a study, so they

probably were more skeptical towards the presented brand, since they had never heard of it

before. What is more, even though the questions were set in such a way so as for their order to

not bias the answers to the scales (Geuens and De Pelsmacker, 2017), the evoked set’s

measures might have increased their skepticism. So even though the PPI was, in, fact lower

during the measurement of the dependent variable (which was presented first), their

perception of the stimuli changed after exposed to the aforementioned scale, that hinted them

on the purpose of the video, resulting in a higher level of PPI. This is an issue that arises in

many cases with self-reports, as PPI was not measured in the time of the presentation of the

stimuli, but later, after being exposed to items asking for their purchase intentions. As a result,

their reactance grew, and a relationship between the variables was not found.

As far as the different effects of platform type on the relationship of branded content

type with consumer evoked set are concerned, once again no differential role was uncovered.

A reason why this may have happened is that even though the presented videos were

recordings of posts on the corresponding social media platforms, the platform layout was only

presented in the video. On the other hand, in actual circumstances people are aware of which

social media platform they will use, they are exposed to its logo first and start scrolling

(29)

as the video was shown after showing introductory guidelines. Thus, it might not have been

enough to represent the platform and assess its effect. In a real-life environment, consumers

come across various social media posts before and after their exposure to branded content. In

this case, especially for native advertising, the experiment depended on their already formed

perceptions of what social media content should look like, as there was no other post before

and after the branded content viewing. It was not possible to overcome this barrier in the

design of the present experiment, as the guidelines had to be given to the participants at all

phases.

Finally, the present study addressed a moderated mediation model, representing an

overall effect of branded content type on evoked set, through PPI that depends on social

media platform type. As none of the suggested independent relationships were found to be

statistically significant, it came as no surprise that the proposed relationship was not verified.

However, as the research plan of this study was based on previous empirical studies on the

ELM and reactance theory and was in line with their claims, it should not be definitive upon

the proposed relationships. On the contrary, future studies could focus on unveiling the

reasons behind the non-significant results of the present one.

Limitations

A limitation of the present study was its sample size and consistency. Even though more than

220 participants entered, it ended up with 155, as responses were removed due to technical

issues regarding the stimuli, questionnaire incompleteness, not meeting the set age

requirements or not agreeing with the use of their collected data. The specified “rules” of

empirical studies and statistical tests that call for at least 30 participants per condition were

met, but as a moderated mediation model was proposed, it would be suitable to have about 60

(30)

What is more, since the present experiment was not carried out in a lab, it remains

unclear to what degree the participants paid attention to the study. Multitasking was not

controlled for. However, if the participants were also listening to music or active on their own

social media accounts, it is possible that their attention to the study was diminished and the

hypothesized processing of the native advertising condition through the central route may

have not taken place, explaining the lack of statistically significant results.

Finally, the time frame in which the present study was conducted, did not allow for

repeated exposure of the branded content. Many studies in the field of advertising in general,

and especially internet advertising have found that repeated exposure to the ad increases brand

awareness and recall, as well as attitude towards the brand and, therefore purchase intention -

Fishbein and Capella, 2006) - which are both essential to the evoked set formation

(Ehrenberg, 2000; Drèze and Hussherr, 2003; Schmidt and Eisend, 2015). However, only one

exposure was measured in the present study, which can account for the weak effect of

branded content type on consumer evoked set.

Drawing from above, future research should address similar relationships allowing for

repeated exposure to stimuli. This way, it will be closer to everyday life settings and natural

exposure, as social media advertising is repetitive. Repetitive exposure could also have

different effects on PPI, in line with the proposed hypothesis, as repetitive exposure to

branded content that is processed through the central route may have different effects than

branded content type that is processed through the peripheral route both PPI and evoked set

formation. It should be noted that this proposition does not refer to the addition of another

variable to the proposed model, but to the reassessment of the model in closer to real-life

circumstances.

Furthermore, future research could be employed with developing a new measurement

(31)

evoked set formation is mostly inferential addressing brand recall and attitude. A scale

combining the two or a new one would benefit many studies to come, as it would measure the

variable directly and more in line with recent technological developments in the area of

branded content and marketing. Though the definition of evoked set has not changed, as it still

refers to the top brands or products that come in mind when a person is considering a

purchase (Belch and Belch, 2018), its measurement should. As the information flow is

ambient, the new measurement should be able to capture more delicate differences in the way

consumers consider a brand for purchasing purposes.

Practical Implications

Even though the relationships examined in this study were not found to be significant, the

slight difference in the effectiveness of online product placement against native advertising on

evoked set formation, suggests that its results should not be discarded. There are various

reasons that might have affected the described relationships that are thoroughly addressed

above. Therefore, the present study can be used as groundwork for future study conduct. The

slightly stronger effect of online product placement compared to native advertising suggests

that repetition of the present study or conduct of other similar studies can lead to more

significant results, that will help in the development of relevant guidelines for practitioners,

on the way the specific marketing tool is used.

Marketers and advertisers especially would benefit a lot from such research as it

would become apparent which branded content type better suits their need of promotion.

Also, they could differentiate the branded content format they use, taking into account the

individual differences of social media platforms. Especially when it comes to Instagram and

TikTok, their effectiveness on evoked set formation was found to be the same, thus they could

be used interchangeably or complementarily, for the age cohort 18 – 35. From the results of

(32)

agencies should choose product placement to deliver their message and be fondly recalled by

consumers, when the latter are faced with purchase decisions. In this way, their message

(33)

References

Asmussen, B., Wider, S., Williams, R., Stevenson, N., Whitehead, E. & Canter, A. (2016).

Defining branded content for the digital age. The industry experts’ views on branded content as a new marketing communications concept. A collaborative research project

commissioned by the BCMA and conducted by Oxford Brookes University and Ipsos

MORI.

Baker, S. A., & Rojek, C. (2020). Lifestyle Gurus: Constructing Authority and Influence

Online. Cambridge: Polity Press.

Baker, W., Hutchinson, J., Moore, D., & Nedungadi, P. (1986). Brand familiarity and

advertising: effects on the evoked set and brand preference. ACR North American

Advances, 13, 637-642.

Balasubramanian, S. K. (1994). Beyond advertising and publicity: Hybrid messages and

public policy issues. Journal of advertising, 23(4), 29-46.

https://doi.org/10.1080/00913367.1943.10673457

Batada, A., & Borzekowski, D. (2008). Snap! Crackle! What? Recognition of cereal

advertisements and understanding of commercials' persuasive intent among urban,

minority children in the US. Journal of Children and Media, 2(1), 19-36.

https://doi.org/10.1080/17482790701733179

Belch G.E., & Belch M.A. (2018). Advertising and Promotion, an Integrated Marketing

Communications Perspective. McGraw Hill-Education.

Boerman, S. C., Willemsen, L. M., & Van Der Aa, E. P. (2017). “This post is sponsored”:

Effects of sponsorship disclosure on persuasion knowledge and electronic word of

mouth in the context of Facebook. Journal of Interactive Marketing, 38, 82-92.

(34)

Boerman, S. C., Tessitore, T., & Müller, C. M. (2020). Long-term effects of brand placement

disclosure on persuasion knowledge and brand responses. International Journal of

Advertising, 1-23. https://doi.org/10.1080/02650487.2020.1775036

Boerman, S. & Van Reijmersdal, E. (2016), "Informing Consumers about “Hidden”

Advertising: A Literature Review of the Effects of Disclosing Sponsored Content", De

Pelsmacker, P. (Ed.) Advertising in New Formats and Media, Emerald Group

Publishing Limited, pp. 115-146. https://doi.org/10.1108/978-1-78560-313-620151005

Boerman, S. C., van Reijmersdal, E. A., Rozendaal, E., & Dima, A. L. (2018). Development of

the persuasion knowledge scales of sponsored content (PKS-SC). International Journal

of Advertising, 37(5), 671-697. https://doi.org/10.1080/02650487.2018.1470485

Bryman, A. (2012). Social research methods. N.Y.: Oxford University Press.

Campbell, C., & Marks, L. J. (2015). Good native advertising isn’t a secret. Business

Horizons, 58(6), 599-606. https://doi.org/10.1016/j.bushor.2015.06.003

Chaturvedi Thota, S., Hee Song, J., & Biswas, A. (2012). Is a website known by the banner ads it hosts? Assessing forward and reciprocal spillover effects of banner ads and host websites. International journal of advertising, 31(4), 877-905.

https://doi.org/10.2501/IJA-31-4-877-905

Clement, J. (2020). Topic: TikTok. Statista. Retrieved from

https://www.statista.com/topics/6077/tiktok/

Dagnino, G. (2018). Regulation and co-regulation of product placement for OTT SVODs: The

case of Netflix. International Journal of Digital Television, 9(3), 203-218.

https://doi.org/10.1386/jdtv.9.3.203_1

Drèze, X., & Hussherr, F. X. (2003). Internet advertising: Is anybody watching?. Journal of

(35)

Ehrenberg, A. S. (2000). Repetitive advertising and the consumer. Journal of Advertising

Research, 40(6), 39-48. https://doi.org/10.2501/JAR-40-6-39-48

Facebook Unveils Facebook Ads. (2007). About Facebook. Retrieved from

https://about.fb.com/news/2007/11/facebook-unveils-facebook-ads/

Fishbein, M., & Cappella, J. N. (2006). The role of theory in developing effective health

communications. Journal of communication, 56, S1-S17.

https://doi.org/10.1111/j.1460-2466.2006.00280.x

Fournier, S., & Avery, J. (2011). The uninvited brand. Business horizons, 54(3), 193-207.

https://doi.org/10.1016/j.bushor.2011.01.001

Friestad, M., & Wright, P. (1994). The persuasion knowledge model: How people cope with

persuasion attempts. Journal of consumer research, 21(1), 1-31.

https://doi.org/10.1086/209380

Geuens, M., & De Pelsmacker, P. (2017). Planning and conducting experimental advertising research and questionnaire design. Journal of Advertising, 46(1), 83-100.

https://doi.org/10.1080/00913367.2016.1225233

Gupta, P. B., & Lord, K. R. (1998). Product placement in movies: The effect of prominence

and mode on audience recall. Journal of Current Issues & Research in Advertising,

20(1), 47-59. https://doi.org/10.1080/10641734.1998.10505076

Hardy, J. (2018). Branded Content: Media and Marketing Integration In H. Powell, J. Hardy,

S. Hawkin & I. MacRury (4). The advertising handbook (pp. 102-117). Routledge.

https://doi.org/10.4324/9781315558646

Horrigan, D. (2009). Branded content: A new model for driving tourism via film and branding

strategies. TOURISMOS: An International Multidisciplinary Refereed Journal of

(36)

Hudson, S., & Hudson, D. (2006). Branded entertainment: a new advertising technique or

product placement in disguise?. Journal of Marketing Management, 22(5-6), 489-504.

https://doi.org/10.1362/026725706777978703

Instagram (2020). About us. Instagram. Retrieved from https://www.instagram.com/about/us/

Introducing Instagram Stories. (2016). About Instagram. Retrieved from

https://about.instagram.com/blog/announcements/introducing-instagram-stories

Jiang, M., McKay, B. A., Richards, J. I., & Snyder, W. (2017). Now you see me, but you

don't know: Consumer processing of native advertisements in online news

sites. Journal of Interactive Advertising, 17(2), 92-108.

https://doi.org/10.1080/15252019.2017.1399839

Johnson, B. K., Potocki, B., & Veldhuis, J. (2019). Is that my friend or an advert? The

effectiveness of Instagram native advertisements posing as social posts. Journal of

Computer-Mediated Communication, 24(3), 108-125.

https://doi.org/10.1093/jcmc/zmz003

Jung, A. R., & Heo, J. (2019). Ad disclosure vs. ad recognition: How persuasion knowledge

influences native advertising evaluation. Journal of Interactive Advertising, 19(1),

1-14. https://doi.org/10.1080/15252019.2018.1520661

Kumar, G. (2020). Tik Tok Advertising policies in India: An Overview. Studies in Indian

Place Names, 40(69), 297-305.

Kunkel, D. (2010). Commentary Mismeasurement of children's understanding of the

persuasive intent of advertising. Journal of Children and Media, 4(1), 109-117.

https://doi.org/10.1080/17482790903407358

Lang, A. (2000). The limited capacity model of mediated message processing. Journal of

(37)

LeBlanc, R. P., & Turley, L. W. (1994). Retail influence on evoked set formation and final

choice of shopping goods. International journal of retail & distribution management,

22(7), 10-17. https://doi.org/10.1108/09590559410069882

Lovett, M. J., & Staelin, R. (2016). The role of paid, earned, and owned media in building

entertainment brands: Reminding, informing, and enhancing enjoyment. Marketing

Science, 35(1), 142-157. https://doi.org/10.1287/mksc.2015.0961

Matrix, S. (2014). The Netflix effect: Teens, binge watching, and on-demand digital media

trends. Jeunesse: Young People, Texts, Cultures, 6(1), 119-138. DOI:

10.1353/jeu.2014.0002

Matteo, S., & Dal Zotto, C. (2015). Native advertising, or how to stretch editorial to

sponsored content within a transmedia branding era. In Handbook of media

branding (pp. 169-185). Springer, Cham.

https://doi.org/10.1007/978-3-319-18236-0_12

May, F. E. (1979). Evoked set formation and composition: the learning and information

processing hypotheses. Advances in Consumer Research, 6(1), 222-226.

McGuire, W. J. (1976). Some internal psychological factors influencing consumer

choice. Journal of Consumer research, 2(4), 302-319. https://doi.org/10.1086/208643

Miron, A. M., & Brehm, J. W. (2006). Reactance theory-40 years later. Zeitschrift für

Sozialpsychologie, 37(1), 9-18. https://doi.org/10.1024/0044-3514.37.1.9

Narayana, C. L., & Markin, R. J. (1975). Consumer behavior and product performance: An

alternative conceptualization. Journal of Marketing, 39(4), 1-6.

https://doi.org/10.1177/002224297503900401

Orús, C., Gurrea, R., & Flavián, C. (2017). Facilitating imaginations through online product

Referenties

GERELATEERDE DOCUMENTEN

To explain CSR shareholder proposal probability we will use six different regression models.: Environmental, social, and governance shareholder proposal probability are

A summary of the catalytic effect of alkaline compounds on yields of biomass pyrolysis products and on bio-oil composition is presented in Table 7.. In conclusion, alkali

(2016), Brasel and Gips (2014) and the finding by Joa, Kim and Ha (2018), this paper proposes that viewing online video advertisements on mobile devices strengthens the

How do the emotional tone of the ad and involvement with the ad influence advertising memory and how do the viewing time. and the device category affect

“ What is the influence of modality on the effect of product placements in terms of explicit and implicit memory measures in televisions shows and what is the effect on implicit

[r]

Our problem differs from those addressed in previous studies in that: (i) the vertical selection is carried out under the restriction of targeting a specific information domain

Besonderhllde omtrent die vier ing ver&#34;Skyn in •,n nfsonderlike verslag in hicrdie uitgawe.. Oude1· donderende toejuiging van die dui~ende nanwesiges het die