• No results found

Lessons learned from SONOPA: (SOcial Networks for Older adults to Promote an Active life)

N/A
N/A
Protected

Academic year: 2021

Share "Lessons learned from SONOPA: (SOcial Networks for Older adults to Promote an Active life)"

Copied!
1
0
0

Bezig met laden.... (Bekijk nu de volledige tekst)

Hele tekst

(1)

71s

2016 Vol. 15, Supplement

H

o u s i n g

- B

u i l d i n g

- d

a i ly l i v i n g

Social networks for older adults

S.BEN ALLOUCH, F.DEBOEVERIE, C.JASCHINSKI, H.AGHAJAN, W.PHILIPS. Lessons learned from SONOPA (SOcial Networks for Older adults to Promote an Active life). Geron-technology 2016;15(suppl):71s; doi:10.4017/gt.2016.15.s.854.00 Purpose The study aimed to develop and test an Ambient Assisted Living (AAL) solution that combines state-of-the-art sensor technology with a social network environment and activity recognition and match-making techniques to empower elders to stay active, autonomous and socially connected and consequently support and unburden family caregivers. From a very early development phase both social scientists and engineers worked together to ensure a holistic approach to the development of the technology. Method To get a better insight into the needs, wishes and requirements of potential user groups, a qualitative approach was used to collect in-sights from older adults and their formal and informal caregivers from three European coun-tries in each stage of the development process. Furthermore, the final SONOPA prototype1 was installed and tested during a longitudinal field study in the homes of 8 users. These were four males and four females with ages ranging from 60 to 82 years (M=71.5±7.64 yrs) from the three target countries: United Kingdom, France and Belgium. For the development of the technology, very low-resolution (900-pixel) visual sensors and Passive InfraRed (PIR) sensors were used and installed in a couple of homes of elderly to enable the monitoring and the analysis of the in-home activities of the elderly. In our appli-cation, automated analysis of both in-home activities and social network activities were fused to enable personalized activities to the elderly in order to stimulate social and physical activity. Additionally, algorithms for behavioral change analysis on the sensor data followed the health status of the elderly, such as the detection of disturbed sleep patterns. Results & Discussion From the qualitative studies interesting findings arose such as elderly men-tioning safety and mobility benefits and the increased peace of mind while privacy issues, the lack of human touch and an unfelt need for support, formed potential barriers towards adoption of AAL technologies. The insights from the primary (elderly) and secondary users (formal and informal caregivers) led to several design requirements which guided the devel-opment of SONOPA and can guide the future develdevel-opment of related AAL technologies: (i) Provide support for the caregiver without replacing human care; (ii) Provide maximal usabil-ity without limiting the content and the user’s control; (iii) Empower not patronize the older adult; (iv) Provide assistance without taking away autonomy; (v) Provide peace of mind without overburdening the caregivers; (vi) Stimulate technology-mediated social connected-ness without taking away the opportunity for face-to-face encounters; (vii) Provide a careful balance between safety benefits and privacy; and (viii) Think about what is technical nec-essary rather than what is technical possible to provide a product that is affordable. The in-pilot has led to interesting findings regarding the SONOPA technology. The system provides very accurate presence and activity monitoring results, presented to the users in a personal activity dashboard, accompanied by personal live newsfeed and an agenda application. The messages on the dashboard include personal recommendations which have the appropriate topic and which are sent at the right moment. Beside the dashboard interface, the social network interface is user-friendly and offers the possibility to chat with relatives and to follow topics of interest in a safe and feel-good environment. There remain some challenges which could not be tested appropriately in the pilot, such as the social matchmaking algorithm due to an underpopulated social network during testing. Also the recommendation engine could be improved in the future by connecting it to websites which provide information (e.g. events) of the local neighborhood.

Reference

1. www.smartsigns.nl/en/sonopa; retrieved October 7, 2016

Keywords: health, ambient assisted technology, user-centred, algorithms behavioral change Address: Saxion University of Applied Sciences, Enschede, Netherlands;

Referenties

GERELATEERDE DOCUMENTEN

Het jaarrond telen van botersla is (helaas), bij de huidige bedrijfssystemen niet rendabel. Voor jaarrond boter-/ijsbergsla zijn er nog wel enige pers­ pectieven. Zeker

De stallen in de opfokcluster dienen in de eerste plaats om op de juiste wijze praktijkonderzoek te kunnen VerrichtenDaarnaast zijn de dieren, die hier opgefokt worden, bestemd

In order to confirm the changes in the HUVEC cytoskeleton that were observed with the optical chip after exposure to latrunculin A and jasplakinolide, offline experiments

Therefore, the first null hypothesis states that, measured over the different event windows, the cumulative average abnormal

To accept a reliable separation between action-specific processes and domain-general attentional processes, Hobson and Bishop (2016) set the premise that (a) mu suppression

Investigating the typologies of highbrow, lowbrow, and undiscriminating behaviours, we see that visiting only high- brow cultural activities had a signifi cant positive effect on

In the second part, the article introduces the South African case study – the terms of the Constitution and a summary of the case-law of the South Africa Constitutional Court – in

For example, some people are interested in keeping fit; therefore, providing physical triggers might motivate them to engage in more social activities.. Other people are