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Cooperative game theory proposes a variety of concepts for the division of profits in a cooperative game with transferable utilities (TU). A game is only called a game with transferable utility when there is no restriction on the division of joint profits between the players. In this project, the focus is on how to divide the benefits of cooperation among the partners of this cooperation. Since there are no restrictions on this division, a TU game will be studied.

Furthermore, a distinction can be made in two types of characteristic functions; the ones that are based on (common) costs and the ones that are based on values. Since this project focuses on the benefits that can be obtained from cooperation, a value game will be defined.

A cooperative game is a pair (N,v), in which N={1,2,…n} denotes the set of players and v the characteristic function. A subset of N is called a coalition and is denoted by S(SN). The grand coalition refers to S=N. The characteristic function v assigns to every nonempty coalition SN a value v(S), withv

 

 0. Cooperative games derived from practical situations can fulfill nice properties. These properties are defined in Section 4.1.1.

After the definition of the game, an interesting issue of how to distribute the value to each member of the cooperation is studied. Therefore in game theory an allocation vector Nis defined, which specifies the payoff for each player if all players cooperate. The payoff is defined as the value that is allocated to a player. For determining the allocation vector, in the literature a variety of allocation rules are proposed. The allocation vector as well as the allocation rules can satisfy some nice properties. These properties of an allocation vector and two well-established allocation rules with their properties will be discussed in Section 4.1.2.

4.1.1 Properties of a Game

Cooperative games can satisfy a variety of properties. Based on these properties the structure of a game will be analyzed in this project. For a better understanding of these properties, the definitions will be discussed in this section.

The monotonicity property states that when newcomers enter a coalition, the value of a coalition does not decrease (Frisk et al., 2010). This is an interesting property of a game, since it checks whether adding additional players to a coalition is valuable. The mathematical representation is:

Coalitional game (N,v) is monotonic if for all ,S TN with STit holds that ( ) ( )

v Sv T .

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Another property of a game is the zero-normalized property. This property states that individual players cannot obtain value by themselves. The zero-normalized property is mathematically represented as:

Coalitional game (N,v) is zero-normalized if for all iNit holds that v i

   

0.

Furthermore, the additivity property checks whether cooperating players generate additional value.

When a game is additive, it means that cooperation between players does not generate additional value. Related to this property is the superadditivity property which states that the value of two disjoint coalitions merged in one coalition is at least as much as the two separate values of the joined coalitions. These properties are mathematically represented by:

Coalitional game (N,v) is additive if for each SNit holds that v S( )

i S v i

   

.

Coalitional game (N,v) is superadditive if for each ,S TNwith S T 0it holds that

 

( ) ( )

v STv Sv T .

Finally, the convexity property states that a player‟s marginal contribution does not decrease if the player joins a larger coalition. This is mathematically formulated as:

Coalitional game (N,v) is convex if for each iNand for all S T, N\

 

i with STit

holds that v S

 

i

v S

 

v T

 

i

v T

 

.

4.1.2 Allocation Rules

In Section 4.1.2.1 a selection of the properties that can be fulfilled by an allocation vector will be discussed. Subsequently, two well-established allocation rules with their properties will be discussed in Section 4.1.2.2. It needs to be noted that this selection of discussed properties is in line with the properties discussed in the literature of game theory applied in a transport and logistics context that were studied. However, the list of properties as defined in game theory is more extensive. After the definition of the selected properties, some allocation rules with its properties will be discussed in Section 4.1.2.2.

4.1.2.1 Properties of an allocation vector

Two concepts are defined which are related to the properties of an allocation vector, namely the core and the imputation set. These concepts will be discussed in this section.

First of all, one of the restrictions of cooperation requires that the payoff for each player needs to be at least the payoff what he gets when operating alone, also called the individual rationality restriction. Furthermore, it needs to be the case that the total value is divided among the players of a coalition, also called the efficiency condition. The set of allocation vectors that satisfy these conditions is called the imputation set. Hence, the imputation set consists of allocation vectors that satisfy the following two conditions:

Efficiency: i ( )

i N

v N

Individual Rationality: iv i

   

for all iN

Secondly, it is desirable that there is no coalition whose players together receive less than this coalition can obtain by itself, called the stability condition. This means that if the value of the

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grand coalition is divided according to the stability condition that no coalition has an incentive to leave the grand coalition and form an own coalition. The set of allocation vectors satisfying the efficiency and the stability condition is called the core and the corresponding properties are:

Efficiency: i ( )

In the studied literature on applications of game theory to horizontal cooperation in transport and logistics, a variety of allocation rules is discussed. Two well-established allocation rules are discussed in all of these studies, namely the Shapley value and the Nucleolus. This section will explain both concepts. For a definition of the other allocation rules that were found in the literature study the reader is referred to Appendix P.

The Shapley value allocates to each participant its average marginal contribution, based on a complete random order of entering of participants (Frisk et al., 2010; Krajewska & Kopfer, 2008;

Liu et al., 2010). By taking this average, all orders of entering are regarded as equally likely. The mathematical representation of this rule is given below:

         

lexicographically maximizes the satisfaction of the coalition. This means that for each coalition, a satisfaction is determined using the formula: SN; ( , ) i ( )

i S

s S x x v S

 . Subsequently, the Nucleolus determines such an allocation that the smallest satisfaction is maximized. And hence, ensures that the least satisfied coalition is as satisfied as possible. The reader is referred to Appendix P for a more detailed explanation of this Nucleolus.

Both rules have their advantages and their disadvantages. One of the main advantages of the Shapley value is that it satisfies some nice properties, namely the (1) efficiency property, the (2) symmetry property, the (3) zero-player property and the (4) additivity property. This means that by applying this rule it is ensured that (1) the total value obtained in the grand coalition is divided, (2) that players whose contribution is equal get the same payoff, (3) that players who contribute nothing get nothing and finally (4) that the payoffs are additive. These properties will be discussed in more detail below. The Shapley value is even more special, since it is the only allocation rule in game theory which satisfies all of these properties. One of the problems with the Shapley value is that it might not result in a core-element for specific games and hence can result in an allocation vector that does not satisfy the stability condition as mentioned in Section 4.1.2.1. In this regard the Nucleolus has an advantage, since the Nucleolus will always result in a core-element if the core is non-empty (Schmeidler, 1969). Besides, the Nucleolus also satisfies the zero-player property and the symmetry property. One of the drawbacks of this rule is that it is relatively hard to calculate. In Section 4.3 an allocation rule for this project will be chosen.

However, first the properties that can be fulfilled by the allocation rules as discussed above will be described in more detail.

Besides the well studied concepts of the imputation set and the core, allocation rules can satisfy some nice properties. In line with the two well-established allocation rules, the Shapley value and the

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Nucleolus, three commonly mentioned properties in the literature about game theory applied in a transport and logistics context are the additivity property, the symmetry property and the zero-player property. These properties are also called fairness properties by Krajewska and Kopfer (2008), since they ensure that similar players are treated equally. Below, a more detailed description of these properties is given.

Additivity concerns situations in which the same set of players N cooperates in two different areas. If it holds that the possible value from cooperation in both areas is described by the addition of the value of the two separate games, (v w S )( )v S( )w S( ) for each SN, an additive rule allocates the value such that it holds that the payoffs to the players do not depend on whether the games are evaluated separately or jointly. This is mathematically represented by:

N v, w

( , )N v ( , )N w

   

The symmetry property of an allocation rule ensures that two players who are identical get the same payoff. Two players are identical when the value of each possible coalition does not change when the symmetric players are exchanged. Hence when it holds that

for all coalitions S N\{i,j}

( ) ( )

v S i v Sj , the payoffs for these symmetric players need to be equal. This is mathematically formulated as:

( , ) ( , )

i N v j N v

 

Finally, the zero-player property of an allocation rule, ensures that the payoff of a player whose presence does not influence the value of a coalition is zero. Hence, if it holds that

( ) ( ) for all S N

v S i v S, the payoff for player i will be zero. This is mathematically formulated as:

( , ) 0

i N v

 