Bachelor Thesis
Bachelor Industrial Engineering and Management
Developing a Digital Serious Game for Healthcare Logistics: Appointment
Scheduling of Elective Surgical Patients in the Operating Room
Author
Noor Mansour
Supervisors
Prof. Dr. ir. E.W. Hans (University of Twente) Ir. Rob Vromans (Rhythm B.V.)
Dr. ir. A.G. Leeftink (University of Twente)
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Management Summary
Motivation & Objective
The increasing demand on the healthcare system to deliver high-quality care to more people with less available resources forces decision-makers to think about ways to improve the efficiency of their operations. CHOIR (Center for Healthcare Operations Improvement and Research) is a research center of the University of Twente that aims to help healthcare practitioners understand and deal with complex operations management challenges. Although solutions to these complex challenges exist, decision- makers in healthcare hesitate to implement them in practice. One reason for this hesitation is the lack of knowledge healthcare practitioners and decision-makers have in the field of operations management.
To close this knowledge gap, the design and development of a serious game are proposed. This research deals with the gap in knowledge about the tactical capacity allocation of elective surgical patients to the operating room. More specifically, it aims to create a serious game that teaches healthcare practitioners about the effects of different scheduling policies of elective surgical patients, the effects of fully static schedules in a variable environment, and the impact of the operating room schedule on downstream departments. The objective is not only to create a serious game but also to evaluate and discuss insights gained during the design and development process.
Approach
First, literature research forms the basis for the needed knowledge about serious gaming and the scheduling of elective patients in the operating room. The literature research aims to answer how educators use serious games for operations management topics especially for healthcare logistics and how an educator could construct such a serious game. Additionally, it explores how the scheduling of elective patients at the tactical level in surgical services work. Second, based on the literature research, we construct a conceptual design of the serious game by following a conceptual modeling framework for simulation-based serious games. Third, we transform the conceptual design into an interactive web- based application, written in the general-purpose programming language R with help of its libraries R Shiny and R Simmer. Last, we create a game script for the deployment of the serious game in professional education and publish the serious game online with an openly accessible source code.
Results
One part of the results of this research is the programming language-independent conceptual design and the implementation of the two-player serious game that is openly accessible to anyone with an internet connection
1. The serious game can be used to teach the effect of different appointment scheduling strategies to students and healthcare professionals in an easily accessible way without the need for any prior knowledge in operations management and/or mathematics. But this research also provides insights into the development process of a serious game. The development environment, which consists of the programming language R, the web application library R Shiny and the library for discrete event simulation R Simmer, is suitable for developing interactive dashboards. Although it lacks an easy implementation for more advanced gamification techniques such as guided game turns or a role-based game structure. Also, while the R simmer package provides a quick implementation of simple simulations, it lacks functionality for the implementation of more complex simulation models. The literature research shows that serious games about operations management in healthcare settings are rarer than serious games in manufacturing settings. Additionally, there is a lack of openly and easily accessible serious games for operations management. The conceptual modeling framework for simulation-based serious games proved to be useful in creating a simulation model fitting for the
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