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University of Groningen Network games and strategic play Govaert, Alain

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University of Groningen

Network games and strategic play

Govaert, Alain

DOI:

10.33612/diss.117367639

IMPORTANT NOTE: You are advised to consult the publisher's version (publisher's PDF) if you wish to cite from it. Please check the document version below.

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Publication date: 2020

Link to publication in University of Groningen/UMCG research database

Citation for published version (APA):

Govaert, A. (2020). Network games and strategic play: social influence, cooperation and exerting control. University of Groningen. https://doi.org/10.33612/diss.117367639

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Summary

Human decisions have a central role in emerging engineering applications such as smart energy grids and intelligent transportation systems. The decisions that impact the performance of these complex systems are often made in situations in which the immediate individual benefits conflict with the long-term performance of the overall system. For instance, the system performance can rely on individuals to share their energy resources, accept delays in energy consumption or product deliveries, etc. Without strategic or structural influence on individual decisions, in these social dilemmas selfish economic trade-offs can easily lead to an undesirable collective be-havior. It is therefore crucial to identify mechanisms that can promote cooperative decisions that lead to better collective performance and sustainable outcomes. In this thesis, decision-making processes in social dilemmas are studied using the framework of mathematical games or game theory.

Part I of the thesis is concerned with network games, network reciprocity, and potential game theory. Based on economic and behavioral studies, novel decision-making dynamics are defined and studied that combine rationality principles with social learning through imitation (Chapter 4 and 5). It is shown how selfish decisions can be moderated by social influence to promote sustainable outcomes. Moreover, the mechanism called strategic differentiation is proposed through which players can react differently to their various neighbors in the network (Chapter 5). In this setting, at equilibrium cooperative decisions are promoted if players with a relatively high degree in the network (e.g. individuals with a large social network) differentiate their actions. However, strategic differentiation can become detrimental when it is applied by players that have a relatively low degree in the network (e.g. individuals with a small social network).

Part II is concerned with strategic solutions to social dilemmas in which players repeatedly interact with each other in a multiplayer game. A theory is developed that characterizes the level of control that a player can unilaterally exert in the eventual outcome of a multiplayer game with a finite number of expected rounds (Chapter

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184 Summary

6). The theory covers a broad class of social dilemmas, that have been extensively studied in a variety of research disciplines including sociology, psychology, biology, and economics, and can capture a variety of complex situations in which the player’s benefits (non-linearly) depend on the decisions of others. Through unilateral strategic influence cooperative behavior of selfish, rational co-players can be promoted and sustained. However, in contrast to classic theories, it is not necessary to assume rational behavior of the co-players. By making virtually no assumptions on the decision-making behavior, the theory can still ensure a relative payoff performance between the strategic player and the co-players. By characterizing this level of unilateral control we provide a robust framework through which the performance of systems that rely on repeated human decisions can be studied and improved. Expressions are given for the efficiency of strategic influence in terms of the minimum number of expected interactions required to enforce a desired behavior or relative performance (Chapter 7). This is useful, for instance, in designing additional benefits when strategic influence in collective outcomes must be achieved within a given time-frame. The evolutionary performance of these manipulative strategies is studied in Chapter 8. It is shown that under classic Maynard-Smith conditions (i.e. infinite population and pairwise interactions) only generous strategies, that typically enforce a linear payoff relation in which others do better, can be evolutionarily stable against an arbitrary mutant strategy. In sharp contrast, when “playing the field” (i.e. the entire population interacts with each other in a multiplayer game), only extortionate strategies, that typically enforce a linear payoff relation in which the strategic player outperforms others, are favored by evolution. In a finite population with a variable interaction size, we show how the evolutionary stability of a strategy depends on the population size, the number of players in each interaction, and the payoff parameters of the social dilemma. Finally, a general framework is proposed through which the interaction between strategic decision-making and uncertainty about the valuation of the future is studied (Chapter 9). With this novel framework, classic and modern theories of strategic play can be recovered in deterministic limits. More importantly, it enables to unveil, for the first time, how one might strategically influence the collective behavior of a large group of decision-makers that are uncertain about events in the future. This framework exhibits the characteristics of empirically validated time-inconsistent discounting observed in social, temporal, and probabilistic discounting frameworks, and indicates how strategic decisions and the possibilities for strategic influence must be adjusted to the level of uncertainty in the future.

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