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Amsterdam University of Applied Sciences

The Cognitive Interplay Between Sensory and Biomechanical Features While Executing Flip Turns Wearing Different Swim Suits

Vieluf, S.; Ungerechts, B.E. ; Toussaint, H.M. ; Lex, H.; Schack, T.

Publication date 2010

Document Version Final published version Published in

Biomechanics and Medicine in Swimming XI

Link to publication

Citation for published version (APA):

Vieluf, S., Ungerechts, B. E., Toussaint, H. M., Lex, H., & Schack, T. (2010). The Cognitive Interplay Between Sensory and Biomechanical Features While Executing Flip Turns Wearing Different Swim Suits. In P-L. Kjendlie, R. Keig Stallman, & J. Cabri (Eds.), Biomechanics and Medicine in Swimming XI (pp. 346-348). Norwegian School of Sport Sciences.

https://www.iat.uni-leipzig.de/datenbanken/iks/bms/Record/4020515

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Download date:27 Nov 2021

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BIOMECHANICS AND MEDICINE IN SWIMMING

X\

Schmidt, W. (2001) Changes and trends in children's sport career in Germany. In: Book if Abstracts 11 6-th Annual Congress if the Euro- pean College if Sport Science: "Perspectives and Prqfiles". Cologne, July 24-28. p 59

Timakova, T.S.(1985) Mnogoletnyaya podgotovka plovtsa i ee individu- alizatsia (biologicheskie aspekty) [The Multi-year swimming training and its individualization (biological aspects)] , Moskva : FiS., 144 p.

(in Russian)

Tiimakova, T.S. (2006) Podgotovka yunikh plovtsov v aspektakh ontogen- eza (Metodicheskoe posobie) [Young swimmers training in aspects of ontogeny (Textbook of methodics)]. Moscow, "Semilia",- 132 p. (in Russian)

346

/ The Cognitive Interplay Between Sensory a~tt

Biomechanical Features While Executing Flip Turns Wearing Different Swim Suits

Vieluf, SY, Ungerechts, B.E.I, Toussaint, H.M.

2,

Lex, H. I, Schack, T.

1

1

Bieleftld University, Bielefeld, Germany

2

Free University Amsterdam, Amsterdam, Netherlands 3Jacobs University Bremen, Bremen, Germany

A flip turn is a motor action due to a combination of the established competence matching features of postures and situational influences. In general, movements are organized at different cognitive levels includ- ing their sensory effects. Every movement is formed by cognitive units, called Basic Action Concepts. The purpose of this study is to elucidate the influence of sensory effects on the biomechanical outcome of the flip turn technique under two different conditions: regular and high tech full swim suit. Methods were biomechanical analysis for the flip turn, a questionnaire for examining the strength of sensory effects, and two sets for the structure dimension analysis-motorics. The results revealed a close connection between the cognitive representation of the sensory based effects of flip turn technique and their biomechanical structure.

Keywords: flip turn, biomechanics, mental representation, swim suit INTRODUCTION

Swimming is the result of displaced water mass which cause buoyancy and momentum, when set in motion by body movements. Body move- ments are controlled through cognitive and physiological frameworks.

This holds true for activities in aquatic space where the interaction be- tween the body and the surrounding water mass is of importance for an understanding beyond a simple biomechanical approach. Swimming experts know about the relevance of this interaction, but there is only modest scientific evidence concerning the connection of perception and action. Following Bernstein (1967) voluntary movements:

• are stored in memory at different levels as a structure subdivided into details -as an idea or image- but not as chains of details and organized in long term memory as perceptual-cognitive (mental) representations.

• are the result of perceptible events through a mental representation of anticipated characteristic (e.g. sensory) effects.

• means that goals and effects of a movement are stored together and thus each volitional movement is stored effect-coded to achieve movement aims ..

• are realisations of action goals or images.

Following the hierarchical movement organization of Schack (2004), voluntary movements are represented in the long term memory, includ- ing their internal and external effects in units, characterized as Basic Action Concepts (BACs), which are represented at the level of mental control. These BACs are integrated in a hierarchical cognitive architec- ture. In this context, movements are realizing action goals evoked by motivation, cognition, and emotion, which are grounded on auditory, visual, or kinaesthetic cues (Schack, 2004). According to this cognitive architecture, motor actions are activated and composed of BACs. The internal and external features of BACs are triggered by an image of the voluntary executed movement. Therefore, information from the environ- ment is needed to perform adequately. Links between sensory effects of a movement and corresponding motor commands will be established while executing an action and, moreover, create a specific expertise. In other words, a more adequate image will be created.

A study of the cognitive representation of a swimming technique,

including their sensory effects and biomechanics, needs to use an estab-

lished technique, which in the present study is the flip-turn executed un-

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der different conditions (i.e. different swim suits). The general reasoning is as follows: According to the statements of companies advertising high tech full swim suits (which were not banned before 2010) the speed will increase and the feeling will be altered. This is supported by statements of elite swimmers like: "swimming downhill", "swim like a rocket", "You lie on top of the water; don't die in the last metres; you have no pain'' or

"swim as on a hover cushion".These statements show that biomechani- cal changes may not be effects simply due to physical enhancement of the swim suit properties, because they indicate the importance of senso- ry aspects. According to the hierarchical movement organization theory (Schack, 2004), differences of the motor outcome can be caused by dif- ferences of the cognitive representation. Flip turns are important part of every race and differences in the biomechanics of flip turns are expected depending on the swim suit type. Here we investigate to what extent these differences coincide with sensory changes. The question is whether sensory effects can influence the execution of motor programs initiated by mental representation in long term memory, or not.

The purpose of this study is to elucidate the influence of sensory ef- fects on the biomechanical outcome of the flip turn technique under two different conditions: wearing a regular or a full swim suit (covering the whole body surface and possessing slight floating properties).

METHODS

Elite swimmers (N=S: 4 female, 4 male, mean age 19.6 years), members of national or youth national team participating in approx. 10 work- nuts per week were informed about the test procedures and gave their consent to participate in this study. They were asked to bring their own regular and competitive high tech swim suits and instructed to execute their flip turns as usual.

The study consisted of 4 parts. First a kinematic analysis of 10 flip turns with subjects wearing both kinds of swim suits was conducted (a). Subsequently, they executed the Structure Dimension Analysis-Mo- torics procedure (SDA-M, Schack,2004) with biomechanical BACs (b).

Thirdly, they answered a questionnaire regarding their sensory impres- sions (c), and finally they executed the SDA-M procedure with sensory movement features (d).

The SDA-M procedure reveals mental representations of move- ments, basically consisting of three steps, and was introduced already in 2006 in swimming research by U ngerechts and Schack. First, the partic- ipants make similarity judgements regarding all BACs. Afterwards, the cognitive representation of the movement is illustrated via dendrograms as the result of a hierarchical unweighted pair-group average cluster analysis. At the end, all resulting cluster structures can be compared via an invariance measure.

During the similarity judgements participants make an implicit statement about their movement organization by making decisions based on their own mental representation. Basically there are two op- tions to study the mental representation, either taking biomechanically based BACs or offering sensory movement features (remembering that BACs are functionally closely related to the biomechanics as well as to sensory effects and stored together). The biomechanical BACs used were: fix hands, head on chest, initial butterfly kick, bending legs, feet hit wall, push-off, streamline position, gliding, rotate hip/legs, rotate stomach, and leg movement (BxB splitting procedure). These eleven keywords also represent the allocations used in the B x B approach.

The 23 sensory movement features were selected due to feel for own body (rushing of water, look at the pool bottom, estimate distance to the wall, pressure on stomach, pressure on the soles increases, vibration of muscles, vibration of skin, tension in neck muscles, keep equilibrium, leg extension, pressure on shanks, pressure on both sides of the legs, al- ternatively), feel for speed (keep speed, rotational speed increases, maxi- mum change of body speed, renewed speed increases, gliding velocity decreases) and reactions of the water (wave drag, drag effects start, drag effects release, lowest drag, pushing water mass, buoyancy). They formed the keywords for the BxF splitting procedure.

CHAPTER 5. EDUCATION, ADVICE AND BIOFEEDBACK

During the splitting procedure the participants judge whether the two presented BACs (respectively the presented BAC and the sensory movement feature) are related to each other, or not. Using a BxB ap- proach, eleven BACs and eleven biomechanical allocations are present- ed. Using a BxF approach the swimmers were asked to relate all of 23 sensory movement features to eleven established BACs. The decisions form the basis for the hierarchical unweighted pair-group average clus- ter analysis which results in individual dendrograms. A comparison of the dendrograms via an invariance measure revealed similarities in the functional equivalence of biomechanical and sensory based movement constraints.

RESULTS

Biomechanical items show substantial differences; four of six are signif- icantly different (e.g. Table 1). Consequently, in this test situation there is a trend towards an established difference of biomechanical items due to the influence of swim suits.

Table 1. Biomechanical parameters of the flip turn for both conditions.

Test item

speed into the wall (m/s) speed of rotation (

0

/s) speed push off (m/s) time ofleg extension (s) drag coefficient Time total turn

(s) (s)

Regular swim suit 1.68 (0.26) 291 (27.60)

2.48 (0.30) 0.286 (0.06) 2.85 (0.07) 2.98 (0.32)

Full swim suit 1.81 (0.25) 284 (37.50)

2.58 (0.33) 0.294 (0.06) 2.70 (0.08) 2.85 (0.25) The sensory questionnaire reveals the following trends regarding sub- stantial differences between the two test situations. In 15 of 23 cases the sensory movement features were judged to be different; three of 15 differences are statistically significant at the level of p<0.05 tested with paired t-test. These differences are considered reasonable evidence of the individual change in perception due to the influence of swim suits.

The following keywords were ranked "more strongly recognized" while wearing full swim suits: estimate distance to the wall, keep equilibrium, vibration of muscles, tension in neck muscles, leg extension, pressure on stomach region, pressure on the soles, maximum change of body speed, buoyancy.

The following keywords were ranked "less recognized" while wearing full swim suits: gliding speed, rotational speed increases, look to the pool bottom, wave drag, drag effects starts, keep speed

The following keywords were not considered to be relevant: rushing of water, vibration of skin, renewed speed increase, drag effects release, lowest drag, pressure on shanks, pushing water mass, pressure on both side oflegs, alternatively.

The study concerning the relation between the movement relevant BACs and biomechanical allocations, as well as the sensory movement features were done as grouped data, respectively, every group consist- ing of six swimmers.The mean group dendrogram of the BxB approach while wearing a regular swim suit differed significandy from the den- drogram while wearing a full swim suit.

The mean group dendrogram concerning the relation between .BACs and sensory movement features via the BxF approach. was done w1th t.he same swimmers. The dendrogram of the group wearmg a regular sw1m suit differs significandy from the dendrogram of the group wea:ing a full swim suit. Moreover the comparison of the mental representatiOn str~c­

tures (dendrograms) based on sensory movement ~ea~res and on.bw- mechanical allocations are clearly similar as shown m F1g. 1. and F1g. 2.

347

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BIOMECHANICS AND MEDICINE IN SWIMMING

XI

c.

4 2 1 s 11 1 10 a 9

Figure 1. Grouped dendrogram of the flip turn in full suits according to BxB; marked gray areas represent cluster structures; numbers on the right are (Euclidian distances); the lower the distahces between these BACs, the stronger the connection in the LTM. Keywords: 1 fix hands;

2 head on chest; 3 initial butterfly kick ;4 bending legs; 5 feet hit wall;

6 push-off; 7 streamline position; 8 gliding; 9 rotate hip/legs; 10 rotate stomach; llleg movement

- .

~

. -

9 10 l l 6 8 7 5 4 2 3 1

4.7 _4.5

4.2 4.1

3.9

Figure 2. Grouped dendrogram of the flip turn in full suits according to BxF. Keywords:_1 fix hands; 2 head on chest; 3 initial butterfly kick ;4 bending legs; 5 feet hit wall; 6 push-off; 7 streamline position; 8 gliding;

9 rotate hip/legs; 10 rotate stomach; 11leg movement DISCUSSION

This study is a first attempt to check experimentally via the cognitive representation of the flip turn technique how sensory effects influence the motor outcome under two different conditions: wearing a regular or a full swim suit. The different swim suits changed the representation of the sensory based effects, and thus influenced the postures of the flip- turn according to the conditions.

The particular mental representation was visualized by dendrograms (representing the cognitive representation) which give insight as to how Basic Action Concepts are related to each other. The dendrograms, when based on action allocations, are well structured and valid for experts ex- ecuting such a movement. The dendrograms, when based on sensory movement features, show similar patterns. A comparison of the group dendrograms using a full swim suit revealed that sensory based repre- sentations are closely related to the biomechanical structure of the flip turn. A cross over comparison showed that different swim suits changed the sensory effects and thus influences the postures of the flip-turn. This change was manifested in the mental representations. This change leads to the question whether there is one mental representation in the long- term-memory that needs to be modified for different conditions, or if there are different ones for the different conditions.

The experiments revealed that sensory effects are strongly related to

348

action keywords in the cognitive representation of a movement stored in LTM. This outcome is very promising for the work on technical aspects in swimming for elite swimmers. In striving for improvements related to the interaction of limb movement and water motion, the sensory move- ment features should be the training focus.

CONCLUSION

Any volitional or mentally controlled movement requires the encoding of the intended goal which principally acts as the trigger for subsequent cognitive processes establishing a mental model of the future on which mental control processes can depend. The transfer of the anticipated ac- tion into motor actions, executed at a mental representational level, is organized conceptually using cognitive compilation units, called BACs which finally serve to control actions effectively at lowest cognitive and energetic costs. Each BAC can be regarded as an invariant movement posture that is related to its sensory effects (Schack, 2004). All of the invariant movement postures need to be achieved to successfully per- form the movement. Suppose that, whether or not a movement position is reached is decided by comparing actual perceptions to certain target perceptions. As soon as one BAC is accomplished sensory control is used to initiate the transition of the body to the next BAC. So the whole movement is under perceptive control. The structure of the movement and its effects and subsequently reached goals are stored together in the long-term-memory as a part of the motor repertoire.

Movements performed consciously or subconsciously change the position of the body in space and time and evoke a change in the en- vironment. So the movement is initiated by the intention to evoke a certain change in the environment. Mainly subconsciously the needed movement is selected from the motor repertoire and adjusted to the situational influences. Thereby learned and automated movements can be accessed more easily.

Finally, after it has been shown that these keywords are of equivalent value, the research to find appropriate sensory based keywords for the various technical aspects in aquatic space is recommended.

REFERENCES

Bernstein, ( 196 7). Ihe co-ordination and regulation of movements. Oxford:

Pergamon Press.

Schack, T. (2004 ). The Cognitive Architecture of Complex Movement.

International journal of Sport and Exercise Psychology, 2 ( 4 ), 403-438.

Ungerechts, B. E. & Schack T, (2006). Mental representation of swim- ming strokes. In: J.P. Vilas-Boas, F. Alves, A. Marques (eds.), Bio- mechanics and Medicine in Swimming X. Portuguese journal of Sport Sciences Vol. 6,Suppl. 2, 346-348.

ACKNOWLEDGEMENTS

We thank the swimmers of the NZA for their participation, M. Truijens

I Amsterdam for his support and C. Schiitz I Bielefeld for technical

advice.

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