ENCOURAGING
IDEA
GENERATION
IN
PRACTICE:
ACTIVITY
CHARACTERIZATION
OF
ORGANIZATIONS
INNOVATING
WITH
EITHER LOW OR HIGH IMPACT
University of Groningen
J.G. Ritsema
ENCOURAGING IDEA GENERATION IN PRACTICE: ACTIVITY CHARACTERIZATION OF ORGANIZATIONS INNOVATING WITH EITHER LOW OR HIGH IMPACT
University of Groningen J.G. Ritsema August 2006 1st Supervisor: G. Gemser
2nd Supervisor: D. Jacobs
ACKNOWLEDGEMENTS
This research would not have been possible without the help and support of several people.
A thank you should go to Mrs. Boerema, without whose contacts I would still have been
trying to interest people in my research. Thank you for finding people that were interested
and for arranging three interviews. My gratitude also goes to Mr. Hennephof for offering his
support and time and not only arranging an interview with him, but also one with Mrs.
Admiraal, who I would also like to thank for her time. I would furthermore like to tank Mrs.
Keizer at A.S. Watson for her time and interesting conversation and Mr. Loof at
Pharmachemie for a short but most interesting discourse.
Last but not least, I would like to offer my thanks to Mrs. Gemser, who has assisted me with
finding my focus and seeing my research in a different light and from different perspectives
and Mr. Jacobs for being my second supervisor and for offering greater theoretical insight.
EXECUTIVE SUMMARY
Over the previous decade, the concept of innovation has become increasingly important. Due
to, for example, the fact that information has become widely available through the internet
and the increasing mobility of people through the use of mobile telephones and wireless
internet, markets have become more global. For organizations, this has resulted in a larger
variety of options, but also in a continuously changing environment in which innovation
plays a major role.
Although there is a large amount of theory available on the concept of innovation and the
innovation process, the individual phases of the process, and especially the idea generation
phase, are underexposed. Though attention is drawn to activities that can encourage idea
generation, this is only considered in the light of innovation in general, while there are
different gradations of innovation. In most theories on innovation, a distinction is made
between radical and incremental innovation and while this distinction is valuable for
understanding what innovation can encompass, this is not the only distinction that can be
made.
For this research, interviews were conducted with top managers at four organizations
operating in different industries. The organizations also differ in the industry in which they
are operating and the innovations they produce. The questionnaires used, contained
questions about five main activities that can be carried out to encourage idea generation.
Each organization has a different position on the incremental innovation continuum ranging
from low impact to high impact. The position of each organization on the continuum is
combined with the activities that, according to the top managers, are executed within each
organization.
The results show that it is difficult to form propositions based on the information available
for the organization positioned on the low impact side of the continuum, because of the
confidential nature of some of the organization’s operations. For the organizations positioned
on the upper high impact side of the continuum it is clear that these are characterized by the
activities ‘hire innovative people’ and ‘encourage cross-pollination of ideas’. It is,
furthermore, apparent that these organizations show a higher degree of activities carried out,
for the encouragement of idea generation. Moreover, both organizations on the upper right
side of the incremental innovation continuum showed the exact same ranking on the degree
of activities executed and the impact of innovation.
These results have led to the following propositions, namely:
Proposition 2:
Organizations operating on the radical side of the innovation continuum are in
a larger degree characterized by the activities ‘hire innovative people’ and
‘encourage cross-pollination of ideas’ with the object of encouraging idea
generation in comparison to organizations operating on the low impact side of
the incremental innovation continuum.
INDEX
INTRODUCTION
1
1
THEORETICAL FRAMEWORK
5
1.1 Introduction 5
1.2 The concept of Innovation 6
1.3 Idea Generation 13
1.4 Activities for encouraging idea generation 15
1.4.1 Rewards 18
1.4.2 A climate of innovation 21
1.4.3 Hire innovative people 22
1.4.4 Encourage cross-pollination of ideas 22
1.4.5 Support for innovators 24
2
METHODOLOGY
28
2.1 Introduction 28
2.2 Case selection 28
2.3 Data collection 30
2.4 Data analysis 31
2.5 Introduction of cases selected 32
2.5.1 Department of Social Affairs and Employment 32
2.5.2 CZ Group 33
2.5.3 Pharmachemie 35
2.5.4 A.S. Watson 36
3
ANALYSIS OF RESULTS
39
3.1 Introduction 39
3.2 Continuum low impact-high impact innovation 39
3.2.1 Department of Social Affairs and Employment 39
3.2.2 CZ Group 42
3.2.3 Pharmachemie 45
3.2.4 A.S. Watson 48
3.3 Analysis of activities carried out 50
3.3.1 Department of Social Affairs and Employment 51
3.3.2 CZ Group 53
3.3.3 Pharmachemie 55
3.3.4 A.S. Watson 57
3.4 Integrated overview of activity characteristics per organization on 60 the continuum of low impact-high impact incremental innovation
3.5 Integrated views of the variables 65
4
CONCLUSION
66
5
DISCUSSION AND IMPLICATIONS
70
REFERENCES
75
APPENDIX 1
Questionnaire
I
APPENDIX 2
Input for interviews
II
APPENDIX 3
Interview Department of Social Affairs and Employment
IV
APPENDIX 4
Interview A.S. Watson
VII
APPENDIX 5
Interview CZ Group
XII
INTRODUCTION
In an ever changing environment, which has become more global, due to, for example
increased mobility and information availability, organizations are continuously challenged to
produce goods and services that appeal to and create value for customers (Govindarajan &
Trimble, 2005: 60).
Organizations can outperform competitors by differentiating their products through
innovation (Tidd et al, 2005: xiii). The result of this can be, for example, an increase in market
share, profitability and/or growth. Although there are different degrees of innovation, which
can be considered at different levels, innovation can have positive effects on an organization.
It is namely through innovation, through the introduction of something new or an adapted
and improved version of something else, that organizations can distinguish themselves from
competitors (Shipton et al., 2005: 118).
There are numerous examples of how innovation has contributed to great performance at
different companies. The development, introduction and refinement of the iPod are a good
example of how innovation can contribute to organizational success. In only 5 years, Apple
has brought at least five new generations of the iPod to the market. And while the
underlying technology has not changed much, the design has and is foremost what appeals
to customers (Pandya & Shell, 2005: 111 a.f.).
Organizations are, according to Luecke (2003) even able to consciously encourage idea
generation.
While there are numerous theories on the different degrees of novelty concerning innovation,
this research will only explore incremental innovation in depth. While radical innovation is
often considered as involving the highest amount of risk on the technical, market,
organizational and resource level, occasional radical changes, over time, do ‘often not result
in cumulative gains in efficiency’ (Tidd et al., 2005: 14). It is incremental innovation that is
focused on continuous organizational improvement and competitiveness within current
markets or industries
1. Moreover, Morgan
2states that radical change often occurs through
incremental change. Cumulative incremental change can reduce the risk that is involved with
radical innovation and can result in the same impact as a radical innovation (Manimala et al.,
2005: 414). This implies that radical innovation often comes about through several
incremental innovations that push an organization in a certain direction. It is for these
reasons that this research focuses on incremental innovation.
While incremental innovation is often perceived as involving low impact, radical innovation
is considered to involve high impact for both the organization as the economy in general.
Moreover, radical innovation is regarded as involving the highest amount of risk on the
technological, market, organizational and research level, because the criterion for radical
innovation to be called as such is that it must be new to the world in the sense that it should
be breakthrough (Tidd et al., 2005: 12). In most research, the distinction between radical and
incremental innovation is merely discussed, while in some research more degrees of
innovation are touched upon in greater detail. Manimala et al. (2005: 413) emphasize that it is
1
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2
incorrect to assume that all incremental innovations are the same in regard to the impact they
have. It is for this reason that they have made a distinction between high impact and low
impact incremental innovation. High impact innovation is then perceived as involving the
greater gains in revenues, cost reductions, diffusion possibilities, extent of commercialization
and of course the novelty of the innovation. In this research, this distinction between low
impact and high impact innovation is pursued.
The goal of this research is finding out which activities for the encouragement of idea
generation are characteristic for organizations that produce either low or high impact
incremental innovation with the objective of creating more value for customers and greater
wealth for the company. The aim of this is to eventually form propositions on how
organizations that innovate incrementally can manage the idea generation phase in the
innovation process by conducting specific activities that contribute to the generation of ideas.
Furthermore, this research aims to identify the activities that specifically benefit high impact
incremental innovation. High impact incremental innovation is favoured over low impact
incremental innovation because it is more novel and results in greater organizational gains
than low impact incremental innovation, either through high increases of revenues, greater
cost reductions, greater possibilities for diffusion (within and/or outside the organization) or
a greater extent of commercialization
.
In short, this research links the theory on incremental innovation to the theory on idea
generation. It is the object to form a synthesis from two theses. This synthesis will be the
result of not only the already available literature, but also form case study research at four
different organizations, operating in different industries.
The research question reads as follows:
Which activities for encouraging idea generation are characteristic for organizations operating on the
continuum of low impact and high impact incremental innovation and which activities are best carried
out to benefit high impact incremental innovation?
For this research, interviews were conducted at four divergent organizations, all operating in
a different industry and producing different innovations, which also varied in their degree of
impact. This to obtain varying views on which activities actually encourage idea generation
in organizations producing either low impact or high impact incremental innovations and
which activities contribute to high impact incremental innovation.
1
THEORETICAL FRAMEWORK
1.1
Introduction
Over the past years the issue of innovation has become increasingly important. Companies
are becoming more and more aware of the fact that the source of their competitive advantage
is changing. While competitive advantage nowadays originates from the utilization of new
technologies, new production methods and globalization, it traditionally only depended on
economies of scale and production efficiency (Mumford & Lieuanan, 2003: 385). All of this is
aimed at surviving. And the best way to survive in a continuously changing environment is
to adapt to these changes and even better, to signal these changes in advance and anticipate
on them even before the majority of the industry takes them on.
Van der Heijden (1996) emphasizes that companies must regularly update on which forces
are behind current and future success. In other words, they must be constantly aware of what
creates value for stakeholders either now or in the future. When a company introduces a
value creating new or improved product or service to a current or new market, this can result
in a competitive advantage when other companies do not simultaneously introduce
something similar in that market (Barney, 1991).
It appears that it is very difficult to guarantee an organization’s competitive advantage. It is
either not possible to obtain a patent or competitors find ways to work around the
intellectual property rights, by developing a slightly different product or design. At some
point in time, competitors will find ways to imitate innovations of other organizations (Van
der Heijden, 1996: 65). This implies that most organizations need to change continuously in
order to be able to hold on to customers and their market share, by, for example, extending
the life cycle of a product by developing new features that create value. In addition, it is also
possible to develop a new product and there is always the possibility of making
organizational processes more efficient to reduce costs.
This research focuses on organizations developing new or adapted/improved products,
service and/or processes. These organizations are innovating in an incremental way, yet in
different degrees. In the following, the concept of (incremental) innovation is explored
further as well as the concept of idea generation, the first phase in the innovation process.
1.2
The concept of Innovation
This case clarifies that the underlying paradigm of the computer market changed drastically.
It was now possible for people to buy and set up a personal computer at home.
Consequently, organizations that are able to follow the trend of shifting consumer demands
and paradigms might be able to hold on to their strategic position and maybe even to their
strategic advantage.
Although it is now clear that innovation can apply to more than only products and services,
the question of what innovation precisely is, has not fully been addressed yet. According to
Wijnberg (2004: 7) innovation differs from invention in the sense that inventions do not
necessarily lead to an introduction in a market. An invention can only become an innovation
when an idea is developed further and is actually introduced in a market. Invention and
innovation can thus be considered as being complementary. The fact that an innovation is
something new which is introduced in a market, makes it possible for the relevant selectors,
for example the target group of a new product, to determine the value of that particular
innovation.
This value determination makes it possible for the relevant selectors to actually attribute
value to a certain innovation. This may lead to an economic success; nevertheless, this does
not necessarily have to be the case. Wijnberg (2004: 7) phrases his definition of innovation as
such that commercial success is not a defining characteristic for something to be termed an
innovation. This means that something can still be considered an innovation even when it is
not successful from a commercial point of view. It is hard to imagine though that
organizations bring innovations that are forecasted to fail, to the market.
about positive change. This can mean an increase in the relative net profit of an organization
or a growth in market share. It can also signify an improvement in internal processes, which
leads to more efficiency or a higher motivation of personnel.
The difference between the statements presented by Wijnberg and Dess et al. is that,
according to the latter, for an innovation to be accepted as such it should be commercially
viable, which means that an innovation must bring about positive change for an
organization. Wijnberg, however, states that something constitutes an innovation when the
value of it can be determined by the relevant selectors. We can assume that an organization
will only bring something new to a market (either external or internal) when it is perceived
as being able to gain positive results. But for something new that has been introduced to a
market it does not mean that it will not receive the hallmark of innovation when it turns out
to be something but a positive result. In this research the line of thinking of Wijnberg will be
followed, which means that an innovation does not have to be successful in order to be called
as such.
But what defines ‘something new’? And what is the level of analysis? According to March
(2001: 71) there is a difference between exploration and exploitation. It is stated that
exploration is about investigating and discovering new possibilities and experimenting with
these possibilities, what might result in innovations. Exploitation is about refinement and
efficiency.
exploration and falling under the header of the discontinuous state. In the steady state,
organizations must manage innovation as ‘doing what they do better’. This is a form of
refinement and can thus be defined as exploitation and incremental innovation. Burgelman
et al. (1988) also view incremental innovations as involving adapting, refining and enhancing
existing goods or services and production or delivery systems. Radical innovation is in the
view of Burgelman et al. (1988) a totally new concept, a new product or service or a new
production or delivery system that is new to the world.
In this research only incremental innovation is taken into account. In the Introduction this
particular form of innovation was already addressed, albeit briefly. In most literature about
innovation a difference is simply made between radical and incremental innovation.
Sometimes an extra novelty level, like substantial innovation is included. This form of
innovation is defined as an innovation that provides more opportunities for added value for
an organization because it explores new business opportunities that might lead an industry
3.
In other literature, the concepts of incremental and radical innovation are reflected on in
more depth, like in the article from Manimala et al. (2005: 413). In this article incremental
innovations are not categorized in a uniform way. Incremental innovations are said to have
different degrees of impact ranging from low to high. Just as Morgan, Manimala et al. (2005:
414) state that incremental innovations can result in further innovation. The article also
assumes that through the accumulation of different incremental innovations a creative and
innovative culture can develop, which might, in the end, lead to radical innovation.
In this research incremental innovation is defined as a form of continuous improvements in
products, services and processes with the object of survival. Incremental innovation is also
3
perceived to include relatively low risks in the technical, organizational, market and resource
level
4.
The research of Manimala et al. is focused on assessing the impact of incremental innovations
by classifying the innovations on elements as the novelty of an idea, costs saved, revenues
generated and the extent of commercialization and diffusion in the market. These elements
are used to categorize organizations developing either low impact incremental innovation or
high impact incremental innovation. The research was conducted in the developing economy
of India.
High impact incremental innovation is assumed to be based on ideas that are more novel,
higher revenues generated and more costs being saved. These innovations also led to higher
diffusion within and outside the organization and are characterized by having a higher
extent of commercialization (Manimala et al., 2005: 413) in comparison to low impact
innovation. In this research, low impact incremental innovation is regarded as being
especially apparent on the level of the organization. This implies that these innovations are
implemented on the level of the organization and that the diffusion of these innovations
takes place on the organizational level. The term high impact incremental innovation applies
to innovations that are diffused in wider area, like for example the industry.
High impact incremental innovation is different from radical innovation in the sense that a
radical innovation often results from new insights in technology, which turn an industry
upside down. These innovations are the result of long explorative efforts in R&D and bring
about revolutionary change in the world
5. High impact incremental innovation does also
4
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5
bring about change, but less revolutionary and not on a world level. Moreover, high impact
incremental innovations involve changes in current technology. Incremental innovations are
more driven by customers and the high impact form of this type of innovation is especially
driven by customers (Manimala et al., 2005: 414).
In this research, the line of thinking of Manimala et al. will be followed. However, this
research will only focus on the idea generation phase, whereas the article of Manimala et al.
is focused on the innovation process in general. Furthermore, the research of Manimala et al.
was conducted in India, while this research is conducted in the Netherlands.
To conclude, the term innovation applies to the introduction of something new, either an
incremental or a radical improvement, with the object of creating value for the relevant
selectors, that is introduced to a market in order for relevant selectors to be able to determine
the value of it (Wijnberg, 2004: 7). Furthermore, by turning good ideas into innovation and
putting this innovation to practice, organizations have the object to not only create value for
customers, but also to create greater wealth for the organization itself
6. For this research
innovation is defined as the implementation of something new in a market (either a real
market or the organization), in order for the relevant selectors to determine the value of the
innovation, with the object of creating value for customers and greater wealth for the
organization.
In this research, the focus will primarily be on innovations that are ‘new’ to the organization.
Flikkema et al. (2003: 69) state that research has shown that it is perceived by managers that a
distinct condition for innovations is, that it must be ‘new for the organization’. The authors
also state that innovations, which are either new for an industry or for the world, are sparse.
6
This implies that most innovations are a result of (a new combination of) ideas, products,
services or improvements that build on already existing principles. Manimala et al. (2005:
415) also characterize innovation as occurring on the organizational level. An innovation is
first and foremost perceived as being new (either really new or an improvement of
something that already exists) on the level of the organization by the people involved in
developing this innovation. It is after the innovation has been brought to the market that it
becomes clear whether or not the innovation is also new for the industry or the world.
However, not all innovations are brought to a ‘real’ market. Some innovations are process
oriented and can result in products and services being brought to the market at lower costs
or higher speed. It is for this reason that it is difficult to only look at the industry or world
level, while innovation can also have a huge impact on the organization’s wealth.
In theory it seems easy to analyze when and how organizations must innovate. Moreover,
even when organizations have decided that changes are needed, it will not always lead to
these changes in practice, because managers are sometimes unable to ensure that creative
ideas are generated, evaluated on their potential success and worked out into an actual
‘product’.
1.3
Idea Generation
Different authors all have different views on the process of innovation. Luecke (2003) offers a
simple representation of the innovation process, while Smith (2006:107) offers a more
extensive model. The difference between the two models is that Smith includes production
engineering and pilot testing after the development stage and ends with a market launch.
Smith does not take an opportunity recognition phase into account and states that the
commercialization of the innovation already starts after the development phase, whilst
engineering and testing are conducted.
Luecke offers a more simplified model and takes opportunity recognition and idea
evaluation into account. In Luecke’s model, the commercialization takes place after the
development phase. However, although the models are different in their magnitude and
extensiveness, both start with a phase in which ideas are generated. This idea generation
phase is the focus of this research and will be discussed further in the following.
Smith (2006: 106) and Luecke (2003) show that the first step in the innovation process is
formed by idea generation. Ideas can arise from intensive research and from individuals. An
idea in itself is not an innovation. However, it is possible for an idea to develop into one.
Without an idea generation phase there would never be an innovation and as stated before,
an organization that is not able to innovate will have trouble adapting to a continuously
changing environment. The generation of ideas, therefore, is vitally important for an
innovation to even occur.
and resources in order to dedicate a creative contribution to the organization as a whole and
to ‘improve the quality of creative problem solving’ (McAdam, 2004: 701). This last statement
implies that idea generation is more than just offering some ideas. Although the idea
generation phase does not include idea evaluation, it does include a first screening with the
objective of making ideas more concrete (McAdam, 2004: 702).
Ideas are generated by insight (Smith, 2006: 108). Ideas arise in all sorts of ways. Smith (2006:
88) outlines different sources of innovation. Sources that provide the organization with new
ideas, that in turn, if deemed viable, can be developed into an innovation. For example,
individuals, corporate undertakings, users, outsiders and process needs can, according to
Smith, be sources of ideas. An example of ideas generated by users is provided by Schrage
(2004). In this case, the users were readers of the Dilbert cartoon. The cartoonist attached his
e-mail address to the strip. The result was a continuous flow of ideas for the cartoon,
provided by readers.
Luecke (2003: 28) also draws attention to the sources of innovation. In contrast with Smith,
Luecke is more specific in his sources. While Smith uses individuals and corporate
undertakings as sources of innovation, Luecke (2003: 34) states that new knowledge, lead
users and invention factories, development units that generate and develop innovative ideas,
can be sources of innovation. Invention factories can operate on the corporate level but also
at the level of business units. Luecke (2003: 38) also states that there is something as open
market innovation, ideas that can be acquired or sold in the open market.
organization. The life cycle perspective on products, as offered by Porter, shows that
products have a limited span of life, because of ‘the increased pace and complexity of global
business competition’ and it is thus vital that organizations innovate (Halbesleben et al, 2003,
433).
For innovation to occur it is necessary that ideas are generated. And because innovation has
become such an important function of organizations, management has, according to Luecke
(2003: 40), the responsibility to encourage the generation of ideas. But what exactly can
organizations do to stimulate the generation of ideas?
1.4
Activities for encouraging idea generation
Previously, the question what organizations can do to stimulate idea generation has been
addressed. In the following the activities the organization can undertake in order to stimulate
the generation of ideas will be presented and discussed. There are numerous books and
articles that draw attention to how organizations can enhance employees’ creativity. In the
article of Flynn et al. (2003: 421) creativity is said to be dependent on education, skills,
imagination and working environment. These factors determine whether or not employees
will provide the organization in general with logical and imaginative ideas. Creativity is in
this article a synonym for ‘the birth of initial ideas’ (Flynn et al., 2003: 424). This is also
recognized by Lawson & Samson (2001: 392), who state that ‘creativity may be viewed as the
process of generating ideas’.
for creativity (Flynn et al, 2003: 424). These factors are a culture that is creative, an effective
communication system and support from top management. A creative culture has an
outward focus and is flexible towards new ideas. An effective communication system
ensures that everyone in the organization is briefed about the organization’s vision an goals.
This system can also ensure that people feel empowered. If top management supports
creative behaviour, people in the organization might feel more inclined to share creative
thoughts.
In the articles about unleashing creativity in organizations, the most attention is drawn to
creating a creative climate in which employees feel empowered to take responsibility for
innovation. This taking responsibility can result in ideas for improvements in current
systems, but it can also result in ideas for new products, services or processes. According to
Flynn et al. (2003: 424), an organizational structure that facilitates teamwork and in which a
positive attitude towards creative thinking prevails, stimulates employees to be creative.
Lawson & Samson (2001) also identify several factors that can encourage idea generation
within organizations. This after extensive literary review and a case study at Cisco Systems,
with the object of finding out what makes an organization innovative (Lawson & Samson
2001: 377). The authors state that organizations, and especially leadership, should provide
employees with a clear direction. Organizations should provide clarity about the
organization’s vision and goals.
The authors also emphasize that an organization can obtain important information from
observing competitors and customers. An organization must try to understand these.
Learning from a competitor can result in an organization applying its strengths against a
weakness of a competitor. An example of learning from customers is understanding which
problems customers have with a particular ‘product’ and transforming this understanding in
actions to improve this particular product (Lawson & Samson, 2001: 392).
Finally, Lawson & Samson (2001: 393) also sum up the factors systems and culture. They
state that rewards are a very powerful motivator of innovative activity. Angle (1989) found
that individual rewards stimulate idea generation for radical innovation. Rewards given to
teams are a stimulator of idea generation for incremental innovation. Organizational cultures
should tolerate ambiguity and should empower employees. Moreover, they should
encourage communication and collaboration.
While Flynn et al. (2003) and Lawson & Samson (2001) are quite extensive in the factors and
initiatives that can stimulate idea generation, the most extensive, in his explanation of
activities that can be executed to stimulate idea generation, is Luecke (2003: 40). Although
Lawson & Samson (2001: 380) recognize an organization’s imperative to innovate, because of
increased efficiency and quality needs, consumer responsiveness and speed, the authors do
not dare to make management responsible for encouraging idea generation.
responsibility to encourage idea generation, in order for organizations to be able to respond
to the changes in an organization’s environment.
When looking at all the factors/activities, offered by Flynn et al., Lawson & Samson and
Luecke, they are almost similar. The distinction between them is their extensiveness. Luecke
(2003) is more thorough in his description and examples. Therefore, the activities that
management can undertake to stimulate idea generation as proposed by Luecke will be used
as a guiding line for this research. However, this does not mean that the activities and
assumptions made by the other authors will not be used to clarify things.
Luecke (2003: 40) sums up five tools that can stimulate idea generation. These are rewards, a
climate of innovation, hiring innovative people, encouraging cross-pollination of ideas and
providing support for innovators. In the following all five will be discussed.
1.4.1 Rewards
Luecke (2003: 40) states that is possible for organizations to reward those who
generate ideas in different ways. First and foremost there is a monetary or
promotional reward. Although it is stated that these rewards ensure that employees
do not feel taken advantage of, they do not drive the free thinking of employees.
Freedom is a reward that drives free thinking. An example is the freedom to explore
the wishes of lead users and customers. Another example is the freedom to explore
and pursue ideas (Flynn et al., 2003: 424). An alternative reward is access to greater
resources.
incremental innovation (Angle, 1989). Hellström & Hellström (2002: 110) have
conducted a research with 34 members of a large Swedish telecom company. These
people were all central to the creative and innovation process of the organization. In
depth interviews were carried out to find out how stimulation of new ideas comes
about and which paths these ideas travel within the organization (2002: 107). The
results of that research show that employees feel stimulated to be creative through
recognition. These employees also indicated that some ideas might lead to new ideas,
while the original ideas not always result in an actual innovation. And although these
ideas only lead to new ones, the employees of this particular Swedish company felt
that they should also be rewarded for these initial ideas.
Both articles discussed state that monetary rewards are not highly valued.
Recognition is the most important for employees. This is also stated by Boeddrich,
who carried out research on how German and European organizations manage ideas
and decision-making. The author also differentiated between general requirements
and organization-specific requirements these organizations should meet in order to
be able to structure idea generation and idea evaluation (2004: 274). For his research,
Boeddrich made use of questionnaires that were focused on daily behaviour in the
workplace. The questions were based on different archetypes, in this case
introversion/extraversion and creative/linear analytical thinking (2004: 284). The
results show that general financial rewards are not valued highly, only exclusive
individual rewards for good ideas show the employees, who have provided the
organization with these ideas, that they are valuable for the organization (2004: 278).
incremental innovation. Luecke (2003: 40) states that monetary rewards and
promotion do not always lead to creative behaviour. Rewards that encompass greater
freedom and autonomy are the drivers of free thinking and creative behaviour.
The above implies that recognition is regarded as being important in the stimulation
of idea generation. If an idea is not taken seriously by a manager, an employee will
most likely not provide the company with new ideas, because he does not feel
motivated to do so (Boeddrich, 2004: 276). From the findings of Boeddrich, it might
also be expected that organizations that innovate incrementally will probably be
characterized by financial rewards offered to teams.
However, Boeddrich does categorize all incremental innovations in a uniform way,
while Manimala et al. make a distinction between low impact and high impact
incremental innovation. To be more specific in the expectation of the results this
research will generate, this distinction must be taken into account. It was found by
Manimala et al. (2005: 415) that a team approach facilitates high impact incremental
innovation. Most innovations in the low impact group were a result of ideas
generated by a single individual. In the research of Manimala et al. (2005: 417) it
becomes clear that a team approach increases the difficulty of attributing recognition
to the real contributors to a high impact innovation. This implies that although
organizations should encourage idea generation in teams, these organizations should
also pay extra attention to the recognition of the employees in a particular team who
contributed most to impact of the innovation.
were intangible, like acceptance by peers, were associated with high impact
incremental innovation.
1.4.2 A climate of innovation
According to Luecke (2003: 41), innovative organizations are characterized by a
management that sends a clear message that the company’s well-being is more
important than an individual’s well-being. Employees in these organizations are not
afraid to suggest new things and people are conscious about the fact that the current
success of the organization may not last. A creative climate in an organization is also
brought about when employees are outward looking. In addition, this is
acknowledged by Lawson & Samson (2001:392), who emphasize that organizations
must try to learn from customers and competitors.
It is expected that in organizations that innovate incrementally with low impact the
activities for creating a creative climate for innovation are less pronounced. Low
impact innovation was earlier characterized as involving less diffusion and most
apparent in one particular aspect of the organization. Being outward looking can
result in a better comprehension of consumers’ needs. In turn, this might lead to new
ideas for product or service improvements. For low impact incremental innovation a
high diffusion of the innovation is not necessary. For high impact innovation the
adoption of an incremental innovation is more important and for an innovation to
achieve high adoption a greater amount of diffusion is necessary.
or a distinct increase in revenues. Organizations that set goals that cost reductions
and/or a revenue increase are vitally important for the organization to survive,
explicitly communicate that the organization’s current success may not last. This can
act as a stimulus for employees. Communicating that if the organization benefits and
employee will benefit might increase an employee’s motivation to contribute to
improving products, services and/or processes by offering ideas.
1.4.3 Hire innovative people
Organizations can choose to hire people that are an expert in a particular field in
order to gain more knowledge about this field, to, in turn, get a different view on the
current situation of an organization or a certain part of this organization.
Characteristics of innovative people are that they enjoy doing innovative work and
that they are mostly contributing individually. These innovative people often have
the ability to think outside the rules.
From Manimala et al. (2005: 415) it becomes clear that team action is of greater
consequence in achieving high impact incremental innovation than individual action.
This implies that hiring innovative people, who contribute individually, may not
result in high impact innovation. Therefore, it is expected that organizations that
innovate with high impact might not hire innovative people with the purpose of
letting these people contribute individually. It is likely that innovative people are
hired to contribute in teams.
1.4.4 Encourage cross-pollination of ideas
that ideas and/or knowledge become isolated. Encouraging cross-pollination within
organizations is possible through periodically reassigning specialists to different
work. Organizations can also set up an intra company knowledge system. In this
system, knowledge can be captured and shared. Moreover, it ensures that knowledge
is accessible for everyone in the organization.
An example of the above is the situation at Wella AG. In the late nineties, this
company developed a database for ideas and projects. The employee who has come
up with an idea can put it in the database and specify which team, within the
company, should examine it further. Other people within the organization can also
offer input, which makes the process more interactive. The database offers structure
to the whole innovation process and its effect is that employees feel more motivated
to generate ideas (Boeddrich, 2004: 278).
Cross-pollination of ideas can also occur by encouraging employees to look beyond
the boundaries of the organization. Employees can visit customer sites occasionally,
with the object of finding out what the effect of an organization’s product, service or
policy is. Organizations can also stimulate employees to participate in professional
workshops or conferences. This can help in obtaining information about trends or
competitors and this might result in an intra company policy to change.
organizations that follow the path of high impact incremental innovation, because
this degree of incremental innovation is perceived to benefit from team action.
Periodically reassigning people to other positions in an organization is expected to be
a characteristic of low impact incremental innovation. The different viewpoints
gained and offered in a different department or level in the organization can lead to
changes within this department or on this organizational level. These changes are
perceived to be low-impact because they do only bring about changes in a certain
department or organizational level. Manimala et al. (2005: 419) found that low impact
innovations consist of management innovations and innovations in non-core areas,
like marketing and sales.
1.4.5 Support for innovators
Hellström & Hellström (2002, 108) in addition pose, just as Luecke (2003: 44) does,
that for ideas to be generated, and have a chance in the organization, it is important
that calculated risk-taking and experimenting are stimulated.
This is acknowledged by Manimala et al. (2005: 421), who state that risk taking is a
characteristic of organizations that try to ‘produce’ high impact incremental
innovations. It is therefore expected that the results of this research will show that a
higher degree of risk taking encourages idea generation for high impact incremental
innovation. Organizations that ‘produce’ low impact incremental innovation are
likely to be characterized by risk adversity and fear of failure.
In this chapter, the concepts (incremental) innovation and idea generation were explored.
Incremental innovation was characterized as involving relatively low risk on the technical,
organizational, market and resource level. Incremental innovation was assumed to generate
greater wealth for the organization itself and create greater value for the relevant selectors.
When seen in the context of a continuous process, these innovations are also considered to
set the path towards radical innovation.
For this research incremental innovation and idea generation are assumed to be related. A
strategy and structure, in which idea generation is encouraged, by carrying out several
specific identified activities, should contribute to incremental innovation. In this research a
difference is made between incremental innovation with a low impact and incremental
innovation that has a high impact. The aim of this research is twofold. First, to find out which
activities, for encouraging idea generation, are more characteristic for organizations with low
impact incremental innovations and organizations with high impact innovations. And
second, to form propositions on which activities, that encourage idea generation,
organizations should carry out to produce high impact incremental innovations.
Low impact incremental innovation
High impact incremental innovation
Rewards
pay/promotions individual team
access to greater resources +
Creating creative climate
nagging sense that current success may not last +
employees are outward looking +
it is clear that company is most important +
Hire innovative people, that are
are expert in one or more fields + +
enjoy doing innovative work + +
usually contribute individually +
find new ways of doing and seeing things + +
Encourage cross-pollination of ideas
periodically reassign specialists to different work + send people to professional conferences + set up an intra company knowledge management system +
Provide support
think outside the rules +
intelligent risk taking +
ability to accept failure +