H
EALTHY
F
OOD AT
F
OOTBALL
C
LUBS
The Influence of Promotion Posters on Healthy
Food Choice among Children
Floor Zanderink
S1960075
University of Groningen
1.
Introduction & Research Questions
2.
Theoretical Background, Hypotheses & Conceptual Model
3.Methodology
4.
Results
5.
Implications
6.
Limitations & Future Research
I
NTRODUCTION
→
Growing concern for childhood obesity
→ Netherlands: 13.6% of children between 4 and 17 overweight (CBS 2016) → Choices children make today, determines the diet of tomorrow’s adults → Food industry identified as one of the main contributors (Elliott 2007)
→
Marketing to Children
→ Only 6% of commercials aimed at children promotes a healthy lifestyle (Consumentenbond 2011)
→ Funny shapes, bright colors ‘the amusement part of food’ → What about promoting healthier food options?
→ This paper: Fun elements & Celebrity endorser
→
Field study & Survey at a sports canteen in
Groningen
R
ESEARCH
Q
UESTIONS
How can sport canteens stimulate healthy food choice among children?
→
Does including fun elements and/or a celebrity endorser on a poster
promoting a healthier food option lead to increases in preferences for this
healthier food option?
→
Does age moderates the effect between fun elements and preferences?
T
HEORETICAL
B
ACKGROUND
→
Fun Food
→ Funny fonts, cartoon characters, fun slogans, bright colors (Elliot 2007)
→
Promotion of healthy products
→ Previous research limited
→ Pires and Agante (2011): influence of ‘fun packaging’ on children’s healthy
purchase decisions
→ Willingness to buy and willingness to consume both increased in comparison to
T
HEORETICAL
B
ACKGROUND
→
Age
→ Young children tend to rely more on simple cues and heuristics
→ Teenagers become more sceptical and rely more on arguments and information given
→ H2: The age of children weakens the positive relationship between fun
T
HEORETICAL
B
ACKGROUND
→
Celebrity Endorsement
→ Can lead to increases in e.g. brand awareness, purchase intention, profit and
sales (Elberse and Verleun 2012; Erdogan 1999; Hung, Chan and Tse 2011; Kaikati 1987)
→ Dix, Phau and Pougnet (2010): athlete role models influence purchase behavior and behavioral intentions of students in Australia
→ Same results found for e.g. young Brazilian consumers (Grohmann, Battistella
T
HEORETICAL
B
ACKGROUND
→
Winning a Football Game
→ Children who win a football game, experience more positive emotions (Eaton and Banks 2009) and emotions can change food choice (Gibson 2006)
→ Positive emotions can result in increases in unhealthy food intake, but also in
decreases in unhealthy food intake (Macht 2008; Rotenberg and Flood 1999)
→ Individuals who are in a positive mood are more easily persuaded by an
M
ETHODOLOGY
→
Research method
→ Field Experiment: S.V. Lycurgus
→ Study Design: Four conditions → Survey Design
→
Variables
→ IV: the four treatment conditions → DV: the option children choose
→ Moderators: age & winning a football game → Control: gender
→
Plan of analysis
M
ETHODOLOGY
→
Research method
→ Field Experiment: S.V. Lycurgus
→ Study Design: Four conditions → Survey Design
→
Variables
→ IV: the four treatment conditions → DV: the option children choose
→ Moderators: age & winning a football game → Control: gender
→
Plan of analysis
S
AMPLE
& R
ESULTS
→ 7 to 14-year-old children
→ Final sample: 126 respondents
→ Interaction term fun x age is residual-centered to overcome multicollinearity problem
→ Age has a negative influence on healthy food choice: Younger children have a higher
preference for the healthier option than older children
→ If age is increasing, fun marketing becomes less effective: H2 partly accepted
→ A celebrity endorser on a promotion poster of a healthy food option significantly
increases the preferences for the healthy option: H3 accepted
→ Winning a football game significantly increases the percentage of children who choose
the unhealthy option: H5a accepted
M
ANAGERIAL
& T
HEORETICAL
I
MPLICATIONS
→
Managerial implications
→ Start using promotion posters with various sports celebrities
→ Using fun elements should be taken with care → Packaging
→ Make parents aware
→ Stimulate ‘winners’ with e.g. slogans
→
Theoretical implications
→ Effective method found to increase healthy consumption behaviour of children in
L
IMITATIONS AND
F
UTURE
R
ESEARCH
→
Limitations
→ Relatively small sample size
→ Influence of parents
→ Products were received for free
→ Only one football canteen was tested
→
Future Research
→ Other experimental settings → Longer time periods
→ Younger children