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Crossfade:  Observing  Transitions  from  Broadcasting  to  an  

Algorithmic  “Hot  Clock”  

Analysis  of  Spotify’s  Content  Curation  Algorithms  

 

Master  Thesis   University  of  Amsterdam   Graduate  School  of  Humanities   Media  Studies:  New  Media  and  Digital  Culture                

Author:  Oskar  Štrajn   Student  Number:  10849912   E-­‐mail:  oskar.strajn@gmail.com    

Supervisor:  Anne  Helmond,  MA   Second  Reader:  David  Nieborg,  PhD   Amsterdam,  26  June  2015  

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ABSTRACT  

In   a   society   in   which   digital   technology   is   highly   embedded   in   the   everyday   life,   the   processes  of  automated  information  forwarding  represent  a  significant  form  of  authority.  By   observing  the  current  models  of  content  forwarding  that  employ  algorithms,  we  can  identify   that  these  systems  are  imitating  structures  already  used  by  the  traditional  broadcast  media.   In  this  thesis,  with  the  help  of  Spotify’s  algorithms  as  a  case  study,  I  present  a  comparison  of   algorithms   with   the   traditional   FM   radio   “hot   clock”;   a   schema   indicating   when   particular   music  selections  are  to  be  aired.  Furthermore,  similar  to  when  broadcast  media  profoundly   influenced  popular  culture  and  everyday  habits  in  the  pre-­‐internet,  software  on  influences   contemporary  culture;  the  latter  phenomenon  shall  be  observed  in  this  thesis.  

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ACKNOWLEDGEMENTS:  

I  would  like  express  my  deepest  gratitude   to   everyone   who   encouraged,   supported   and   assisted   me   to   writing   this   thesis.   I   would   also   like   to   extend   special   thanks   to   my   supervisor   Anne   Helmond   for   guiding   and   advising   me   on   how   to   express  my  thoughts.  

Mojca  and  Zmago  Štrajn   Blaž  Blokar  

Gabi  Rolih   Klemen  Šali   Aleks  Jakulin,  PhD  

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T

ABLE  

O

F  

C

ONTENTS

 

1.

 

INTRODUCTION   6

 

1.1.

 

CLOUD  MUSIC  SERVICES   7

 

1.2.

 

BRIEF  HISTORY   10

 

1.3.

 

DIGITAL  MUSIC  UBIQUITY   11

 

1.4.

 

MUSIC  STREAMING  PLATFORMS  ARE  SOFTWARE   12

 

1.5.

 

SOFTWARE  AND  ALGORITHMS   13

 

1.6.

 

RESEARCH  QUESTION   16

 

1.7.

 

OVERVIEW   16

 

2.

 

LOOKING  INTO  THE  SOFTWARE   18

 

2.1.

 

THE  ERA  OF  ALGORITHMS   18

 

2.2.

 

RECOMMENDATION  ALGORITHMS  OF  STREAMING  MUSIC  SERVICES   21

 

2.3.

 

SPOTIFY’S  RECOMMENDATION  ALGORITHMS   22

 

2.3.1.

 

PERSONALIZATION  ALGORITHM   23

 

2.3.2.

 

CONTEXT  ALGORITHM   27

 

3.

 

METHODOLOGY   31

 

3.1.

 

INTERFACE  ANALYSIS   31

 

3.2.

 

ALGORITHM  ANALYSIS   33

 

3.3.

 

LIMITATIONS   38

 

4.

 

CONTEXT  AND  CURATION   39

 

4.1.

 

FRONT-­‐END  INTERFACE  ANALYSIS   39

 

4.1.1.

 

FEATURED  PLAYLISTS  ANALYSIS   42

 

4.1.2.

 

ANALYSIS  SPONSORED  CONTENT  ALGORITHMS   45

 

4.1.3.

 

INTRODUCING  SPOTIFY  RUNNING   47

 

4.2.

 

BACK-­‐END  API  DATA  ANALYSIS  AND  CONTEXT-­‐CURATED  RECOMMENDER   48

 

4.2.1.

 

ADVANCED  CONTEXT-­‐CURATED  RECOMMENDER   53

 

5.

 

THE  PAST  IS  THE  FUTURE   55

 

5.1.

 

THE  CURATORS   55

 

5.2.

 

MEDIA  SOFTWARE  AND  TRADITIONAL  BROADCAST  STREAM   57

 

5.3.

 

MOVING  BEYOND  BROADCAST  MEDIA   59

 

6.

 

CONCLUSION   61

 

7.

 

BIBLIOGRAPHY   64

 

8.

 

APPENDIXES   69

 

8.1.

 

APPENDIX  1  -­‐  RESEARCH  SOFTWARE  CODE   69

 

8.2.

 

APPENDIX  2  -­‐  RESEARCH  SOFTWARE  FULL  DATASET   69

 

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TABLE  OF  FIGURES  

 

FIGURE  1  –  ALGORITHMS  DIAGRAM                 14   FIGURE  2  -­‐  SPOTIFY  DISCOVER  FUNCTIONALITY               24   FIGURE  3  –  FEATURED  PLAYLISTS  SECTION                 28   FIGURE  4  –PLAYLIST  CREATORS                   29   FIGURE  5  -­‐  CREATION  OF  RESEARCH  ACCOUNT               32   FIGURE  6  –  SCRAPING  ALGORITHM  SCHEME  BY  SANDVIG  AT.  AL.             33   FIGURE  7  -­‐  SPOTIFY  CONTEXT  TARGETING  FOR  BRANDS             34   FIGURE  8  -­‐  SPOTIFY  DEVELOPER  APPLICATION               35   FIGURE  9  -­‐  RESEARCH  SERVER  ROOT                 35   FIGURE  10  -­‐  VIRTUAL  PRIVATE  SERVER  (VPS)               36   FIGURE  11  -­‐  COLOR-­‐CODED  DATA  IN  EXCEL                 37   FIGURE  12  -­‐  MAINTENANCE  ANNOUNCEMENT               38   FIGURE  13  -­‐  SPOTIFY  OPENING  SCREEN                 40   FIGURE  14  -­‐  DISCOVER  WITHOUT  USER’S  LISTENING  HISTORY             41   FIGURE  15  -­‐  BROWSING  THROUGH  SIMILAR  ARTISTS               42   FIGURE  16  -­‐  SECTIONS  OF  FEATURED  PLAYLISTS               43   FIGURE  17  -­‐  FEATURED  PLAYLISTS  EDITORS                 44   FIGURE  18  -­‐  SPONSORED  PLAYLISTS  SUBJECTED  TO  CONTEXT  ALGORITHM           45   FIGURE  19  -­‐  USERNAME  CHANGE  WHILE  LOADING  PLAYLIST             46   FIGURE  20  -­‐  CHART  GRAPH  OF  PLAYLIST  GROUPS  WITHIN  THE  RESEARCH  WEEK         48   FIGURE  21  -­‐  EXCEL  COLOR  FILTER                 49   FIGURE  22  -­‐  PARTY  PLAYLISTS                   50   FIGURE  23  -­‐  GETTING  READY  AND  COMMUTE  PLAYLISTS             51   FIGURE  24  -­‐  OVERVIEW  OF  THE  DATA                 52   FIGURE  25  -­‐  CONTEXT  DATA  FROM  27TH  OF  APRIL               54   FIGURE  26  -­‐  ROAD  TRIP  PLAYLISTS                 58  

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1. I

NTRODUCTION

 

In  a  society  in  which  digital  technology  is  highly  embedded  in  everyday  life,  the  processes  of   automated  information  forwarding  representing  a  significant  form  of  authority.  By  observing   the  current  models  of  content  forwarding  that  employ  algorithms,  we  can  identify  that  these   systems   are   imitating   structures   already   used   by   the   traditional   broadcast   media.   In   this   thesis,   with   the   help   of   Spotify’s   algorithms   as   a   case   study,   I   present   a   comparison   of   algorithms   with   the   traditional   FM   radio   “hot   clock”;   a   schema   indicating   when   particular   music  selections  are  to  be  aired.  Furthermore,  similar  to  when  broadcast  media  profoundly   influenced  popular  culture  and  everyday  habits  in  the  pre-­‐internet,  software  on  influences   contemporary  culture;  the  latter  phenomenon  shall  be  observed  in  this  thesis.  

In  recent  years,  the  usage  of  cloud  music  services  has  rapidly  expanded,  promising  a   new   era   of   listening.   Like   physical   music   media,   digital   ones   have   also   experienced   an   evolution.  Here  the  discussion  is  not  only  about  the  development  of  new  file  types  (.mp1,   .mp2,   .mp3,   .flac,   etc.),   but   about   vast   music   databases   managed   by   a   music   streaming   platform.  When  I  am  referring  to  online  streaming  media  systems,  I  mean  those  that  offer   music  as  their  service.  In  particular,  I  am  looking  into  already  established  platforms,  the  aim   of  which  is  to  replace  direct  online  file  exchanges.  The  databases  that  offer  the  direct  access   to   content   are  called   “cloud   databases”.   As   all   digital   technology   is   moving   towards   cloud   computing,   music   listening   is   also   following   this   trend   (“European   Cloud   Computing   Strategy”).  The  first  music  streaming  platforms  that  started  to  offer  online  streaming  were   introduced   in   the   early   2000s,   although   they   only   recently   have   become   widely   used,   as   explained  in  his  reviews  of  a  music  cloud  service  (Haupt  132).  In  this  thesis,  I  also  refer  to  the   music  cloud  services  with  the  terms  “social  music  platforms”  or  “music-­‐streaming  platforms   or   services”.   Cloud   music   services,   such   as   Pandora,   founded   in   2000,   offering   the   first   personalized   online   radio,   and   the   music   social   network   Last.fm,   founded   in   2001,   introduced  themselves  to  the  public  as  a  modern  supplement  to  radio  stations,  but  without   the   possibility   of   being   ubiquitous   like   the   traditional   radio.   Nevertheless,   they   offered   something   completely   new:   a   personalized   experience   of   radio   streaming   (Haupt   132).   Last.fm  did  not  attain  great  commercial  success,  although  it  was  very  popular  from  2006  and   2008.  By  the  end  of  the  latter  year,  it  had  made  a  loss  of  two  million  pounds  (UK)  loss,  so   they  chose  to  close  its  radio  service  and  focus  only  on  music  recommendations  (Sweney).   Despite   Last.fm   no   being   able   to   create   a   digital   environment   that   would   attract   a   great  

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number   of   users,   a   new   cloud   music   service,   Spotify,   founded   in   2006,   has   experienced   significant  success  (Haupt  138).  

Once  that  the  first  streaming  music  platform  experienced  success,  other  services  also   became  interesting  for  users.  As  introduced  in  the  IFPI  Digital  Music  Report  2014,  streaming   and   subscription   platforms   are   currently   overtaking   the   music   market,   mainly   by   global   brands   such   as   Deezer   and   Spotify   (“Digital   Music   Report   —   IFPI   —   Representing   the   Recording   Industry   Worldwide”).   There   are   a   number   of   reasons   streaming   services   have   become   a   matter   of   interest   for   users.   Streaming   music   platforms   offer   legal   on-­‐demand   music,   which   only   became   possible   after   the   Internet.   Before,   one   would   need   to   own   all   music  releases  on  physical  media  to  have  the  same  experience.  However,  this  was  already   possible  in  pre-­‐streaming  times,  where  music  was  available  through  illegal  channels.  Music   streaming  platforms  here  helped  with  legalization  by  paying  the  artists  royalties  and  aiding   in  the  organization  of  an  extensive  content  database.    

This   thesis   is   concerned   with   the   concepts   of   content   “curation”   being   made   by   the   platforms.   Curation   is   a   process   of   organizing   and   displaying   information   relevant   to   the   user.   Specifically,   within   the   music   streaming   platforms,   I   address   the   curation   of   content   that  is  displayed  by  software.  In  order  for  them  to  function,  the  music  streaming  services  are   using   algorithms   to   present   the   information;   due   to   the   popularity   of   these   services,   algorithms  are  becoming  influential  in  the  creation  of  popular  culture.  

 

1.1. CLOUD  MUSIC  SERVICES  

Cloud   music   services   appeared   as   a   result   of   the   evolution   of   digital   technology   and   have  resulted  in  the  creation  of  new  ways  of  music  consumption.  The  first  services  appeared   in   2002   and   introduced   a   new   digital   format   that   allowed   listening   music   without   transferring   the   files   to   a   personal   device.   This   can   be   seen   as   a   next   step   in   the   development   of   music   formats,   from   vinyl   to   track   recordings,   from   cassettes   to   CDs   and   minidiscs,  mp3  files,  to  online  streaming.  Streaming  is  still  based  on  digital  music  formats,  as   the  music  streamed  is  saved  in  mp3,  wav,  or  similar  files.  The  main  difference  here  is  that   the   principle   of   music   ownership   has   changed,   as   the   files   are   not   located   on   the   user’s   computer,  but  inside  a  digital  cloud.  The  interest  in  the  creation  of  music  streaming  services   appeared  due  to  the  disruptions  in  the  music  industry  created  by  online  piracy.  Streaming   music  platforms  managed  to  create  an  environment  that  was  capable  of  managing  artists’  

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rights  while  simultaneously  satisfying  users’  expectations  of  free  music  on-­‐demand.  By  free   here  I  have  in  mind,  add-­‐supported  music  streams.  

This  means  that  any  user  is  able  to  play  any  song  at  any  time  or  place,  as  if  the  user   would   own   the   entire   database.   Another   advantage   that   cloud   services   provided   was   the   possibility  of  accessing  the  cloud  database  whenever  an  Internet  connection  was  available.   This  advantage  that  was  offered  by  music  streaming  platforms  (the  possibility  of  streaming   music  at  any  time  or  place)  made  this  software  as  ubiquitous  as  traditional  radio.  

Cloud   music   services   or   streaming   music   platforms   are   a   combination   of   two   different  fields  within  the  creative  industries  (Ahvenniemi  et  al.  170).  In  the  article  Creative  

industries  and  bit  bang  –  how  value  is  created  in  the  digital  age,  the  authors  explain  how  the  

music   industry   is   connected   with   technology   and   why   software   also   is   a   part   of   the   new   music  industry  (Ahvenniemi  et  al.  173).  Although  the  fields  are  becoming  so  close  to  each   other,  I  am  not  focusing  on  their  relationship  within  this  thesis.  I  decided  to  pay  attention  to   the   software   industry,   since   the   platforms   are   its   creation.   However,   it   must   be   acknowledged  that  the  content  that  they  offer  is  created  by  the  music  industry,  and  that  as   music  streaming  platforms  are  becoming  one  of  the  main  distributers  of  digital  music,  they   also  have  to  be  analysed  from  music  industry’s  perspective  (“Digital  Music  Report  —  IFPI  —   Representing   the   Recording   Industry   Worldwide”).   In   order   to   do   so,   in   some   cases   I   acknowledge   the   music   industry   perspective   to   exemplify   the   motivation   for   software   developments.  Furthermore,  when  I  am  talking  about  the  music  industry,  I  am  referring  to   the  music  rights  holder  and,  in  the  most  cases,  I  introduce  their  interests  and  views  with  the   usage  of  statements  presented  by  the  International  Federation  of  the  Phonographic  Industry   (IFPI).  IFPI  presents  itself  as  the  voice  of  recording  industry  worldwide  since  it  represents  the   interests  of  1,300  record  companies  from  across  the  globe  (“About  —  IFPI  —  Representing   the  Recording  Industry  Worldwide”).  As  John  B.  Meisel  and  Timothy  S.  Sullivan  noted,  the   music   industry,   which   is   institutionalized   and   in   that   sense   traditional,   has   been   forced   to   reorganize   due   to   the   Internet   and   digital   developments   (22).   The   software   industry   is   establishing   new   models   of   music   consumption   with   streaming   music   platforms   and   consequently  creating  development  within  the  music  industry.    

The  software  that  is  created  for  content  forwarding  should  not  be  considered  only   as   a   product   of   industry   but   as   a   mediator   of   the   content   (Manovich,   Software   Takes  

Command   10).   Consequently,   I   am   using   the   field   of   software   studies   introduced   by   Lev  

Manovich  to  examine  the  cloud  music  services  as  new  media  objects,  i.e.  a  specific  media   channel  meant  for  music.  I  explain  his  views  later  in  this  chapter.  I  am  here  connecting  the  

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two  fields  of  creative  industries  (the  software  and  music  industries);  it  is  the  combination  of   communication  technologies  and  content  that  is  creating  a  new  medium.  This  places  cloud   music   services   into   a   group   of   media   software   that   was   defined   and   categorized   by   Lev   Manovich  (Software  Takes  Command  24).  

Just   as   media   needs   content,   so   too   does   content   also   need   media;   this   applies   to   media  software  as  much  as  any  other  form  of  media  or  content.  In  the  case  of  cloud  music   services   and   the   evolution   of   software,   a   point  has   been   reached  where  the  software  has   begun   to   overtake   the   traditional   means   of   music   consumption   (Manovich,   Media   after  

Software  4).  This  is  the  first  point  about  why  we  have  to  think  about  software  as  a  creator  of  

popular  music  culture,  as  we  previously  had  thought  about  the  traditional  radio  or  television   (Gross,   Gross,   and   Perebinossoff   21).   Later   in   this   thesis,   I   make   the   comparison   between   media  software  and  traditional  broadcasts  more  explicit;  to  do  so  I  use  Lynne  Gross’,  Brian   Grossand’s   and   Philippe   Perebinossoff’s   book   Programming   for   TV,   Radio   &   The   Internet.   However,   because   the   software   is   the   primary   concern   in   this   thesis,   we   have   to   acknowledge  that  software  is  running  on  prewritten  scripts  that  automate  the  entire  process   of   data   forwarding.   In   other   words,   the   processes   that   are   empowering   the   software   are   curating  the  user’s  daily  life,  creating  popular  culture  and  indirectly  affecting  society.  In  this   sense,   cloud   music   services   are   becoming   an   automated   music   culture   curator,   which   is   proven  in  the  later  stages  of  the  thesis.  

One  of  the  features  responsible  for  this  curation  is  the  recommendation  system,  which   offers   a   filtered   set   of   results.   In   the   software,   we   can   find   a   number   of   different   recommendation   systems,   from   personalized   filters   to   featured   content   filters,   which   are   responsible   for   the   curation   of   contemporary   popular   culture.   The   part   of   the   software   responsible   for   the   recommendation   tasks   as   well   as   for   the   curation   of   the   moment   are   algorithms   and,   using   the   terminology   of   Alexander   Galloway,   what   they   produce   is   the   algorithmic  culture  (Gaming  Essays  on  Algorithmic  Culture  4).  One  of  the  major  goals  of  this   thesis  is  to  closely  observe  music  curation  algorithms  within  a  music  streaming  software  and   to  recognize  the  patterns  of  curatorship  that  occur  as  a  result.  Although  there  are  currently  a   number   of   services   offering   music   streaming   and   there   is   an   extensive   amount   of   newcomers,   I   chose   to   observe   one   of   the   currently   most   recognizable   music   streaming  

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1.2. BRIEF  HISTORY  

Music   streaming   services   appeared   as   a   result   of   digitalization.   However,   the   digitalization   was   not   solely   the   reason   this   software   appeared;   it   was   created   as   a   consequence  of  disruptions  in  the  music  industry  that  happened  because  of  digitalization.    

Until   1999,   the   music   industry   had   enjoyed   the   evolution   of   digital   technology,   as   major  labels  started  to  sell  music  in  digital  formats,  avoiding  costs  of  physical  media  (Hracs   445).  For  the  music  industry,  digital  formats  were  seen  as  a  tool  of  lowering  the  production   costs   and   of   increasing   consumer   prices,   resulting   in   enormous   profits   as   industry   was   creating  its  revenue  from  selling  rights  to  the  content  it  owned  (Hracs  445).  Although  those   digital  formats  seemed  as  a  profitable  technology  in  1999,  the  music  industry  was  faced  with   the    so-­‐called  ‘MP3  Crisis’.  The  main  issue  had  to  do  with  the  copyrighted  material  and  the   emergence  of  software  formats  that  were  easy  to  reproduce  and  share  (Leyshon  et  al.  178).   With   the   rapid   development   of   personal   computer   technology   and   growing   numbers   of   Internet  users,  online  piracy  also  began  to  increase  exponentially  (Leyshon  et  al.  178).  The   music   industry   struggled   with   the   crisis   based   on   the   traditional   ways   of   dealing   with   copyright   infringement,   which   did   not   result   in   positive   customer   relations   (Makki).   The   music  industry  fought  with  lawsuits  against  software  developers  and  users.  One  of  the  ideas   of  music  industry  was  the  introduction  of  the  subscription  model  software  that  would  allow   users   to   access   the   music   with   the   pay-­‐per-­‐song   model,   similar   as   in   the   early   digital   age   (Hracs  449).  One  of  the  biggest  music  online  resellers  continues  to  successfully  offer  music   based  on  this  model:  Apple’s  iTunes  Store.  

Regardless   of   the   music   industry’s   endeavours   to   decrease   the   amount   of   illegal   content,  its  measures  did  not  produce  sufficient  results  (Hracs  449).  However,  independent   and   innovative   developers   introduced   new   models   of   online   music   consumption   that   attempted   to   endorse   the   interests   of   the   music   industry   while   simultaneously   satisfying   users’   expectations   of   free   data   exchange.   Pressure   coming   from   the   music   industry   and   from   Internet   users   challenged   developers   to   develop   a   concept   that   would   resolve   this   crisis.  On  this,  Spotify  was  built.    

Spotify  was  designed  from  the  ground  up  to  combat  piracy.  Founded  in  Sweden,  the  home  of   The  Pirate  Bay,  we  believed  that  if  we  could  build  a  service  which  was  better  than  piracy,  then   we  could  convince  people  to  stop  illegal  file-­‐sharing,  and  start  consuming  music  legally  again.   (“Spotify  Explained”)  

When  Spotify  was  released,  it  announced  that  with  this  software  the  music  industry  is  saved   in  terms  of  copyright  regulation.  Of  course  this  was  not  the  case,  as  Spotify  alone  could  not  

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change  the  whole  industry;  however,  due  to  its  high  recognition  and  successful  model,  it  is   appealing  case  for  analysis.    

 

1.3. DIGITAL  MUSIC  UBIQUITY  

The   ability   to   connect   with   the   Internet   has   become   a   common   practice   in   recent   decades;  however,  using  music  cloud  services  to  stream  music  at  any  time  is  a  more  recent   technological  development.  The  ability  to  stream  music,  not  only  on  a  smartphone,  but  also   in  the  car,  throughout  the  house  and  even  during  a  taxi  ride,  brings  the  ubiquity  of  digital   music  to  another  level.  This  can  be  seen  as  another  functionality  that  brought  cloud  music   services   closer   to   the   traditional   radio   stations   that   were   available   for   listening   in   every   environment   equipped   with   a   transistor   received.   In   this   sense,   digital   technology   was   lacking   the   simplicity   that   was   offered   by   analogue   radio   transistor,   however   with   further   digital   development,   music   streaming   offered   new   types   of   listening   devices   to   be   embedded  into  the  selected  environment.  

In   general,   cloud   music   services   allow   their   users   to   listen   to   music   without   transferring  the  files  and  offer  them  to  stream  music  from  various  devices.  This  means  that   the   cloud   music   services   (and   their   software)   have   become   ubiquitous.   In   software   terminology,  “ubiquity”  means  that  the  users  can  utilize  the  software  at  almost  any  time  and   any  place;  in  this  case,  providing  a  nomadic  digital  experience  (Niemelä  and  Latvakoski  71).   To  further  develop  this  idea  of  ubiquitous  streaming,  we  have  to  look  into  a  more  general   discussion  about  music.  Anahid  Kassabian  first  introduced  the  term  of  “ubiquitous  listening”,   explaining   that   music   (in   comparison   to   most   cultural   products)   is   capable   of   being   omnipresent   in   our   lives   and   furthermore   is   consumed   alongside   or   simultaneously   with   other   activities   (Kassabian   10).   Software   ubiquity   combines   computer   technology   that   is   used   in   everyday   life,   e.g.   smartphone,   personal   computer,   work   computer,   car,   tablet,   personal  player,  etc.;  however,  in  this  context  we  are  talking  about  the  continuous  listening   in   everyday   life   contexts   (Niemelä   and   Latvakoski   71).   This   is   why   it   is   necessary   to   distinguish  between  the  ubiquitous  software,  which  provides  access  to  the  software  from  all   the   places   where   devices   are   capable   of   connecting   to   the   online   network,   and   the   ubiquitous  listening,  which  is  connected  with  the  content,  enabling  us  to  add  a  background   soundtrack   to   every   moment   of   our   lives.   For   the   purposes   of   this   thesis,   I   will   use   both   terms  to  describe  functionalities  within  the  discussed  software.    

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This  terminology  of  ubiquitous  listening  and  ubiquitous  software  is  of  great  significance   to  this  thesis  as  music  cloud  services  are  becoming  increasing  engaged  in  our  lives  through   the  omnipresent  concept  of  music  listening  habits  and  are  now  trying  to  engage  with  users   in  as  many  situations  as  possible.  The  connection  between  ubiquitous  listening  and  software   is  used  to  address  the  context  of  listening,  according  to  Kassabian:  

In  general,  music  apps  vary  in  relation  to  the  level  of  activity  they  require,  duration  of  interest   they  are  likely  to  command,  the  degree  of  attention  they  may  occupy,  and  so  on.  …it  becomes   clear,  that  it  may  well  be  productive  to  think  of  a  group  of  iPhone  apps  as  a  cross  between   wearable  and  pervasive  computing  –  on  the  one  hand  they  are  small  and  always  with  you,  like   wearable  computing,  and  they  can  respond  to  your  mood  –  but  they  both  interact  with  and   create  your  environment.  […]  IPhone  apps  are  a  new  ‘size’  of  interaction  with  environment,  a   new  place  of  processing  between  wearable  and  pervasive  computing,  a  new  set  of  audio-­‐visual   relations,  and  a  new  form  of  soundscape  management.  (Kassabian  16)  

Kassabian  here  explains  how  music  has  become  even  more  involved  in  our  life,  since  it  is   possible  to  access  any  kind  of  music  with  a  device  that  has  the  access  to  it.  Nevertheless,  his   theory  is  more  connected  with  the  description  of  music,  saying  that  there  are  music  and   sounds  that  are  capable  to  fit  in  every  environment.  

 

1.4. MUSIC  STREAMING  PLATFORMS  ARE  SOFTWARE  

As   I   presented   beforehand,   cloud   music   platforms   are   online   applications   that   offer   music   listening   as   a   service.   Furthermore,   they   are   available   on   a   number   of   different   devices,  which  makes  them  ubiquitous,  and  they  offer  a  wide  range  of  content.  In  order  to   make  the  content  interesting  and  convenient  for  the  listener  (also  referred  to  as  the  “user”   in  this  thesis),  platforms  offer  a  number  of  different  techniques  to  organize  and  curate  the   data.   As   music-­‐streaming   platforms   are   software,   content   distribution   within   them   is   accomplished  via  the  usage  of  pre-­‐determined  protocols,  also  known  as  algorithms.  When  I   am   referring   to   “algorithms”,   I   have   in   mind   the   explanation   of   Tarleton   Gillespie,   which   presents  algorithms  as  search  engines  of  massive  databases  that  manage  our  interactions  on   social   networking   sites   and   help   us   discover   what   is   currently   popular   (Gillespie).   He   also   discusses  a  particular  type  of  algorithms,  recommendation  algorithms  that  are  “suggesting   new  or  forgotten  bits  of  culture  for  us  to  encounter”  (Gillespie).  Software,  as  such,  employs   algorithms  to  provide  user  relevant  content.  As  a  result,  software  has  already  been  a  part  of   a   vast   number   of   debates   on   its   influences   on   contemporary   society.   When   I   am   writing   about  “society”,  I  refer  to  the  21st-­‐century  Western  society  and  the  nations  influenced  by  it.  

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theoretical   framework   of   software   studies.   He   extended   the   theory   of   media   studies   by   categorizing   software   and   proclaimed   it   to   be   one   of   the   influences   of   modern   society   (Manovich,  Software  Takes  Command  20).  In  his  book  Software  Takes  Command,  he  argues   that  software  currently  is  one  of  the  engines  of  culture  creation,  and  he  termed  this  subset   of  software  as  a  “cultural  software”  (Manovich,  Software  Takes  Command  21).  Furthermore,   he  presented  another  sublevel  of  cultural  software,  that  he  calls  “media  software”,  which  is   being   used   for   creating,   editing,   organizing,   distributing,   accessing   and   combining   media   content   (Manovich,   Software   Takes   Command   24).   In   this   thesis,   I   look   at   the   streaming   music  platforms  as  media  software  because  they  are  enabling  users  to  access  music,  record   companies   to   distribute   it,   and,   furthermore,   they   create   capacity   for   classification   and   organization  of  songs.  

As  previously  mentioned,  I  took  the  music-­‐streaming  platform,  Spotify,  as  the  object   of  study  for  this  thesis.  As  a  well-­‐established  software,  that  by  June  10th  2015  had  20  million  

subscribers  and  more  than  75  million  active  users  where  available,  it  has  created  a  digital   environment  that  attracts  new  listeners  (The  Spotify  Team).  This  environment  is  empowered   by   algorithms   that   are   managing   the   content,   linking   music   with   users   through   specific   channels  within  the  software.  Spotify  is  in  this  thesis  as  well  described  as  well  as  a  service,   due   to   its   delivery   model;   a   subscription   based   software,   known   also   by   the   name   ”on-­‐ demand  software"  The  aim  of  this  research  is  to  focus  on  the  recommendation  algorithms   that  are  responsible  for  music  curation.  

 

1.5. SOFTWARE  AND  ALGORITHMS  

In  order  to  discuss  the  topic  of  algorithms,  I  sketched  an  algorithm  diagram  (Figure   1),  which  I  use  through  the  text.  As  previously  presented,  a  number  of  Spotify’s  features  are   driven  by  algorithms.  All  algorithms  employed  in  the  software  are  a  part  of  the  first  level  of   the   algorithm   diagram.   Some   of   them   are   specifically   employed   to   recommend   music   to   users.   These   are   the   recommendation   algorithms.   They   are   a   subgroup   of   all   software   algorithms,   and   thus   are   on   the   second   level.   There   are   a   number   of   different   recommendation   algorithms   currently   available.   In   this   thesis,   however,   I   discuss   two   in   particular.   One   type,   which   is   already   a   part   of   many   debates,   is   the   personalization   algorithm,   most   known   among   academics   due   to   the   work   of   Ali   Pariser.   He   discusses   personalization   in   depth   within   his   book   The   Filter   Bubble.   I   am   contextualizing   personalization   with   the   help   of   Ali   Pariser   and   Feuz   Martin,   Fuller   Matthew,   and   Stalder  

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Felix,  in  their  study  of  Google  Search  entitled  Personal  web  searching  in  the  age  of  semantic  

capitalism:  Diagnosing  the  mechanisms  of  personalization.  

                              At   the   same   level   of   personalization,   I   argue   that   there   is   another   important   recommendation   algorithm   that   remains   under-­‐discussed.   This   the   algorithm   links   users’   context  with  the  software  database  in  order  to  provide  it  with  the  most  relevant  matches.   With  the  word  “context”,  I  refer  to  the  circumstances  in  which  a  person  currently  is.  That   can   be   a   physical   place   or   event,   or   a   feeling   or   mood.   To   address   this   type   of   algorithm   through   this   thesis,   I   use   the   term   “context-­‐curated   algorithm”   or   “recommender”.   The   name   is   a   combination   of   words   context,   where   the   circumstances   are   addressed,   and   curation   as   a   process   of   organizing   and   displaying   content.   As   a   case   study   to   present   context-­‐curated  algorithms,  I  will  use  Spotify’s  Featured  Playlists,  which  can  be  seen  on  the   fourth  level.  On  this  level  of  the  algorithm  diagram,  there  are  some  examples  of  algorithms   currently   in   use.   To   address   these   algorithms.   I   am   using   Spotify’s   Developer   terminology   found   on   their   web   page   (“Spotify   Developer”).   Spotify’s   developers   have   named   the  

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algorithm  responsible  for  personalized  recommendations  the  “Discover”  algorithm,  and  the   one  responsible  for  suggesting  playlists  the  “Featured  Playlists”  algorithm.    

As  previously  mentioned,  I  am  focusing  on  Spotify’s  Featured  Playlists  algorithm  in   this   research,   because   it   is   linked   not   only   with   automated   data   forwarding   but   also   with   editorial  suggestions.  This  is  the  reason  we  can  find  an  external  entity  within  the  algorithm   diagram  (Figure  1).  With  “editorial  suggestions”,  I  am  referring  to  the  music  specialists  who   are   responsible   for   contributions   to   music   curation.   Tarleton   Gillepie   recognized   this   difference  between  algorithmic  and  editorial  logic  in  his  article  The  Relevance  of  Algorithms   (Gillespie).  Based  on  what  he  calls  ‘knowledge  logic’:  

 Both   struggle   with,   and   claim   to   resolve,   the   fundamental   problem   of   human   knowledge:   how   to   identify   relevant   information   crucial   to   the   public,   through   unavoidably   human   means,   in   such   a   way   as   to   be   free   from   human   error,   bias,   or   manipulation.   Both   the   algorithmic   and   editorial   approaches   to   knowledge   are   deeply   important   and   deeply   problematic  (Gillespie).    

I   agree   that   both   approaches   are   deeply   important   and   deeply   problematic,   because   a   human   can   produce   an   error   or  a   bias   while   algorithms   are   designed   to   automate   human   judgment  (Gillespie).  In  the  case  of  music  streaming  platforms,  both  approaches  are  being   used,  so  this  distinction  is  of  great  importance,  even  though  some  overlaps  are  expected.  

If   we   return   to   the   algorithm   diagram,   we   can   see   that   the   recommendation   algorithms   are   responsible   for   content   forwarding   (i.e.   music   forwarding   in   the   case   of   Spotify).  This  means  that  these  algorithms  are  mediating  the  cultural  content.  As  a  result,  it   could  be  argued  algorithms  are  curating  contemporary  culture.  Other  scholars,  specifically   David  Beer,  Adrian  Mackenzie,  Tarleton  Gillespie,  etc.,  have  already  discussed  digital  culture   curation;  however,  the  case  of  Spotify  has  thus  far  remained  understudied.  For  example,  the   well-­‐known  digital  video  platform  Netflix  have  frequently  been  discussed  among  academics,   due  to  its  well-­‐known  recommendation  algorithm  (Gillespie  9;  Beer  Popular  Culture  and  New  

Media  36;  Hallinan  and  Striphas  1).  Furthermore,  one  of  the  most  known  examples  in  music  

is   the   recommendation   algorithm   of   the   platform   Last.fm,   which   has   been   discussed   a   number   of   times   (Beer   Popular   Culture   and   New   Media,   53;   Beer   Power   through   the  

Algorithm?,   996).   In   the   book   Popular   Culture   and   New   Media,   David   Beer   developed   the  

concept  that  recommendation  algorithms  can  be  understood  as  a  way  of  shaping  taste  and   of   circulating   the   means   of   popular   culture   because   they   are   suggesting   what   the   users   should  pay  attention  to  (86).  This  attention  created  by  recommendations  can  be  understood   as   curation   and,   because   algorithms   are   responsible   for   taste   shaping,   this   indicates   the  

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power   they   hold.   The   power   possessed   by   algorithms   had   been   discussed   by   David   Beer,   when   he   presented   how   Last.fm’s   recommendations   enhanced   post-­‐hegemonic   power   (Beer,  Power  through  the  Algorithm?  997).  His  thesis  was  grounded  on  Scott  Lash’s  concept   of  “post-­‐hegemonic  power”,  which  argues  that  we  currently  live  in  the  post-­‐hegemonic  era   in  which  power  is  not  coming  from  the  institutions  and  their  regime  of  representation,  but  it   is   influencing   the   society   from   the   inside,   in   our   case   from   software   and   algorithms   (Lash   75).  

 

1.6. RESEARCH  QUESTION  

In  this  thesis,  I  will  present  the  algorithm  behind  Spotify’s  Featured  Playlists  in  depth   and   create   a   terminology   to   name   and   describe   the   processes   that   this   kind   of   algorithm   generates.  Developing  this  theory  will  be  my  primary  contribution  to  the  field  of  software   studies.   With   the   use   of   empirical   research,   I   will   present   how   Featured   Playlists   are   functioning   and,   as   a   secondary   objective,   I   am   will   present   a   method   of   how   to   analyse   music   recommendations   within   Spotify.   The   results   of   this   research   will   be   relevant   for   algorithm  researchers  and  for  stakeholders  of  music  streaming  services:  users,  developers,   artists  and  music  industry  representatives.    

I   will   answer   my   primary   question:   What   are   the   requirements   to   recognize   an   algorithm   that   belongs   to   the   group   of   context-­‐curated   algorithms?   Furthermore,   I   will   answer   the   following   question:   What   is   the   relation   between   algorithmic   and   editorial   suggestions  within  the  recommendation  algorithms?  As  the  final  aim  of  the  research,  I  will   suggest   how   it   would   be   possible   to   avoid   the   implications   of   authority   within   music   recommendation  systems.  

 

1.7. OVERVIEW  

In  the  introduction  chapter  of  the  thesis,  I  have  presented  my  object  of  study.  I  have   also   introduced   the   theoretical   framework   to   be   used   along   with   a   brief   history   and   presented  the  aims  of  the  research.  In  the  second  chapter,  I  will  introduce  all  major  theories   connected   with   the   software   and   algorithms   regarding   how   recommendation   algorithms   function.  The  following  chapter  will  present  the  research  methodology,  specifically  how  the   descriptive   analysis   and   empirical   analysis   will   be   conducted.   The   fourth   chapter   will   be   focused   on   Spotify.   I   will   present   all   research   results   of   both   descriptive   and   empirical  

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research  and  define  suggested  terminology  to  describe  this  kind  of  algorithmic  behaviour.  In   the  fifth  chapter,  I  will  summarize  all  research  results  and  create  a  comparison  of  algorithmic   and  non-­‐algorithmic  curation  with  examples  of  present  and  past.  The  sixth  chapter  will  be   the   conclusion   of   this   thesis,   where   I   will   answer   my   research   questions,   present   new   possibilities   for   software   curation   and   express   my   concerns   regarding   future   software  

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2. L

OOKING  INTO  THE  

S

OFTWARE

 

Currently,  software  is  involved  in  many  aspects  of  our  daily  life,  and  digitalization  could  be   considered   as   significant   as   the   invention   of   combustion   engine   or   the   harnessing   of   electricity  (Manovich,  Software  Takes  Command  8).  It  has  a  profound  influence  on  society   that  needs  to  be  examined.  Here,  I  focus  on  music  streaming  services  and  examine  one  of   the  main  features  of  Spotify  platform.  From  the  perspective  of  software  studies,  Spotify  is  a   cultural   software   since   it   enables   access   to   cultural   artefacts   (Manovich,   Software   Takes  

Command   20).   Furthermore,   the   service   is   also   a   part   of   a   subset,   media   software  

(Manovich,  Software  Takes  Command  24).  Spotify  is  one  of  many  cultural  programs  used  on   a  daily  basis;  in  response  to  the  increasing  usage  of  such  software,  Manovich  explained  that:  

[…]  our  contemporary  society  can  be  characterized  as  a  software  society  and  our  culture  can   be   justifiably   called   a   software   culture—because   today   software   plays   a   central   role   in   shaping   both   the   material   elements   and   many   of   the   immaterial   structures   that   together   make  up  “culture.”  (Manovich,  Software  Takes  Command  33)  

Software   functions   as   an   interface   for   users   to   use   the   data,   but   content   management   is   done   with   the   use   of   algorithms.   In   other   words,   algorithmic   processes   are   ordering   and   sorting  cultural  content  and  deciding  what  is  important  for  users  (Beer,  Popular  Culture  and  

New  Media  64;  Manovich,  Software  Takes  Command  33).  The  effects  of  algorithms  that  are  

managing   this   kind   of   content   have   been   described   as   algorithmic   culture,   firstly   by   Alexander   Galloway   and   later   by   Ted   Striphas   (Galloway   18;   Striphas).   As   a   result,   I   am   focusing   on   algorithms   in   this   chapter   in   order   to   present   how   algorithms   are   functioning     and   what   kind   of   influence   they   possess.   In   the   second   part   of   the   chapter,   I   narrow   my   focus  to  selected  recommendation  algorithms  in  use  by  the  music  streaming  service  Spotify.   However,  first  we  need  to  understand  how  they  function  as  a  whole.  

 

2.1. THE  ERA  OF  ALGORITHMS  

As  I  presented  in  the  introduction,  I  am  looking  at  algorithms  on  three  levels.  The  first   level  is  a  wide  one  that  combines  different  types  of  algorithms  that  are  later  more  specified   by  their  function.  In  general,  they  are  functioning  as  software  engines,  and  one  could  argue   that  they  are  functioning  purely  automatically.  However,  in  some  cases,  they  are  subjected   to  the  influence  of  external  sources.  

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 This   has   to   be   considered   from   two   different   angles.   On   one   hand,   we   have   to   acknowledge  the  so-­‐called  “algorithmic  objectivity”  that  is  concerned  with  how  algorithms   are  being  developed  and,  on  the  other  hand,  the  perspective  in  which  algorithms  already  are   functioning,  but  the  input  is  being  edited  by  human  entities,  in  this  thesis  also  referred  to  as   “editors”  (Gillespie).  Looking  at  the  algorithms  from  the  user  perspective,  they  can  be  seen   as   completely   fair   apparatuses   “free   from   subjectivity   or   error”   (Gillespie).   However,   Gillespie  explains  that  this  is  not  always  a  fact:  

More   than   mere   tools,   algorithms   are   also   stabilizers   of   trust,   practical   and   symbolic   assurances   that   their   evaluations   are   fair   and   accurate,   free   from   subjectivity,   error,   or   attempted  influence.  But,  though  algorithms  may  appear  to  be  automatic  and  untarnished  by   the  interventions  of  their  providers,  this  is  a  carefully  crafted  fiction.  (Gillespie)  

A  similar  theory  was  also  created  by  Mackenzie,  claiming  that  the  primary  issue  within   the   algorithms   is   that   the   order   that   they   create   looks   too   natural   and   unmistakable   (Mackenzie,  63).  Just  as  editors  of  the  traditional  media  have  established  the  moral  ethics  of   the  content  creation,  Gillespie  does  so  for  algorithms.  Here,  the  developers  are  addressed.   Algorithmic  objectivity  is  a  part  of  a  bigger  debate  about  whether  genuine  objectivity  is  even   possible;  Evgeny  Morozov  claims  that  algorithmic  objectivity,  or  with  his  terms,  “neutrality”   cannot  ever  be  fully  reached  (145).  To  some  extent,  Nick  Saver  is  also  included  in  this  debate   in  Knowing  Algorithms  in  which  he  acknowledges  the  power  of  algorithms,  saying  that  the   solution  to  create  algorithm  objective  is  to  make  them  transparent;  

The  solution  is  transparency:  filters  and  the  content  they  hide  should  be  made  visible  (Savers   3).  

This  is  a  general  statement,  although  recommendation  algorithms  of  social  music  platforms   can  be  used  as  an  example.  Because  it  is  music  they  are  curating,  users  would  expect  that   the   algorithms   do   this   completely   objectively;   however,   as   I   mentioned   in   the   previous   paragraph,  that  might  not  be  the  case.    

Furthermore,   we   have   to   acknowledge   another   possible   influence   that   affects   the   algorithmic  output:  editors.  Content,  as  an  input  to  an  algorithm,  can  already  be  chosen  by   human  entities,  creating  another  level  at  which  the  output  can  be  influenced.  Gillespie  also   proposed   this   possibility;   however,   he   stated   that   this   can   also   be   sometimes   positive   (Gillespie).   I   tend   to   agree   that   expert   knowledge   can   be   a   welcome   benefit   to   content   curation,   although   the   sense   of   authority   cannot   be   avoided.   Here,   we   can   see   a   double   influence  that  can  be  applied  to  the  algorithmic  mediation  of  (cultural)  content.  This  means  

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that   the   outputs   of   the   algorithms   are   generally   subjected   to   a   number   of   filtering   layers   before  they  reach  the  user.    

The   filtering   processes   within   most   algorithms   are   not   transparent,   and   it   could   be   argued  that  as  a  consequence  algorithms  possess  influential  power  to  its  users.  In  general   the  proclamation  of  power  within  algorithms,  has  been  acknowledged  by  Hamilton  et  al.  and   Scott  Lash  (Lash  75;  Hamilton  et  al.).  Here  again  we  can  take  an  example  of  recommendation   algorithms  for  cloud  music  services.  Recommendation  algorithms  possess  power  in  a  sense   that  they  are  suggesting  music  to  their  users  and  affecting  their  cultural  taste  (Beer,  Power  

through  the  Algorithm?  997).  The  power  they  possess  is,  however,  not  the  same  as  power  

over   somebody,   but   in   the   way   of   shaping   user   experiences   (Beer,   Power   through   the  

Algorithm?  997;  Beer,  Popular  Culture  and  New  Media  63).    

In   order   to   bypass   this   power   within   algorithms,   we   have   to   acknowledge   what   Saver  suggested.  His  solution  for  lowering  the  power  is  by  uncovering  and  making  algorithms   transparent  (Savers  7).  However,  this  might  not  be  as  easy  as  uncovering  the  code  of  their   systems,   since   they   are   trade   secrets   (Savers   7).   Here,   I   agree   with   Saver,   a   complete   revelation   of   the   code   would   be   unacceptable   for   corporate   entities.   However,   I   am   endorsing   empowering   users   with   the   possibilities   to   edit   the   code.   This   would   result   in   much  lower  levels  of  the  power  that  we  see  now  in  algorithms.  

The  increasing  importance  of  the  power  that  is  generated  by  the  algorithms  is  not   merely   a   discussion   for   digital   technology   researchers,   media   experts   or   developers.   The   power   invested   in   music   streaming   platforms   has   also   been   recognized   by   the   music   industry.  In  the  IFPI  digital  music  report  for  2014,  they  presented  the  statement  of  interest   in   the   algorithmic   recommendation   within   the   cloud   music   services.   For   some   time,   the   competition  between  them  was  based  on  the  volume  of  music  offered;  however,  this  has   now   shifted   to   recommendations   and   music   discovery   (“Digital   Music   Report   —   IFPI   —   Representing   the   Recording   Industry   Worldwide”).   Of   course,   both   are   connected   to   the   music  offered  by  platforms,  but  currently  all  of  them  are  offering  vast  databases  of  content.   This   means   that   the   competition   between   the   services   has   shifted   to   quality   of   the  

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