The effect of a website’s enjoyment quality on customer perceived
hedonic value and customer relationship outcomes in a
B2C e-commerce context.
Melissa Altenriederer (11236248)
University of Amsterdam
Faculty of Economics and Business
Master Thesis: MSc Business Administration
Specialization: Marketing
Supervisor: Frank Slisser
Statement of Originality
This document is written by Student Melissa Altenriederer who declares to take full responsibility for the contents of this document.
I declare that the text and the work presented in this document are original and that no sources other than those mentioned in the text and its references have been used in creating it.
The Faculty of Economics and Business is responsible solely for the supervision of completion of the work, not for the contents.
Abstract
This study aimed to examine the influence of a website’s enjoyment quality on customer
perceived hedonic value and customer relationship outcomes in a B2C e-commerce context.
Data was collected from 342 online shoppers via an online questionnaire. Enjoyment quality
was assessed with three variables: (1) Aesthetic design, (2) Playfulness and (3)
Personalization. The results indicated that none of the variables has a direct effect on
customer loyalty, but they do have an indirect effect through the mediators customer
perceived hedonic value and customer satisfaction. Implications of these findings are
discussed.
Table of contents
1. Introduction ... 5 1.1. Managerial Relevance ... 7 1.2. Theoretical Contribution ... 8 2. Literature Review ... 10 2.1. System Quality ... 11 2.2. Information Quality ... 12 2.3. Service Quality ... 13 2.4. Enjoyment quality ... 132.5. Customer perceived Value ... 20
2.6. Customer Relationship Outcomes ... 23
2.7. Development of Hypotheses ... 24
2.8. Conceptual Model ... 27
3. Research Method ... 28
3.1. Sample ... 28
3.2. Measurement of variables ... 29
3.3. Data collection procedure ... 31
3.4. Data analysis ... 32
4. Results ... 35
4.1. Correlation Analysis ... 35
4.2. Direct Effects ... 39
4.3. Multiple Mediation Effects ... 42
5. Discussion & Conclusion ... 50
5.1. Theoretical implications ... 50 5.2. Managerial implications ... 54 5.3. Limitations ... 56 5.4. Future research ... 57 6. References ... 59 Appendix: Questionnaire ... 68
1. Introduction
In the last years, there has been a rapid growth of firms engaging in e-commerce, which
intensified the competition within the industry. The intense market competition lead to low
profitability and low survival rates of e-businesses which emphasized the importance of
customer perceived value and customer relationship outcomes, such as customer satisfaction
and loyalty, in gaining a competitive advantage (Chang and Wang, 2011).
A crucial factor influencing these components in a B2C e-commerce context is the
quality of the website. The website is a key determinant of e-business survival, competitive
advantage and long-term success (Homsud and Chaveesuk, 2014). From a customer’s
perspective website quality can be defined as the perceived overall quality of a website,
including not only online features but also offline elements, like product delivery (Shin,
Chung, Oh, and Lee, 2013; Kim, Galliers, Shin, Ryoo and Kim, 2012).
Previous research has identified three key quality dimensions of a website: (1) service,
(2) information and (3) system quality (Delone and McLean, 2003; Kim et al., 2012; Jiang,
Jun and Yang, 2016). Many studies show that these key quality dimensions have a significant
and positive impact on customer satisfaction as well as customer loyalty (Kim et al., 2012).
Furthermore, they play a major role in shaping customer perceived value, which has been
identified as a significant antecedent of customer relationship outcomes (Ha, Janda and
Muthaly, 2008; Tsai and Huang, 2007; Kim et al. 2012; Jiang et al., 2016). Customer
perceived value can be divided into utilitarian value, which describes customers’ trade-off
between functional benefits and sacrifices, and hedonic value, which refers to the trade-off
between emotional benefits and sacrifices in the shopping process (Chang and Wang, 2010;
However, the key quality dimensions identified by previous research have their
limitations as they mainly focus on utilitarian value (Bauer, Falk and Hammerschmidt, 2006).
In a study by Kim et al. (2012), the relationships of all three key quality dimensions with
customer perceived (hedonic/utilitarian) value and customer relationship outcomes were
investigated. Based on their study, the authors conclude that the key quality aspects appear to
have a substantial impact on utilitarian value and customer relationship outcomes, but the
results regarding hedonic value are very limited (Kim et al., 2012). Furthermore, a recent
study states that utilitarian attributes are no longer sufficient to drive online buying behavior and that today’s online customers seek hedonic value in their online shopping experience
(Bilgihan et al., 2016). Moreover, Bernardo, Marimon and del Mar Alonso-Almeida (2012)
consider the understanding of the role of quality dimensions influencing hedonic value, as
priority line for future research. As a result, future research is called to identify other quality
dimensions than system, information, and service quality that cover hedonic aspects of customer’s quality evaluation (Kim et al., 2012).
Nevertheless, the influence of other website quality scales on hedonic value has
seldom been examined. This can be regarded as major omission as hedonic value is not only
playing an increasingly important role from an academic but also managerial perspective in
the e-commerce field. This is due to the increasing number of hedonic online shoppers, which
describes enjoyment-seeking customers. In contrast to utilitarian shoppers, these online
shoppers put greater emphasis on the hedonic value provided by the online shopping site
(Kim et al., 2012). This claim is supported by Eastman, Iyer and Randall (2009) who state
that the number of people spending substantial time online just for enjoyment is increasing
Therefore it is important to identify website qualities which shape customer perceived
hedonic value and consequently enhance e-commerce success.
The goal of this study is to fill the gap left by previous studies and investigate the
impact of an additional quality dimension, namely enjoyment quality, on hedonic value and
customer relationship outcomes. Enjoyment quality refers to ‘attractive’ website features that
support an enjoyable online shopping experience (Liu and Arnett 2000; Cao, Zhang and
Seydel, 2005; Bilgihan et al., 2016).
As a result, the following research question will be addressed:
What is the effect of a website’s enjoyment quality on customer perceived hedonic value and customer relationship outcomes in a B2C e-commerce context?
The following sub-questions need to be answered:
What are the key website quality dimensions identified by previous research?
How can a website’s enjoyment quality be defined?
What is the role of customer perceived hedonic value?
What is the relationship between enjoyment quality and customer perceived hedonic value?
What is the relationship between enjoyment quality and customer relationship outcomes?
What is the mediating role of customer perceived hedonic value and customer satisfaction?
1.1. Managerial Relevance
This study will contribute to the understanding of the mechanisms determining customer
perceived value and customer relationship outcomes in a B2C e-commerce context, which are
critical to academics as well as practitioners within this field. Especially for practitioners,
which constantly try to enhance value for their customers, this study will give valuable
These insights might affect practices which in turn positively affect repurchase behavior and
consequently profitability of B2C e-commerce firms. Improving the understanding of how to
increase website revisits and maximize consumers’ repurchase intentions is critical for the
survival of those businesses. Finally, this study will provide suggestions to establish effective
systems to enhance e-business success.
1.2. Theoretical Contribution
This study contributes to the e-commerce literature by uncovering an additional key quality
dimension, namely enjoyment quality and investigating its impact on hedonic value and
customer relationship outcomes. In doing so, this work responds to the call of research to
identify other website quality dimensions than system, information and service quality that
influence e-commerce success factors, such as hedonic value (Chang and Wang, 2011; Kim et
al., 2012).
This paper will implement the qualityvaluesatisfactionloyalty chain model which
has been widely used in offline marketing settings and apply it to a B2C e-commerce context
(Wang, 2008). Furthermore, the mediating role of hedonic value and customer satisfaction
will be investigated. Different models within the e-commerce literature will be used as a
reference point to define the key constructs. Ultimately the insights gained from this study
will contribute to a better understanding of the underlying mechanisms of customer
relationship outcomes and e-commerce success factors.
The paper is organized in the following matter: First of all, a review of the literature
provides insight into the key website quality dimensions (system, information, and service
quality) and their relationships with customer perceived value and customer relationship
Based on this insight an additional key quality dimension, namely enjoyment quality, will be
defined. The literature on enjoyment quality will be analyzed, and hypotheses will be
developed and incorporated into a conceptual model. Then, the research design will be
discussed and details about the quantitative research will be provided. Afterward, the results
of the study will be presented and the academic and managerial implications will be
addressed. Finally, the limitations of this study will be listed and suggestions for future
2. Literature Review
Various studies have focused on e-commerce success factors, but the work of DeLone and
McLean (2003, 2004) has received considerable attention in the academic world. The model proposes that customer’s attitude and behavior are influenced by the customers’ belief about
information, system and service quality of a website.
Later studies focused on these dimensions when defining the quality of a website. In a
study by Kim et al. (2012), the impact of these key quality dimensions on customer perceived
value and customer relationship outcomes was investigated. A model summarizing these
relationships is exhibited in Figure 1. As discussed before, the dimensions and corresponding
variables show only a limited impact on hedonic value. Nevertheless, the model will serve as
a starting point for this examination.
Figure 1 Research model (Kim et al. 2012)
The goal of this chapter is to review the literature and identify an additional quality
dimension which might enhance the thoroughness of the model presented above. The study
outcomes. For this purpose the qualityvaluesatisfactionloyalty chain model will be
applied. In contrast to the model (Figure 1), this work will not investigate the impact on
utilitarian value as the focus of this study lies on hedonic value only. In order to define the
constructs of this examination, three different streams in the e-commerce literature will be
used. The first one is the website design and information system quality literature, the second
is the e-service quality literature and finally, the quality literature specifically focusing on
enjoyment.
The following sections will provide a short overview of the key website quality
dimensions presented in Figure 1. A short definition of each quality dimension will be
provided and those attributes that have shown to have an effect on either customer perceived
value or customer relationship outcomes or both will be discussed. Subsequently, the
additional quality dimension, namely enjoyment quality, will be presented and discussed in
detail.
2.1. System Quality
System quality measures the technical and functional aspects of a website (DeLone and
McLean, 2003). As can be noted from Figure 1, system quality includes two variables:
accessibility and security. Accessibility refers to the availability of a website ((DeLone and
McLean 2004, Kim et al. 2012). This variable is critical to e-commerce success because,
without access and a stable operation, it is very unlikely that customers will use and purchase
from the online shopping site (Kim et al. 2012). The second factor, namely security, is
concerned with online transaction safety and customer privacy (Jiang et al. 2016). Given the
increasing concern about privacy issues, customers see themselves exposed to an increased
factor for e-commerce firms. Both factors have shown to have a significant impact on
customer perceived value and customer relationship outcomes (Kim et al., 2012).
There are other studies identifying additional variables of system quality. Examples
include adaptability, usability, ease of use, reliability and response time of a website (DeLone
and McLean, 2004; Cao et al., 2005; Zhou, Lu and Wang, 2009; Zhang et al 2011). However,
discussing all variables in detail is beyond the scope of this work.
2.2. Information Quality
Information quality is concerned with e-commerce content issues (Cao, 2005). “Content is king” and providing information is the basic goal of a website (Huizingh, 2000; Bhattti et al.,
2000). As seen in Figure 1, information quality encompasses two variables: information
variety and currency.
Information variety refers to including diverse information to satisfy different
customer groups (Kim et al., 2012). Different parts of the website should be designed to cover
varying information needs (Cao et al., 2005). This can be facilitated by providing information
search tools and a variety of product lines (Kim et al., 2012). Information currency, on the
other hand, describes to which level customers evaluate the information as novel (Kim et al.,
2012). This attribute highlights the importance of updating existing content as well as adding
new content (Cao et al., 2005). Both variables appear to have an impact customer perceived
value and customer relationship outcomes (Kim et al., 2012). Finally, other studies suggest
that the information on the website should be accurate, adequate, complete and relevant
2.3. Service Quality
The definition of service quality has its roots in the expectancy disconfirmation theory
(Collier and Bienstock, 2006). This means that customers’ evaluation of service quality
results from comparing expectations of services provided with the perception of actual service
received (Bauer et al., 2006). In other words how well a delivered service level matches or
exceeds customer expectations (Parasuraman, Zeithaml and Berry, 1988).
DeLone and McLean (2004) emphasize that service quality in an e-commerce context
encompasses not only online support but also offline support, for example, rapid product
delivery (DeLone and McLean, 2004). As shown in Figure 1 service quality includes the
following variables: service receptiveness and service quickness. Service receptiveness refers
to providing responsive and reliable service and communicating assurance to customers (Kim
et al., 2012). On the other side, service quickness describes quick answers to a variety of
customer demands, including prompt delivery, response to customer complaints, order
changes, cancellations, returns and refunds (Lin, 2007). As in the case of the other key
qualities discussed before, service receptiveness, as well as service quickness, have a positive
impact on customer perceived value and customer relationship outcomes (Kim et al., 2012).
After this short overview of the key quality dimensions and their corresponding
relationships with customer perceived value and customer relationship outcomes, the
following section will discuss an additional quality dimension, namely enjoyment quality.
2.4. Enjoyment quality
The key website quality dimensions identified by previous research and discussed in earlier
sections have its limitations. As described before, Kim et al. (2012) studied the impact of
customer relationship outcomes. Although the results show that these quality dimensions have
a substantial impact on utilitarian value and customer relationship outcomes, they show for
instance no significant effect on hedonic value among students. Therefore, the authors call
future research to identify other quality dimensions that might cover hedonic aspects of customer’s quality evaluation (Kim et al., 2012). Moreover, Bernardo et al. (2012) consider
the understanding of the role of quality dimensions influencing hedonic value, as priority line
for future research.
However, most studies focus on the key quality dimensions when defining the quality
of a website and research has paid little attention to investigating different website quality
scales that might have a greater impact on the perception of hedonic value. Bauer et al. (2006)
criticize that most quality scales focus on utilitarian benefits and argue that “not considering hedonic aspects of online shopping (e.g. fun or enjoyment) is a major omission.” (Bauer et al
2006, p. 867). They state that intangible and emotional aspects related to online shopping
should be considered (Bauer et al., 2006). Later studies conclude that utilitarian attributes are
no longer sufficient to drive online buying behavior and that today’s online customers seek
enjoyment and hedonic value in their online shopping experience (Bilgihan et al., 2016). A
superior e-commerce website has an emotional dimension which provides a human touch and
attracts customers to the website (Cao et al., 2005).
This claim is supported by the experiential perspective, which suggests the application
of experiential marketing to website design. The emerging paradigm of experiential marketing
highlights the importance to go beyond the utilitarian or goal-oriented view of shopping and to address customers’ hedonic values. This perspective encourages e-commerce firms to
include experiential elements in their websites in order to turn customers’ shopping sessions
Improving customers’ online experiences can, for example, lead to longer browsing sessions
which improve the level of interaction (Yun and Good, 2007). Customers who are interacting
with the online shopping provider, are more engaged and therefore more likely to make a
purchase and revisit the online shopping site.
The reason for this is that these interactions can be mentally stimulating and serve as a source
of enjoyment. Providing an enjoyable online experience can help a company to differentiate
itself from its competitors and therefore result in a competitive advantage (Biligihan et al.,
2016).
There are some studies that focus on experiential quality dimensions and attributes,
which include enjoyment, aesthetic design, atmospherics, entertainment, playfulness,
personalization and attractiveness of a website (Liu and Arnett, 2000; Cao et al., 2005, Bauer
et al., 2006; Chang and Chen, 2009, Kassim and Abdullah, 2010; Rose, Clark, Samouel and
Hai., 2012; Ha and Stoel, 2009; Shin et al., 2013). However, the impact of these qualities has
received relatively little attention, especially in a B2C e-commerce context. In order to fill the
gap left by previous research, especially on aspects related to the enjoyment of website use,
this work will introduce enjoyment quality as an additional quality dimension.
Liu and Arnett (2000) suggest focusing on enjoyment when designing a website. This
means including attractive features, promoting customer excitement and motivating customers
to participate (Liu and Arnett, 2000; Cao et al., 2005). Bauer et al. (2006) found out that
enjoyment quality positively influences relationship duration and repurchase intention of
online customers and is, therefore, a major determinant of online shopping behavior.
Furthermore, Bilgihan et al. (2016) show that user interfaces that integrate enjoyment quality
have a considerable impact on online experiences and online shopping outcomes. A review of
playfulness, and personalization. The following sections will provide a detailed description of
each variable.
Aesthetic design
Previous research shows that aesthetic design is a major factor, which supports customer
enjoyment (Ha and Stoel, 2009). Aesthetic design refers to the attractiveness or visual appeal
of a website (Cao et al., 2005; Yun and Good, 2007).
In a traditional setting aesthetic features like store layout, color scheme, lighting,
music, and odor affect customer shopping behavior (Baker, Levy and Grewal., 1992).
Translated to an online context similarly aesthetic cues can provide sensory stimuli and affect
the online customer experience. These stimuli may include layout, color, graphics, fonts,
product displays and professional design. (Rose et al., 2012). Other studies refer to such aesthetic stimuli as “atmospherics,” which describes the attempt to design a web environment
that triggers customers’ emotional responses, which in turn increases the chances of making a
sale (Chang and Chen, 2009). Floh and Madlberger (2013) argue that atmospheric cues trigger
impulsive buying behaviors and positively influence customer spending. E-commerce firms
can project a certain image and character through the input of aesthetic features, which on the
one hand can help to make visual content easy to read and on the other create an atmosphere,
which makes the online experience more enjoyable for its customers (Bilgihan et al., 2016).
Furthermore, Smith and Merchant (2001) highlight the importance of aesthetic design
in a B2C e-commerce context, by stating that even if customers perceive the quality of
content as high and the website easy to navigate when customers don’t find the website
appealing they are likely to abandon it. Furthermore, Bilgihan et al. (2016) argue that the
an online shopping site. As customers cannot see or touch the products offered online, it is
harder to evaluate the quality of a product. As a consequence indicators for an online shopping provider’s credibility and commitment are gaining in importance (Yun and Good,
2007).
Moreover, Bauer et al. (2006) found out that online customers strongly associate visually
appealing websites with high efficiency and a high degree of content quality. This might
induce customers to purchase from even unknown online shopping sites (Chang and Chen,
2009). This claim is in line with Luo et al. (2006), which argue that a website which is
visually appealing and pleasing to the eye influences the perceived trustworthiness of the
online shopping provider.
However, a potential problem in this context is that customers consider the aesthetics
of a website as an important feature at first, but after purchasing from the site, it might
become less important, leading to a diminishing effect on customer repurchase (Zhou et al.,
2009). Therefore it is a key challenge for e-commerce firms to create a website that is visually
appealing on first viewing but also designed in a way that it encourages customers to revisit
the website (Kassim and Abdullah, 2010).
To sum it up, it is important to acknowledge that creating enjoyable online experiences
requires an understanding of aesthetic appearance (Bilgihan et al., 2016). The “first
impression” counts and a positive image positively influences customer perceived value and
loyalty intentions (Luo et al., 2006; Kassim and Abdullah, 2010; Yun and Good, 2007).
Therefore, the aesthetic design should be considered not only as a key feature of a
website but also as a marketing strategy as it helps to distinguish the online shopping site
Playfulness
Online shoppers often seek excitement, entertainment, and interaction when browsing through
online shopping sites as it helps them to escape from daily life (Liu and Arnett, 2000; Bauer et
al., 2006). E-commerce firms can respond to those customers by considering mechanisms that
increase the level of the playfulness of their websites (Cao et al., 2005).
Playfulness or the entertainment of a website helps to attract customers and supports
enjoyable online experiences (Cao et al., 2005; Bilgihan et al., 2016). It includes entertaining
features, for example, online games, that promote enjoyment, motivates customers to
participate and increase customer excitement and concentration (Liu and Arnett, 2000; Chen
2001; Cao et al., 2005; Bilgihan et al., 2016). Moreover, embedding playful features within a
website helps to differentiate the website from others (Cao et al., 2005).
Bilgihan et al. (2016) argue that e-commerce firms can borrow design cues from
gaming to involve customers during their visit and ultimately increase customer activities. As
mentioned before, longer browsing sessions increase the level of interaction leading to more
engaged customers and therefore higher chances of customers revisiting and repurchasing
from the website (Yun and Good, 2007; Bilgihan et al., 2016). Furthermore, those virtual
interactions with a company can be mentally entertaining and therefore serve as a source of
enjoyment (Bilgihan et al., 2016). As a result, playfulness can be considered as another key
attribute of a website, which is likely to influence customer perceived hedonic value and
customer relationship outcomes (Cao et al., 2005).
Personalization
In addition to aesthetic design and playfulness, another important factor influencing
Personalization, also referred as customization of a website, describes the degree to which
information, products, services and the transactional environment are tailored to the individual
customer (Bauer et al., 2006; Chang and Chen, 2009; Kassim and Abdullah, 2010). Kramer et al. (2000, p.45) state that “features classified as personalization are
wide-ranging, from simple display of the end user's name on a Web page to complex catalog navigation and product customization based on deep models of users’ needs and behaviors.
Similarly, personalization technologies range from the commonplace use of databases,
cookies, and dynamic page generation, to esoteric pattern matching and machine-learning
algorithms, rule-based inferencing, and datamining” (Bilgihan et al., 2016). Personalization includes processes of “data collection,” “profiling” and “matching.” Customer data enables
firms to create user profiles which serve as the basis for adapting user interfaces to individual
customers or customer groups and providing highly customized offerings (Tsai and Huang,
2007; Bilgihan et al., 2016). An example is the recommendation system of the online
shopping site “amazon.com,” which collects data on customers’ previous shopping behavior
and recommends similar products based on their search and purchase histories (Bilgihan et al.,
2016).
Chang and Chen (2009) argue that personalization creates the perception of increased
choice by enabling customers to focus on products and services suitable to their wants and
needs. Moreover, it increases the chances of customers finding something they wish to
purchase, making the online shopping site more attractive for them (Chang and Chen, 2009).
Customers value products and services more when they feel they are personalized for them
because personalization communicates preferential treatment, attention and personal
Therefore personalization provides not only functional benefits by reducing searching costs of
customers and supporting shopping goals but also emotional benefits by communicating a
feeling of being treated as a unique customer (Chang and Chen, 2009; Tsai and Huang, 2007).
As a result, personalization might not only lead to higher customer perceived utilitarian value
but also to higher perceptions of hedonic value provided by the online shopping site (Chang
and Chen, 2009; Bilihan et al., 2016; Bauer et al., 2006; Ha and Stoel, 2009; Tsai and Huang,
2007).
Bilighan et al. (2016) conclude that personalization is a key feature for providing
positive online experiences. Also, other studies emphasize the importance of personalization
in increasing customer perceived value and building customer loyalty (Tsai and Huang, 2007;
Chang and Chen, 2009).
2.5. Customer perceived Value
Customer perceived value is not only a major antecedent of customer satisfaction but also an
important determinant of customer loyalty and repurchase intention in an offline setting as
well as online setting (Ha et al., 2008; Tsai and Huang, 2007; Chang and Wang, 2011; Kim et
al., 2012; Jiang et al., 2016). Particularly in the highly competitive online environment, it is
crucial for e-commerce firms to understand and deliver customer value to retain customers
(Chang and Wang, 2011; Kim et al., 2012). Tsai and Huang (2007) found out that unique
perceived customer value strengthens the relationship between customers and e-commerce
firms. As a result, customers start ignoring information about alternative options.
Customer perceived value has its root in equity theory and can be defined as
“consumer’s perception of the net benefits gained based on the trade-off between relevant benefits and sacrifices derived from the online shopping process” (Chang and Wang, 2011, p.
339). A high degree of customer perceived value leads to positive evaluations of products and
services and positive affection for the provider. As a consequence providing superior
customer value will increase switching barriers of customers and at the same time improve
customer loyalty (Tsai and Huang, 2007; Chang and Wang, 2011).
Customer perceived value can be divided into two pervasive and dichotomous
categories: utilitarian value, which is determined by rational, decision-effective and
goal-oriented motivations, and hedonic value, which describes the fun and excitement of a
shopping experience and underlies fun-seeking motivations (Kim et al., 2012). This is line
with another study that concludes that there are two different routes affecting customer loyalty
in online shopping processes: the first one is the rational route, which describes utilitarian
motivations and the second one is the emotional route which refers to hedonic aspects (Chang
and Wang, 2011).
Earlier studies identified online shopping sites as an ideal channel for utilitarian online
shoppers, which can be described as goal-oriented customers (Donthu and Gilliland, 1996).
Utilitarian value is provided when customers’ navigation needs and shopping goals are
successfully fulfilled (Babin et al., 1994). This approach is based on a rational view of
customer behaviors and suggests that customers place a high value on time-saving (Cotte and
Ratneshwar, 2003), convenience and money benefits (Huang, 2005) derived from online
shopping processes (as cited in Bilgihan et al., 2016). For instance, flight booking sites attract
utilitarian-oriented customers as they offer a simple way to compare competitors’ prices and
enable customers to save money and time by conveniently booking a flight online. Based on
equity theory it can be concluded that utilitarian value can be derived from the trade-off of
functional benefits and sacrifices (Chang and Wang, 2010; Bilgihan et al., 2016).
emotional benefits and sacrifices (Chang and Wang, 2010; Kim et al., 2012; Biligihan et al.,
2016). Recent studies highlight the importance of hedonic value in driving online buying
behavior and building customer loyalty (Kim et al., 2012; Bilgihan et al. 2014). There is an
increasing number of hedonic online shoppers, which seek apart from utilitarian website
features, websites that provide experiential quality and sensual stimulation which ultimately
lead to enjoyment (To et al., 2007; Bauer et al., 2006; Kim et al., 2012). Furthermore,
Eastman et al. (2009) argue that the number of people spending substantial time online just
for enjoyment is increasing and that this type of customer is very likely to purchase online.
Moreover, Sorce et al. (2005) argue that this kind of shoppers represent an important source
of revenue. As a result, e-commerce firms can highly benefit from including website qualities
that create an enjoyable online experience and increase hedonic value (Sorce et al., 2005; Kim
et al., 2012). This further supports the identification of enjoyment quality as a key website
quality dimension in this examination.
Different shopping goals trigger different online shopping behaviors. Therefore
e-commerce firms should include website features that provide not only utilitarian but also
hedonic value (Ha and Stoel, 2009). Hedonic and utilitarian value positively influence online
customer satisfaction, motivate customers to revisit the website and increase repurchase
intention (Liao et al., 2006; Kim et al., 2012). Both are important for relationship marketing
as utilitarian value affects the preference for the online shopping site and hedonic value helps
to differentiate the site from competitors by providing a unique experience (Kim et al., 2012;
Bilgihan et al., 2016). Based on the equity theory it can be concluded, everything else being
equal, a high degree of customer perceived utilitarian and hedonic value enhances customer
2.6. Customer Relationship Outcomes
This study focuses on two customer relationship outcomes: customer satisfaction and
customer loyalty. Both play a crucial role in shaping B2C relationships and previous research
in the e-commerce field has shown that customer satisfaction serves as a primary antecedent
of customer loyalty (Kim et al. 2012)
Customer loyalty includes two different dimensions, namely an attitudinal and
behavioral dimension (Oliver, 1999). The attitudinal dimension describes a higher-order,
long-term and psychological commitment of customers to repurchase in the future and
continue the relationship with the firm (Oliver, 1999; Shankar et al., 2003). Behavioral
loyalty, also described as action loyalty, refers to actual repeat purchases of customers.
Research tends to focus on attitudinal loyalty and primarily uses customer repurchase
intention to measure customer loyalty. This is because behavioral loyalty is often too difficult
to observe and to measure (Yang and Peterson, 2004). This study will, therefore, use customer
repurchase intention as a proxy for customer loyalty. Repurchase intention describes a customers’ motivation to make another purchase from the online shopping provider on the
basis of previous experiences with the provider (Hellier et al., 2003).
As discussed before customer satisfaction as well as customer loyalty and repeated
purchases are crucial to the success of e-commerce firms which operate in a highly
competitive environment and are confronted with a high risk of customers switching to
alternatives. This is due to low customers’ switching costs and the tremendous amount of
alternative options. Customers can easily compare information, browse through a variety of
websites and find other websites that provide similar products or services to fulfill their consumption needs (Kim et al., 2012).
Consequently, examining factors that influence customer loyalty is highly relevant to
researchers as well as practitioners (Hellier et al., 2003). Moreover, Kim et al. (2012) argue that “Internet shopping businesses cannot survive without understanding the mechanism of
consumers’ repurchase intention.” (Kim et al. 2012, p. 385). This work will address these
mechanisms and investigate the impact of enjoyment quality on repurchase intention and
thereby contribute to the understanding of customer relationship outcomes in a B2C
e-commerce context.
2.7. Development of Hypotheses
Based on the literature review and definitions and corresponding relationships of the key
constructs, this section will develop and present the hypotheses of this work.
Direct effects
Previous research identifies quality as a central construct that drives customer relationship
outcomes and shows that providing superior quality significantly influences the loyalty
intentions of customers (Zeithaml, 2000). This work will analyze the impact of enjoyment
quality, which can be defined by three variables: (1) aesthetic design, (2) playfulness and (3)
personalization.
As mentioned before, aesthetic design refers to the visual appeal of a website, which
supports an enjoyable online experience (Yun and Good, 2007; Bilighian et al., 2016; Hae and
Stoel, 2009). Aesthetic elements like layout, color, graphic, fonts, product displays and
professional design can create a certain “atmosphere,” which triggers consumers’ emotional
responses and affect customer relationship outcomes (Bauer et al., 2006; Chang and Chen,
Furthermore, the playfulness of a website increases the fun and customers’ excitement
of using an online shopping site (Liu and Arnett, 2000; Chen, 2001; Cao et al., 2005). It
promotes enjoyment, which leads to a positive online shopping experience and highly
engaged customers. Consequently resulting in positive effects on customer relationship
outcomes (Biligihan et al., 2016).
Finally, personalization provided by an e-commerce firm enables customers to find
products and services suitable to their needs (Chang and Chen, 2009). Personalization positively influences customers’ online experience and enjoyment when shopping online
(Bilihan et al., 2016; Bauer et al., 2006; Ha and Stoel, 2009). Furthermore, it communicates a
feeling of being treated as a unique customer with individual needs (Tsai and Huang et al.,
2007). As a result, personalization might lead to higher levels of customer satisfaction and
customer loyalty. Therefore the following hypotheses are proposed:
H1: Aesthetic design (1a), playfulness (1b) and personalization (1c) are positively related to customer loyalty.
H2: Aesthetic design (2a), playfulness (2b) and personalization (2c) are positively related to customer satisfaction.
Additionally, in the literature, it is widely undisputed that customer satisfaction is a major
antecedent of customer loyalty. Therefore the following hypothesis argues that:
Mediated effects
Previous research has identified not only customer satisfaction but also customer perceived
value as a significant antecedent of customer relationship outcomes (Kim et al., 2012; Jiang et
al., 2016). Applying the qualityvaluesatisfactionloyalty chain model to a B2C
e-commerce context, this work proposes that enjoyment quality influences customer perceived
value and customer satisfaction which in turn has an impact on customer loyalty. This means
that hedonic value and customer satisfaction might play a mediating role. Therefore the
following hypotheses state that:
H4: The relationship between aesthetic design (4a), playfulness, (4b), personalization (4c) and customer loyalty is mediated by hedonic value and customer satisfaction in serial, so that
aesthetic design, playfulness, and personalization lead to an increase in hedonic value, which
in turn positively influences customer satisfaction and subsequently customer loyalty.
H5: The relationship between aesthetic design (5a), playfulness, (5b), personalization (5c) and customer loyalty is mediated by hedonic value, so that aesthetic design, playfulness, and
personalization lead to an increase in hedonic value, which in turn positively influences
customer loyalty.
H6: The relationship between aesthetic design (6a), playfulness, (6b), personalization (6c) and customer loyalty is mediated by customer satisfaction, so that aesthetic design,
playfulness, and personalization lead to an increase in customer satisfaction, which in turn
2.8. Conceptual Model
In the previous sections, six sets of hypotheses were established. The relationships are
illustrated in the conceptual model (Figure 2).
Figure 2 Conceptual Model
Aesthetic Design Playfulness Personalization Customer Satisfaction Hedonic Value Customer Loyalty
3. Research Method
This chapter represents the first step of the empirical study. First, the most evident
characteristics of the collected sample will be presented. Afterward, a detailed description of
the measures will be provided, which includes all variables of the questionnaire and their
corresponding reliabilities. Finally, the research design and data collection procedure will be
discussed. See the appendix for the full questionnaire.
3.1. Sample
This study used a non-probability approach and targeted people with previous online
shopping experience. Data was collected via a combination of self-selection, snowball, and
convenience sampling. The survey was distributed via the author’s network. Moreover,
invitations to participate in and forward the survey were posted on social media. Furthermore,
hardcopy questionnaires were distributed in schools, companies, universities and cafes to
sample data from various groups and increase external validity.
Of the 342 respondents that have started the survey, 245 respondents have filled in the
complete survey (response rate 71.64%). Gender was relatively equally represented, with
women (53, 8%) slightly outnumbering men (46, 2%). The largest age group was 25-34 (50.
6%), followed by 18-24 (45.2%). 35-44 (1.9%), 45-54 (1.0%), 55-64 (1.0%), <18 (0.3%). As
a result, the majority of the respondents were between 18-34 years old, representing 96, 2% of
the sample. The academic attainment of the respondents was relatively high, with 54, 3% of
respondents having graduated from university. Followed by respondents having completed at
least high school education, representing 36, 3%. The sample consisted mainly of students
(49, 7%), followed by employed (40, 2%), self-employed (5, 1%), unemployed (2, 2%)
3.2. Measurement of variables
In order to maximize reliability and internal validity of the study, survey items from previous
e-commerce research were used to develop a questionnaire and measure each construct. All
items were measured on a seven-point Likert scale, ranging from “strongly disagree” (1) to “strongly agree” (7).
Enjoyment quality
Enjoyment quality includes three variables: aesthetic design, playfulness, and personalization.
For the measurement of aesthetic design, the measurement scale of Shobeiri et al.
(2015) was used. The scale includes three items and reports a Cronbach’s α=.892. An
example item is “The way the online shopping site displays its products is attractive.” The
items of the construct were measured by a seven-point Likert scale, with anchors of (1) for “strongly disagree” and (7) for “strongly agree.”
The measurement items for playfulness are based on the study of Cao et al. (2005).
The measurement scale consists of five items, including for example the following item “The
website is entertaining.” Cao et al. (2005) reported a Cronbach’s α=.92 for their scale. The
measurement was conducted by using a seven-point Likert scale, ranging from “strongly disagree” (1) to “strongly agree” (7).
Furthermore, the measurement items of personalization were adapted from the study
of Tsai and Huang (2007). Personalization (Cronbach’s α=.88) includes five items; an item example is “The online shopping site makes purchase recommendations that match my
needs.” The items were measured with a seven-point Likert scale, anchored by “strongly disagree” (1) and “strongly agree” (7).
Hedonic value
For the measurement of hedonic value, the measurement scale of Kim et al. (2012) was used.
The scale included four measurement items, a Cronbach’s α=.90 was reported. An example
item is “Internet shopping makes me feel as though I have escaped from daily life”
Respondents rated the items on a seven-point Likert scale, ranging from “strongly disagree”
(1) to “strongly agree” (7).
Customer Satisfaction
To measure customer satisfaction the measurement items of Kim et al. (2012) were used.
Satisfaction encompasses four items, including for example “I am relatively satisfied with the
online shopping experience I have had on the online shopping site.” Kim et al. (2012)
reported a Cronbach’s α=.83. The measurement was conducted by using a seven-point Likert
scale, ranging from “strongly disagree” (1) to “strongly agree” (7).
Customer loyalty
Intention to repurchase was used as a proxy for customer loyalty. For the purpose of
measuring repurchase intention, the measurement items of Kim et al. (2012) were adopted.
Intent to repurchase encompasses five items, including for example “Except for any
unanticipated reasons, I intend to continue to use the Internet shopping site that I regularly
use.” The items were measured with a seven-point Likert scale, anchored by “strongly disagree” (1) and “strongly agree” (7). Kim et al. (2012) reported a Cronbach’s α=.84, which
indicates a high level of internal consistency. This is in line with all the values (Cronbach’s α
Control variables
The results of the study are controlled by four control variables, including age, gender,
education and occupation. These control variables are commonly used in studies on website
quality, hedonic value and customer relationship outcomes in a B2C e-commerce context
(Bauer et al. 2006; Kim et al. 2012; Rose et al. 2012).
3.3. Data collection procedure
This study used descriptive approach and adapted an observational, also known as
correlational research design to test the proposed hypotheses. The method chosen for this
study was a pure survey. A cross-sectional approach was used to collect data regarding the
enjoyment quality (aesthetic design, playfulness, personalization) of online shopping sites and
their effect on customer perceived hedonic value and customer relationship outcomes.
The respondents were asked to recall their last online shopping experience or a
familiar online shopping site and base their responses on that experience. This approach
enabled the respondents to relate the questions to a realistic scenario. First, the questionnaire addressed the respondents’ descriptive information. Afterward, questions related to the
enjoyment quality of the online shopping site and hedonic value were posed, followed by questions about respondent’s satisfaction with the online shopping experience and intention to
continue the relationship with the online shopping provider in the future. The chosen language
for the questionnaire was English.
The questionnaire was designed in Qualtrics and distributed online as well as offline.
Prior to issuing the questionnaires, a representative group of ten respondents was asked to fill
out the survey and give feedback, small adjustments in the questionnaire were made
They survey administration started on the 8th of November and was closed on 22nd of
November 2016. To perform descriptive statistics and statistical analyses, the Statistical
Software Package for Social Sciences (SPSS) was used.
3.4. Data analysis
In this study, all variables under investigation were checked for missing data. A frequency test
was run to examine if there were any errors in the data. There were no errors found. Then
cases with missing values were excluded listwise, meaning that only cases that had no missing
data in any variable were analyzed. As the study didn’t include counter-indicative items,
recoding was not applicable.
In the next step, descriptive statistics, skewness, kurtosis and normality tests were
performed. Out of the six variables playfulness, personalization, and hedonic value were
normally distributed. Aesthetic design (Skewness=-.882, Kurtosis=-1.018), customer
satisfaction (Skewness=-.688, Kurtosis=.749) and intention to repurchase (Skewness=-.596,
Kurtosis=.239) were moderately negatively skewed, meaning that the scores fall towards the
higher side of the scale and that there are fewer low scores. However, Tabanick and Fidel
(2001) state that with reasonably large samples (>200 cases) the risk of skewness and kurtosis
can be reduced. This study has a sample size of N=342. Therefore skewness and kurtosis
would not make a substantive difference in the analysis.
Furthermore, reliability checks were run for all items of the main variables. All six variables have a Cronbach’s α > .7, which indicates a high level of internal consistency. The
corrected item-total correlations indicate that all items have a good correlation with the total
score of their scale (>.30), except for item 1 of hedonic value (=.213). However, removing this item wouldn’t substantially improve Cronbach’s α of the hedonic value scale. Also, none
Reliabilities, means, standard deviations and correlations of all variables are exhibited in
Table 1.
Before testing the hypotheses, a principal axis factoring analysis (PAF) was conducted
on the scales for enjoyment quality. The Kaiser–Meyer–Olkin measure verified the sampling
adequacy for the analysis, KMO = .788. Bartlett’s test of sphericity χ² (66) = 1050.029, p <
.001, indicated that correlations between items were sufficiently large for PAF. An initial
analysis was run to obtain eigenvalues for each component in the data. Three factors had
eigenvalues over Kaiser’s criterion of 1. In agreement with Kaiser's criterion, examination of
the scree plot revealed a leveling off after the third factor. Thus, three factors were retained
and rotated with a Varimax with Kaiser normalization rotation. Table 2 shows the factor
loadings after rotation. The items that cluster on the same factors suggest that factor 1
represents aesthetic design, factor 2 playfulness, and factor 3 personalization.
In order to test the proposed hypotheses, regression analyses were computed,
examining the direct relationships as well as mediation effects between the variables. The
direct effects, present in Hypothesis 1, 2 and 3, were examined through a hierarchical
regression for the dependent variables. The results are exhibited in Table 3. In step 1, the
control variables gender, age, education, and occupation were entered into the equitation. In
step 2, the independent variables and mediators, which were treated as independent variables
too, were entered into the model. For the hierarchical regression of customer loyalty,
customer satisfaction was also entered in step 2.
In order to test the mediation effects, as proposed in Hypothesis 4, 5 and 6, the Process
SPSS macro of Hayes (2012) was used. As mentioned earlier, the normality assumption of the
sample distribution can be considered questionable. Therefore, bootstrapping, a
indirect effects. These confidence intervals are used, as opposed to regression coefficients,
because they adjust for bias and skewness of the data set. Confidence intervals were set on a
95% interval. Hayes (2012) recommendation to resample 5000 times, instead of the default of
1000 times, was applied. Process model 6 was used to analyze the multiple mediation effects.
The model was tested in parts, as Process enables to test the model with one independent
variable at a time. Therefore, the model was tested by running Process (Model 6) three times,
every time with another out of three independent variables (aesthetic design, playfulness,
personalization) and the other two as covariates. In all statistical procedures alpha levels of
.01 (**) and .05 (*) were used to indicate statistically significant effects. In the next chapter,
4. Results
Below, first, the correlation matrix (Table 1) and the results of the exploratory factor analysis
(Table 2) will be discussed. Then, the results of the regression analyses will be outlined.
Direct relationships between the independent variables and customer relationship outcome
variables are examined (Table 3, 4). Subsequently, the results for the multiple mediation
effects (Table 5, 6, 7) will be presented.
4.1. Correlation Analysis
An overview of the descriptive statistics, correlations, and scale reliabilities are presented in
Table 3. A first observation derived from the table is that all three independent variables are
significantly correlated with both mediators and customer loyalty, measured by repurchase
intention. Aesthetic design has a positive and significant correlation with hedonic value
(r=.48, p<.01), customer satisfaction (r=.35, p<.01) and intention to repurchase (r=.31, p<.01).
Playfulness is positively and significantly related to hedonic value (r=.45, p<.01), customer
satisfaction (r=.24, p<.01) and intention to repurchase (r=.27, p<.01). The third independent
variable, personalization, is positively and significantly correlated with hedonic value (r=.20,
p<.01), customer satisfaction (r=.33, p<.01) and intention to repurchase (r=.26, p<.01). In all
three cases, correlations appeared to be stronger for either hedonic value or customer
satisfaction or both, which might indicate that the effect of the independent variables on
intention to repurchase is mediated through hedonic value and customer satisfaction (see
below for the formal test of mediation). Furthermore, the positive correlations that resemble
the direct relationship between the independent variables and hedonic value, customer
Of the mediators, customer satisfaction showed a stronger correlation with the
intention to repurchase (r=.60, p<.01) than hedonic value (r=.32, p<.01). Moreover, hedonic
value is also positively and significantly related to customer satisfaction (r=.32, p<.01).
Regarding the control variables, gender positively and significantly correlated with
aesthetic design (r=.17, p<.01), playfulness (r=.13, p<.05) and hedonic value (r=.26, p<.01). It
is also negatively correlated with age (r=.27, p<.01). Age was significantly and positively
related to playfulness (r=.20, p<.01), education (r=.17, p<.01) and occupation (r=.29, p<.01)
and negatively correlated with aesthetic design (r=-.15, p<.05). Finally, education has a
positive and significant correlation with occupation (r=.22, p<.01).
To be able to distinguish between the variables of enjoyment quality, an exploratory
factor analysis was computed. The results are stated in Table 2. All questionnaire items
belonging to aesthetic design reported higher factor loadings on factor 1 than factor 2 or 3,
whereas the questionnaire items belonging to playfulness reported higher factor loadings on
factor 2 than the others. This also applies for personalization which loads highly on factor 3.
These results provided support for the assumption that aesthetic design, playfulness, and
personalization are three separate constructs as mentioned in the literature (Shobeiri et al.,
Table 1 Means, Standard deviations, Correlations and Reliabilities Variables Number of Items M SD 1 2 3 4 5 6 7 8 9 10 1. Gender 1 1.52 .50 - 2. Age 1 2.57 .62 -.27** - 3. Education 1 2.72 .69 .06 .17** - 4. Occupation 1 1.63 .81 -1.10 .29** .22** - 5. Aesthetic Design 3 5.70 .85 .17** -.15* .06 .06 (.85) 6. Playfulness 5 4.32 1.01 .13* .20** .03 -.04 .49** (.76) 7. Personalization 5 4.57 1.05 .11 .04 .08 .04 .25** .41** (.77) 8. Hedonic Value 4 4.54 1.18 .26** -.11 .07 .01 .48** .45** .20** (.73) 9. Customer Satisfaction 4 5.77 .77 .05 .06 .06 .05 .35** .24** .33** .32** (.71) 10. Intention to repurchase 5 5.62 .91 .00 .09 .09 .07 .31** .27** .26** .32** .60** (.76)
Note: N=245, Reliabilities are reported along the diagonal.
* Correlation is significant at the .05 level (one-tailed). ** Correlation is significant at the .01 level (one-tailed).
Table 2 Exploratory Factor Analysis for Enjoyment Quality- Rotated Factor Matrix
Questionnaire Item Factor 1 Factor 2 Factor 3
Aesthetic Design Item 1 .807 .116 .049 Item 2 .825 .054 .126 Item 3 .753 .155 .118 Playfulness Item 1 .381 .576 .099 Item 2 .396 .539 .198 Item 3 .011 .478 .178 Item 4 .300 .591 .189 Personalization Item 1 .051 .144 .424 Item 2 .042 .237 .628 Item 3 .121 .270 .575 Item 4 .027 .129 .701 Item 5 .213 -.031 .745
Note: N=245, Extraction Method: Principal Axis Factoring with a fixed number of factors. Rotation Method: Variance-maximizing (varimax) with Kaiser
4.2. Direct Effects
In the first Hypothesis, the direct effects of enjoyment quality on customer loyalty were
addressed. Hierarchical multiple regression was performed to investigate the ability of the
independent variables and mediators to predict levels of customer loyalty, after controlling for
gender, age, education, and occupation. The results are exhibited in Table 3.
In the first step of the hierarchical regression, four predictors were entered: gender,
age, education, and occupation. This model was not statistically significant F (4, 239) = .913;
p<.05. This indicated that these predictors did not significantly explain the variance in
intention to repurchase. When introducing aesthetic design, playfulness, personalization and
the mediators at Step 2 the total variance explained by the model as a whole was 40% F(9,
234)=17.060; p<.01. The introduction of hedonic value and customer satisfaction, when
regarded as independent variables, and the enjoyment quality variables explained additional
38% in intention to repurchase, after controlling for gender, age, education, and occupation
(R² Change=.38; F(5, 234)=29.542;p<.01).
In the final model, one out of nine predictor variables were statistically significant.
The only variable having a direct and significant effect on repurchase intention is customer
satisfaction recording a Beta value of β=.51, p<.01. This means if customer satisfaction
increases for one, intention to repurchase will increase for 0.51. Therefore Hypothesis 3 is
supported. However, the results suggest that there is no direct effect of aesthetic design,
playfulness, and personalization on customer loyalty, measured by repurchase intention.
Therefore, Hypothesis 1 is rejected.
To test the second Hypothesis, the same procedure as described above was applied to
were entered. This model was not statistically significant F (4, 239) = .691; p<.05. Meaning
that these predictors did not significantly explain the variance in customer satisfaction. This
changed when introducing the independent variables and hedonic value, treated as an
independent variable as well, into the model (F (8, 234) = 8.11; p<.0). After that, the total
variance explained by the model as a whole was 22%. This means that the introduction of the
independent variables and hedonic value at step 2 explained additional 21% in customer
satisfaction, after controlling for gender, age, education, and occupation (R² Change=.21; F(4,
235)=15.36;p<.01). Furthermore, three out of eight predictors were statistically significant.
The variables that appear to have a significantly positive effect on customer satisfaction
include aesthetic design (β=.23, p<.01), personalization (β=.25, p<.01) and hedonic value
(β=.19, <.01). Therefore Hypothesis 2a and 2c are supported whereas Hypothesis 2b has to be
Table 3 Regression Analysis for Intention to repurchase
Variable Intention to Repurchase
R R² R² Change B SE β T Step 1 .12 .015 Gender .04 .12 .02 .31 Age .11 .10 .08 1.08 Education .09 .09 .07 .99 Occupation .04 .08 .03 .50 Step 2 .63 .40** .38** Gender -.10 .10 -.05 -.99 Age .12 .08 .07 1.29 Education .04 .07 .03 .54 Occupation .01 .06 .01 .14 Aesthetic Design .05 .07 .05 .72 Playfulness .08 .06 .10 1.38 Personalization .02 .05 .02 .37 Hedonic Value .09 .05 .11 1.80 Customer Satisfaction .60 .07 .51** 8.92
Note: N=245, Statistical significance: *p <.05; **p <.01;
Table 4 Regression Analysis for Customer Satisfaction
Variable Customer Satisfaction
R R² R² Change B SE β T Step 1 .11 .01 Gender .04 .10 .06 .95 Age .11 .09 .06 .92 Education .09 .08 .04 .64 Occupation .04 .07 .03 .45 Step 2 .47 .22** .21** Gender -.10 .09 -.04 -.61 Age .12 .08 .09 1.42 Education .01 .07 .00 .07 Occupation .00 .06 .00 -.07 Aesthetic Design .21 .07 .23** 3.18 Playfulness -.03 .06 -.04 -.48 Personalization .18 .05 .25** 3.85 Hedonic Value .13 .05 .19** 2.76
4.3. Multiple Mediation Effects
As shown in previous sections this study fails to find direct effects of enjoyment quality
variables on customer loyalty. However, there is a relatively broad consensus among
statisticians that there can be a mediated effect between variables even if the total effect is
non-significant (Hayes, 2009). This means that the lack of direct effects of aesthetic design,
playfulness, and personalization on customer loyalty is not a demonstration of the lack of
mediated effects. Therefore this study continued with the analysis of mediation effects in the
relationship between enjoyment quality and customer loyalty.
For the analysis of the multiple mediation effects, the Process macro of Hayes (2012) was
used. As mentioned earlier, the model was tested in parts, as Process enables to test the model
with one independent variable at a time. Therefore, the model was tested by running Process
three times, every time with another out of three independent variables (aesthetic design,
playfulness, and personalization) and the other two as covariates. For this purpose, the
statistical model 6 was used, as it allows to add mediators in sequence. The results for each
independent variable are discussed in the following sections.
Aesthetic Design
The analysis for aesthetic design shows that there is no direct effect of aesthetic design on intention to repurchase, c’=.044, t (244) =.6515, p>0.05. Furthermore, three indirect effects of
aesthetic design on intention to repurchase were examined. The first one is the indirect effect
of aesthetic design on repurchase intention through customer perceived hedonic value,
independently of customer satisfaction. Although there is a significant positive effect of
aesthetic design on hedonic value (a1=.477, p<.001), there is no effect of hedonic value on
The second indirect effect is the effect of aesthetic design on intention to repurchase,
through hedonic value and customer satisfaction in serial. An online shopping site with a high
level of aesthetic design leads to a significantly higher level of customer perceived hedonic
value, which in turn positively influences customer satisfaction (a3=.120, p<.01) and this
increase in customer satisfaction is further translated in considering repurchasing from the
online shopping site (b2=.628, p<.01). This specific indirect effect is significantly positive
because the bootstrap confidence interval is entirely above zero (indirect effect=.0360,
SE=.0191, CI: .0066 to .0836).
The third indirect effect indicates the specific effect of aesthetic design on repurchase
intention, through customer satisfaction. Customers of online shopping sites with a high level
of aesthetic design experience significantly higher levels of customer satisfaction (a2=.202,
p<.01), which in turn was associated with higher intention to repurchase (b2=.628, p<.01),
regardless of customer perceived hedonic value. This specific indirect effect is significantly
positive (indirect effect=.1267, SE=.0424, CI: .0432 to .2108).
To sum it up, there are two indirect effects of aesthetic design on intention to repurchase.
The first one is the effect of aesthetic design on intention to repurchase mediated by customer
satisfaction. This means that aesthetic design only influences customer satisfaction which
then, in turn, increases intention to repurchase. The second effect is the multiple mediated
effect through hedonic value and customer satisfaction in serial. As a result, Hypothesis 4a
and 6a are supported whereas Hypothesis 5a is rejected. The results are summarized in Table
Table 4 Multiple Mediation Effects for Aesthetic Design
Note: N=245
Consequent
M (Hedonic Value) M (Customer Satisfaction) Y (Intention to Repurchase)
Antecedent Coeff. SE p Coeff. SE p Coeff. SE p
X (Aesthetic design) a1 .477 .086 <.01 a2 .202 .062 .0015 c’ .0436 .067 .515 M (Hedonic Value) - - - a3 .120 .044 .007 b1 .083 .047 .076 M (Customer Satisfaction) - - - - - - b2 .628 .067 <.0001 constant im1 .384 .465 .409 im2 3.365 .322 <..01 iY 1.019 .404 .012 R2= .297 R2= .215 R2= .391 F(3,246)=34.617, p<.0001 F(4,245)=16.733, p=.0001 F(5,244)=31.318, p=.0001
Playfulness
The analysis for playfulness shows that there is no direct effect of playfulness on intention to repurchase, c’=.055, t (244) =.9568, p>0.05. Moreover, three indirect effects of playfulness on
intention to repurchase were examined. The first one is the indirect effect of playfulness on
repurchase intention through customer perceived hedonic value, independently of customer
satisfaction. Although there is a significant positive effect of playfulness on hedonic value
(a1=.343, p<.001), there is no effect of hedonic value on intention to repurchase (b1=.083,
p>0.05), excluding this particular indirect effect.
The second indirect effect is the effect of playfulness on intention to repurchase, through
hedonic value and customer satisfaction in serial. As in the case of aesthetic design, an online
shopping site with a high level of playfulness leads to a significantly higher level of customer
perceived hedonic value, which in turn positively influences customer satisfaction (a3=.120,
p<.01) and this increase in customer satisfaction is further translated in considering
repurchasing from the online shopping site (b2=.628, p<.01). This particular indirect effect is
significantly positive because the bootstrap confidence interval is entirely above zero (indirect
effect=.0258, SE=.0174, CI: .0035 to .0633).
The third indirect effect is the specific effect of playfulness on repurchase intention,
through customer satisfaction. The analysis shows that there is no significant and positive
effect of playfulness on customer satisfaction (a2=-.046, p>.05), whereas customer
satisfaction has indeed a positive and significant effect on intention to repurchase (b2=.628,
p<0.01). This specific indirect is therefore excluded.
In conclusion, there only exists a multiple mediated effect of playfulness on intention to
mediation of hedonic value and customer satisfaction in sequence and thereby supporting